Frozen Synapse, the game of intense, turn-based tactical planning and sudden simultaneous execution, is coming to the iPad. Posting on developer Mode 7's blog, managing director Paul Taylor reveals that the tablet version has been "in the works for a while," having already appeared in playable form at a pub meetup. Taylor says we can expect it sometime within the first half of next year, if all goes to plan.
Also part of the plan: cross-platform play between the iPad and other versions of Frozen Synapse. Taylor adds that the focus on the capable iPad port won't detract from existing platforms -- "we're actually working right now to hire another team member so we can give it more attention and update it more efficiently."
At the moment, Mode 7 consists of three core developers and a "group of trusted freelancers." Frozen Synapse has gained a lot of indie buzz in recent months, especially after becoming the star attraction in a recent Humble Indie Bundle.
Reader Comments (9)
Posted: Nov 3rd 2011 12:24AM Wizardsofwaverly said
Joystiq you're app broken again , fix it asap chop chop
Posted: Nov 3rd 2011 12:25AM Slob Zombie said
This is great news. The game is perfect for that platform.
Posted: Nov 3rd 2011 12:47AM Ellimem said
Perfect game for the iPad.
You should already own the game and the soundtrack. Both are amazing.
You should already own the game and the soundtrack. Both are amazing.
Posted: Nov 3rd 2011 2:02PM Edge of Blade said
@Ellimem The soundtrack is work-day listening for me. A work of calm calculating art, just like the game.
Reply
Posted: Nov 3rd 2011 1:52AM liquidsoap89 said
Woah, now that I think about it this game is the perfect touch screen game!
Too bad I suck something fierce when I play it...
Too bad I suck something fierce when I play it...
Posted: Nov 3rd 2011 2:07AM MasterYogurt said
I adore this game. Despite its several flaws (absolutely, absolutely inadequate introduction, an inability to experiment fully with running both sides of a simulation, very poor match-making/friends system, etc) it's at core a fantastic strategy game. Fun to play and quite cerebral.
Sadly every time it gets a big promo there's such an influx of new players that it becomes unfun to play. I don't mind teaching people how to play but it gets old after a while. This would be mitigated by a good tutorial that actually taught people rudimentary strategy, the use of the view line, how gun battle winners are determined, etc.
It's true that the best way to learn is to lose against someone better but it sucks being that someone better over and over again. This isn't even bragging - I've been paired with players who had literally NEVER played a multiplayer game before.
Sadly every time it gets a big promo there's such an influx of new players that it becomes unfun to play. I don't mind teaching people how to play but it gets old after a while. This would be mitigated by a good tutorial that actually taught people rudimentary strategy, the use of the view line, how gun battle winners are determined, etc.
It's true that the best way to learn is to lose against someone better but it sucks being that someone better over and over again. This isn't even bragging - I've been paired with players who had literally NEVER played a multiplayer game before.
Posted: Nov 3rd 2011 6:04AM FSregular said
Frozen Synapse is such a unique turn based strategy game that I wrote several guides for it, they’ll be very useful to new and even intermediate players who seek tactics tips and tricks for multiplayer http://icebrain.net/guides/game/basic-mechanics-multiplayer/
Posted: Nov 3rd 2011 9:06AM Shredator said
This is a great game. I wonder what a big budget version with Rainbow 6 style graphics would be like? It could spawn the next Tower Defense like craze.
Posted: Nov 3rd 2011 2:00PM Edge of Blade said
This is my news of the week. Killer, hyper-addictive game, a must play. After all the Minecraft hype, this is my Indie GOTY.
As for it's difficulty for new players, please go learn how kills are "resolved" and how to manage your soldier's attention. It's important to know that crouching in the open does nothing to improve your aim and that knowing what's coming around the corner and waiting for it is always going to be more tactically sound... unless he's got a shotgun.
It's also important to know how long you can engage an enemy's attention before they get a kill, so you can freeze them in place and pick them off with another soldier.
But most of all, treat each move like your defending a graduate thesis on the situation. Come up with a great plan, then try to break it, make a counter move, try to break that, then wipe it all out and start again. You'll be winning matches in no time if you're creative and resourceful.
As for it's difficulty for new players, please go learn how kills are "resolved" and how to manage your soldier's attention. It's important to know that crouching in the open does nothing to improve your aim and that knowing what's coming around the corner and waiting for it is always going to be more tactically sound... unless he's got a shotgun.
It's also important to know how long you can engage an enemy's attention before they get a kill, so you can freeze them in place and pick them off with another soldier.
But most of all, treat each move like your defending a graduate thesis on the situation. Come up with a great plan, then try to break it, make a counter move, try to break that, then wipe it all out and start again. You'll be winning matches in no time if you're creative and resourceful.




