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Reader Comments (69)

Posted: Aug 22nd 2011 5:08PM Shinobi13 said

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Pass. I will always consider this the worst entry into the SF franchise, with SSFIITurbo being the purist, and best. Parries break the game (Yes, I can parry before you make that accusation), and I'm glad a lot of other 2D Fighters have not picked up that terrible mechanic. At least with blocking, you still take damage. Parrying, if done perfectly will result in flawless victories. Anything that gives a chance at flawless wins is game breaking, even if it's for both sides.

Posted: Aug 22nd 2011 5:12PM whatisdelicious said

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@Shinobi13 I guess you've never played Third Strike then. Parrying is so much harder than it looks. Even the pros can't parry so well that they get flawless victories. That's impossible. And if you could? If you were SO good at Third Strike that you could LITERALLY predict your opponent's every move and parry it? You were probably going to win anyway.
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Posted: Aug 22nd 2011 5:15PM The Aquacharger said

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@Shinobi13
So then I suppose you hate GG and BB for their barrier block.
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Posted: Aug 22nd 2011 5:15PM The Aquacharger said

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@The Aquacharger
and instablock.
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Posted: Aug 22nd 2011 5:17PM Vampettrelli said

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@Shinobi13
Dont let the door hit you on the way out

"...Parries break the game..." YOU FAIL
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Posted: Aug 22nd 2011 5:21PM Shinobi13 said

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@whatisdelicious
Not once, considering I own it for the PS2 and Xbox, and would bite the bullet at a local arcade for 2 years when I wanted a SF arcade fix.
Also, it's not all prediction when it comes to parrying, it's reflex caused by watching the character throw a punch or lift a kick when adjacent to you. The fact that no damage goes through a parry is what's game breaking. For everything you do, there should be drawbacks. There is no drawbacks when you parry.
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Posted: Aug 22nd 2011 5:24PM JessMeNU said

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@Shinobi13 The draw backs of parrying is missing the parry or anticipating an grab attack with a parry.
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Posted: Aug 22nd 2011 5:28PM dakoe3 said

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@Shinobi13
You have to push forward on the joystick at the correct time in order to parry. Thats the drawback. If you miss that parry then you can get punished hard.I think the mechanic is awesome.
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Posted: Aug 22nd 2011 5:42PM whatisdelicious said

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@Shinobi13 The drawback is the HUGE risk. If you miss that parry, you leave yourself COMPLETELY open to attack. Parrying at the wrong time could cost you the match. I don't see how you can say there's no drawback.

I like parrying because people that typically rely on fireballs to zone have to work harder. I like parrying because it means you ALWAYS have a chance to come back, no matter how far down you are. I like parrying because you just look and FEEL awesome whenever you do one, accidental or not.
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Posted: Aug 22nd 2011 6:08PM Narmo23 said

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@Shinobi13 Dude, your post is like any other dumb post regarding 3S: dumb.

Theoretically, yeah, parrying is "game-breaking" in the hands of someone who can read the opponent ALL THE TIME. However, I've yet to see any player who can parry EVERYTHING that the opponent throws out (not even the best -- people like Kuroda -- can do this).

The beauty of parrying is that it throws MORE OPTIONS into the game. Don't believe me? Look at the example (not the best, but you get the point):

I jump in on you while you're standing on the ground. Without parrying, you can easily punish my jump. However, with parrying, you don't know what to do:

- If you AA, I have the ability to parry it.
- If you allow me to land, then we can get to have some fun with more guessing games (use your imagination to figure these ones out).

In any case, if parrying is so ground-breaking, and you're someone who can bring theory into reality (a.k.a. 100% parrying/teching), then how come I've never seen your name pop up at any tournaments :X? Hell, how come I've never met a player like you?

Just sayin'.

P.S. No need to respond to this, as I'm sure you'll throw something witty and... dumb. I still have no idea why I responded to your post. Odd.
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Posted: Aug 22nd 2011 6:09PM WiredKnight said

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@Shinobi13

"Anything that gives a chance at flawless wins is game breaking..."

You mean like attacking?
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Posted: Aug 22nd 2011 6:23PM ancientflounder said

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@Shinobi13

Easily the worst post I've seen on here.

Even with parrying being made easier to do in Third Strike, it doesn't tip the balance heavily into any one person's favor or break the game. It's an addition to every player's skill set that added additional depth to the Street Fighter series, which it needed at the time.
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Posted: Aug 22nd 2011 6:34PM Startbuttonnews said

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@Shinobi13

I agree that it breaks the game. Now you may have exaggerated on "how" it breaks the game, but mechanically speaking, it really does hinder it.

