Game designer and PhD researcher Lucas Blair recently penned an article that should enrapture the attention of the Gamerscore boosters and Trophy-fiends among you. It's a thorough examination of the different kinds of rewards developers can include in their titles, mixed in with a few suggestions for best practices to ensure said rewards are ... well, reward-ing.
There are a number of interesting comparisons in the report between the dichotomous design philosophies most developers adhere to. For instance: Should achievements be performance-based, or completion-based? Should they reward boring tasks, or interesting tasks -- which the player's likely to do without the incentive. How difficult should achievements be to unlock? It's a pretty thought-provoking read -- though, really, we think Avatar: The Burning Earth set the best example for Achievements a few years ago. Just give us those points.
Reader Comments (68)
Posted: Apr 28th 2011 10:39AM Jay Z said
I think they should do more performance based achievements. Anyone can complete the game, but can you complete the game without dying? It makes it more fun imo.
Posted: Apr 28th 2011 10:43AM Punkrawk Bbob said
@Jay Z
I disagree - As most people I know can't beat games, or don't at least. The whole point of games are supposed to be challenge, finishing them is showing you completed all the challenges set forth by the creators. I like a mix of performance and completion, IE speed runs and storyline, or MP based plus campaign. I think Halo 3 did an amazing job balancing the achievements in this regard.
Nothing beats Fallout 3's slip a grenade in their pocket cheevy though.
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I disagree - As most people I know can't beat games, or don't at least. The whole point of games are supposed to be challenge, finishing them is showing you completed all the challenges set forth by the creators. I like a mix of performance and completion, IE speed runs and storyline, or MP based plus campaign. I think Halo 3 did an amazing job balancing the achievements in this regard.
Nothing beats Fallout 3's slip a grenade in their pocket cheevy though.
Posted: Apr 28th 2011 10:59AM Banksyliveraa said
@Jay Z
You're absolutely correct. I love both long and short term accomplishments to be rewarded... but I also want a real reward. TF2 had the best idea with weapon unlocks being a sure fire way to get those new weapons - but with the random option of finding them ingame.
Perfect system.
Everyone should model their achievements on that.
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You're absolutely correct. I love both long and short term accomplishments to be rewarded... but I also want a real reward. TF2 had the best idea with weapon unlocks being a sure fire way to get those new weapons - but with the random option of finding them ingame.
Perfect system.
Everyone should model their achievements on that.
Posted: Apr 28th 2011 11:02AM powerrangerporno said
@Punkrawk Bbob I think they should just be alternative ways of beating a challange set by the devlopers, like: Beat level 3 by going though the secret hidden underground caves. Something that takes some time but also is off the beaten path of how you would do said challange.
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Posted: Apr 28th 2011 11:59AM cantwait2bhome said
@Banksyliveraa
I agree. I haven't played TF2, but I like how some games on the 360 give you avatar awards for your achievements. Though it's not much, it makes it feel a little more like an accomplishment.
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I agree. I haven't played TF2, but I like how some games on the 360 give you avatar awards for your achievements. Though it's not much, it makes it feel a little more like an accomplishment.
Posted: Apr 28th 2011 12:58PM eat it said
@Jay Z
I think they should give me the option of turning off the little alert whenever I get an achievement or trophy.
It's like, "HEY!! YOU'RE PLAYING A VIDEO GAME! DONT' FORGET! I KNOW YOU WERE IMMERSED IN THIS FICTIONAL WORLD BUT THIS IS JUST A GAME!"
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I think they should give me the option of turning off the little alert whenever I get an achievement or trophy.
It's like, "HEY!! YOU'RE PLAYING A VIDEO GAME! DONT' FORGET! I KNOW YOU WERE IMMERSED IN THIS FICTIONAL WORLD BUT THIS IS JUST A GAME!"
Posted: Apr 28th 2011 4:01PM SuperWoody64 said
@cantwait2bhome
I like it better when the avatar awards are for doing stuff different than the achievements. Like L4D2 did.
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I like it better when the avatar awards are for doing stuff different than the achievements. Like L4D2 did.
