Wall of text describes Witcher 2's major update in full
36
CD Projekt RED's exemplary (and entirely free!) post-launch support of The Witcher 2: Assassins of Kings is perhaps best conveyed in a massive, debilitating list of tweaks to be made on September 29. Read the finalized list of changes in the Version 2.0 update, which is being rolled into next year's Xbox 360 version, after the break.
A couple of changes made to combat should do wonders for its pacing, as Geralt will now be able to parry blows even when he's exhausted. Not all damage will be nullified, but the change should reduce reliance on the ol' run-around-and-roll-repeatedly strategy. The white wolf's attacks are also protected from interruption by successful enemy attacks.
If that makes it sound too easy, you'll be interested in Version 2.0's "Dark Mode," a more sadistic approach to difficulty with unique weapon rewards. And if that still sounds too taxing, you'll be pleased with the game's new, fully developed tutorial. Rather than a quick walkthrough, the tutorial is a brand new quest in which Geralt aids a wounded knight. That context sounds quite a bit more gentle than the unaltered game's cajun-style kick-off (which we still found inspiring, mind you).
Version 2.0 Corrections/Amendments
Corrections and improvements to combat:
1. Numerous improvements have been made in the targeting system.
2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
3. Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent‟s assault.
4. Geralt's attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt's attacks by landing a blow.
5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
6. Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
7. The target locking system has been improved. Preference is now given to previously highlighted targets.
8. Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
9. The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
10. Attacks can now be continued even when a key controlling Geralt's movement (e.g. W, S, A, D) is depressed.
11. Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
12. Geralt can now pivot 180 degrees immediately after completing an attack.
13. Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
14. A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.
Other corrections and amendments:
15. Casting several bombs no longer blocks further inputs.
16. An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
17. The amount of disk space required for game patching has been reduced.
18. The loading of selected Witcher 1 game saves no longer causes the game to crash.
19. A greater number of monsters now appear in the cave leading to Loc Muinne.
20. Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
21. The visual effect accompanying Adrenaline use no longer disappears prematurely.
22. Archers now draw their swords more quickly when Geralt approaches.
23. Mages no longer automatically cast shield spells when Geralt casts daggers at them.
24. The game is now paused when Geralt executes a finishing move in combat.
25. The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
26. Physics on cast daggers have been improved.
27. The site for aiming daggers is now more visible.
28. Geralt‟s animation when he dies while casting the Axii Sign has been corrected.
29. An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
30. An exploit related to the "Insane" difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
31. Camera positioning/operation has been corrected during the boss fight against the kayran.
32. Camera control via gamepads has been improved.
33. Assorted adjustments have been made in mutagen statistics.
34. The "Junk" filter in the Inventory has been adjusted to provide for correct item filtering.
35. In the Inventory, the dialogue window warning of prohibited actions has been corrected.
36. Assorted corrections have been introduced to the mini-map in Chapter 1.
37. Audio balance throughout the game has been adjusted.
38. Erratic character teleportation in mini–games has been eliminated.
39. Assorted adjustments have been made in animations applying to nekkers.
40. A minor bug in the "Scent of Incense" quest has been resolved.
41. Numerous minor fixes have been introduced in character lip-sync throughout the game.
A couple of changes made to combat should do wonders for its pacing, as Geralt will now be able to parry blows even when he's exhausted. Not all damage will be nullified, but the change should reduce reliance on the ol' run-around-and-roll-repeatedly strategy. The white wolf's attacks are also protected from interruption by successful enemy attacks.
If that makes it sound too easy, you'll be interested in Version 2.0's "Dark Mode," a more sadistic approach to difficulty with unique weapon rewards. And if that still sounds too taxing, you'll be pleased with the game's new, fully developed tutorial. Rather than a quick walkthrough, the tutorial is a brand new quest in which Geralt aids a wounded knight. That context sounds quite a bit more gentle than the unaltered game's cajun-style kick-off (which we still found inspiring, mind you).
