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Reader Comments (99)

Posted: Nov 21st 2011 11:44AM Faceless Troll said

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So when can we expect Vs. 13?

Posted: Nov 21st 2011 11:45AM CaptainProtonX said

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Yeap...quantity over quality.

Keep on truck'n, Square.

Posted: Nov 21st 2011 11:50AM dagamer34 said

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@CaptainProtonX

Except I just played the Assassin's Creed series and with the exception of the first one, they were all great games.
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Posted: Nov 21st 2011 11:52AM Morisato13 said

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@CaptainProtonX

I think what they are implying is that they plan on cutting each game into 4 sections so that each game part is 10 hours long like american games releasing games 4x faster.
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Posted: Nov 21st 2011 12:58PM mrantimatter said

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@CaptainProtonX
But we normally get 3 of these games per generation, if not more.

this time, they spent almost the entire generation with no release for the franchise. i would have expected the first tittle to hit no more then 2 year in, then every 2 years after till the next gen starts.

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Posted: Nov 21st 2011 1:01PM Mini Spartan said

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@Morisato13

Painful memories of CyberConnect2's .hack series.
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Posted: Nov 21st 2011 1:59PM riesza said

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@dagamer34 But they were also pretty much the exact same games with minor differences for full price each time. No, thank you. This news is horrible.
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Posted: Nov 21st 2011 2:55PM Jennacide said

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@CaptainProtonX
Leave it to SE to learn the wrong lesson here. It's not unprescedented, they learned all the wrong lessons going from 11 to 14, and from 14's bombing to trying to FIX 14. (Clearly graphics were why it bombed!)
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Posted: Nov 21st 2011 3:20PM Daverator said

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@Morisato13

You know if it was 10 hours long and enjoyable I wouldn't mind.

Problem is every "fan" of FF13 had this to say "It gets good after 20 hours"
.......
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Posted: Nov 21st 2011 3:29PM Tachyonic Cargo said

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@CaptainProtonX
Seems to me that Square Enix clearly learned all the wrong lessons. Someone really should sit the designers of the company down with copies of KOTOR, Fallout 3, Fable 2, Mass Effect series, Witcher 2, Skyrim, Deux Ex: Human Revolution, and make them play all the way through from end to end - twice.


Not that I expect them to turn FF into any of those games; at it's core, I expect Final Fantasy to remain true to itself. But just because you remain true to your roots does not mean you cannot evolve to become something much better than you are. It is more than clear that Final Fantasy, like most Japanese developed RPGs has simply failed to evolve - you play one, and it's like going back in time a decade. There needs to be some true evolution there, or the series as well as Japanese developed RPGs in general, will continue to have declining sales. And as expensive as it costs Square Enix to make Final Fantasy games, if sales keep in decline, how many more of these does anyone thing the company is going to be able to continue to make, before having to pull the plug on the entire franchise?
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Posted: Nov 21st 2011 6:58PM Irem said

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@Jennacide
I see you still haven't bothered to read the PDF before complaining about how they're going about making changes to XIV. Their major concern with the graphics is that they're so crappily optimized that even people on high end machines can't run the game well, so they're reworking them so that more people can actually play (including those who have mid-range PCs). If you can tell me how this isn't a smart move and a huge step in the direction of things that should have been done to begin with, I'd love to hear all about it.
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Posted: Dec 2nd 2011 11:12PM Damaga said

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@dagamer34 Assassin's Creed games are all pretty much based on the same engine. You can obviously stand by the quality of the Console/PC releases of the series, but can you say the same for the DLC, the mobile and the Facebook release?

I do however think that Square could solve the quality issue by doing what many other companies that have increased demand do: hire more workers. They could have interns/junior staff work on the existing DLC/side games using existing tools and senior staff research new ones.
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Posted: Nov 21st 2011 11:45AM Grey said

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Please...please be joking...

Posted: Nov 21st 2011 11:57AM copa said

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@Grey

They're dead serious. They know well that many of us who were passionate fans of the classic Final Fantasies have lost interest in the franchise, because of recent releases like 13.

They have figured out that the way to solve this problem is to make the franchise more like Call of Duty. You know, the way Final Fantasy used to be.
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Posted: Nov 21st 2011 11:48AM Draco said

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Final Fantasy has always been 3 titles per generation, so as long as they can keep that up I'll be happy.

Posted: Nov 21st 2011 11:48AM TemjinZero said

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Uh. No. More frequent releases isn't the problem.