Posted: Apr 28th 2011 10:40AM GravyWeasel said
I think all achievements/trophies should be tied to things that you otherwise would've missed or things that are actually satisfying to get and don't take too much time. I hate when I'm excited to go for a platinum trophy only to find out I have to do some ridiculously time consuming and tedious challenge that will just end up frustrating me. They should be entertaining and not make people want to punch a wall!
Posted: Apr 28th 2011 10:45AM ceetheman said
@GravyWeasel
I approve. It`s always the best way to show all the goodies hidden in a game that wouldn`t have been found otherwise.
Also, most multiplayer achievements are just a bad idea. They're either too hard or too easy. And too often players cheats to get them, so they are wortless.
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I approve. It`s always the best way to show all the goodies hidden in a game that wouldn`t have been found otherwise.
Also, most multiplayer achievements are just a bad idea. They're either too hard or too easy. And too often players cheats to get them, so they are wortless.
Posted: Apr 28th 2011 10:55AM doubtingthomas said
@ceetheman
I can't agree with you more. I think Uncharted 2 was the perfect mix. There was some challenge (crushing mode), but nothing to really go crazy over, and their two multiplayer trophies were to just play the two modes of the multiplayer. It wasn't get this many kills, or win a certain number of rounds(though these trophies came later with the expansions, they weren't counted toward your platinum trophy).
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I can't agree with you more. I think Uncharted 2 was the perfect mix. There was some challenge (crushing mode), but nothing to really go crazy over, and their two multiplayer trophies were to just play the two modes of the multiplayer. It wasn't get this many kills, or win a certain number of rounds(though these trophies came later with the expansions, they weren't counted toward your platinum trophy).
Posted: Apr 28th 2011 12:52PM Johnny Neat said
@ceetheman or just plain ruin the reason we are supposed to play. Too many times games online are ruined by people doing their own thing because they want an achievement, lame. Or how about achievements that encourage players to be terrible teammates online. Gotta love those.
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Posted: Apr 28th 2011 10:42AM Platoesq said
Rockband... Those initial trophies are nothing more than padding stats, IMHO. Then again, some of the later trophies are just ridiculous...
I think there needs to be a small amount of the extremes in Achievements/Trophies, and a healthy, if not robust, middle ground when it comes to these. It is one thing to cater to the hardcore, but also another to just give a handout.
Interesting, after I get some work done today, I'm going to read that article.
I think there needs to be a small amount of the extremes in Achievements/Trophies, and a healthy, if not robust, middle ground when it comes to these. It is one thing to cater to the hardcore, but also another to just give a handout.
Interesting, after I get some work done today, I'm going to read that article.
Posted: Apr 28th 2011 10:44AM Dirty said
The funniest achievement ever is when you beat portal 2. I wont ruin it for those who haven't finished it, but be sure to check it out when it unlocks.
Posted: Apr 28th 2011 10:46AM Hoops said
When you see Avatar on somebody's game list, you know you found yourself an achievement whore. I've never quite allowed myself to do it.
Posted: Apr 28th 2011 11:00AM Banksyliveraa said
@Hoops
Actually I bought that to test out my 3DTV. Never bothered with it though.
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Actually I bought that to test out my 3DTV. Never bothered with it though.
Posted: Apr 28th 2011 12:37PM R Planteer said
@Banksyliveraa
Swing and a miss. Go back and read the article.
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Swing and a miss. Go back and read the article.
Posted: Apr 28th 2011 10:50AM Dashx747 said
I think achievements/trophies/etc can be good things when well crafted. They can be a good way to create a challenging goal without forcing it in-game.
But what I really wanted was for real rewards. Say, you complete a task, you get some sort of "points", that in turn you could exchange for free-games/wallpapers/themes/etc. Make the rewards the little things that people hardly buy, and it would make the experience more enjoyable.
Example: you play some games, get those nasty platinum trophies (well, when PSN gets back, that is), be awarded with "Trophie points". Then you could use it to buy themes, or some new clothes for Home (if that's your thing). I think that, in the long term, would be more profitable then charging US$ 1.99 for a theme or a Home/Avatar piece of wardrobe.
