| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (46)

Posted: Jun 1st 2011 8:34PM Frostblade10 said

  • 1 heart
  • Report
Hey, Bethesda... I

Posted: Jun 1st 2011 8:35PM Frostblade10 said

  • 2 hearts
  • Report
@Frostblade10

Apparently the site doesn't like a [less than] + [3] heart.

I... I love you***
Reply

Posted: Jun 1st 2011 9:04PM The Only Girl said

  • 3 hearts
  • Report
@Frostblade10
Quick! SOMEONE EXPLOIT HIS COMMENT!
Reply

Posted: Jun 1st 2011 10:30PM original fred said

  • 3 hearts
  • Report
@The Only Girl
Too late. We'll get the next one though. You know I really
Reply

Posted: Jun 2nd 2011 12:49PM The Only Girl said

  • 2 hearts
  • Report
@original fred
http://i54.tinypic.com/jr8rdg.jpg

Not so fast, Fred!
Reply

Posted: Jun 1st 2011 8:36PM Integral said

  • 3 hearts
  • Report
So glad someone finally reviewed this! I'm definitely getting it!

Posted: Jun 1st 2011 8:44PM dragunrising said

  • 2 hearts
  • Report
I will need to try a demo. Surprised there isn't one available. The games length is pretty good, if I drops in price and a friend buys it, it will be mine. I'm disappointed in the story. I thought that would be one of Hunted's strong points.

Posted: Jun 1st 2011 8:49PM adeese said

  • 3 hearts
  • Report
"There's a troubling realization that the game contains items, but no inventory, which everyone should be able to agree is absolute madness."

...

"Though a Talent unlocked late in the game affords you an extra inventory slot..."

So, there is an inventory then. ;)

Posted: Jun 1st 2011 8:49PM Aerothorn said

  • 3 hearts
  • Report
I hate to be the one to say this, but holy crap is that some objectifying outfit on E'lara.

(I predict I will get downvoted SO FAST for this comment)

Posted: Jun 1st 2011 9:24PM Bercilak said

  • 3 hearts
  • Report
@Aerothorn

Yes, and quite beautifully objectified, I might say. . .
Reply

Posted: Jun 1st 2011 9:25PM MyNameIsDonovan said

  • 3 hearts
  • Report
@Aerothorn
your reverse psychology worked
Reply

Posted: Jun 1st 2011 11:38PM Aerothorn said

  • 2 hearts
  • Report
@MyNameIsDonovan

Get 'em every time!
Reply

Posted: Jun 2nd 2011 4:04AM kentuckyfried said

  • 2 hearts
  • Report
@Aerothorn If there's one reason to buy the game, that alone would be it, lol.

I'm glad this came out OK, looks like I will be picking this up after all.

I wish the review went over whether or not the computer A.I. is competent enough or not. They didn't say much about the split-screen co-op other than "it sucks" which doesn't say much, and I currently am not loaded enough to buy a 2nd copy a potential friend to use, and they're not going to buy it themselves b/c they are cheap scrubs.

Reply

Posted: Jun 1st 2011 9:01PM aussieCanuck said

  • 2 hearts
  • Report
hmm was confused at why its 2nd day out and nothing on metacritic and this game seemed quite mediocre and red faction looked better but it seems to be the other way with this getting a full star over red faction hmmm what to do......get infamous 2 i guess lol

Posted: Jun 1st 2011 9:27PM honkyjesusownsu said

  • 2 hearts
  • Report
@aussieCanuck

I was wondering the same thing, the game was out for two days. The game seems interesting, but with Duke Forever, Alice and Infamous 2 right around the corner I can only wait on this as a rental.
Reply

Posted: Jun 1st 2011 9:30PM aussieCanuck said

  • 2 hearts
  • Report
@honkyjesusownsu Yea i thought alice looked really cool but it got 5/10 in PTOM so ill wait for a few more reviews to know if its better, shadow of the damned also looks cool
Reply

Posted: Jun 1st 2011 9:07PM The Only Girl said

  • 2 hearts
  • Report
Ive never heard of Hunted and have no idea what genre of game it may be, but this game... It like the beautiful love child of elder scrolls, dragon age, AND resident evil. Let me tell you guys, that is enough for me to wanna buy.

