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Reader Comments (77)

Posted: Jun 13th 2011 9:19AM Red Runner said

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Mediocre aiming controls and PS1 style puzzles...not sure if my anticipation went up or down. =/

Posted: Jun 13th 2011 3:22PM Red Runner said

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@Red Runner

Downvotes! Maturity, thy name is Joystiqqers.

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Posted: Jun 13th 2011 5:56PM jaydark123 said

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@Red Runner

Who cares that you were downvoted. I think you should concern yourself with more important things than that.

More related to the preview... Gah! Why didn't they just stay with Zombies and BOW's? I miss classic Resident Evil.
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Posted: Jun 13th 2011 9:39PM mcnichoj said

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@jaydark123
What, you don't like Amnesia monster rip-offs?
Capcom is only use to rehashing its own stuff, so it took a lot of work stealing a character design from a indie PC game. Maybe you should be more appreciative.
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Posted: Jun 14th 2011 1:42PM jaydark123 said

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@mcnichoj

I should appreciate developers copying other games? Hmmm....
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Posted: Jun 13th 2011 9:21AM NaeemTHM said

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Hmmm...sounds like you were really down on this game. Personally, after RE5, I 'm getting kinda tired of the mindless shooting of zombies. Maybe I'm part of the problem here, but I'm really happy to hear Capcom is going back to the old RE2 style of gameplay. I missed the puzzle solving and ammo managing. Resident Evil hasn't been suspenseful to me since RE3. Up until I read your preview I had zero interest in RE: Revelations; ironically your negative preview has me really excited about the series going back to it's roots.

Also, did you just drop a Alex Mack reference?! This is why I love Joystiq.

Posted: Jun 13th 2011 9:27AM PreGHz said

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@NaeemTHM

I read that as "went really down on this game."

My 8 year old self went O.O
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Posted: Jun 13th 2011 10:49AM Tab said

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@PreGHz

Haha, an Alex Mack reference. I was still manually changing the tv channel for that one.
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Posted: Jun 13th 2011 12:15PM silverwolf761 said

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@NaeemTHM

I agree with you for the most part, except for the sound of a chainsaw being started early in RE4 (before you get the more powerful weapons) was pretty scary. I'm pretty much in agreement with everything else though. I love RE2
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Posted: Jun 13th 2011 1:24PM The Wicker Man said

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@NaeemTHM. Im with you. I want a real Resident Evil, not a "me too" zombie shooter. I am sold.
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Posted: Jun 13th 2011 1:34PM mrantimatter said

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@NaeemTHM Old school design is welcome, but bad controls and iffy combat have got to go.

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Posted: Jun 13th 2011 9:25AM TheShaper said

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RE4 and 5 haters, rejoice!

Posted: Jun 13th 2011 9:32AM TheShaper said

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@TheShaper
Looks pretty neat, actually.
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Posted: Jun 13th 2011 9:27AM acefondu said

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Aiming sounds exactly how I expected it would be on 3DS. How else are they going to do it honestly? Touch screen aiming would be the only other option they would have and that would get annoying really fast having to switch back and forth constantly.

Posted: Jun 13th 2011 9:28AM Punkrawk Bbob said

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I'm sure that I fall into the minority here, but I stopped enjoying Res Evil when it stopped being survival horror and became zombie based action game. I could never get into 4 or 5 because I didn't ever feel like I was powerless, so I never had the heart pounding moment of where my shots weren't taking down the headhunter and you wonder if you should keep shooting or flee. Those were good times.

Not sure why there wasn't a melee, all the old games let you equip a knife and melee zombies fruitlessly (remember Tofu?). Look forward to this more that I know its a throwback, but it's been so long since I purchased a Res Evil not sure if I will get this.

Posted: Jun 13th 2011 9:42AM NaeemTHM said

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@Punkrawk Bbob

I definitely enjoyed RE4 and I'm certainly not in the RE5 hating camp like so many people seem to be, but I'm already tired of shooting hordes of mindless drones.

Like I said above, I'm cautiously optimistic about Revelations.
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Posted: Jun 13th 2011 10:22AM Punkrawk Bbob said

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@NaeemTHM

When I posted my comment on my phone yours from above didn't show up. I'm pretty much in the exact same camp as you. I miss moments like in Resident Evil 3 when they pulled the slowdown black/white screen. You had that "OH SHIT" reaction then frantically vying for a decision that you hope will keep you alive long enough to run away from the wall-busting terror.
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Posted: Jun 13th 2011 9:28AM Guybrush said

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Sounds like they've almost made a Resident Evil that is worth playing. Don't bash on the tank controls Js, go back to gliding through the air in inFamous if you want freedom.

Posted: Jun 13th 2011 3:26PM xxxsam said

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@Guybrush
The preview makes this game sound awesome to me, too. The one thing I'm concerned about is 'tank controls'.

