Rather than allowing players to jump from car to car all willy nilly-like, Driver: San Francisco instead depends on a metric called "good will" to mete out the Matrix 2-esque action. We can't wait to hear how this plays into the "dude in a coma" story conceit!
Posted on Oct 22nd 2014 5:00PM
Posted on Oct 20th 2014 3:30PM
Posted on Oct 20th 2014 12:49PM