Posted: Jun 1st 2011 10:41PM isotrex said

  • 2 hearts
  • Report
@The Only Girl
If you're already bought it, I want to know if it's any good for you. I'm really having second, third, fourth, fifth thoughts on this game especially with all the negative comments and feedback on different sites and forums.
Reply

Posted: Jun 1st 2011 9:31PM Cleric said

  • 2 hearts
  • Report
no splitscreen on pc version

so stupid

Posted: Jun 1st 2011 9:57PM CTHL said

  • Half a heart
  • Report
Total "Here's 5 bucks, please just don't say its bad." review.

2 star at best, and thats being overly generous towards the game's beautiful (stylistically) atmosphere. The gameplay itself is pretty awfull. I liked the description "its an action rpg minus the rpg" as said on a another board. Think how bad Diablo/Norrath/BGDA would be without the character building, customization, expansive loot, or spell selection and you have this.

Posted: Jun 1st 2011 10:38PM Sworen said

  • 2 hearts
  • Report
After 2 chapters in so far I haven't seen a scrap of worth out of this game. At best it might be fun in co-op just so you have someone to talk to.

There are so few skills to mess with, and they are usually just augmenting your normal attacks for the most part. There are 2 skills that work for co-op, caddoc's tornado move, and the ability to imbue someone with lightning so their ranged attacks do some extra damage. Any interaction that requires co-op is so basic, it insults you. So far all I've seen are push the wall, and stand on the pressure plate.

I'm not sure why there is a loot system in the game, it's basically choose the weapon speed you like, then upgrade when you see one that does more damage.

Horrible story/characters.

The graphics are maybe early console release looking at best. I'm not picky on graphical looks usually, but it's hard not to notice here.

The mob types might change up how they look, but they all fight the same. You've got your melee, the archers, the magic users, and a smaller charging mob. 4 enemies, and when you enter a new area, they just change how they look.

Griffin's review is surprisingly kind to the game. I'm not sure what he saw in it.

All I saw was disappointment, I felt bad even renting it, I'm thinking about just sending it back early.

Posted: Jun 2nd 2011 12:39PM WarrenEBB said

  • 2 hearts
  • Report
@Sworen sounds like the game was made for co-op? I got the impression it's teamwork is the hook.
(and I got the impression you didn't go for the co-op in your plays so far). Curious if you(/anyone) have fun teaming up with random folk, or if this is a game best co-op'd with pals.
Reply

Posted: Jun 1st 2011 10:40PM Xiegfried said

  • 2 hearts
  • Report
@honkyjesusownsu

Just reading a few of your comments makes it seem like you have some vendetta against Griffin just because he's Justin's brother. They've both been on Joystiq for quite some time. The fact that he's "an editor's brother" has nothing to do with the fact that Brink wasn't a fantastic, revolutionary game. I haven't heard many good things about it anywhere, so it wasn't just him and it wasn't just because he didn't finish it. If a game is so bad that you feel no compulsion to finish it, it's a valid reason to stop.

Posted: Jun 1st 2011 11:06PM BigEgo007 said

  • 2 hearts
  • Report
@Xiegfried

Yeah, thanks for that.
Reply

Posted: Jun 2nd 2011 4:06AM kentuckyfried said

  • 2 hearts
  • Report
@Xiegfried I didn't realize they were brothers, thanks. I learn new things everyday.
Reply

Posted: Jun 4th 2011 11:18AM Xiegfried said

  • 2 hearts
  • Report
@kentuckyfried

Yeah, they actually have another brother that they do a podcast with called My Brother, My Brother, and Me. It's pretty good from what I listened to.
Reply

Posted: Jun 1st 2011 11:16PM jediyoshi said

  • 2 hearts
  • Report
Endearing game is endearing.

Posted: Jun 1st 2011 11:55PM bargaingamer said

  • 2 hearts
  • Report
After clearing my back log hopefully before the end of this summer i will pick this up.

Posted: Jun 1st 2011 11:57PM SirUrza said

  • 3 hearts
  • Report
Not every game needs an inventory. Look at fantasy novels.. fantasy movies.. whatever. Do those characters have inventories? Do they carry 5 suits of armor and 10 old swords to sell to a merchant? No? Why? Because that stuff is HEAVY and hard to carry.

Nonstop action means you need to stay light, not dragging ass because you're carrying too much.

