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Reader Comments (89)

Posted: Oct 11th 2011 9:24AM BrianZeluz said

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There you have it, the target market: casual gamers. Core ace combat fans should stay well away from this "scripted" nonsense.

Posted: Oct 11th 2011 9:39AM jtsuth said

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@BrianZeluz

I don't think that it's for the casual gamer as much as it's for gamers that don't like the 'simulation' of flying a plane. I haven't played this one but past AC games always pissed me off because I didn't like constantly losing an enemy every few seconds and taking forever to finish them off. It just seemed like a lot of time spent to get very little enjoyment out of the game. I am glad they are making it a bit more user friendly and I am a core gamer.
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Posted: Oct 11th 2011 10:01AM (Unverified) said

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@jtsuth

That's like saying, "I don't like FPS games because the enemy doesn't just sit in my line of sight and let me shoot him." It's kind of the point that you have to be *good* at the game, so you don't lose enemies every couple seconds, eh?
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Posted: Oct 11th 2011 10:16AM uncolober said

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@BrianZeluz
Are you sure you've played, dunno, the PSX games? Ace Combat was never supposed to be an airplane simulation series. It's a line of arcade shooters, and a great one at that.
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Posted: Oct 11th 2011 10:22AM jtsuth said

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@(Unverified)

I see the point you are trying to make but don't think you've got it quite right. There are 'simulation' games and 'arcade' style games I am referring to in my discussion. You can't sit there and tell me that all hard core gamers enjoy simulation over arcade style. It's a matter of preference. I prefer Burnout and Need For Speed over Forza and Gran Tourismo but does that make me a casual gamer? There are a lot of different styles of gaming. I don't agree that preferring an 'instant fun' experience over a 'gradual reward' kind of fun makes someone casual.
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Posted: Oct 11th 2011 10:30AM BrianZeluz said

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@(Unverified) that's what I've been trying to say all along. Good point.
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Posted: Oct 11th 2011 11:34AM notoriousEIC said

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@BrianZeluz
I've been playing Ace Combat since it was called Air Combat on the PSX. It was never a sim series, so I don't know what makes you think it's suddenly turned all casual. And honestly, the demo was the best Ace Combat gameplay I've seen since Ace Combat 4. Definitely picking this one up.
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Posted: Oct 11th 2011 1:27PM Ratfoot said

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@notoriousEIC Insane helicopter barrel rolls and scripted dogfights do not make a good Ace Combat game.
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Posted: Oct 11th 2011 2:21PM KnockOfRages said

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@BrianZeluz I used to be an AC fan, and I would have agreed with you ... until I realized I generally play about three levels of each one, then it gathers dust on my shelf b/c I'm sick of turning, and turning, and turning, and turning, and turning ...

Anything that makes the game more fun is a welcome addition.
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Posted: Oct 11th 2011 2:21PM (Unverified) said

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@Ratfoot

Haha, you must be one of those players who actually never really played Ace Combat. Tell me one game in the series that didn't have scripted dog-fights?

At least there is now a little bit of variety with Helicopters and AC-130s.

Your comment just reeks with ignorance.
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Posted: Oct 11th 2011 5:25PM notoriousEIC said

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@Ratfoot
How do they make for a bad one, though? Never mind the fact that some advanced helicopters can do barrel rolls, and the fact that the dog fights aren't scripted, just that the dog fight mode is partially on rails.

Given how unrealistic - and sometimes ridiculous - the Ace Combat games have kind of always been (giant cannons for shooting down asteroids/giant flying aircraft carriers that shoot lasers, etc.) I don't see how any of this stuff can possibly be seen as a major departure or disappointment to fans.
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Posted: Oct 11th 2011 9:28AM BrianZeluz said

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You sold us out namco, you turned your back on all the people who bought ace combat games down through the years and you made this crap.