Kongregate and Gamestop have just started it, and I believe it will be a success. But time will tell.
But what I really wanted was for real rewards. Say, you complete a task, you get some sort of "points", that in turn you could exchange for free-games/wallpapers/themes/etc. Make the rewards the little things that people hardly buy, and it would make the experience more enjoyable.
Example: you play some games, get those nasty platinum trophies (well, when PSN gets back, that is), be awarded with "Trophie points". Then you could use it to buy themes, or some new clothes for Home (if that's your thing). I think that, in the long term, would be more profitable then charging US$ 1.99 for a theme or a Home/Avatar piece of wardrobe.
Kongregate and Gamestop have just started it, and I believe it will be a success. But time will tell.
Posted: Apr 28th 2011 11:03AM Epoque said
I'd rather see the games unlock things than be rewarded tokens to spend. Avatar Rewards and the all-too-rare PS Home rewards in games are cool, but I wish more games treated achievements and trophies as more than just a system requirement, and actually integrated them into the game and unlocked things within the game. That's more valuable to me than themes and profile pictures, though I would still like to see those more often too.
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Posted: Apr 28th 2011 1:09PM TheShaper said
@Acosta02
Yeah, but those unlockables hardly ever are related to achievements even when accomplished in a similar manner.
The only exception I can think of right now is FFXIII and their gamerpics. I like sporting my Serah gamerpic around, you can only unlock that by achieving all the 1000G in the game.
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Yeah, but those unlockables hardly ever are related to achievements even when accomplished in a similar manner.
The only exception I can think of right now is FFXIII and their gamerpics. I like sporting my Serah gamerpic around, you can only unlock that by achieving all the 1000G in the game.
Posted: Apr 28th 2011 10:55AM Danny51990 said
developers should use less online achievements/trophies. I'm not saying online achievements/trophies are bad but i just hate games(usually EA games)were they have them achievements for online play but in a couple of years they close the servers or they were only obtainable on select days and then never again after that(Need For Speed community race days)
Posted: Apr 28th 2011 12:49PM Johnny Neat said
@Danny51990 I've been arguing that when this happens those achievements be made instantly available via a mandatory servers closing down update that allows those who play the game to get them anytime afterwards. Closing servers and making achievements unattainable is bullshit.
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Posted: Apr 28th 2011 10:57AM Papsky said
I really enjoy achievements/trophies, etc. I just really hate the "You completed the first level" type of achievements. It's whatever though, I'll take the gamerscore but I really didn't enjoy it all that much.
Posted: Apr 28th 2011 11:04AM acefondu said
I still don't get the point of achievements. You're being rewarded for being entertained initially playing the game, and then rewarded again with a tiny icon with a number on it...So you're being rewarded for being rewarded....
That's like if you went down a water slide at an amusement park, and the park mascot said "You just had fun! Congratulations!" Then took your picture and posted it up for people to see. And your response to that is, "I did have fun! I really did!" I mean really? Is that necessary?
That's like if you went down a water slide at an amusement park, and the park mascot said "You just had fun! Congratulations!" Then took your picture and posted it up for people to see. And your response to that is, "I did have fun! I really did!" I mean really? Is that necessary?
Posted: Apr 28th 2011 11:14AM Acosta02 said
@acefondu
Well, they definitely sell systems/multiplatforms. I know people who will say "I'll get this for xbox because I care more about my gamerscore than my trophies" or whatever.
But if you're asking the point for the PLAYERS, it's because (in general) Achievements, when used properly, can extend the life of a game or teach players to play better.
For the second reason, it's like those behavioral psychology lessons we all learned in high school. If you want to teach the player to play a certain way, reward that style of play (the linked report talks about this).
Achievements can extend replay value in a couple different ways. One of these is by making you change how you play to provide an interesting diversion from your typical MO. For example, the "Frank The Pimp" achievement in Dead Rising forces you to think creatively about which survivors to rescue and when. Alternatively, an achievement could inspire you to try out new tactics (ten kills with gravity gun) or hint at something you missed (unlock world 9!)