Take certain character types as just one way it breaks it. Remy for instance, is entirely useless in the game because of the parry system. He's a 2 move wonder like Guile and his basic gameplay is broken because the opponent can move through his zoning with parry. It's amazing to me they would even create Remy or a "Guile" with this stupid defense option.

Further it breaks the game by removing some fundamentals of fighting game strategy. Take EVO moment 37 as another such example. Here we have Daigo with absolutely no option but to parry Justin's Super. While sure it took skill to do it, it also took zero thought or strategy. A lot of moments break down this way in SFIII. Spacing is no longer a major part of the game either. Cornering your opponent is pointless since they have an all purpose defense move to alleviate their corner predicament.

In a good game like SFII, cornering your opponent is all part of the game and a strategic maneuver, but is utterly pointless to do in SFIII.

And people wonder why fighting games died for 10 years after this game came out...
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Posted: Aug 22nd 2011 6:40PM Shinobi13 said

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@Startbuttonnews
Someone gets it. Even though only one person understands, it's better than none.
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Posted: Aug 22nd 2011 7:15PM masterpain22 said

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@Startbuttonnews But if Daigo had not other option but to do an extremely hard an never seen before maneuver during the tournament in order to defend himself against Justin's super, what strategy were you expecting at that moment if parry didn't exist? And either way you cannot tell me that you saw it coming.

And as others said, the move is not reliable to anyone, does still happen with enough succession to be game breaking?
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Posted: Aug 22nd 2011 8:11PM Startbuttonnews said

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@masterpain22

Daigo should have lost that game as he was being so thoroughly dominated. The fact that he had an all purpose defense move to get him out of Justin's strategically placed chip option is really stupid. Chipping someone out is yet another strategy removed from 3S since your last option as the opponent on the receiving end is just one, and that is to parry. So it's not as if Daigo had to "see it coming" the facts are simple in the situation. Justin's best option was to chip him out, and Daigo's only option was to parry it. Plus you don't have to "see" the super coming as you see a pause before the super happens anyway, so what exactly is predicted here? Again, no thought required.

As for what strategy was I expecting, that's just my point and you answered your own question. In 3S there is no other strategy but to parry in that situation. In a better game the rightful winner would be decided by how the course of the game played out rather than a really dumb all purpose defense as the one and only option anyone ever has in 3S when you're within chip death. As I said earlier, it takes skill to do those parries sure, but it removes so much strategy.

Ever wonder why more than half the cast has command throws? Ever wonder why most of the game boils down to throwing or kara throwing? Watch any 3S match and they are mostly throw-fests. Why do you ask? Because normal fighting game strategy is lost with parry. Jumping in is always safe for instance. In a better fighting game there is a penalty, or risk/reward for jumping. Take Remy's second move, the flash kick or any dragon punch for instance. They are immediately worthless since anyone worth their salt in 3S is going to empty jump with air parry at the ready and then kara throw you when they land. Again, watch 3S matches, you'll see more empty jumps into throw than any other fighting game ever. So you never have to ask yourself should I jump or not in 3S, the answer is always why not?

While you may disagree on whether parry is broken or not, that's fine and all but ask yourself why there is such a super strict top 3 characters in this game, ie Chun, Yun, and Ken. Could it be that they benefit from parry with their supers than the rest of the cast? Sure there are more reasons why they are the best, but parry also ensures the worst characters remain that way simply due to their designs and how they don't work at all in a game with parries, ie Remy, Twelve, Q, and so on.
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Posted: Aug 22nd 2011 8:47PM ancientflounder said

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@Startbuttonnews

Strike my last comment. THIS is easily the worst comment I've seen on Joystiq. Willingly throw a round? *head explodes*
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Posted: Aug 22nd 2011 8:58PM Startbuttonnews said

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@ancientflounder

Willingly throw a round? Where in my post did you read something like that? I normally find it cliche to accuse someone of not being able to read online, but in this instance...man I don't think I can pass it up, are you of able mind to read the English language?
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Posted: Aug 22nd 2011 10:30PM Phantomwise said

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@Startbuttonnews

Parries fundamentally change the game. You say that Justin Wong's best option was to chip out Daigo, and that it was strategic. In any other Street Fighter game that might be true, but they weren't playing any other game; they were playing SF3. Justin Wong knew the risks, knew his other options, and in the end he gambled and lost.
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Posted: Aug 22nd 2011 11:47PM ancientflounder said

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@Startbuttonnews

I'll give you quarter here. I read the post wrong, I'll admit that.
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Posted: Aug 23rd 2011 2:19AM zero2dash said

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Parries break the game? Really?
Since when can you parry throws?

You know, for the few clueless idiots I've seen claiming that the parry system "broke" SF3, I've witnessed less than 10% of the thousands of SF3 matches that I've seen or played in actually dominated by someone who could parry on reaction more than 20% of the time.

Please, show me/us a match where the entire match was won and perfected by someone who parried every move the opponent made the entire time, for at least 2 rounds.
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Posted: Aug 23rd 2011 8:51AM The Aquacharger said

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@Startbuttonnews
I like how you call Justin spamming out a super to chip someone a "strategically placed chip option ". While sure it is a strategy, it's never a good one. Since in any fighter supers almost always leave you horribly open if you happen to miss. One of the things I had to get over was doing exactly that (in close to that situation) with supers in fighters because I kept dying.
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Posted: Aug 23rd 2011 9:53AM Squishy3 said

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@zero2dash Parries break the game in a small way, you can option select a parry, say someone is jumping at you. Depending on your character you can input an anti-air and a parry extremely fast. The game then chooses which option is best for you. If neither option is executed, your character does nothing and you can just block the jumpin attack.
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Posted: Aug 23rd 2011 10:10AM Startbuttonnews said

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@The Aquacharger

As someone mentioned before it was almost unheard of seeing someone parry a super fully especially at a tournament. So it wasn't the wrong choice at all. Justin knew the risk and knew Daigo could only parry the super and was betting that he couldn't do it. Obviously he was wrong in this instance, but that was still his best option at the time.
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Posted: Aug 23rd 2011 11:50AM The Aquacharger said

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@Startbuttonnews
His best option (even ignoring if Parry exists) would to have been to lure Daigo into thinking he was safe them using the super. Supers always leave you vulnerable if they miss. Always. I know what makes it so special andall that, but that's a basic noob tatic. Just spamming out your super when it's the least bit of safe.
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Posted: Aug 22nd 2011 5:09PM Sarcastic Sincerity said

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Yes! I was hoping this would be worth getting back into SFIII. :D

AEGIS REFLECTOR!!!

Posted: Aug 22nd 2011 5:09PM (Unverified) said

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great review can't wait to play it for the fist time ever 'GASP'

Posted: Aug 23rd 2011 7:01AM Diddy Sinatra said

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@(Unverified) Same here :/
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Posted: Aug 22nd 2011 5:10PM whatisdelicious said

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"And, as we all know, the third strike is what counts."

Oh lord.

But yeah, can't wait for tomorrow. So pumped to play this online. Parrying is so fun.

Posted: Aug 22nd 2011 6:19PM Trilancer said

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@whatisdelicious

Berry Punny

So I was watching the Hugo vs Urien match linked in the review. And when Hugo won and shouted "I'm numba one" I coulda sworn that Urien replied "But I thought I was number one"

nyuk, nyuk, please upvote nyuk
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Posted: Aug 22nd 2011 5:12PM The Aquacharger said

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Is the annoying Capcom always be connected to PSN DRM on this one?

Posted: Aug 22nd 2011 5:13PM whatisdelicious said

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@The Aquacharger Nope, thank God.
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Posted: Aug 22nd 2011 5:13PM Sc4rfac3 said

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Buying this! Me and my brother settled arguments with this game

Posted: Aug 24th 2011 10:51PM MGTrey said

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@Sc4rfac3: You and your brother are fine gentlemen.
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Posted: Aug 25th 2011 5:59PM Sc4rfac3 said

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@MGTrey Thank you sir! You are a gentlemen and a Scholar!
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Posted: Aug 22nd 2011 5:15PM Vampettrelli said

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As soon as i saw the Diago Vs justin moment recreation challenge (thats right, one of the challenges are to recreate that epic moment just as Daigo did) It was an instant buy for me.

Im hoping to go Evo next year for the 1st time, and SF 3rd strike is what ill be bring to the table *Noob Powers*

Street fighter 3rd strike was terribly overlooked when it was originally released.

Posted: Aug 23rd 2011 7:11AM enokone said

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@Vampettrelli
overlooked? um no... it was huge for a dead game! way before evo pulled it in like 07/08 ish? and by dead game i don't mean people didn't play it. it was hugely popular before evo stopped hosting it. in fact it had the most people playing out of all fighting games out at the time (again late 2000s) but what i mean by dead as in. no one is ever gonna do any thing new in that game. it was dead match ups. the only people you fought where kens, chuns, and yuns. nothing new, no new match ups, no new strategies. in fact this game helped killed cvs2 because everyone would rather play 3s. where in cvs2 was still developing as a fighting game. tons of strategies, tons of teams, tons of match ups that were always changing and were always different. instead of 3s' same top 3 ken,yun, chun... boring! bring back the cvs! hell make a remix of cvs2! hell make a new cvs3! i would find a new love/faith in capcom instead of them flooding/saturating their own market... (and yes it is becoming washed with scrubs, should have been at evo this year you couldn't throw a rock with out hitting a "bro")
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Posted: Aug 23rd 2011 10:08AM Vampettrelli said

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@enokone
lol calm down, i never meant over looked by the Die hards, i wasnt really reffering to EVO either.

Ill give you an example, i can Play games a good 7hours a day if not more (dont judge me lol) but on my PSN/XBLA friends list, when i speak to others that play just as much as me, alot of them say they've never played 3rd strike before so probably wont buy it, & quite a few of them have SF HD remix so its not like there not SF fans, I just mean the game is underrated, they even mention that it should have been more popular compared to the other SF's in one the 3rd strike dev walkthrough trailers/
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Posted: Aug 22nd 2011 5:16PM JessMeNU said

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@Shinobi13 And by that logic, all things equal, both players can have the opportunity to have a flawless victory right? I mean lets just parry each other all day till the timer runs out.

Posted: Aug 22nd 2011 5:20PM kvn7918 said

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I would love to play this on my 3ds.In fact i would rather this game than street fighter 4 3d edition.Street fighter 4 3d is a fine game btw,I'm just a street fighter 3 third strike whore :) .

Posted: Aug 22nd 2011 5:23PM saturn118 said

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GGPO should be incoporated into all future XBLA games.

Posted: Aug 22nd 2011 5:28PM RVNR said

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@saturn118 I was hoping someone would shoutout to GGPO for the netcode! Unfortunately, no, it doesn't work like that...
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Posted: Aug 22nd 2011 5:25PM dakoe3 said

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@That One Guy
This was the third iteration of the Street Fighter III series.
New Generation
Double Impact
Third Strike

Posted: Aug 22nd 2011 5:27PM Khazidhea said

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I'll pass mostly because im sure so many of the jerk offs from GGPO will show up on this game. God I hated that place.

Posted: Aug 22nd 2011 5:51PM Trilancer said

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@That One Guy

No,
I bought this.
I bought this for $20 because of Capcorns price gauging to non-US gamers even thought there is no VAT collected where I live.
I bought this even thought they did not include the remixed soundtrack.

I bought this as a last good will gesture to a company I once respected.

Capcorn, localize AAI2 for the DS. Offer AE DLC for $10 worldwide. And, bring back Megaman.

Be Capcom, not Capcorn.

Posted: Aug 22nd 2011 6:03PM Prince David said

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This was always my favorite Street Fighter! I love it!

Posted: Aug 22nd 2011 6:15PM PrimetimePragz said

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@That One Guy
You can say what want about the capcom rerelease joke getting old, I always expected it for the street fighter franchise but once they pulled Ultimate Marvel Vs. Capcom 3 I was pissed. Been waiting 10 years for that game then they do go and do that. The least I can is ridicule them for it.

Posted: Aug 22nd 2011 6:19PM SkuddStevens said

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"The only fault with Player match implementation was an inability to save replays if more than two players are in a room; if the match ends with your own personal EVO Moment 37, and someone else is waiting in the lobby, it will be lost forever to the annals of history. While it's important to minimize the time spent between rounds in order to maximize the playtime of everyone in the lobby, excluding the option to save your replay feels like a concession that didn't need to be made."

Worth noting, I'm pretty sure this is one reason the Unsaved Replays menu was added to the game.

Posted: Aug 22nd 2011 6:28PM EA575 said

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@dakoe3
Hate to sound like a know-it-all, but it's 2nd Impact, not Double Impact. Double Impact was the first two SFIII's in one for the Dreamcast.

Posted: Aug 22nd 2011 6:30PM Fishface45 said

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Can't wait, my favorite one in the series.

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