Posted: Oct 11th 2011 9:42AM Spookimitsu said

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@BrianZeluz

a little dramatic, don't you think? Considering the good review....
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Posted: Oct 11th 2011 9:47AM pi4aama said

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@BrianZeluz
Hmm . This is game .Games must be fun . If you want realistic simulator play something older or made by NASA.
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Posted: Oct 11th 2011 9:49AM jtsuth said

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@BrianZeluz

You're kind of a cry baby dude. Have you even played the game? Based on 1 review you are going to dismiss it and say that Namco are sellouts? Come on dude, gimme a break. Play the game and THEN complain if you feel like it deserves it, but use your brain before doing so. Your a human being not a sheep, right? Make your own judgement.
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Posted: Oct 11th 2011 10:29AM BrianZeluz said

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@jtsuth I played the shit out of the demo and wanted to like it but it was terrible. That is my judgement.
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Posted: Oct 11th 2011 11:34AM Octoplus said

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@BrianZeluz I'm pretty sure Namco didn't hear that.
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Posted: Oct 11th 2011 12:23PM jtsuth said

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@BrianZeluz

While I don't agree on making judgement just on a demo because it is so hard to nail down a good representation of the full game a lot of the time, I can at least see more of your view on why you think it sucks. So you didn't like ANY part of the demo? There wasn't any redeeming section in it?
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Posted: Oct 11th 2011 1:24PM Spookimitsu said

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@BrianZeluz

How was it terrible? because outside of the new zoom in close range combat feature, the game handled just like the previous ace combats.
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Posted: Oct 11th 2011 1:28PM Ratfoot said

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@Spookimitsu Point is we'll never get another Ace Combat like the fans want, they'll appeal to you and you'll eventually lose interest. C'mon tell me how regenerating health on a plane is a good idea.
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Posted: Oct 12th 2011 1:55PM BrianZeluz said

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@jtsuth oh no I thought the demo was great, the planes and landscape looked awesome and the handling was good too.

I know ace combat is arcade but it always had that modicum of realism that made you feel like a complete top gun badass. The idea of the series was to make you feel like Maverick or Ice Man, that you ruled the sky and it was always fun because you never had to deal the the boring parts of worrying about fuel or ammo.

But the key part is for me was that you the player were always in full control and you cant be that it this game, I can forgive the bad camera angle and the health regen but never can I forgive the loss of full control. That for me is what made the game challenging and fun, without it then it is neither of those things. I love the ace combat series and waited years for it to come back to playstation so that I could dogfight online against the best. This will never happen now.

I can see why people would like this but the problem is a game like this already exists, its called hawx. If the next battlefield game were to have no squad system, no vehicles and no team element then it would just be another cod clone. Assault Horizon is just a hawx clone. Variety is the spice of life and now we don't have that.
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Posted: Oct 14th 2011 7:50PM zedex said

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@BrianZeluz "Assault Horizon is just a hawx clone"
and we call HAWX an AC clone... so basically... it's still AC when it comes around to it...

oh and it sounds a bit like you haven't played with Control Settings...
not sure if that's what you meant but "not having full control"...

try using "Classic" control setting for aircraft... attack helicopter was a bit hard to get used to, especially after having played the Activision's Apache game, where there was a Control Setting that was quite "realistic" and gave "full control" over the helicopter... and yes, a barrel roll was possible... although it was a LOT slower, and there was a BIG loss in altitude...

so yeah, try to go your control settings, and change it to "Classic" control scheme and then try again... (it's a bit like in HAWX, difference between Normal control where they "turn" for you, and Expert, where you have full control of roll and yaw and can invert flight)

if you meant "loss of controls" as in the DFM or AC-130, Blackhawk gunner parts, then I'm sorry... I have no fix for that...
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Posted: Oct 15th 2011 3:12PM BrianZeluz said

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@zedex
Nah by full control I meant DFM. I figured out the settings early when I was raging about no barrel rolls.
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Posted: Oct 11th 2011 9:28AM TheRepublic said

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Ahhh, the memories of Ace Combat 04: Shattered Skies on the PS2, the original game that made me feel like I was actually good at something in real life. That was until I played Flight Simulator X.....

I might have to pick up a copy of this game just for that, however I fear it is bound to become a sleeper hit of this mega-October/November 2011 release-fest.

Posted: Oct 11th 2011 2:25PM (Unverified) said

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@TheRepublic

Ace Combat has always been a niche game, targeted towards Arcade loving Flight gamers. It was never in-depth enough for Simulators, and "casual" fans have no idea about the series :P.

