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Reader Comments (62)

Posted: Jun 22nd 2011 1:52PM Yisrael said

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I was forward to True crime : ( I hope they at least remake the other two they were really good games and I liked the bad boy cop thing it had going for it.

Posted: Jun 22nd 2011 1:53PM Truant said

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I was pretty disappointed when True Crime was axed. I think they had carved into a nice niche by combining the following:

Good location (f'ing tired of every game in new york or based on new york)
Undercover cop
Intense driving
Hand-to-hand combat
Alliances with gangs

Posted: Jun 22nd 2011 1:55PM ansalon929 said

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"Call of Duty, innovation is being brought to the franchise in the form of Elite"
I loled

Posted: Jun 22nd 2011 3:22PM Pixel Addict said

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@ansalon929

Why is that statement funny? He is right, Elite is an innovation. It's a great new and exciting way to milk a video game franchise and nickle and dime fans.
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Posted: Jun 22nd 2011 3:42PM ComedyInK said

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@Pixel Addict

I don't know whether to +Rep or -Rep, so I shall leave you be.

You win this time.
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Posted: Jun 22nd 2011 7:08PM kentuckyfried said

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@Pixel Addict

I hope most everybody passes on it so that it fails, miserably.
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Posted: Jun 22nd 2011 2:10PM BG GRZZ said

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I call bullshit... Innovation my ass, what kind of innovation has the CoD franchise seen since WaW??? Slim to none... They need to just come out and say what's really going on, cutbacks= bigger chunks for the CEO's... Plain n simple

Posted: Jun 22nd 2011 6:55PM jsx said

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@BG GRZZ A public company can't just increase the CEO salary because they want to; shareholders and sales figures are responsible for 99% of all things traded. You only need blame Call of Duty customers if you find "Elite" a problem.
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Posted: Jun 22nd 2011 2:11PM KungFuChaosNinja said

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Should've put out True Crime: Hong Kong instead of games like Blood Drive.

Posted: Jun 22nd 2011 2:14PM KungFuChaosNinja said

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@KungFuChaosNinja

PS: Nothing Activision releases is "at the top of the genre." Might as well cancel your whole catalog, including games like Prototype 2.
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Posted: Jun 23rd 2011 5:02AM Revengez said

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@KungFuChaosNinja As much as I disagree with it, Call of Duty is seen as the top of the genre. I reserve that sport for Halo, and Killzone ofc.
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Posted: Jun 22nd 2011 2:19PM The Pork said

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I understand the video games industry is a business, I really do. But I still hate hearing this guy say that DJ Hero "Had every opportunity and it didn't succeed."

Maybe not financially, but from the standpoint of consumer and critical praise, and from the standpoint of doing something new and different - that is still a lot of fun - it sure as hell did succeed.

That's gotta be worth something, even if that something can't be measured in dollars and cents.

Posted: Jun 22nd 2011 2:30PM LOMDR said

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@The Pork
I still think the reason why DJ Hero didn't take off is because it was part of the Hero Cluster of 09. If they probably held off on its release or bumped away the releases of Band Hero and Van Halen, it probably would have done better.
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Posted: Jun 22nd 2011 7:10PM kentuckyfried said

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@LOMDR

Another problem was just the initial investment for the peripheral...I definitely remembered it scaring me off initially until it came down in price.
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Posted: Jun 22nd 2011 7:32PM SThompson said

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@The Pork It may be something to the video game fans, but to the people in charge, dollars and cents are all they know. Not only do they crank out a Call of Duty game year after year, they are now trying to get people to pay extra each month.
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Posted: Jun 22nd 2011 2:20PM adr916 said

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modern "hero" 3

Posted: Jun 22nd 2011 2:24PM Psychotine said

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Back then it was all about games that truly showed creativity and uniqueness that catered to everyone. But those same qualities never apply to many games as much as it used to unless it sells more than a million copies. R.I.P Bizzare Creations..

Posted: Jun 22nd 2011 2:24PM Orenthal James Simpson said

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Sorry if I'm being a bit of a jerk here, but really... couldn't you have actually tried to be a bit more hard hitting in this interview?

You basically served to regurgitate cooperate PR, and not much else.

Tread hard and carry a large stick, don't treat these guys like soft babies you have to be super nice to.

Where's your journalistic integrity!?