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Well, they definitely sell systems/multiplatforms. I know people who will say "I'll get this for xbox because I care more about my gamerscore than my trophies" or whatever.
But if you're asking the point for the PLAYERS, it's because (in general) Achievements, when used properly, can extend the life of a game or teach players to play better.
For the second reason, it's like those behavioral psychology lessons we all learned in high school. If you want to teach the player to play a certain way, reward that style of play (the linked report talks about this).
Achievements can extend replay value in a couple different ways. One of these is by making you change how you play to provide an interesting diversion from your typical MO. For example, the "Frank The Pimp" achievement in Dead Rising forces you to think creatively about which survivors to rescue and when. Alternatively, an achievement could inspire you to try out new tactics (ten kills with gravity gun) or hint at something you missed (unlock world 9!)
Posted: Apr 28th 2011 11:16AM Funkmaster General said
@acefondu
I was against the whole idea for a long time, but I've come around. There is something satisfying about unlocking a trophy or achievement.
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I was against the whole idea for a long time, but I've come around. There is something satisfying about unlocking a trophy or achievement.
Posted: Apr 28th 2011 11:26AM acefondu said
@Acosta02
I am well aware of the psychological merits and it rubs me the wrong way that people actually enjoy these features which is my point.
I don't agree that they "extend" the life of a game either. I am a gamer of yore and you know what "achievements" extended the life of games in my time? Bonus levels, secret bosses, hidden content, cheat codes, so on and so on. You know, actual gameplay, not a tiny icon that is entirely irrelevant. Of course now that content is DLC and we have to pay for it most of the time.
Sure, it's good for business like you say, but I still think they are really stupid. All your points make sense, I'm not saying you're wrong, I just can't come to terms that people actually enjoy this garbage. lol.
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I am well aware of the psychological merits and it rubs me the wrong way that people actually enjoy these features which is my point.
I don't agree that they "extend" the life of a game either. I am a gamer of yore and you know what "achievements" extended the life of games in my time? Bonus levels, secret bosses, hidden content, cheat codes, so on and so on. You know, actual gameplay, not a tiny icon that is entirely irrelevant. Of course now that content is DLC and we have to pay for it most of the time.
Sure, it's good for business like you say, but I still think they are really stupid. All your points make sense, I'm not saying you're wrong, I just can't come to terms that people actually enjoy this garbage. lol.
Posted: Apr 28th 2011 1:19PM TheShaper said
@acefondu
"I'm a gamer of yore"
Well I've been a gamer for the last 23 years and I dig achievements. I remember being really disappointed after beating my first this-gen game, Gears of War and realise that I hadn't unlocked anything - as we got used to in the previous two generations. But over time, I learned to enjoy and pursuit those; there are a lot of things you can do in games but mostly you won't just because there isn't a record of it. The best example I can think of are the Yoshi Coins scattered around Super Mario World stages. I brag that I can beat that game with my eyes closed, but I have never came around to collecting all coins in all stages just because there will be nothing to state that I did so, which makes it all kinda pointless.
Said that, your comment reminded me of something Abe said in a Simpsons rerun I watched last night: "The good Lord makes us old for a reason and that is to give us enough wisdom to complain about everything"
Or something like that.
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"I'm a gamer of yore"
Well I've been a gamer for the last 23 years and I dig achievements. I remember being really disappointed after beating my first this-gen game, Gears of War and realise that I hadn't unlocked anything - as we got used to in the previous two generations. But over time, I learned to enjoy and pursuit those; there are a lot of things you can do in games but mostly you won't just because there isn't a record of it. The best example I can think of are the Yoshi Coins scattered around Super Mario World stages. I brag that I can beat that game with my eyes closed, but I have never came around to collecting all coins in all stages just because there will be nothing to state that I did so, which makes it all kinda pointless.
Said that, your comment reminded me of something Abe said in a Simpsons rerun I watched last night: "The good Lord makes us old for a reason and that is to give us enough wisdom to complain about everything"
Or something like that.