Because there are tank controls, and then there are things which people call tank controls. RE4 certainly did not have tank controls. RE prior to 4 certainly did.

The controls are technically the same but the difference is the perspective. 4 is basically locked to view the way the character is looking, so moving in 4 felt totally natural. Pressing left turns you left of where you are looking, pressing right turns you right of where you're looking, pressing forward moves you into the screen. It feels like you're controlling a person (maybe a slightly nervous, heavy-footed person) - not like the ridiculous floaty 360 degree controls of a typical fps [see my bias here?] but perfectly good controls.

Moving prior to 4 was... um... well, that's where the tank controls came in. The fixed camera angles meant that you would often be seeing your character, for example, walking to the right. Then you pressed left on the controller and they started walking up. Errr... okay. That's why it felt like controlling a tank; the connection to how the character moved on-screen was really abstract. (The 'correct' control scheme for this kind of third-person fixed angle game is to have you push the stick in the direction you want them to go.)

So which is this one?
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Posted: Jun 13th 2011 6:24PM blahblah55 said

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@Guybrush
No problem in loving both. :)
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Posted: Jun 13th 2011 9:30AM FreudianLemur said

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So... you don't like the original RE games? Fair enough.
I really like the suspense created by not necessarily being able to defend yourself due to lack of ammo. That's what makes it a survival horror game, as opposed to an action game. I think you just don't get survival horror games.

Posted: Jun 13th 2011 12:57PM yomachaser said

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@FreudianLemur It always hits my ear oddly when people say they like how hard the old resident evil games were. IMO only part one followed the rules of sparse ammo people talk about nostalgically.

RE2 had the upgrade tricks that refilled your gun and careful shotgun use finished a room in 1-2 rounds until very late in the game so you end the game with MOUNTAINS of ammo usually. Like generally I had to start wasting some ammo to make space.

RE3 had the ability to make your own ammo and tapping R1 at the right time to make counter kill shots on many enemies.

Outside of part 1 I never felt powerless except for very small segments.
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Posted: Jun 13th 2011 1:36PM FreudianLemur said

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@yomachaser TBH I had RE1 in mind when I wrote that.
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Posted: Jun 14th 2011 3:34AM picxel said

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@FreudianLemur
I don't think he dislikes the older games. I think he feels that Revelations is kind of going back to a dated formula. There's a better way to revisit the survival horror style represented in RE1-RE3. Going back and playing most of those today, they show their age. Tighter controls and a bit of updated features wouldn't hurt guys. I think some of you may just be having a bit of a nostalgia overload because RE4 and RE5 went completely polar opposite of the original 3. I'd personally like that same feeling of vulnerability of the older games but some of the mechanics definitely need some fine tuning in this day and age.
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Posted: Jun 14th 2011 7:35AM FreudianLemur said

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@picxel I agree we don't want a complete return to the old games. But Mr Gilbert even complains about the lack of ammo:
"an incredibly constrained supply (at least in my demo) means aiming carefully and knowing when to run. As charming as these properties may be to some gamers, I found them increasingly frustrating and archaic". I still think he doesn't get survival horror games.
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Posted: Jun 14th 2011 9:13PM picxel said

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@FreudianLemur
Yeah when I go back and read that I see where you're coming from. Complaining about that kind of throws away a chunk of the whole survival aspect in RE.
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Posted: Jun 13th 2011 9:32AM Mandarusuke said

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I liked RE4 and I felt RE5 was meh, but I sure love me some old school RE. Using typewriter inks to save, conserving ammo, fixed cameras, the crappy voice acting (ok, maybe I could do without that one). Can't wait to play this.

Posted: Jun 13th 2011 9:42AM PercyChuggs said

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Well of course.

People complained that Resident Evil 5 didn't feel very much like a true Resident Evil game.

Now people are complaining that this one plays too MUCH like a true Resident Evil game.

Posted: Jun 13th 2011 10:12AM iamthejosh said

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how was the 3D? surprised you didnt mention it being that is a main feature of the system. hmph.

Posted: Jun 13th 2011 10:37AM Punkrawk Bbob said

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@iamthejosh

Main feature? Nay. Most marketed? Yes. The main feature SHOULD be what a powerhouse it is compared to the DS (look at these graphics for example, fluid framerate). AR integration, actual online gameplay from launch, streetpass that works (lets you store like 12 games at once without having to be playing them), a friends list, a decently functioning game shop. These are all delicious features. 3D can be great for adding immersion, but I wish that some of the rest of the awesome of the 3DS got some exposure so 3D haters could realize the system is sweet.
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Posted: Jun 13th 2011 10:12AM Collymilad85 said

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Yawn.

This will probably still be 10x better than RE5.

Old school RE ftw.