Posted: Jun 22nd 2011 2:31PM chrisgrant said

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@Orenthal James Simpson

So asking about the cancellation of each game, pointing out incongruities like the release of Bond versus the cancellation of True Crime, doesn't count as "hard hitting"? What do you think I should have asked? There's a difference between asking hard questions and being a jerk.
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Posted: Jun 22nd 2011 2:43PM Epoque said

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@chrisgrant I don't think it required being a jerk, but talking about the criticism of some of these franchises and outcomes would have been interesting. I would love to see it addressed.

But all the same, great article/interview. That this is without journalistic integrity is just poppycock. Really good read, as was Richard's Shadows of the Damned review yesterday.
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Posted: Jun 22nd 2011 2:49PM chrisgrant said

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@Epoque

But what's to address? I said the Bond game wasn't good (though Joystiq reviewed it higher than most outlets). He agreed. Eric himself said that Guitar Hero needed to do better and so they canceled the games in production. Should I have really beat him up over that? "WHY DIDN'T YOU STOP THE PREVIOUS CEO FROM MAKING THOSE SUBPAR GAMES IN THAT SERIES YOU JUST CANCELED?"

True Crime never came out. I never played it. They say it wasn't going to be good enough, and this is after spending tens of millions on development. Blur and DJ Hero didn't sell well enough for them. That's a point I can't argue. He acknowledged the quality of DJ Hero in particular, and Blur to some degree. His point is that consumers weren't interested, regardless of quality.
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Posted: Jun 22nd 2011 3:04PM Epoque said

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@chrisgrant I feel you're getting defensive ...

That's not what I meant at all. I was merely voicing MY OWN INTEREST in seeing someone in his position talk about their own perception of the criticism coming from the *admittedly small* group of people who discuss things on sites like Joystiq and from the gaming media as a whole. If it affects their decisions.

Like I said, not in being a jerk, but discussing it further and addressing it directly. And no, not yelling / all caps as you've just put it. There's no need for that.

You're welcome for the compliment ...
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Posted: Jun 22nd 2011 3:08PM chrisgrant said

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@Epoque

Apologies, I think Mr. Simpson up there got my blood up. :-/

There's a 45-minute discussion here that's boiled down into this article. There was discussion of the critical response. Companies like Activision are always sensitive to (what else?) a game's Metacritic rating. He specifically talked about critical response to Blur and DJ Hero relative to consumer interest. He also talked very bluntly about failing to win that critical praise with Guitar Hero.
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Posted: Jun 22nd 2011 3:23PM Evin said

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@chrisgrant How about asking him what Activision thinks is the future of CoD if they noticed what happened to Guitar Hero. NOT saying that the interview wasn't "hard hitting" but it would've been interesting to read his response.
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Posted: Jun 22nd 2011 4:46PM Duke said

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@chrisgrant

I don't think you should have been rude about it, but c'mon, when you were discussing shutting down Bizarre Creations - you could have hit him. I think that decision called for it.
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Posted: Jun 22nd 2011 4:57PM chrisgrant said

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@Duke

We talked about Bizarre for awhile. He said, repeatedly, that they tried to find a buyer. What would this dialogue that you're imagining have looked like? What would I have "hit him" with?
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Posted: Jun 22nd 2011 5:18PM Courtney said

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@chrisgrant

I think there are people here who want you serve the role of activist more than journalist, taking a pound of flesh for the betrayal or disappoint they feel in Activision's business decisions.
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Posted: Jun 22nd 2011 5:39PM Duke said

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@chrisgrant
Chris, its a joke. I was trying to lighten the mood. You're ok in my book tiger!
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Posted: Jun 22nd 2011 7:58PM chrisgrant said

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@Duke

Oh, you meant literally HIT HIM. I thought you meant HARD HITTING JOURNALISM "hit him."

And I wouldn't hit him ... I have a feeling he could take me in a fight.
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Posted: Jun 22nd 2011 11:39PM SuperWoody64 said

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@chrisgrant
The only thing I'm interested in from that company is Gun2. Where the hell is that?
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Posted: Jun 23rd 2011 12:07PM PreGHz said

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@Epoque

Yeah, the article wasn't too bad. When I saw the 3 asterisks within the article I immediately assumed that it was the rating for the interview.

