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Reader Comments (21)

Posted: Aug 17th 2011 3:54PM Captain Planet Planeteer Power said

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Another X-Men Legends game would have been so much better.

Posted: Aug 17th 2011 4:00PM Rocket Raccoon said

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"Destiny Control" sounds a lot like probability manipulation (Longshot, Domino, Black Cat, Scarlet Witch) but that wasn't really what it looked like in the trailer.

Posted: Aug 17th 2011 4:02PM Rocket Raccoon said

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@Rocket Raccoon

How am I such a nerd?....... :\
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Posted: Aug 17th 2011 4:04PM SpiderKnives said

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@Rocket Raccoon

Density, sir.

DENSITY.
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Posted: Aug 17th 2011 4:58PM eat it said

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@SpiderKnives

what the hell are you two on goin' on about?!
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Posted: Aug 17th 2011 5:32PM Rocket Raccoon said

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@SpiderKnives

Holy cow! I am an idiot who apparently can't read...

Thank you. Density control makes a LOT more sense when paired up with those powers...

UGH >.
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Posted: Aug 17th 2011 4:03PM SpiderKnives said

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This... looks seven years old. I'm dying to love it, but there's no spark.

What did I ever ask? A sandbox, old school canon X-Men game where you can fling a car through a building, bringing it down.

Also bloody as all hell

Posted: Aug 17th 2011 5:11PM KiraXD said

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@SpiderKnives

no what we need is a M rated Uncanny X-Force game (vol. 4 style) where we can choose to be Deadpool, Wolverine, Archangel, Psylock, or Phantomex...and just kill the hell out of stuff super bloody style!
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Posted: Aug 17th 2011 4:04PM Courtney said

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I wonder if this is coming along any better. Early previews of it did not sound good.

Posted: Aug 17th 2011 4:25PM EvilCartographer said

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I choose Magneto's power set plus Wolverine's healing factor.

What's that? I can't have those? But you said...

Okay, I choose Apocalypse's power set.

Oh, I can't have that either? Well... what can I have?

Lasers, rocks, and shadows? Okay, well, I guess thats...

Lasers, rocks, OR shadows? O.......kay?

Posted: Aug 17th 2011 5:05PM OneManFreakShow said

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I hope this doesn't suck, because First Class made me realize just how awesome it would be if there were a Mass Effect-style game where you create your own mutant, and then assemble a team of other mutants and do whatevs. Legends was awesome, but character customization just wasn't there if I remember correctly.

Posted: Aug 18th 2011 1:13AM houser said

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@OneManFreakShow I'm really bummed actually. When this was first announced I thought a Hogwarts style take on the school at Greymalkin Lane was in the offing crossed with a make your own mutant (I guess like Mass Effect, though Fallout and others work).

But here we have 3 pre-established characters, or rather they are who they are and we chose whoever strikes our fancy. This would have flown more in the last gen but not so much now.
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Posted: Aug 17th 2011 5:07PM KiraXD said

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Its nice to see PS2 games still being released these days.

This is a PS2 game right? no? oh, its a game by SK. got it!

Posted: Aug 17th 2011 5:26PM rapidshot said

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What they should have done was make this a sandbox game and let you give your character what ever powers you want.

Posted: Aug 18th 2011 1:17AM houser said

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@rapidshot I'm ok with some limitations (there are literally hundreds of powers after all), but yeah being able to chose was what we were promised initially before the reveal of these characters.
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Posted: Aug 17th 2011 6:14PM Chareth Cutestory said

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Don't "choice" and "destiny" play counter to each other, by definition? Is any choice really a choice if it's also your destiny?

Oh, and this game looks like smelly poop butts.

Posted: Aug 17th 2011 9:01PM SweetReggie said

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I would be approximately 1,200 times more excited about this game if I could create my character from scratch. Pasting pre-existing power templates onto pre-designed characters isn't really much of a choice. I don't know why developers don't put character editors in more games. I get attached to video game characters in two circumstances: if their backstory is great, or if they look exactly like me.

Posted: Aug 17th 2011 10:24PM dtrain1183 said

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Please be good PLEASE!!!!

Posted: Aug 17th 2011 10:58PM rartemass said

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The powers for energy manipulation and shadow don't look much different other than the colour pallet. Not enough difference in my opinion.

This could be better if set up like Oblivion skills. You can potentially use any power based on usage. But have drawbacks at levelling up a particular skill. For example, if energy manipulation gets above level 20, it locks out it density control so it can't go above level 3 or something. So the more you increase a skill/power, the more limited you are in other powers. But those one or two core powers kick arse.

Posted: Aug 18th 2011 1:23AM houser said

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@rartemass I'd assume that's partially what's going on. There are hundreds of powers but other than very few or in rare specific circumstances there are really only a relatively small number of actually fundamental different powers.

I'd figure it would be a crossover of chosen power and then theme to give them some unified look.



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Posted: Aug 20th 2011 4:15PM Mikeugo123 said

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great piece, infact i haven't played an x-men game in years!


Mike Ugo
www.wolverineuniverse.com

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