
Another revelation about Crash! was provided by Criterion creative director Alex Ward at EA's summer showcase. Ward told Giant Bomb that the project started on Wii before it became Crash!. "It was a user-created game where you drew a road with the wand, and we thought, if we made Crash Mode, you could make it all yourself." Criterion worked on that until discovering that it was "quite boring."
Update: The announcement on EA's site has replaced all references to "August" (and the one out-of-place reference to "Winter") to just "2011."