"3 stars? Yeah, that sounds about right."
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Posted: Jun 22nd 2011 2:27PM Anarqi said

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True Crime was a one of games I've been looking forward to the most. It's a shame they gave it the boot.

Posted: Jun 22nd 2011 2:35PM Dick Socrates said

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They aren't a game company any more, they are a churn company that doesn't make games, but 'products' that have a reliable audience by pandering to over-excitable teens and child-men. Just watch some people play CoD. LIke a pack of rapists in a van prowling the streets looking for a whore.

Well, not *quite* like that.

Look at the amount of money they make and they won't fund smaller, riskier projects. They could well afford to have Bizarre make 20 games that didn't sell. But they don't want any kind of innovation, they want crap that sells. Even the studios in Hollywood fund smaller, less commercial projects for the good of the art form. This douch is a money man with no heart. I bet he listens to Kenny G in his car.

Posted: Jun 22nd 2011 3:01PM (Unverified) said

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@Dick Socrates Activision's a public company, so they do have to be pretty merciless in financial terms. Hollywood does indeed make 'indie' films but they do it for about 15% or less of the cost of their main titles. They know less people will see it but those people will value it as much as a summer blockbuster, so they charge the same price. A big game costs around $25 million to make. It's not possible to make an acceptable PS3 or Xbox360 retail game for $4 million and sell it for $60. The retail channel won't take it, for starters - Wal*Mart have a limited amount of shelf space and they are demanding of their suppliers. If the publisher charged less, the channel will only be a little more favourable (because they pay less in turn to the publisher) and now you need more buyers, which means you need more marketing.

This what XBLA and PSN are for. Lower cost, lower priced games with a very agreeable retail channel and one that has built in marketing no less! If Activision can't or won't make titles for those markets in order to find some new franchises or ideas, that's their loss.
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Posted: Jun 22nd 2011 2:41PM ecbremner said

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If his answer regarding Bizzare was anything but "We hired talented game designers and couldn't figure out how to make a profit from them so we fired them" Then he is lying.

Posted: Jun 22nd 2011 3:14PM Talisman said

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@ecbremner Too right.
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Posted: Jun 22nd 2011 3:14PM (Unverified) said

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@ecbremner That's pretty much what he said, with one qualifier. It was, "...talented RACING game designers...". If I knew how to make racing games part of the gamer consciousness again like it was in the PSX era, I'd be hiring people and renting fast cars like crazy.
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Posted: Jun 22nd 2011 3:38PM Daverator said

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@(Unverified)
Yea, if you look at Bizzare's record, 4 Project Gothams, Blur, some xbla Geometry Wars (which was well reviewed I think) and some very forgetable other games.

Racing just is not a big genre right now. And no amount of wishing will make it so (including a multi million dollar development wish).

Personally I am wishing that Tactical RPGs make a comeback (Go new front mission)
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Posted: Jun 22nd 2011 2:44PM NewEraBlood said

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I find it funny that all the past True Crime games were mediocre at best, trash to anyone who played better games. Yet Activision cancels one because they see that it's ass and can't compete with GTA and Red Dead, and suddenly there are tons of fans of the old crap games?

If you want to hate on Activision fine, they deserve some of it. But don't be upset that they cancelled a mediocre game from a mediocre series.

Posted: Jun 22nd 2011 3:00PM Rageous said

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I suppose we'll have to agree to disagree in terms of Hirshberg's assessment of the racing genre, because he's flatly incorrect. Racing games -- whether arcade or simulation -- have maintained one of the most consistent presences in gaming over the last two decades, and there's plenty of indication to support the fact that a good racer will find the audience to maintain longevity. There's a reason Sony and Microsoft consider Gran Turismo and Forza flagship franchises. By contrast, the release of Blur alongside Split/Second and ModNation Racers in the wake of Red Dead Redemption created a black hole that none of them were going to survive. That was just extremely poor timing on Activision's part.

