Here's something for all the Zelda continuity conspiracy theorists. FPAwesome was reversing the sound on YouTube videos one day, as we all do when bored, and discovered a big secret in The Legend of Zelda: Skyward Sword'sGDC 2011 trailer. The background music, which sounds at first like a totally original composition, is actually "Zelda's Lullaby" in reverse! GoNintendo extracted just the audio, which you can hear after the break.
Is it a clue about the storyline of Skyward Sword, or is it the work of a playful composer? That's another one for the conspiracy theorists, as is the possibility that the back-masked music is a form of mind control.
Actually the composers of the Legend of Zelda Series has been remxing meledies to make whole new songs all these years. The ocean theme song to Windwaker are the same notes as the Legend of Zelda theme song, just with their duration changed.
@jph89 Just because a game isn't creative, it doesn't stop it from being fun and awesome.
I love the Zelda series, but you have to admit, the games are incredibly formulaic and haven't taken any large strides in creativity for more than 10 years. It would be very stubborn to deny it.
@SubEngy In terms of the gameplay format - agree with you, they're all identical (with basically iterative changes to the user interface, and one new gameplay gimmick each time that doesn't affect the overall structure).
In terms of the total creative endeavour, though, I don't agree. I still think Twilight Princess art design is absolutely fantastic (and not the same as earlier games). Similarly with Wind Waker before it. Is it just a pretty redecoration of the same basic game? Yes, absolutely it is. But there's still a lot of creativity involved.
To some extent, keeping the same gameplay format is part of being a sequel. There's certainly room for them to make larger changes if they wanted, but do people really want that? I mean, you could make it into an open-world game like, say, Oblivion but with cute characters and enemies. It would certainly be better than Oblivion (ahem, sorry, I just really hate Bethesda's character designs) but is that what fans want from a Zelda game? I doubt it. There's room in the world for both types of games.
To put this another way, I'm intending not to be remotely surprised when Skyward Sword is basically exactly the same as every other Zelda game (visiting dungeons to collect a new item in each which is used to defeat that dungeon's boss; sidequests to get pieces of heart; block puzzles; etc), but with a slightly different combat mechanic using MotionPlus.
In fact, here's a dirty secret... that's exactly the Zelda game I want to play.
@xxxsam I agree with you on the different art direction for every game, something I've always appreciated. And certainly, there is nothing wrong with enjoying a good formula (it's why shows like 24 and House are able to last so long).
Standard theme-and-variation techniques include permutations like inversion (the theme upside down) and retrograde (the theme backwards). If the primary theme is well written (proper melody shape, appropriate intervals, etc), the inversion and retrograde should create entirely new melodies that are still pleasant unique. Which, as can be seen from this game, is true.
As a great man once said, "i play this on piano :) but my teacher want me to play "real music"..... ¬_¬ THIS IS REAL MUSIC... MUSIC FROM ZELDA IS THE BEST MUSIC EEVEEERRRR"
Yeah, between 3 games in 5 years (Twilight Princess, Phantom Hourglass, and Spirit Tracks) and the 3DS version of OoT I think I'm gonna need a Zelda break. Luckily, by the time I get around to playing this, the Wii 2 will probably be out.
Shigeru Miyamoto: "For every Zelda game we tell a new story, but we actually have an enormous document that explains how the game relates to the others, and bind them together. But to be honest, they are not that important to us. We care more about developing the game system... give the player new challenges for every chapter that is born."
I'm sure he'd like to release that document, but it's a 6GB Word file...
@Blackbird I'm glad you enjoyed it. There were too many connecting pieces not to have it fit into a puzzle somehow. I had seen some videos on YouTube trying to fit the games together, but they always missed really big pieces of the story, or just jumped to wild assumptions just for the sake of convenience.
I have been kind of cool on SS, but music aside the more I see of it the more I can't wait. It looks so much like a cross between Wind Waker and TP I can't help but get excited.
Anyone thought of the possibility that this is placeholder music for the early press releases? The simple modification of an old song is an easy way to create something that rings familiar, and I give them more credit than to think that they wouldn't be able to write something original and suitably epic.
That explains why the music sounded so... wrong to me. I watched the trailer and kept expecting to hear Zelda's Lullaby at some point but it never came. The whole thing just sounded off to me.
I'm of the party that thinks this is actually a sneaky indicator of the game's major plot twist, and later, Gameplay gimmick (as all good zelda games have a primary gameplay gimmick! OOT had the titular musical instrument, MM the masks, WW the baton, TP had Lupink, etc...)..
My money's on more time travel shennanigans. perhaps a magical item that can actually alter the flow of time locally ala the Singularity TMD?
I do not know what to make of this but, for some reason, I'm not really excited for this game. I have loved The Legend of Zelda since the beginning but just don't seem to care about this one. Hopefully that changes between now and launch.
P.S. The Legend of Zelda is still my favorite series ever and the first and third games in the series are my top two favorite games of all time.
The Legend of Zelda: Skyward Sword Info
Description
One of the most storied franchises in history soars to new heights. The Legend of Zelda: Skyward Sword shakes up the tried-and-true adventure game formula and marks a turning point for the franchise. The introduction of full motion controls enabled by Wii MotionPlus technology synchronizes player movements with Link's actions while offering the most intuitive play control of any game in the series to date.