Posted: Jun 2nd 2011 1:08AM Smoofy said

  • 2 hearts
  • Report
For a video game site the reviews are actually pretty biased towards the old school gamers. Not once was the difficulty mentioned, and to think that is what I enjoy most about the game. I feel like this review is catered towards the casual gamer who doesn’t dare pursue the harder difficulties. It’s a shame, because if you did you would realize this is one of the hardest games to come out in a very long time.

Posted: Jun 2nd 2011 9:22AM baby sea tuna said

  • 2 hearts
  • Report
@Smoofy

I wouldn't necessarily consider that a plus.
Reply

Posted: Jun 2nd 2011 1:45AM badr said

  • 2 hearts
  • Report
This is the type of game you rent, you do not spend $60 on it. I have to say, that originally before it came out the impression I got of the game was different from the impression I got when I played it.

I was expecting a game made with the unreal engine was going to have a lot more graphical options this game had. That alone gave me a twitch in the wrong direction.

The game has all the controls from Gears of War. While GoW is an excellent game and it adapted those control features excellently, this game only looks like the developers didnt re-think the options and they went stock with the same gameplay controls as GoW without thinking this game is not a shoot'em up.

Everything from running into a cover, ducking jumping over the cover and even going to revive your "partner" is taken exactly from Gears of War.

The combat was lame. I thought it would be different but it felt like the tpe of combat you have in a hack n'slash.

The recovery system sucks ass. I am sorry but there is no better way to put it. If you get killed you need to start from the beginning of the checkpoint.

The music in the game was uninviting and un-epic. The graphics were not up to par with a game using the Unreal Engine. In fact the whole game feels like a Mod for Gears of War than a stand alone game.

I am glad I didnt buy this game, I would be feeling i wasted $60.

Posted: Jun 2nd 2011 1:49AM Sensical said

  • 2 hearts
  • Report
I want to get some time on the couch with this one. InXile put it together which, I believe, is a small team -- maybe less than 25 people, and led by Brian "Planescape Torment" Fargo. Still, the budget couldn't have been spectacular. In that light, I might cut the graphics some slack. A reasonable amount of print ads backed Hunted, too, but it's strange they didn't get review copies out to gaming sites sooner. They may have anticipated a split opinion among reviewers.

Posted: Jun 2nd 2011 4:13AM kentuckyfried said

  • 2 hearts
  • Report
@Sensical

I got that feeling as well...it's too bad there wasn't a huge team and budget behind it otherwise, it might be a bit more polished than what we've seen in trailers so far.

It sounds like I should've picked this up instead of Brink...I liked Brink but the bottlenecks on many of the maps were frustrating, I can't imagine how bad it might get in MP for that title (haven't tried, but the SP was rage-inducing enough to give me a taste of potential headaches).
Reply

Posted: Jun 2nd 2011 6:21AM radioactivez0r said

  • 2 hearts
  • Report
I can probably wait for a Blockbuster B1G1 to pick up a couple copies (assuming they survive that long).

Posted: Jun 2nd 2011 6:25AM szimm said

  • 3 hearts
  • Report
@PolishMountainMan I think it deserves a 3 455/567 out of 5 stars. + / - 1/4568th of a star.

Posted: Jun 2nd 2011 8:27AM (Unverified) said

  • 2 hearts
  • Report
What the hell was with the review embargo on this? It took 3 days to get a single review for this game out? Not a single review available until today other than the mishmash of lies and fanboys on metacritic? Shenanigans, methinks. Of course, today there are several... guess that was long enough for Bethesda to make some money off blind purchases. I swear, videogames have become so corrupt it pains me. Not unlike the Brink reviews that, mysteriously, appeared at exactly 1215am...

I hope someone does an expose on these practices sometime soon, there's probably no Pulitzer in it but I think it would be a good eyeopener for the buying public (which is millions and millions of people nowadays). I understand not having a review come out 3 weeks before the game, but 3 days afterward? Bah.

Posted: Jun 2nd 2011 10:28AM Goldenspiral said

  • 2 hearts
  • Report
Definitely a blockbuster online rental!