Version 2.0 Corrections/Amendments
Corrections and improvements to combat:
1. Numerous improvements have been made in the targeting system.
2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
3. Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent‟s assault.
4. Geralt's attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt's attacks by landing a blow.
5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
6. Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
7. The target locking system has been improved. Preference is now given to previously highlighted targets.
8. Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
9. The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
10. Attacks can now be continued even when a key controlling Geralt's movement (e.g. W, S, A, D) is depressed.
11. Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
12. Geralt can now pivot 180 degrees immediately after completing an attack.
13. Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
14. A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.
Other corrections and amendments:
15. Casting several bombs no longer blocks further inputs.
16. An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
17. The amount of disk space required for game patching has been reduced.
18. The loading of selected Witcher 1 game saves no longer causes the game to crash.
19. A greater number of monsters now appear in the cave leading to Loc Muinne.
20. Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
21. The visual effect accompanying Adrenaline use no longer disappears prematurely.
22. Archers now draw their swords more quickly when Geralt approaches.
23. Mages no longer automatically cast shield spells when Geralt casts daggers at them.
24. The game is now paused when Geralt executes a finishing move in combat.
25. The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
26. Physics on cast daggers have been improved.
27. The site for aiming daggers is now more visible.
28. Geralt‟s animation when he dies while casting the Axii Sign has been corrected.
29. An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
30. An exploit related to the "Insane" difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
31. Camera positioning/operation has been corrected during the boss fight against the kayran.
32. Camera control via gamepads has been improved.
33. Assorted adjustments have been made in mutagen statistics.
34. The "Junk" filter in the Inventory has been adjusted to provide for correct item filtering.
35. In the Inventory, the dialogue window warning of prohibited actions has been corrected.
36. Assorted corrections have been introduced to the mini-map in Chapter 1.
37. Audio balance throughout the game has been adjusted.
38. Erratic character teleportation in mini–games has been eliminated.
39. Assorted adjustments have been made in animations applying to nekkers.
40. A minor bug in the "Scent of Incense" quest has been resolved.
41. Numerous minor fixes have been introduced in character lip-sync throughout the game.
Reader Comments (36)
Posted: Sep 27th 2011 2:31PM pluupy said
For the love of god, Ludwig. Put a picture in there!
Posted: Sep 27th 2011 2:32PM nerdydesi1 said
Very impressed with CDProjekt's updates for The Witcher 1 and 2, 2's enhancements coming out even sooner than the original game.
Posted: Sep 27th 2011 2:36PM nerdydesi1 said
@Rikkjamesbioch lol at your typo since fanny and ass are synonyms.
Posted: Sep 27th 2011 2:36PM DokiDokiBawanga said
Great! Can't wait for it on xbox! As i suspected my PC couldn't handle it even on lowest settings, i wanted to go lower, like turn off shadows completely, but it wouldn't let me so i gave up =(
Posted: Sep 27th 2011 3:08PM nerdydesi1 said
@DokiDokiBawanga Your Xbox will RROD then at this game. ; )
Reply
Posted: Sep 27th 2011 3:13PM DokiDokiBawanga said
@nerdydesi1 what is this 2007?.... i have new model no rrod and e errors. Well i kinda expected comment from PC elitist such as yourself.
Reply
Posted: Sep 27th 2011 3:38PM nerdydesi1 said
@DokiDokiBawanga I was joking. Chill out Mr. high-strung console gamer.
Reply
Posted: Sep 27th 2011 3:40PM nerdydesi1 said
@DokiDokiBawanga You think you can just get away with calling PC gamers "elitist" for no reason and think you are perfect? What, you think as a console gamer, you have no flaws at all? Pretty elitist of you my wapanese, weaboo friend.
Reply
Posted: Sep 27th 2011 3:46PM electriceye said
@nerdydesi1
....you have a damn bunny avatar and are calling other people derogatory thing. That's a new one.
But yeah, how about we all chill about platform wars for once and enjoy nice things? I don't know, that sounds pretty good to me. Maybe I'm out of line though.
Reply
....you have a damn bunny avatar and are calling other people derogatory thing. That's a new one.
But yeah, how about we all chill about platform wars for once and enjoy nice things? I don't know, that sounds pretty good to me. Maybe I'm out of line though.
Posted: Sep 27th 2011 3:51PM nerdydesi1 said
@electriceye Yes, you are, you don't mess with Dr. Rabbit, the world's only rabbit dentist!
http://www.youtube.com/watch?v=oYKjiK_lX_Q
Please excuse me for defending myself when I am insulted without anything being called for.
Reply
http://www.youtube.com/watch?v=oYKjiK_lX_Q
Please excuse me for defending myself when I am insulted without anything being called for.
Posted: Sep 27th 2011 3:57PM DokiDokiBawanga said
@nerdydesi1 ha, and insulting my console by telling me it will die plying this game is ok too? my elitist PC gamer, your comment was not a joke it was just simple troll comment as i expected of you.
Reply
Posted: Sep 27th 2011 4:03PM DokiDokiBawanga said
@nerdydesi1 ha and for no reason you say? oh i know you and we have met on this forum before where you splendidly shown you PC elitism.
Reply
Posted: Sep 27th 2011 4:08PM nerdydesi1 said
@DokiDokiBawanga I think you need to brush up on your English skills and learn what a JOKE is. I think you've been watching too much anime and its degraded your English. : )
I just made a joke, you respond in a hostile manner, you are paranoid.
Reply
I just made a joke, you respond in a hostile manner, you are paranoid.
Posted: Sep 27th 2011 4:09PM nerdydesi1 said
@DokiDokiBawanga And let me guess, as a humble console gamer, you are perfect in every way, shame and form? Console gamers are physically unable to be elitist or display any other negative trait?
Reply
Posted: Sep 27th 2011 4:10PM nerdydesi1 said
@DokiDokiBawanga I don't have time for flame wars. You want to win this argument, here you go. You win, you defeated the evil elitist PC gamer that didn't even do anything this time. Bravo.
Reply
Posted: Sep 27th 2011 6:18PM MystcLazrDragon said
@nerdydesi1
Hey nerdydesi1 Colgate
For those of you who don't know spanish "Colgate" translates to "go hang yourself" although it isn't proper grammer.
Reply
Hey nerdydesi1 Colgate
For those of you who don't know spanish "Colgate" translates to "go hang yourself" although it isn't proper grammer.
Posted: Sep 27th 2011 6:24PM MystcLazrDragon said
@nerdydesi1
"learn what a JOKE is"
Yeah racists make "Jokes" to me all the time, I'm hispanic and I live in Ar. I'm not saying you're racist just that your " joke" makes you sound like an ass.
Reply
"learn what a JOKE is"
Yeah racists make "Jokes" to me all the time, I'm hispanic and I live in Ar. I'm not saying you're racist just that your " joke" makes you sound like an ass.
Posted: Sep 27th 2011 2:38PM Dick Socrates said
As someone who is finding Mass Effect (started a couple of days ago) complicated because I don't normally play RPGs, should I even consider this? I've heard the learning curve is very steep, though the changes made here appear to have addressed that.
Posted: Sep 27th 2011 2:49PM arkweld said
@Dick Socrates
I would play the first game before this one. Not just to familiarize yourself with the controls and powers but to get a feel for the world.
This isn't your typical Lord of the Rings knock off. It's heavy on political intrigue and factions vying for power rather than evil monster bosses from the dark side. There are a lot of characters.
Reply
I would play the first game before this one. Not just to familiarize yourself with the controls and powers but to get a feel for the world.
This isn't your typical Lord of the Rings knock off. It's heavy on political intrigue and factions vying for power rather than evil monster bosses from the dark side. There are a lot of characters.
Posted: Sep 27th 2011 2:58PM dillinger88 said
@Dick Socrates
Depends on which Mass Effect. The first was "more complicated", however I'd prefer to say the second was more refined, instead as ME1 wasn't particularly complicated in my mind.
Also, what do you find complicated in ME?
As for TW2, I'd say play it purely for the story and options for choice. Seriously, it takes some balls to create 2 huge 10+ hour Second Act's depending on the choice you make at the end of Act 1. I don't just mean a few changes, I mean a whole different locale.
Dev's like CD Projekt need to be supported with their dedication to non-linear story design. Additionally, the compelling story and need to see your choices through over shadows and complexity issues you may have.
Having said that, I didn't find the game too confusing at all.
I hope this helps.
Reply
Depends on which Mass Effect. The first was "more complicated", however I'd prefer to say the second was more refined, instead as ME1 wasn't particularly complicated in my mind.
Also, what do you find complicated in ME?
As for TW2, I'd say play it purely for the story and options for choice. Seriously, it takes some balls to create 2 huge 10+ hour Second Act's depending on the choice you make at the end of Act 1. I don't just mean a few changes, I mean a whole different locale.
Dev's like CD Projekt need to be supported with their dedication to non-linear story design. Additionally, the compelling story and need to see your choices through over shadows and complexity issues you may have.
Having said that, I didn't find the game too confusing at all.
I hope this helps.
Posted: Sep 28th 2011 10:21AM Dick Socrates said
@dillinger88 Complicated in terms of theres stuff I don't know what it is and I see a codex filled with stuff I think I'm going to read in order to understand anything, and lots of keybinds, but not really sure what stuff is. I think it's just because I've avoided any kind of game more complicated than Arkham Asylum. However, I'm chipping away at it and trying to muddle along, picking stuff up slowly, which is probably what you're meant to do anyway.
To arkweld, Giantbomb (Vinnie) reckons that there isn't a massive reason to play the first one, it doesn't do a great amount to help understanding the world. And there are books, which I certainly won't ever read that flesh out the world properly.
But anyway, I am playing Mass Effect for now, then Arkham City. I'll pick up Witcher 2 way further down the line.
Thanks, though I don't think any of you will ever see what I've just written! :-D
Reply
To arkweld, Giantbomb (Vinnie) reckons that there isn't a massive reason to play the first one, it doesn't do a great amount to help understanding the world. And there are books, which I certainly won't ever read that flesh out the world properly.
But anyway, I am playing Mass Effect for now, then Arkham City. I'll pick up Witcher 2 way further down the line.
Thanks, though I don't think any of you will ever see what I've just written! :-D
Posted: Sep 29th 2011 7:21AM arkweld said
@Dick Socrates
Vinnie is wrong. There's a massive reason to play the first one - it's like $5.
It contains all the basic elements of W2 such as magic, potion formula, a lot of characters, Witcher background and combat philosophy, weapon types and styles, a proper intro to the Squirrels, Flaming Rose and your companions ...
and it's like $5. Whereas W2 is $30+
Reply
Vinnie is wrong. There's a massive reason to play the first one - it's like $5.
It contains all the basic elements of W2 such as magic, potion formula, a lot of characters, Witcher background and combat philosophy, weapon types and styles, a proper intro to the Squirrels, Flaming Rose and your companions ...
and it's like $5. Whereas W2 is $30+
Posted: Sep 27th 2011 2:42PM Rikkjamesbioch said
@nerdydesi1
I am dum
I am dum
Posted: Sep 27th 2011 2:54PM (Unverified) said
@nerdydesi1 Fanny in Britain means vagina.
Funny fanny story: I went to school in Scotland and ended up dating a girl for awhile from there. She came over to the States for a visit and we met my dad and step-mom for dinner. We are American, so fanny means butt to us. My step-mom is a bit old fashion and uses the phrase "my fanny" to express disbelief. She said "my fanny" around my scottish then-girlfriend, who did not know that fanny meant butt to us yanks. Needless to say, my ex was a little shocked and I had some explaining to do later.
Anyway, Witcher 2 looks awesome. Can't wait for it to come out on the 360.
Funny fanny story: I went to school in Scotland and ended up dating a girl for awhile from there. She came over to the States for a visit and we met my dad and step-mom for dinner. We are American, so fanny means butt to us. My step-mom is a bit old fashion and uses the phrase "my fanny" to express disbelief. She said "my fanny" around my scottish then-girlfriend, who did not know that fanny meant butt to us yanks. Needless to say, my ex was a little shocked and I had some explaining to do later.
Anyway, Witcher 2 looks awesome. Can't wait for it to come out on the 360.
Posted: Sep 27th 2011 3:26PM Mehbah said
Very good. The fixes in the first section fix pretty much every complaint I had about the game: that Geralt wouldn't use the long-distance attack sometimes, the annoying lag after you roll that stops you from using signs or attacks, target selection that too often jumps to an enemy I don't want to attack, and the rare times key presses wouldn't register.
Posted: Sep 27th 2011 3:50PM drumwiz86 said
Wait wait, so the update IS a giant wall of text?
Posted: Sep 27th 2011 4:38PM pluupy said
@drumwiz86
I'm actually disappointed. I was looking forward to a definitive wall-of-text.
http://uncyclopedia.wikia.com/wiki/Wall_of_Text
Reply
I'm actually disappointed. I was looking forward to a definitive wall-of-text.
http://uncyclopedia.wikia.com/wiki/Wall_of_Text
Posted: Sep 27th 2011 6:28PM MystcLazrDragon said
@pluupy
In your wall of text it says Hi. in links. You have to hover the cursor over certain words.
Reply
In your wall of text it says Hi. in links. You have to hover the cursor over certain words.
Posted: Sep 27th 2011 4:04PM idrumgood said
Arg, I just finished this game last night. But you know what, it was still awesome!
Posted: Sep 27th 2011 4:11PM nerdydesi1 said
I still have to beat the original game! Stupid backlog!
Posted: Sep 27th 2011 5:38PM Sage009 said
I'm gonna miss the original tutorial.
I definitely raged during it, but i can't imagine TW2 with anything else to start the game off.
I definitely raged during it, but i can't imagine TW2 with anything else to start the game off.
Posted: Sep 27th 2011 7:52PM Draugdraugr said
Glad to see this make its way to the 360, though people may want to consider getting it for PC still, considering the fact that MS is going to make them charge a fee for future DLC stuff on xbl, as opposed to PC where they are free to do as they like, so it's more bang for your buck on PC.
'"All DLC for the PC version is and will remain FREE. That’s not likely to be the story for the Xbox version, because of certain Microsoft policies that need to be followed," he explains. "But on PC, once you buy our game, you don’t need to worry about any additional costs – we will provide all updates, including those featuring new content, for free. I think it’s reasonable than when you buy our product, you can expect us to service it for you quite a long time after release, though less intensively as time goes by."'
http://www.rockpapershotgun.com/2011/09/27/which-witcher-is-the-witcher-2-2-0/
Gotta love that old school developer philosophy, The only thing they said they would be charging for is expansion style content, but they also add that they currently have no plans for such things. It'd be great news if they did, though.
'"All DLC for the PC version is and will remain FREE. That’s not likely to be the story for the Xbox version, because of certain Microsoft policies that need to be followed," he explains. "But on PC, once you buy our game, you don’t need to worry about any additional costs – we will provide all updates, including those featuring new content, for free. I think it’s reasonable than when you buy our product, you can expect us to service it for you quite a long time after release, though less intensively as time goes by."'
http://www.rockpapershotgun.com/2011/09/27/which-witcher-is-the-witcher-2-2-0/
Gotta love that old school developer philosophy, The only thing they said they would be charging for is expansion style content, but they also add that they currently have no plans for such things. It'd be great news if they did, though.








