Rocksmith: Schooled by rock
56
If I had Rocksmith when I was a kid, I would be a lot better off now.
In 1995, I begged my parents to buy me a guitar. As you can imagine, I was swept up in the grunge fever that permeated a lot of the '90s. My idol, Kurt Cobain, died a year before and being the 12-year-old I was, I had it all figured out: I was going to be a rock star.
My parents bought me a used Ibanez acoustic, with the promise of an electric guitar if I stayed at it. I did and, 16 years later, at an event for Ubisoft's Rocksmith, I discovered that my parents and I had wasted money on guitar instruction over the years.
Rocksmith isn't strictly a game, it's an instructional aid. Though it won't train you in classical guitar, it gets you to recognize timing and the general structure of a song. Starting with the bass line, each song throws more and more at you, progressively teaching you more and more of the song. And it's all made possible by a silly little cord that lets you plug your guitar into your Xbox 360 or PS3. It works incredibly well.
I'm more of a rhythm guy -- let the Hendrixes, Malmsteens, Satrianis, Youngs and Hammetts of this world do their thing -- so the first song I jumped into was "House of the Rising Son." Now, I should preface this by saying I can't really play any well-known songs and I have no desire to, but my progression throughout this chord-based song was fascinating to me. Each time I played it (five times total), the game heaped more responsibility on my shoulders. What started as a seldom-strummed E and D chords eventually turned into panic as I attempted to keep pace with the song and its plethora of chords. The challenge remained a constant, but I was growing.
Beyond the education are a robust pedal playground, mini-games, co-op and some free-jamming modes. The pedals were impressive. Players can set up custom saved tone combos, allowing them to either jam with their own sound or apply that sound to an established song, essentially allowing them to own a particular tune. It's empowering and robust enough that a seasoned guitar player can be lost for hours messing around with virtual pedal and guitar sounds and effects.
As somebody who's been playing guitar (rather poorly) for almost his entire life, Rocksmith was an enticing combo of tutelage and discovery. I could learn famous songs if I wanted, but I could also just mess around and discover effects and sounds I never thought possible -- not even on GarageBand with my iPad!
Rocksmith launches on October 18 for the PS3 and Xbox 360. A PC version is slated to take the stage on December 13.
In 1995, I begged my parents to buy me a guitar. As you can imagine, I was swept up in the grunge fever that permeated a lot of the '90s. My idol, Kurt Cobain, died a year before and being the 12-year-old I was, I had it all figured out: I was going to be a rock star.
My parents bought me a used Ibanez acoustic, with the promise of an electric guitar if I stayed at it. I did and, 16 years later, at an event for Ubisoft's Rocksmith, I discovered that my parents and I had wasted money on guitar instruction over the years.
Rocksmith isn't strictly a game, it's an instructional aid. Though it won't train you in classical guitar, it gets you to recognize timing and the general structure of a song. Starting with the bass line, each song throws more and more at you, progressively teaching you more and more of the song. And it's all made possible by a silly little cord that lets you plug your guitar into your Xbox 360 or PS3. It works incredibly well.
I'm more of a rhythm guy -- let the Hendrixes, Malmsteens, Satrianis, Youngs and Hammetts of this world do their thing -- so the first song I jumped into was "House of the Rising Son." Now, I should preface this by saying I can't really play any well-known songs and I have no desire to, but my progression throughout this chord-based song was fascinating to me. Each time I played it (five times total), the game heaped more responsibility on my shoulders. What started as a seldom-strummed E and D chords eventually turned into panic as I attempted to keep pace with the song and its plethora of chords. The challenge remained a constant, but I was growing.
Beyond the education are a robust pedal playground, mini-games, co-op and some free-jamming modes. The pedals were impressive. Players can set up custom saved tone combos, allowing them to either jam with their own sound or apply that sound to an established song, essentially allowing them to own a particular tune. It's empowering and robust enough that a seasoned guitar player can be lost for hours messing around with virtual pedal and guitar sounds and effects.
As somebody who's been playing guitar (rather poorly) for almost his entire life, Rocksmith was an enticing combo of tutelage and discovery. I could learn famous songs if I wanted, but I could also just mess around and discover effects and sounds I never thought possible -- not even on GarageBand with my iPad!
Rocksmith launches on October 18 for the PS3 and Xbox 360. A PC version is slated to take the stage on December 13.
Reader Comments (56)
Posted: Sep 30th 2011 6:05PM Cavall said
My buddy rocks at the guitar in rockband, this would be a natural flow for him I think.
I think this is pretty awesome actually.
I think this is pretty awesome actually.
Posted: Sep 30th 2011 7:19PM Once known as Shadsy said
@Kougeru I think he means presentation-wise. For someone just getting into guitar but plays Rock Band, it's a good place to start.
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Posted: Sep 30th 2011 7:33PM jtothechan said
@Kougeru
Yup. I tear through most of GH stuff on expert even after months of not playing, and I picked up the acoustic guitar last year... there is no shared skill between the two except maybe some finger dexterity.
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Yup. I tear through most of GH stuff on expert even after months of not playing, and I picked up the acoustic guitar last year... there is no shared skill between the two except maybe some finger dexterity.
Posted: Sep 30th 2011 9:37PM The Aquacharger said
@Kougeru
His friend could be playing Guitar Pro.
Reply
His friend could be playing Guitar Pro.
Posted: Sep 30th 2011 10:10PM PN04 said
@Cavall
I wonder though, is the expense of buying a guitar and this game worth the chance of you never getting any better than a GH/RB player if you dont really have any previous guitar playing experience? That's always been the disconnect between playing the games and actually playing guitar. You could learn rather quickly how to play a GH/RB game but real guitar take a longer period of abject failure before anything comes of it.
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I wonder though, is the expense of buying a guitar and this game worth the chance of you never getting any better than a GH/RB player if you dont really have any previous guitar playing experience? That's always been the disconnect between playing the games and actually playing guitar. You could learn rather quickly how to play a GH/RB game but real guitar take a longer period of abject failure before anything comes of it.
Posted: Sep 30th 2011 6:10PM Zal said
As a really crap guitar player who's always wanted to actually go back and learn properly, this is very enticing.
I see this as basically being my excuse to go back and learn again... while earning achievements/trophies! :D
I see this as basically being my excuse to go back and learn again... while earning achievements/trophies! :D
Posted: Sep 30th 2011 8:19PM Brian Griffin said
@Zal
Couldn't have said it better myself! Been looking forward to this one for a long time.
Reply
Couldn't have said it better myself! Been looking forward to this one for a long time.
Posted: Oct 1st 2011 8:53AM FreakinaVault said
@Zal , yea, sam here. It was time to become good at that.
Reply
Posted: Sep 30th 2011 6:12PM KGameLover1 said
Do want.
Posted: Sep 30th 2011 6:18PM drewciferpike said
I'd like to see if the PC version allowed recording and exporting...
Posted: Sep 30th 2011 6:23PM psnshe69mee said
I'd have to try this. The squier in rock band 3 seems better for me.
Posted: Sep 30th 2011 6:23PM Hoops said
I hope they support this with dlc to get new songs.
Posted: Sep 30th 2011 6:27PM Hoops said
Good lord, Gamestop gives you 2 free songs if you preorder this through them and one of them is Freebird! F You Gamestop! I am absolutely not learning guitar by playing Freebird!
Posted: Sep 30th 2011 6:36PM GuitarHero666 said
@Hoops Wait...Free Bird? You mean THAT Freebird? The one with the badass 5-minute guitar solo?
...damnit. I was gonna say that the setlist would decide a future purchase.
Reply
...damnit. I was gonna say that the setlist would decide a future purchase.
Posted: Sep 30th 2011 6:35PM IAmTheBabyJeezus said
Yay.
Posted: Sep 30th 2011 6:41PM BlueRajasmyk said
But does it WORK?