Posted: Jun 22nd 2011 3:14PM LOMDR said

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@Rageous Don't forget that Goldeneye 2010 and Blood Stone were nearly released on top of each other as well. As well as the Hero Cluster of 09
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Posted: Jun 22nd 2011 3:17PM (Unverified) said

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@Rageous The genre's steadily been contracting. Remember back in the day there were those two plus Ridge Racer, Burnout, Need For Speed and plenty of others? Of those, only Need For Speed really remains, and it's the Burnout team who are making it now.
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Posted: Jun 22nd 2011 4:08PM Cranky Penguin said

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@Rageous I agree that the racing genre is just fine, in addition to GT, Forza and NFS you have Codemasters and their Dirt and F1 titles. I don't think the racing genre is shrinking, just that Activision cannot compete in it.
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Posted: Jun 22nd 2011 3:13PM Pixel Addict said

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Eric Hirshberg, you can polish a turd and it will still be a turd. Even cigarette companies used public relations tactics to put a happy face on killing their customers, if they could, then any corperation can justify any negative behavior.

Fact is, Activision doesn't have only a handfull of IPs so they can focus on their quality, Guitar Hero and Call of Duty is direct proof. Activision has chosen to release sequals to established franchises with little to no improvements at a full price. There is a way to balance buisness AND provide quality products to consumers, it's just easier to milk an established franchise to death.

Posted: Jun 22nd 2011 3:16PM LOMDR said

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@Pixel Addict
Very much this. I wasn't really impressed with BlOps's free MP weekend to be honest.
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Posted: Jun 22nd 2011 3:57PM wcarnation said

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"But what we couldn't afford to continue doing was putting out iterative improvements of the same idea because that idea had run out of gas in the marketplace."

It ran out of gas because you drove it too far, isn't that painfully obvious?

Posted: Jun 22nd 2011 4:05PM Pure Black World Tendency said

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He might be right about the racing genre shrinking (sadly) but releasing Blur in the same month as Split/Second and ModNation Racers was a bad idea for all involved.

Posted: Jun 22nd 2011 6:58PM jsx said

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@Pure Black World Tendency All three games were good and all three were considered flops. Sony is gangbusters on ModNation, though, it's a good game and Sony loves publishing racing games...
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Posted: Jun 22nd 2011 4:09PM Johnnynumber5 is powered by cell said

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One of the things I really like about Sony as a publisher is they will release, support and cultivate niche games that probably won't sell well but will end up being cult classics and critical darlings. It's not only about the profit analysis as some of it is about fostering that spirit of creativity and individuality.Games like Ico, Shadow of the Colossus & Heavy Rain are some of the more notable examples of the types of games I'm talking about.The opposite is true of Activision when it comes to their entire corporate DNA.


I think EA gets it with their EA Partners initiative as it allowed them to release Brutal Legend ... a game Activision wanted to prevent from coming to market! Another, is the game Mirrors Edge from Battlefield creator Dice. I hope it gets a sequel because there is a lot going there regardless if it bombs or not at retail. The first Dead Space didn't sell all that fantastic but the game itself was amazing and got a lot of followers ... and BAM the sequel comes along and captures the audience big critically and commercially.

Sometimes you put out a product that isn't necessarily going to pay off financially in the short term but will do other things in the grand scheme of things. This has become so obvious when anyone looks at the amount of television shows the major networks have been cancelling left and right in the last 6 weeks because of ratings. You have to establish an audience and eventually word of mouth is going to get out and you will build a fanbase. Not every show needs to be or is going to be a ratings powerhouse like House or Lost right from the start. I'm talking about absolutely fantastic / beloved / fresh / interesting shows like Lie To Me, L&O: LA, Chicago Code, Chase, Rubicon, Detroit 187, The Cape & Dark Blue ... These shows were all cancelled before they were allowed to get their legs underneath them. I almost don't want to start watching any show until it's been green lit for a 3rd season because I will have been left with a cliffhanger of an ending on a show that's been cancelled.

I'm trying to rack my brain for anything that they've (Activision) done recently that wasn't pretty safe and I can't come up with anything. That sort of big budget movie approach is whats killing creativity in all entertainment industries. Everyone wants the big hit right away but they don't want to cultivate it or let it earn big sales. It's just a bunch of hype and marketing gimmicks.

Posted: Jun 22nd 2011 4:24PM OnToGloryReturns said

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@Johnnynumber5 is powered by cell

So true. Say what you want about Sony - and I've been and continue to be critical of certain aspects of their approach - their software is wonderful library. From stuff like Buzz! to Uncharted there's always something to look forward to. They put out some stinkers too no doubt, but the good stuff consistently comes.
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