Posted: Jun 2nd 2011 12:11PM Shootist2600 said

  • 2 hearts
  • Report
have agree about the first hour, which is all i've played. lots of technical issues like pop up, including collision detection, even a game ending glitch (falling through the ground). and yes the graphics are dated, having harsh edges and flat textures, and don't get me started about the water!

that said, the cover system works well (like gears), whether sticking to cover or vaulting over, as does ranged fighting in general (though targeting sometimes misses the mark, especially on moving foes). the two melee attacks work well enough, as does a dodge move. and tossing health potions to a downed ally is a great tool.

imaginative level design helps overcome the dated presentation, and i liked the dragon age type feature of blood stains on your character after a fight. and it's helpful but funny how a foe's lifebar will appear before you even see them. traditional containers are everywhere, holding items like potion or mana, and there are many context sensitive moments whether navigating the environment or moving something.

again too early for me to tell how this will play out, but having talked to others who are much farther along and read a few reviews, it seems a decent mostly linear action title with light rgp elements. but i won't score based on my limited play. i will say that i'm hoping it's like two worlds 2 in so far as the first few hours were average (though i enjoyed it more), but really takes off thereafter.

Posted: Jun 2nd 2011 2:50PM (Unverified) said

  • 2.5 hearts
  • Report
It seems like not many people on here have actually bought the game yet so I'll an opinion from someone who has played xbox 360 version into chapter 5 (pretty sure it's the final chapter). I've played E'lara the archer the whole way through, I'll play Caddoc next time. So this is from the archer's point of view.

I love the game, this will be probably be the 2nd or 3rd game I will play through more than once, in the last 10 years, and I buy far too many games for my own good.

I personally like the art style and the graphics don't bother me at all, some areas even look great. The world is very dark and bleak, and if you have the brightness settings at the recommended level, you often can't see much details anyway, so it really isn't a big deal if the graphics don't give everyone an orgasm. Most of the time I have to light my arrows on fire for a light source as I tiptoe through dark halls, without it, there is genuinely areas where you will be able to see NOTHING.

I've read some complaints about the systems like the revival system, personally I love the system. I play quite a lot of co-op games with my friend, and more often than not the game becomes ridiculously easy in co-op mode, i.e. 'one person died? oh well don't worry you'll respawn in 10 seconds, because your partner is still alive.' Hunted isn't like that, you can't just stroll through the game laughing as you kill everything in sight, not worrying about dying.

Another complaint I see if that you have to restart from a checkpoint (badr, above). I'm sorry where exactly did you expect the game to restart after you die? Would you prefer from the beginning of a level? A lot of the complaints seem to be more aimed at complaining about the difficulty, but instead blaming the revival system, or the amount of potions you can hold (a set amount, you can't just gather 15 potions and run around drinking them like soda, you need to save them), when in fact it's clear they've just had a hard time progressing, not used to having to employ some self-preservation.

Playing as E'lara (the archer) I'm loving the combat, each enemy has certain weaknesses you need to exploit for maximum efficiency, as you need to spend your mana wisely. See a guy who can be frozen with your ice arrow? Use them, and smirk as he shatters with your next shot. If he had a shield, and I failed to avoid it, his shield freezes while he still charges towards me, forcing me to swap to my armor-piercing arrow in an attempt to try and break his shield. See a few archers hiding behind cover? Time to swap to the explosive arrow. It's loads of fun identifying the enemies and what you need to use based on your positioning and resources available.There's also quite a few secret and optional areas around, some are only one room, while others require 15 mins or so to clear.

The items system is very basic, as stated by others on here, it's pretty much 'this one does more damage/has more armor so I'll pick it up'. I don't mind this at all, as there is still that excitement of finding a better piece of equipment, and you don't need to stand around for 2 mins after every fight carefully reviewing each piece of loot to see if it's better than your current gear, my friend is a terrible loot whore and in other games we are often slowed down by his obsession with gear, so I love the simplicity, and I'm sure it makes online co-op between strangers a lot smoother and faster too.

I did load up split screen to see what it was like, I play on a 37 inch screen, and still there's almost no way I can see me and my friend sitting on my couch playing this in split screen. There's a lot of black on either side in this mode, and each player's screen ends up at probably 1/4 of the tv's size, if that. And when the game is so dark in many areas and requires keen eyes even on single player, I don't think split screen is playable, sadly.