As a programmer, I understand what the huge technical hurdle recognizing guitar strings simply by sound presents. Because the strings vibrate at different frequencies, strings strummed at the same time will not be detected at the same time (for the lower strings, it will take large fractions of a second). People have been trying to figure out a good way of doing this for many, many years, and I find it hard to believe it's just *coming out* with Rocksmith.
As a programmer, I understand what the huge technical hurdle recognizing guitar strings simply by sound presents. Because the strings vibrate at different frequencies, strings strummed at the same time will not be detected at the same time (for the lower strings, it will take large fractions of a second). People have been trying to figure out a good way of doing this for many, many years, and I find it hard to believe it's just *coming out* with Rocksmith.
Posted: Sep 30th 2011 7:15PM Kougeru said
@BlueRajasmyk From all the interviews I've read/heard..apparently it REQUIRES you to be in tune, and has an in-game tuner. I've seen a lot testimony from people that played on their tour thingie and apparently it works for what it needs it to do...who knows exactly how well it does it, but apparently it works good enough.
Reply
Posted: Sep 30th 2011 7:40PM antelope said
@BlueRajasmyk
It worked just fine when I played it. A few milliseconds of lag in pitch detection on the lower strings isn't going to be a big deal. If you think about it, your ears have to do the same thing.
If you've ever used Polytune, it rapidly detects the pitch of all six strings. I expect Rocksmith can do the same thing.
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It worked just fine when I played it. A few milliseconds of lag in pitch detection on the lower strings isn't going to be a big deal. If you think about it, your ears have to do the same thing.
If you've ever used Polytune, it rapidly detects the pitch of all six strings. I expect Rocksmith can do the same thing.
Posted: Sep 30th 2011 6:58PM SitriStahl said
I like that they give you the option to use any guitar you like, but Harmonix already did this last year.
Posted: Sep 30th 2011 8:21PM Brian Griffin said
@SitriStahl
The comparison to Rock Band is nonsensical.
Reply
The comparison to Rock Band is nonsensical.
Posted: Sep 30th 2011 9:04PM libregkd said
@Kougeru
However, the RB3 Guitar trainer section actually DO work at teaching.
This will probably pull it off a better teaching experience though since this isn't even suppose to be a game whereas RB3 had to be both a teaching tool AND a game at the same time.
Reply
However, the RB3 Guitar trainer section actually DO work at teaching.
This will probably pull it off a better teaching experience though since this isn't even suppose to be a game whereas RB3 had to be both a teaching tool AND a game at the same time.
Posted: Sep 30th 2011 10:15PM PN04 said
@SitriStahl
What RB did was create a game that teach you how to play IT, but not actually play guitar. Granted it's very similar but you dont come out of RB knowing exactly how to play a song without it showing you what to do. But still I think both require you to have some level of musical skill before trying, RB promode expects you to have played previous guitar games, while RS requires you to have spent at least a few weeks playing regular guitar.
Reply
What RB did was create a game that teach you how to play IT, but not actually play guitar. Granted it's very similar but you dont come out of RB knowing exactly how to play a song without it showing you what to do. But still I think both require you to have some level of musical skill before trying, RB promode expects you to have played previous guitar games, while RS requires you to have spent at least a few weeks playing regular guitar.
Posted: Oct 2nd 2011 3:05AM Brian Griffin said
@libregkd
The mode you're talking about only worked if the user had a special peripheral/guitar, and even then, it really didn't do what this game is doing. The two products are less alike than people care to believe.
Reply
The mode you're talking about only worked if the user had a special peripheral/guitar, and even then, it really didn't do what this game is doing. The two products are less alike than people care to believe.
Posted: Sep 30th 2011 8:10PM NumberZero said
I honestly pre-ordered this games as soon as I saw the video with Freddie Wong playing it. I want to learn to play guitar but I don't have time to go to lessons as I work late so this will certainly help quite a bit.
Posted: Sep 30th 2011 8:11PM WarrenEBB said
I got halfway through rockband3's pro guitar tutorials before getting lost.