I've been a fan of AC since #4, and I'll continue to play them because no other studio has been able to offer the same kind of experience. (Hawx was an okay outside attempt, but was still nowhere near the same.)
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Posted: Oct 11th 2011 9:29AM Startingline13 ArmlessOctopus said

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Wow, I never thought I'd see Justin give a glowing review to a flight game, but he has sold me on this title.

It's a shame that it gets buried between all of the other Triple-As this month. As a fan of flight games (and a pilot) I would love to pick it up, but when I look at everything else that's about to be released, it's a tough sell.

I'll look for this one in the following months. Great review though, and touched on a variety of points.

Posted: Oct 11th 2011 9:31AM NOVAtr1be said

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The helicopter missions. Played the demo. GAME. CHANGER............plane still didn't do it for me with all the bells and whistles.....but....THE HELICOPTER MISSIONS...................flat out need their own game. Play the demo first. The end of the helicopter demo.........THE greatest smoke effects in a game i have EVER SEEN.

Posted: Oct 11th 2011 9:58AM (Unverified) said

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I honestly don't understand the positive reviews this game is getting, considering the changes they've made to the game. Ace Combat has never been about simulation; instead, the series has been good at making you 'feel' like you're a fighter pilot without the hassle of learning instruments or worrying about having a realistic amount of ammunition or fuel. That's the Ace Combat we all loved.

It's impossible to view the mandatory use of the dogfight mode as anything but an immersion-breaker: by flashing "press button to enter mode" on the screen at certain moments, one is instantly taken out of the cockpit and back onto the couch. Then, once you actually enter the mode, your view becomes third person and you no longer have even basic control of your plane. Hell, fighters do not even fly that close to buildings or the ground, and the whole spectacle looks as stupid as it plays.

The helicopter mission in the demo was also repetitious and dull. It's simply, "go here, eliminate TGT enemies, repeat, repeat, repeat". Hell, you can't even crash your helicopter into the ground; it just bounces around like it was made of rubber.

And because of the regenerating health in the game, as well as checkpoints every two-three minutes or so, there's never a sense of danger or threat.

It's obvious that this was made for the casual market, and those who care little for consistent design and immersion.

Posted: Oct 11th 2011 10:17AM uncolober said

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@(Unverified)
>Then, once you actually enter the mode, your view becomes third person and you no longer have even basic control of your plane.
You should consider playing the game before talking about it.
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Posted: Oct 11th 2011 10:22AM JustinMcElroy said

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@(Unverified) "It's impossible to view the mandatory use of the dogfight mode as anything but an immersion-breaker: by flashing "press button to enter mode" on the screen at certain moments, one is instantly taken out of the cockpit and back onto the couch. Then, once you actually enter the mode, your view becomes third person and you no longer have even basic control of your plane."

Much of what you've said here is objectively untrue. The opportunity to enter dogfight mode is indicated by a totally unobtrusive circle on your target that's built into the HUD. Also, dogfight mode doesn't push you into third person, so that's just wrong.
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Posted: Oct 11th 2011 10:58AM jtsuth said

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@uncolober

Are you saying you played the game and it isn't as he described it there?
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Posted: Oct 11th 2011 11:11AM BrianZeluz said

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@(Unverified) I can't understand it either. I wanted an ace combat game so much for years now and then this comes along, such a disappointment.
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Posted: Oct 11th 2011 2:34PM digitalwolf said

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@jtsuth yes i played the game and what he said is largely untrue.

(unverified) obviously hasn't played the demo.
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Posted: Oct 11th 2011 10:17AM foxhound said

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I haven't played anything from this series since... jeebus, the old AIR COMBAT game on PS1. Hell, I think the last airplane dogfighting game I played was AIRFORCE DELTA on Dreamcast, LOL!

Time to rent this and contemporize, I guess.

Posted: Oct 11th 2011 10:28AM ReadingRambo said

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I was very worried about this when I saw it. They dumbed down the entire game to showcase some "chase cam" mode.

I don't want a chase cam in my fighter jet game. They even changed the controls in chase mode to be "idiot mode" so you turn and bank automatically.

The "glowing" review is exactly what I didn't want from this game. I want high speed jets and long range/short range missile barrages. I want a SHRED of realism. This game looks like crap, TBH.

