Rather than allowing players to jump from car to car all willy nilly-like, Driver: San Francisco instead depends on a metric called "good will" to mete out the Matrix 2-esque action. We can't wait to hear how this plays into the "dude in a coma" story conceit!
Driver: San Francisco's dev diary explores your good will
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Rather than allowing players to jump from car to car all willy nilly-like, Driver: San Francisco instead depends on a metric called "good will" to mete out the Matrix 2-esque action. We can't wait to hear how this plays into the "dude in a coma" story conceit!
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