(it went from simple chords and simple language, in all the easy lessons examples, to suddenly mentioning terms I'd never heard of when it went to medium difficulty. Felt like zero to sixty. Like it stopped being for beginners and started being for people who were already guitar players. Curious how this compares as a tutor and as a game.)
(it went from simple chords and simple language, in all the easy lessons examples, to suddenly mentioning terms I'd never heard of when it went to medium difficulty. Felt like zero to sixty. Like it stopped being for beginners and started being for people who were already guitar players. Curious how this compares as a tutor and as a game.)
Posted: Sep 30th 2011 9:04PM butthurt fanboy said
do you have to tune the guitar, does it have an impact on the game? I remember it being a hassle
Posted: Sep 30th 2011 11:03PM gevenstaines said
@butthurt fanboy
yes you have to tune. the game simply tells you to go up or down until it is in tune.
Reply
yes you have to tune. the game simply tells you to go up or down until it is in tune.
Posted: Sep 30th 2011 10:27PM Tegolin said
Rock Band 3 Pro Mode.....
Posted: Sep 30th 2011 10:30PM (Unverified) said
I´m a pretty decent guitar player and I´m hoping this will make me better. The scales game in particular seems useful. Learning those is such a chore. I´m guessing getting a trophy for it could give me some much needed motivation.
PS3 games aren´t region locked by default, right? I have to preorder this in the US.
Oh, and is this a Dan Auerbach song I´m seeing there? Woooh!
PS3 games aren´t region locked by default, right? I have to preorder this in the US.
Oh, and is this a Dan Auerbach song I´m seeing there? Woooh!
Posted: Oct 1st 2011 7:45AM PiccoroDaimaoh said
@(Unverified) PS3 games aren't region locked, but keep in mind that future DLC from the Euro PSN might NOT be compatible with an American game...
Reply
Posted: Sep 30th 2011 11:05PM gevenstaines said
i might buy this after i buy a 360, unless it comes for pc first. i hope the pc version allows to share user-made content.
Posted: Sep 30th 2011 11:40PM SlipknotFan said
This games DLC should start off with some Slipknot!
Posted: Oct 1st 2011 1:02AM SitriStahl said
@SlipknotFan
Their guitars are interesting enough to learn to play?
Reply
Their guitars are interesting enough to learn to play?
Posted: Oct 1st 2011 2:38PM Haggard said
@SlipknotFan
I can't imagine there'd be a lot of fun in it; metal chords only interest me if it's there's a warmth to it like Jimmy Page's riffs, or intersects with the other band members in an interesting way like Adam Jones.
Far more badass would be learning to play jazz, prog or blues like Django Reinhardt (and to do it authentically with two fingers), Lightnin' Hopkins, Taj Mahal, John McLaughlin, Steve Howe, Richard Thompson; or fingerpick like Nick Drake.
Reply
I can't imagine there'd be a lot of fun in it; metal chords only interest me if it's there's a warmth to it like Jimmy Page's riffs, or intersects with the other band members in an interesting way like Adam Jones.
Far more badass would be learning to play jazz, prog or blues like Django Reinhardt (and to do it authentically with two fingers), Lightnin' Hopkins, Taj Mahal, John McLaughlin, Steve Howe, Richard Thompson; or fingerpick like Nick Drake.
Posted: Oct 1st 2011 2:08AM SlipknotFan said
You are either one of the MANY haters or you've probably never even heard their stuff.
Posted: Oct 6th 2011 4:53AM Brian Griffin said
@SlipknotFan
Of course. He must be one or the other--he can't just simply not like the band. lol
Reply
Of course. He must be one or the other--he can't just simply not like the band. lol
Posted: Oct 1st 2011 3:52AM Da Mr said
maaaan im sooo looking forward to this!
Posted: Oct 1st 2011 9:37AM (Unverified) said
God i hope this game does well. I'd love to see more games becoming educational supplements. I knew this day would come.