Posted: Jun 13th 2011 10:25AM Grimbear13 said

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I'm glad to see this go back to roots. I do enjoy the new school RE games with RE4 &5 but I'd hate to see it forget where it came from. The suspense horror game is a ton of fun as opposed to the action horror of stuff coming at you fast and not being able to do anything about it. Also I'm glad ammo management is back tbh I felt odd when I was selling ammo in RE4/5 because I was playing them the way you would play previous RE titles.

Posted: Jun 13th 2011 10:25AM The Pork said

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RE4 and RE5 haters can hate all they want. I love pretty much all the RE games for different reasons, but RE4 is a gaming masterpiece. If I had the choice between the style of RE 0 - 3, or RE4, I'd take RE4 every day of the week and twice on Sunday.

I'm not saying a RE game has to chalk full of non-stop zombie-shootin' action. But it's still possible to do a slower, creepier, subtler game while improving issues the old RE games had. From the sounds of this preview, Capcom has simply ported an old RE game with updated graphics and 3D.

I know I'm going to get downvoted and lambasted by RE purists, but whatevs.

Posted: Jun 13th 2011 10:39AM Punkrawk Bbob said

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@The Pork

Just letting you know the reason I downvoted you isn't for preferring RE4 over 0-3, but because you ended your comment by saying "whatevs".
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Posted: Jun 13th 2011 11:04AM The Pork said

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@Punkrawk Bbob

I really wanted to downvote you right back for being a jerk, but that just wouldn't be right. Consider yourself upvoted.

Jerk.
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Posted: Jun 13th 2011 11:14AM Punkrawk Bbob said

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@The Pork

It was a joke, chill ;p It's the internet, grow a backbone.
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Posted: Jun 13th 2011 12:42PM The Pork said

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@Punkrawk Bbob

Erm, so was my reply ...
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Posted: Jun 13th 2011 12:56PM Punkrawk Bbob said

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@The Pork

pig
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Posted: Jun 13th 2011 10:32AM (Unverified) said

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Sounds like the reviewer here is 15, and wanted RE to be more like gears of war. I agree with what I feel is the MAJORITY of peoe when I say RE took a massive dump when it turned into an arcade game. I still consider RE2 one of the best games of all time and am excited that Capcom is finally going back to what made the game successful in the first place. Hopefully more studios will take notice an stop trying to appeal to the masses (middle school kids with a 10 second attention span) and start making games fun and unique again.

Posted: Jun 13th 2011 11:02AM MEGATOOL said

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That screen shot looks like it was pulled from the Lost in Nightmares RE5 DLC. Is that level in the 3DS game?

Posted: Jun 13th 2011 11:06AM DeathBloodNinja said

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FIXED CAM is the ONLY way to make it really scary.

I feel like the over-shoulder cam is the LEAST scary perspective. I'll take tank-controls any day with fixed perspective over this stuff. It's just not scary! You need to engage the viewer with camera angles.

Posted: Jun 13th 2011 11:07AM The Pork said

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@Noksukow

I've said it a hundred times now - I would take the RE 180-degree turn (which isn't in Dead Space) over the Dead Space slowly-move-and-shoot ability in a heartbeat.

Posted: Jun 13th 2011 11:10AM EtherealMoon said

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Alex Mack namedrops. This is why I go to Joystiq.

Posted: Jun 13th 2011 1:36PM mrantimatter said

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@EtherealMoon It's a secret world all right.
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Posted: Jun 13th 2011 11:13AM freelance said

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Every game is not for everybody. Although I can understand not wanting to play the same puzzles again, I get the feeling that this game is simply not for this particular blogger.

Posted: Jun 13th 2011 11:29AM Shilova said

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I miss Res Evil zombies...but I also miss bathtub puzzles! And an Alex Mack reference!? Color me enticed.

Posted: Jun 13th 2011 11:44AM CrashMan said

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This game already looked awesome, but

"It's a puzzle-riddled, ammo managing, archaic retreat..."

so they learned their lesson from RE5?! thank god!!

now I guess I'm triple sold on the game =P

Posted: Jun 13th 2011 11:58AM Mr Khan said

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The more i hear, the more i'm wondering if this will end up being my first foray into Resident Evil. Even as a Nintendo-only owner, i skipped their GameCube efforts

All depends on when exactly this releases. What's the deal there?

Posted: Jun 13th 2011 12:01PM eilegz said

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so much RE5 haters here.... Seriously RE5 was THE BEST in the saga, the coop makes it better and it was not that easy by any means. But people seems to like dated mechanics, dated gameplay.

While i do like what i see in revelations, the gameplay itself its not good, the lack of dual analog make the game worse, and more puzzles? i mean its this profesor layton or what.....

Posted: Jun 13th 2011 1:03PM Punisher M1911 said

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@eilegz

Oh gosh... 5 was ok. Not the best of the series though. You probably like it the most because it had the most over the top action of the series. Which is cool since your limited to those things, but to say it's the "best". No no no. RE5 was your FAVORITE, not the best.
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