Posted: Apr 28th 2011 1:35PM acefondu said
@TheShaper
lol true.
I don't see a need to have a "record" of it personally. Yoshi coins are a good example, though it didn't seem as though Nintendo thought they were very important. Similar to the KONG letters, they just gave you an extra life and had nothing to do with the completion percentage. But it was nice to say that you did indeed collect them all.
Still we gamers did things like beat Zelda without the sword for the fun of it, not because the developers said we'd get 50 points for it. Regardless I'd much rather have a bonus level unlocked than a gold trophy icon. It makes me feel like I'm in T Ball again where everyone gets a trophy at the end of the year whether they were amazing or they sucked.
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lol true.
I don't see a need to have a "record" of it personally. Yoshi coins are a good example, though it didn't seem as though Nintendo thought they were very important. Similar to the KONG letters, they just gave you an extra life and had nothing to do with the completion percentage. But it was nice to say that you did indeed collect them all.
Still we gamers did things like beat Zelda without the sword for the fun of it, not because the developers said we'd get 50 points for it. Regardless I'd much rather have a bonus level unlocked than a gold trophy icon. It makes me feel like I'm in T Ball again where everyone gets a trophy at the end of the year whether they were amazing or they sucked.
Posted: Apr 28th 2011 3:03PM convergecrew said
@acefondu
I think your amusement park analogy is really close to the reason why I (and probably others enjoy achievements). They are like a snapshot of what you did at a certain point in time in a game. Its like taking a photograph, not just at an amusement park, but any time you are enjoying yourself--to have something to reflect on and remember that particular moment. Going through my trophy and achievement list is like flipping through an old photo album. I can be like, "oh yeah, I played through that level 10 times to try to beat the best time, it was frustrating but in the end tons of fun".
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I think your amusement park analogy is really close to the reason why I (and probably others enjoy achievements). They are like a snapshot of what you did at a certain point in time in a game. Its like taking a photograph, not just at an amusement park, but any time you are enjoying yourself--to have something to reflect on and remember that particular moment. Going through my trophy and achievement list is like flipping through an old photo album. I can be like, "oh yeah, I played through that level 10 times to try to beat the best time, it was frustrating but in the end tons of fun".
Posted: Apr 28th 2011 11:04AM Acosta02 said
Joystiq, you've linked to the last page of the article for some reason.
Posted: Apr 28th 2011 11:13AM ddrussianinja said
Extra Credits' video on Achievements a few weeks ago was pretty informative. Mostly the bits on how Achievements can be applied to things outside of video games, and in fact, they are, and they work.
But regarding Achievements just in video games, I feel like they generally represent the things that we normally do when we do awesome things in video games. We brag.
Why do we brag? Well, because we want someone to care. We spent hours and hours beating Hard Mode without losing health, and we want some kind of recognition for our awesomeness. Back in the arcades, we had High Score lists. We would point to our names on the list and say, "Yeah, I did that." Then when consoles replaced arcades, we began to lose that feeling of accomplishment. We would do these crazy awesome things, but no one seemed to care. It was a hollow victory.
But now that we have Achievements, every time we do something that we feel is praiseworthy, the game recognizes us for it and the proof is posted online for all to see. Not that many people will actually care, but it doesn't matter.
I think that the best way to do Achievements is to make half of them easy enough to get that if you play straight through the whole game, you'll invariably get all of them. Then, about 3/4 of the remaining achievements should be for difficult, but not impossible things. Things you can do if you are trying to do them, but things you might not do without prior knowledge. These ones are great for when you accidentally stumble upon them. My first memorable experience with Achievements was when I played Bioshock and electrocuted the guys that were standing in water. I didn't hear the game tell me to do it, so I thought I was being clever and sure enough, the game rewarded me for my (not so) cleverness. It was cool. That's what those Achievements are for. Then the last 5 or so Achievements should be for the hardcore. The things that you can only unlock with tireless dedication.