Graphically there's been only 2-3 small glitches for me, and this is from exploring for secret areas and my camera looking through a wall. My AI partner seems quite good, and simple to control when I need him to do something my character can't. He did get stuck once on some stairs and no matter what I tried I couldn't get him free. I think normally if I continued he would have just teleported to me (this is what happens if he falls behind), but in this case I couldn't progress as I needed him to balance the other end of a see-saw thing to get any further, so I had to load from the last checkpoint.

Overall though, I think the game's fantastic, and I'm having a blast with it. I hope this helps.

Posted: Jun 2nd 2011 3:49PM Shootist2600 said

  • 2 hearts
  • Report
thanks, (unverified), glad to know i can look forward to the rest.

first impressions weren't too, well, impressive, but i know to give the game more than a measely hour. heck, i had to play two worlds 2 for several hours before the gameplay really opened up.

in any event, i agree about co-op loot grinding; i'm horrible at that and take forever, so this is a nice compromise.

and i do appreciate the checkpoints, but i have a question: are they soft or hard saves? i've heard one can save only after each chapter, but i'm hoping otherwise. have heard complaints about difficulty so have started on casual, but concerned i can't open adventure-plus mode unless on at least normal (can you confirm that?).

also, when shooting from cover, how long can you reasonably do that before a foe can reach you (assuming you haven't laid waste to everyone)?

too bad about split screen, i have been hearing that and it's too bad as it was one of the selling points for me. great description btw about strategy. good feedback. thanks again.

Posted: Jun 2nd 2011 8:16PM Courtney said

  • 2 hearts
  • Report
I'll have to find a video of the split screen in action, that will be the real deciding factor on picking this up or not.

Posted: Jun 3rd 2011 12:22AM Ixidor said

  • 2 hearts
  • Report
Okay so I bought this game flying blind, it's not actually something I normally do but I had store credit and about 40 bucks on a gift card, so for 40 cents I figured I'd give it a try after looking at the website and some trailers. I saw this site and saw a lot of other people having questions about it, so I figured I'd help out. I played as Caddoc and my sibling as the elf.

The split screen coop is (unless there is a way to change it, and I haven't seen one so far) top on bottom, which is rather disorienting after playing side by side for so many games. But it certainly not game breaking.

There really is no inventory. If you find a weapon (by smashing armor/weapon racks) you have to make a decision right then and there if you want to toss your old weapon and pick up the new one or keep your old one. Everything seems to break down over time, upon first playing I had my shield break rather quickly and I was literally fighting with just a mace and a crossbow. You can get a 3rd weapon slot (2 melee, 1 crossbow it would seem) later in the game after you complete a certain task. This is actually how your "inventory slots" expand, getting a certain amount of kills will snag you an extra mana potion slot.

Weapons degrade in terms of damage done, and so far I've always gotten a new weapon before it became a noticeable issue. Weapons with special enhancements also wear down, the enhancement will eventually break down into a green weapon (I've had 2 blues and a purple pop up).

Combat looks pretty nice, it isn't a simple hack n' slash/Legolas simulator, but it's not too far from that. With melee combat you have to either know, or predict when the enemy is going to attack and finish their combo so that you can open up with your own. You don't have a lot of health in the beginning so dying isn't terribly hard. It's mostly a lot of back and forth shield/swing x3/shield/swing 3x. The fighting certainly isn't bad, plus the magic is cool. Firing the crossbow/bow is simple, although they added a neat feature where the elf can light her arrows on fire by dipping them into nearby flames.

The checkpoints are at the beginning of a lot of the sections (not the same as chapters), so if you die you'll have to do it all over again until you get to the next part. It is an autosave.

Posted: Jun 3rd 2011 10:50PM enriquein said

  • 2 hearts
  • Report
InXile made this game? Hmm... I'm still bitter about the technical atrocity and overall horror that was A Bard's Tale (circa 2004-2005 i think)..

I respect Griffin's opinion a lot, though. Might actually pick up the game on one of those crazy sales on Steam.

Posted: Jun 10th 2011 1:13PM KungFuChaosNinja said

  • 2 hearts
  • Report
I loved The Bard's Tale and I love Hunted.

Featured Stories

Image

Silver Lining: I Am Alive's unfeeling world

Posted on May 25th 2012 7:30PM

Image

Game Of Thrones and the paradoxes of adaptation

Posted on May 25th 2012 5:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW