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Reader Comments (45)

Posted: Aug 24th 2011 3:39AM Acosta02 said

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I far ballsier and less annoying way of communicating that point would be to construct a scenario - perhaps the finale or very near to it - in which all options fail you one-by-one, leaving you with no choice but to take a directly aggressive approach.

Posted: Aug 24th 2011 3:29PM Mr Period said

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@Acosta02
*spoiler*
ha, well, get to the end of the game and you'll see that you're not that far off
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Posted: Aug 24th 2011 3:47AM Oldtaku said

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If they were really trying to make the subtle point that violence is sometimes necessary there are better and MORE SUBTLE ways to do it. For instance, it could be impossible to save the hostages in the first real level without killing a guard. As it is, you can just sneak in and save them, but this would be a far more powerful choice.

Deus Ex is full of impossibilities flimsily explained away with nanotech, and I love it for that. Boss Fights are Real Life Knocking at Your Door would not be the point that you would or should choose to make a stand on. The boss fights are in DX:HR, an otherwise fantastic game, because Video Games Need Boss Fights, even if they take a perfect game like Bioshock down to merely a fantastic game.

Posted: Aug 24th 2011 3:59AM Anticrawl said

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@Oldtaku

I dunno... they do an awful lot of explaining. They took the time and care to put case studies, journals, philosophical short stories, pamphlets, commercials, mission statements, product advertisements, believable real-world problems associated with cybernetics, etc etc. It is positively absurd how much detail and time was taken to explain things, especially when nearly all gamers will overlook it or aren't interested. Sure it is still head-in-clouds sci-fi but they spent a LOT of time trying to justify it, and the whole package is just well I don't have a word - captivating maybe.

I love this game. I couldn't even be bothered to read the article because I just feel compelled to tell all of my fellow gamers how incredible the game is. The world is so detailed, so many things on the micro other games don't bother addressing. Reminds me of the wonder I found in Duke Nukem 3D when I could do random things like play a game inside a game, look in the mirror, interact with unrelated objects etc.

I especially appreciate the throw-back FPS platforming. Sure it isn't meant to be anything new or exciting, but I love approaching each conflict with a problem solving mindset. Each step carefully considered with escape routes determined ahead of time. I still haven't fired one bullet or less-lethal dart yet. It has been a challenge but certainly rewarding.

Anyway I'm rambling, sorry to spam your inbox haha. Off to cyber-punk land I go! Huzzah!
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Posted: Aug 24th 2011 4:09AM Oldtaku said

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@Anticrawl

Hey, no, I agree with you on how great the game otherwise is. I obsessively hack all the terminals and read all the newspads. I am already planning my augmentation for my next playthrough.

That's also why the formula bossfights are a letdown.
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Posted: Aug 24th 2011 6:02AM Kimchi Kommando said

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@Oldtaku

First of all, the game is great for me because of stylized sci-fi atmosphere the game is oozing (something rarely seen these days), but the control layout is beyond bad (if there is a way to change it I haven't found it), the cover system is bananas and the AI pretty awful. I've been spotted while in cover sometimes I'll walk right in there line of sight without being detected. It's pretty random sometimes, especially if you're not pressed up against a chest-high-wall. Is it me or are the black NPCs. . . . uhh it's pretty disrespectful at times.

I know that all sounds bad, but so far I really like being able to play a game that resembles Bladerunner, so in this case I have to take the good with the bad.
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Posted: Aug 24th 2011 6:10AM Kimchi Kommando said

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@Kimchi Kommando

. . . anyway my point was, there are other glaring flaws, but the atmosphere almost makes up for it. I have to agree with some of 8's it has been getting. It sucks because you can see the game almost coming together perfectly, but when the game screws up, it screws up bad.
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Posted: Aug 24th 2011 9:30AM blessrok said

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@Kimchi Kommando if you're talking about Letitia, then yeah...disrespectful.
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Posted: Aug 24th 2011 9:50AM FiXxXeRJL said

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@Kimchi Kommando
I'm having some problems with it as well. I'm in the police station trying to get to the morgue and I keep on getting spotted through walls. They'll be in another room and I'm even sitting in cover and they spot me and charge into the room. Its a great game but it has its frustrating moments thats for sure. And when you alert the guards I think its funny that they'll all sit around staring at each other for 5 minutes before the alarm goes away.
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Posted: Aug 24th 2011 9:55AM Dick Socrates said

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@Anticrawl Where was that 'game inside a game' in Duke Nukem 3D again? I seem to have missed that on my 20 times through it.
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Posted: Aug 24th 2011 10:40AM HaVoK308 said

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@Anticrawl

+1
I wholeheartedly agree!
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Posted: Aug 24th 2011 1:04PM (Unverified) said

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@Anticrawl I tried going through without killing any mobs and gave up on taking them out via only melee takedowns. That said, I still take out all the mobs, either with darts or my fists. Are you skipping some dudes?
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Posted: Aug 24th 2011 1:15PM kentuckyfried said

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@Kimchi Kommando

The most laughable situation I've seen so far was already in the first mission. I'm terrible at sneaking games, this time I blew my cover and ALL the enemies were firing on my location as I was barely covered by a box adjacent to an elevator. They clearly knew I was there cowering there and trapped....

And yet, after 30 seconds of sustained gunfire, they just assumed I somehow magically teleported out of the corner and the alert subsided. -_- lol.

At least they're a little bit less vindictive than MGS AI, that would've been an automatic re-start from last save for that game.
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Posted: Aug 24th 2011 4:02AM Tradio said

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a very good game but still doesnt come close to The Witcher 2, you want to see epic boss battles, they are in Witcher 2

Posted: Aug 24th 2011 5:39AM The Scout said

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@Tradio

What does the Witcher 2 have to do with Deus Ex? That's like comparing Night and Day.
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Posted: Aug 24th 2011 9:40AM ThePSNGuy said

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@Tradio Alright Kanye, you can sit down now lol
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Posted: Aug 24th 2011 4:20AM DokiDokiBawanga said

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my only problem with deus ex is lack of ammo. you find like 1-5 bullets from guns and lucky to find full pack on bodies and ammo that you find on location is not enough because it rare. it feels like game punishes you for playing it like shooter. 2-3 fights with multiple guards and that's it you out of ammo and if there is boss after that you are screwed.

Posted: Aug 24th 2011 4:23AM DokiDokiBawanga said

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@DokiDokiBawanga oh i'm playing as battle hacker. i go in, kill everybody and hack all their computers and safes.
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Posted: Aug 24th 2011 7:57AM tk421242 said

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@DokiDokiBawanga There was a post on a dev twitter feed about a week ago about that very issue actually. It was quite interesting. He stated that almost all the test players complained that the initial amount of ammo in the game made it far to easy. They lowered the ratio and replayed it and hence the unusual ammo drop quantities now.
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Posted: Aug 24th 2011 9:21AM DokiDokiBawanga said

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@tk421242 well that's not good thing to do on easy difficulty. if i were on their place i connected number of ammo drop with level of difficulty. so if player wanted easy experience you would give him enough ammo to go gun blazing around and restrict it on higher difficulties . well all that said it's very good game.
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Posted: Aug 24th 2011 10:55AM tk421242 said

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@DokiDokiBawanga That is a relevant point. I am on my first play through on normal level so not sure if they change ammo drops with difficulty. One thing I noticed is that on normal setting just in the initial factory stage I can drop all enemies with one head shot or two body shots. Nothing frustrates me more than some games, such as the original Deus Ex, when it takes sometimes up to 5 shots to drop an enemy.

Ironically I am sort of running thru the game in the same format as what you described... I sneak in and gun down enemies throughout then go collect everything. I actually prefer the pistol just to take one well placed shot and move on.
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Posted: Aug 24th 2011 4:26AM arkweld said

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If a boss fight breaks the game then it doesn't belong.

If you put all your points into stealth and no enough into combat during the rest of the game and you don't have the option of using stealth to win then it's a game breaker.

Personally I think boss fights are dumb in any game that pretends to have a "realistic" storyline. Especially when it's simply a case of finding a pattern and the using repetition to win.

Posted: Aug 24th 2011 4:47AM pluupy said

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@arkweld
So when bosses and characters in video games begin to run on A.I., will they still be "unrealistic" because people came up with a strategy on how to defeat them?
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Posted: Aug 24th 2011 6:07AM ShadowXIII said

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@pluupy

To date, I've never had a problem fighting major bosses with a stealth build.
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Posted: Aug 24th 2011 2:15PM houser said

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@pluupy Strategy and repetitive pattern are not synonymous.
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Posted: Aug 24th 2011 2:42PM arkweld said

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@pluupy

if a game has pretense to be adult and realistic then boss fights don't belong unless it fits the scenario. Being thrown into a room with magically locked doors or invisible walls and then forced to run around repeating the same tactic of hitting the glowy thing (or finding the one place where you can just sit and spam) is not realistic. In any real life scenario you don't find people being forced to fight super powerful machines or bad guys one on one. Armies fight armies, and fistfights take place between regular dudes in regular environments - not artificially locked arenas.
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Posted: Aug 24th 2011 4:45AM pluupy said

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This is a very deep game.

Posted: Aug 24th 2011 8:01AM (Unverified) said

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Eidos Montreal, in their haste to make the other areas blend in well, have missed one important detail: You can't fight ideas with bullets.

The problem with boss fights is that it doesn't feel like a Deus Ex game during the fights.

The original Deus Ex had a very minimal number of boss fights, all of which could be tackled head on in a firefight or avoided completely by way of stealth. In fact, the last boss fight didn't directly associate itself with the antagonist at all.

Posted: Aug 24th 2011 9:51AM wcarnation said

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The original Deus Ex also had a small stable of characters that you had no real choice other than to kill.

I think the dislike of them is mostly echoed by the challenge they present, but I agree that perhaps an alternate solution such as the killswitch phrases in the original would've been a nice reward for sleuths.

Posted: Aug 24th 2011 9:55AM ZeroPayn said

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Its funny, I was playing this game last night and stopped playing because of my immense frustration in a boss fight. I wake up the next morning to see this article. Imagine that!

Posted: Aug 24th 2011 9:59AM MRL3G3ND said

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2011 and video games in all their complexity...still have boss fights. Whenever I think boss fight I think of double dragon...it's an outdated concept that needs to be put to rest in most cases.

Posted: Aug 24th 2011 10:37AM HaVoK308 said

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Had to run out and find some people to justify you opinions eh?

The Boss Fights are a welcome change of pace for me. I'm find Deus Ex: HR to be a fantastic game. It's equally engaging as Mass Effect. I have the same vested interest.

Good thing the Boss Fights are in the game though. Got to give the cynical and pretentious Game Reviewers something to whine about.

Posted: Aug 24th 2011 2:12PM houser said

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@HaVoK308 Not at all, it was the same problem with Alpha Protocol, and actually Mass Effect.

If your game is centered on choice, taking it away for something as cliched as a BIg Boss battle is lame.

Especially since the first one already had that as an option.

I guess I don't see WHY anyone would defend the boss battles. It's a game of choice. If there are OTHER options it doesn't mean you have to take them it just provides alternatives. If you want to blow up some Big Bad with some gun fu that's your prerogative, I just don't see why having an alternative somehow infringes on your option.
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Posted: Aug 24th 2011 12:36PM RadiantViper said

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Funny enough, I just fought the first real boss fight a few minutes ago and I enjoyed it ... died a few times, but it felt really awesome on my last attempt when I quickly took him down in like 15 seconds.

Posted: Aug 24th 2011 1:01PM The Deuce said

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I agree that sometimes you're forced to resort to violence, but clever designers can set things up so that your character's means of inflicting violence are tailored to his abilities.

For instance, in the original Deus Ex, if you were a hacker-type and had done your due diligence of hacking into everyone's computers at your agency, you could learn the self-destruct phrases for the agency's two elite augmented agents, and later, when you had to fight them as bosses, you could kill them simply by uttering their kill phrases in the dialogue.

Or look at the Thief series. Each game in the Thief series has an end boss that you have to kill, but in each game you kill the boss via subterfuge, without ever actually going toe to toe with them.

Posted: Aug 24th 2011 2:24PM houser said

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@The Deuce That's a fair point, OTOH, sometimes violence is the worst option. If we are going to have unavoidable conflict there should be conflicts that will 100% of the time lead to player death.

I'd like to think if you decide to be Rambo, ONCE in a while the badguys will pile up 20 deep and just rush you with rocket propelled high explosives from multiple angles.
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Posted: Aug 24th 2011 1:23PM kentuckyfried said

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I dunno, I'm not that far into the game yet, just the first mission. Just loved taking my time and enjoying the scenery and being nosy.

I would assume for sake of argument if that some ahole threw me through a thick plate glass window, shot me in the head, and somehow managed mangle my arms so badly that I had to have both of them amputated, and also bbq'ed my gf, I probably wouldn't be looking for him later so we could talk things over some coffee.

Hence, the boss battle(s)...

Posted: Aug 24th 2011 2:07PM houser said

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By that logic, there should be fights that if you decide to engage in them...you die. This happens no matter how combat specced your characters or gameplaywise how awesome you are at headshots.

Otherwise, no it's just an excuse for boss fights.

Posted: Aug 24th 2011 3:55PM lobotomies4free said

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@houser not saying it's right but there ARE games that do that
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Posted: Aug 24th 2011 2:24PM Chichok said

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Boss fights from the first Deus Ex were pretty shallow too. And it got to the point where the bosses were just using the Dragon's Tooth (highest melee damage weapon) approximately haflway into the game.

Posted: Aug 24th 2011 3:55PM lobotomies4free said

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it's not a question of gameplay style or necessary violence for me, but of gameplay.

the game punishes you in the boss fights if you haven't been building your character up for confrontation alone

Posted: Aug 24th 2011 4:36PM Infocynic said

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Even for its mediocre review scores (which I felt the game deserved better), Alpha Protocol did let you bypass, shorten, or extend major conflicts depending on choices and actions you made. Mass Effect has also done this to a degree, so I guess I was hoping for an evolution to this design in DE.

Posted: Aug 24th 2011 5:51PM notoriousEIC said

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Here's the problem: gamers, who can unfortunately be pretty unimaginative and resistant to change or new ideas, expect games to have boss fights, and they expect them to be over-the-top, overly explosive, near death experiences. Look at the unending complaining that was done over Fable II's end boss, or rather lack-thereof. Or the complaints that were leveled against Bioshock's boss fight (too easy) and Borderlands' final boss (too cheap, wasn't expecting it).

I agree that boss fights are a concept that's time has come and gone and that we need to rethink the fundamental structure of games, but I don't think a majority of gamers really want change. They want their boss fights, and they want to be able to brag (or complain) about them on the Internet.

Posted: Aug 24th 2011 7:38PM kentuckyfried said

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@notoriousEIC

+2
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Posted: Aug 25th 2011 8:56PM Wise Men said

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I'm only an hour or so in. I haven't encountered a boss fight yet. I'm researving judgment.

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