Then there are the Achievements that suck. There's one Achievement in Portal 2 that just plain pisses me off. After completing the Co-Op mode, you have to play the tutorial section again, online, with a friend who has never played before. I hate this Achievement for a few reasons. First, it requires you to play online. All of the other Achievements for Co-Op can be done with a local friend. Second, it requires that you have a friend online who hasn't already played Co-Op. I currently have no such friends, since all of my friends either aren't interested in Portal 2 or they have already begun the Co-Op mode. So if I wanted the Achievement, I would have to either get a dummy XBL account and have a friend play me with it, or get lucky and find a random stranger who has never played the Co-Op before and is willing to befriend me. Obviously, I just decided to not bother with the Achievement.
Basically, any Achievement that requires luck, privileges, or additional purchases is bullshit.
Additionally, some companies just seem to phone in Achievements. Final Fantasy XIII had some of the most boring Achievements ever. There were about two or three that you had to actually work for, and all of the others were just unlocked by playing through the game. That simply doesn't work.
I think that Achievements can be a good tool for rewarding dedicated and creative players, as well as extending the gameplay. The desire for us to feel rewarded, even superficially, is pretty much hardwired into us, so obviously we will welcome them.
But regarding Achievements just in video games, I feel like they generally represent the things that we normally do when we do awesome things in video games. We brag.
Why do we brag? Well, because we want someone to care. We spent hours and hours beating Hard Mode without losing health, and we want some kind of recognition for our awesomeness. Back in the arcades, we had High Score lists. We would point to our names on the list and say, "Yeah, I did that." Then when consoles replaced arcades, we began to lose that feeling of accomplishment. We would do these crazy awesome things, but no one seemed to care. It was a hollow victory.
But now that we have Achievements, every time we do something that we feel is praiseworthy, the game recognizes us for it and the proof is posted online for all to see. Not that many people will actually care, but it doesn't matter.
I think that the best way to do Achievements is to make half of them easy enough to get that if you play straight through the whole game, you'll invariably get all of them. Then, about 3/4 of the remaining achievements should be for difficult, but not impossible things. Things you can do if you are trying to do them, but things you might not do without prior knowledge. These ones are great for when you accidentally stumble upon them. My first memorable experience with Achievements was when I played Bioshock and electrocuted the guys that were standing in water. I didn't hear the game tell me to do it, so I thought I was being clever and sure enough, the game rewarded me for my (not so) cleverness. It was cool. That's what those Achievements are for. Then the last 5 or so Achievements should be for the hardcore. The things that you can only unlock with tireless dedication.
Then there are the Achievements that suck. There's one Achievement in Portal 2 that just plain pisses me off. After completing the Co-Op mode, you have to play the tutorial section again, online, with a friend who has never played before. I hate this Achievement for a few reasons. First, it requires you to play online. All of the other Achievements for Co-Op can be done with a local friend. Second, it requires that you have a friend online who hasn't already played Co-Op. I currently have no such friends, since all of my friends either aren't interested in Portal 2 or they have already begun the Co-Op mode. So if I wanted the Achievement, I would have to either get a dummy XBL account and have a friend play me with it, or get lucky and find a random stranger who has never played the Co-Op before and is willing to befriend me. Obviously, I just decided to not bother with the Achievement.
Basically, any Achievement that requires luck, privileges, or additional purchases is bullshit.
Additionally, some companies just seem to phone in Achievements. Final Fantasy XIII had some of the most boring Achievements ever. There were about two or three that you had to actually work for, and all of the others were just unlocked by playing through the game. That simply doesn't work.
I think that Achievements can be a good tool for rewarding dedicated and creative players, as well as extending the gameplay. The desire for us to feel rewarded, even superficially, is pretty much hardwired into us, so obviously we will welcome them.
Posted: Apr 28th 2011 12:57PM Punkrawk Bbob said
@ddrussianinja
Great post. I remember beating FFX, then beating all the optional bosses in the monster arena. Then rebuilding the sphere grid to all +4 stats. *sigh* I sank 186 hours into that game without achievements, and man do I wish they existed back then.
