Darkspore appears to be headed to Xbox 360 and PlayStation 3, courtesy of developer Naked Sky Entertainment (Microbot). Twitter-based internet detective Superannuation spotted a reference to the port in level designer Jordan Patz' resume (PDF link), which says he "worked with Maxis to modify Darkspore for release on Xbox/PS3."
Though EA has never officially announced the title for anything other than PC/Mac, a recent interview on GameRant with Maxis executive producer Mike Perry indicated that the game could be ported to consoles if the community demanded it. It seems, however, that plans were already underway. When contacted, EA offered a "No comment," and we've yet to hear back from Patz or Naked Sky Entertainment.
Reader Comments (11)
Posted: May 16th 2011 1:09PM Zepp95 said
Still waiting for my Spore expansion pack. *cough*
Posted: May 16th 2011 1:16PM moopcow said
The beta ran flawlessly but after paying $50 the full version is unplayable due to lag and bugs. Wonder if they fix that first.
Posted: May 16th 2011 1:25PM DarkNightRJ said
@moopcow
I never ran into any lag in either the beta or the full version. And no major bugs either. Maybe give it another shot? lol
Reply
I never ran into any lag in either the beta or the full version. And no major bugs either. Maybe give it another shot? lol
Posted: May 16th 2011 1:24PM DarkNightRJ said
Interesting concept. Trying to think of how it would be played with a controller.
Posted: May 16th 2011 1:35PM Amish Gramish said
Yay!
1-2 years ago someone was working on a PS3/360 version of Darkspore!
Wait, hasn't this happened with many games before that never make it to those consoles or end up getting canceled?
Doesn't it show that possibly the reason why this guy stopped working on Darkspore in 2010 is because they decided to not release it on the PS3/360?
1-2 years ago someone was working on a PS3/360 version of Darkspore!
Wait, hasn't this happened with many games before that never make it to those consoles or end up getting canceled?
Doesn't it show that possibly the reason why this guy stopped working on Darkspore in 2010 is because they decided to not release it on the PS3/360?
Posted: May 16th 2011 1:38PM TheRedComet said
Meh, the game is basically Diablo Pokemon in space. I played the beta and all I can say is that it would have been a good game if it came out 5 years ago.
Posted: May 16th 2011 2:24PM HedonisticKai said
@TheRedComet
hmm, i dont quite understand your logic...
It would have been good 5 years ago because of the:
graphics?
gameplay?
mechanics?
*insert whatever you want here*
a good game is a good game no matter when it comes out
Reply
hmm, i dont quite understand your logic...
It would have been good 5 years ago because of the:
graphics?
gameplay?
mechanics?
*insert whatever you want here*
a good game is a good game no matter when it comes out
Posted: May 16th 2011 1:39PM Zepinephrine said
I demand it. There you go Maxis. Make it happen.
Posted: May 16th 2011 5:26PM jasoncourt said
Nah, that's okay, we're good.
Posted: May 17th 2011 2:17AM jazir5 said
thank god, it needed the adaptation. just hope the character creater complexity stays
Posted: May 17th 2011 5:21AM radioactivez0r said
To me, "he "worked with Maxis to modify Darkspore for release on Xbox/PS3."" means someone had a meeting once to talk about a port. Not sure how that translates to "console version is already being made!". This whole resume-mining thing is getting silly. People embellish on their resumes, remember?