Posted: Oct 11th 2011 10:34AM JustinMcElroy said

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@ReadingRambo "The "glowing" review is exactly what I didn't want from this game."

The internet, ladies and gentlemen.
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Posted: Oct 11th 2011 10:54AM ReadingRambo said

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@JustinMcElroy

I wanted a deeper review. All you did was cover some casual aspects you like. That's a "glowing" review. No substance. You didn't talk about anything except chase cam.

Good jorb joystiq.
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Posted: Oct 11th 2011 11:45AM notoriousEIC said

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@ReadingRambo
He focused on the aspect he found most fun, and the one that sets this game apart from other Ace Combat games. Beyond that, what more is there to know? It's Ace Combat. You fly around, you shoot things. You've either played previous games and think that's fun, or you've never had any interest in the series to begin with, so what more do you need to know?
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Posted: Oct 11th 2011 1:03PM ReadingRambo said

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@notoriousEIC

Making each critical bogey a mini game that doesn't use the right flight controls is not ace combat. I have played every other ace combat game on the market and I know what ace combat is.

They should have called this "Easy Flyer Edition".

Press right to turn right!!! Good job pilot!!
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Posted: Oct 11th 2011 1:26PM Spookimitsu said

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@ReadingRambo

are you sure you've played this? from the demo iirc, they asked you ONCE to initate the chase cam, just to show you it is there. It never pops up on screen again, and you don't have to use it if you don't want to.

So uhh, come again?
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Posted: Oct 11th 2011 3:59PM ReadingRambo said

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@Spookimitsu

Optimum controls sound familiar? They even tell you that the chase cam mode is better with optimum controls. They DON'T want you using standard flight controls.

The Aces turn and burn unless you use "chase mode".
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Posted: Oct 11th 2011 5:34PM notoriousEIC said

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@ReadingRambo
How does adding a completely optional feature make this not an Ace Combat game? Everything else is almost 99% identical to every other game in the series.

And gamers wonder why developers never take chances and try to evolve gaming... Every little change or addition is met with flaming rage from entitled gamers who want everything to be just the way it used to be...
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Posted: Oct 11th 2011 5:46PM ReadingRambo said

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@notoriousEIC

EXCEPT the developers want you to use optimum. There are even preview videos that say "we use optimum because its easier/better".

This is just ace combat dumbed-down to chase cam.
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Posted: Oct 11th 2011 6:00PM notoriousEIC said

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@ReadingRambo

I never said anything about optimum anything. Don't know why you're arguing with me about that.
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Posted: Oct 11th 2011 8:18PM ReadingRambo said

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@notoriousEIC

There goes the point. You missed it. Wave to it!
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Posted: Oct 12th 2011 2:07AM notoriousEIC said

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@ReadingRambo
What, about optimum controls? Apparently you've forgotten that the "easier" controls have always been the default for Ace Combat games.

Again, I'm still waiting for evidence that this game is somehow a drastic departure from every other game in the series. It's one thing to say that you just didn't like it, but to try and say that it's dramatically different and therefore bad is just ridiculous.
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Posted: Oct 12th 2011 2:11AM killerjuice said

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@ReadingRambo

I misread that as "opium". I'm sure game makers would come up with some innovative stuff if they used that.
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Posted: Oct 16th 2011 3:52PM DoktorSleepless said

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@notoriousEIC Ace Combat has NEVER defaulted to "easier" controls. Here's an experiment for you to try: Grab Ace Combat 6. Launch the first mission, and nose-dive. The plane crashes and explodes. Game over.

Now, Repeat this in Assault Horizon (The demo will do if you haven't dropped the $60). You will BOUNCE off the ground, and your plane will magically heal itself. I must have spent about 10 minutes skipping my plane like a rock on the water just to see if I could actually die. It took two crashes and a missile up the tailpipe to make it happen. This is not Ace Combat. This is Call of Duty: Air Force.
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Posted: Oct 11th 2011 10:45AM (Unverified) said

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Noooo…too many games. I wasn't even going to give this a second glance, until now.

Posted: Oct 16th 2011 5:27PM AppleTree15 said

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@(Unverified)
This game is crap. Bought it on the review but playing it it is a pathetic game. Save you money
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