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Great post. I remember beating FFX, then beating all the optional bosses in the monster arena. Then rebuilding the sphere grid to all +4 stats. *sigh* I sank 186 hours into that game without achievements, and man do I wish they existed back then.
Posted: Apr 28th 2011 1:34PM TheShaper said
@ddrussianinja
I agree almost completely with you, but your example (FFXIII) is a showcase of your point. I mean, like you said, you get half the achievements through normal play (The instrument of... achievements) and a few extra ones in Gran Pulse. Then you have to persue the missions, and every mission tier you clear rewards you with achievements. Doable and quite straight forward, but add some challenge. Then you have to complete the last tier and beat the last optional Cie'th, which demands a very good strategy and a good amount of grinding, Later, you "polish" your rank by getting 5 stars on all missions. Pretty demanding ans something few gamers would take the time to do. Then you gotta kill a Long Gui. After a while, you'll be running circles around him, but the first one is tough. Then there are some stupid ones that regard completing the Crystarium, which you'll end up accomplishing on the way to the others. Kill Orphan with 5 stars is pretty easy. And finally, the Item Hunter achievement, which will demand a lot of pacience and, most likely, a FAQ. You see, I think it illustrates your point perfectly.
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I agree almost completely with you, but your example (FFXIII) is a showcase of your point. I mean, like you said, you get half the achievements through normal play (The instrument of... achievements) and a few extra ones in Gran Pulse. Then you have to persue the missions, and every mission tier you clear rewards you with achievements. Doable and quite straight forward, but add some challenge. Then you have to complete the last tier and beat the last optional Cie'th, which demands a very good strategy and a good amount of grinding, Later, you "polish" your rank by getting 5 stars on all missions. Pretty demanding ans something few gamers would take the time to do. Then you gotta kill a Long Gui. After a while, you'll be running circles around him, but the first one is tough. Then there are some stupid ones that regard completing the Crystarium, which you'll end up accomplishing on the way to the others. Kill Orphan with 5 stars is pretty easy. And finally, the Item Hunter achievement, which will demand a lot of pacience and, most likely, a FAQ. You see, I think it illustrates your point perfectly.
Posted: Apr 28th 2011 11:17AM Im No Hero said
"For instance: Should achievements be performance-based, or completion-based? Should they reward boring tasks, or interesting tasks -- which the player's likely to do without the incentive."
Personally, I don't think your game should be filled with boring tasks in the first place.
Personally, I don't think your game should be filled with boring tasks in the first place.
Posted: Apr 28th 2011 11:24AM Acosta02 said
@Im No Hero
Sometimes tasks are necessary but boring. In the article he uses MMO Trade Skills as an example; these help you gain materials you need and/or money, but aren't the most entertaining things (sadly, MMOs are filled with a lot of unentertaining things). Another boring but necessary task would be reviving a team mate in a FPS; there's nothing immediately in it for the player, but it's definitely something the game design should be encouraging (although not with achievements; online achievements suck).
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Sometimes tasks are necessary but boring. In the article he uses MMO Trade Skills as an example; these help you gain materials you need and/or money, but aren't the most entertaining things (sadly, MMOs are filled with a lot of unentertaining things). Another boring but necessary task would be reviving a team mate in a FPS; there's nothing immediately in it for the player, but it's definitely something the game design should be encouraging (although not with achievements; online achievements suck).
Posted: Apr 28th 2011 12:03PM Im No Hero said
@Acosta02
I understand his point. My point is that if they can't think of a fun or interesting way to do these things then they should rework their game so that it isn't required.
I get that MMOs use this mechanic, but if it's always boring & tedious then maybe it's time to revisit that aspect of the game design.
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I understand his point. My point is that if they can't think of a fun or interesting way to do these things then they should rework their game so that it isn't required.
I get that MMOs use this mechanic, but if it's always boring & tedious then maybe it's time to revisit that aspect of the game design.
Posted: Apr 28th 2011 11:18AM The Tim said
Achievements have done more to get me to replay a game than anything else. The first play is usually just for pure enjoyment and then I'll go thru part or all of it again to pick up what I missed.