Developing and releasing better games. Squeenix should try that for a change with the Final Fantasy series. 13's issue has very little to do with when it came out.

You could release a FF game in the middle of July, and people will still buy it like hotcakes.

A game not being that good will review like crap no matter when you release it or how much of it you stuff down people's throats.

Hearing this kind of news really just rubs me the wrong way, it's like they have no idea what FF13's issues really are. >_>

Posted: Nov 21st 2011 1:04PM DjiegoMoz said

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@TemjinZero

What WERE FF13's issues? I mean, really. Yeah, sure it's not as good as 7,8 or 10, but it sure as hell wasn't bad enough to warrant all the hate it got.
I realize that since FF is such a high-profile franchise, it has huge expectations to live up to. Aside from the poorly told story and boring corridor-like exploration, the game was still superb. It has one of the(if not, THE) best battle system on the series yet, mainly because it focused more on strategy over grinding (which was a godsend).

Honestly, this whole "FF has been going downhill" is nothing but a bullshit myth. Where are the crappy FF games everyone keeps talking about? Dissidia was awesome, Crisis Core was awesome. Type-0 seems to be awesome as well. Plus, the Tactics series still remains solid. So, really, all this "downhill" bullshit was perpetuated all because 13 got a slightly lower metacritic score then usual. Big. Whoop.

And by the way, as much as I agree that a game series needs to focus more on quality over quantity, the fact remains that part of the reason FF was a more relevant back then it is now, was because releases were more frequent (you know, kinda like how CoD and AC are today). And from what I remember, nobody complained about it then, so why do it now?
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Posted: Nov 21st 2011 1:42PM Altairio said

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@DjiegoMoz

Well, overly linear progression, boring combat, rambling story and annoying character problems aside, there's the much bigger issue of the franchise needing to evolve away from the menu based rpg gameplay they're famous for. It's antiquated by today's standards and is getting outclassed by the success of the more action-oriented competition from the likes of Dark/Demon Souls, Oblivion/Skyrim, Monster Hunter, Fallout, etc. The series is in dire need of a grand evolution.
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Posted: Nov 21st 2011 2:03PM Punkrawk Bbob said

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@Altairio

"It's antiquated by today's standards and is getting outclassed by the success of the more action-oriented competition from the likes of Dark/Demon Souls, Oblivion/Skyrim, Monster Hunter, Fallout, etc. The series is in dire need of a grand evolution."

If you want to play Skyrim, play Skyrim. If you want to play Final Fantasy, play Final Fantasy. Why would you want to take part of Skyrim and put it in Final Fantasy? Do we really want to eliminate variety that badly? But to be honest, I prefer turn based combat to Monster Hunter, Demon's Souls, and Skyrim's solution for combat anyways. Strategy over reflex. Skyrim's open world is amazing, questing is fun... Combat is not. Fallout was only awesome because of VATS - which was turn based.

Lost Odyssey was turned based and that game was significantly better than FF13. So combat is not the issue here. It's a style of game that may not be as popular, but not everything has to be the same. It's the crap story, crap VAs, and crap characters of FF13 that bored people. Also the 15 hour long tutorial and lack of exploration.
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Posted: Nov 21st 2011 2:05PM TemjinZero said

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@DjiegoMoz

Boring combat is right. As compared to previous FFs, yes, it was worse in every single aspect.

In previous FF games, I found though I liked having battle settings on Active for the fast-pace, I actually more often switched the settings to 'Wait' so that I could treat the games with ATB gauges more turn based and think out moves more properly and react to battle situations as they changed.

FFX was great in that sense being full turn based for me. I enjoyed the character switching and specialization for handling enemy types and it made the game's battle system really fun and I used every character evenly, unlike other FF games where I pick my favorite team and go.

13's battle system was a bunch of mashing X. That or wishing I hadn't learned so many low level abilities that cluttered the battle menus up so badly it took so long to get to the command I wanted, and then died because I was fumbling around the menu. After 40 hours, I got tired of spamming X and just enabled remember cursor position and left it on auto-attack because that was more effective than me looking for the attack. I eventually started falling asleep while in combat due to combat being heavily dragged out with ridiculously high enemy HP values.

You can't really say that's good game design when it's more thoughtless than ever.
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Posted: Nov 21st 2011 2:11PM TemjinZero said

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@DjiegoMoz

Boring combat is right. As compared to previous FFs, yes, it was worse in every single aspect.

In previous FF games, I found though I liked having battle settings on Active for the fast-pace, I actually more often switched the settings to 'Wait' so that I could treat the games with ATB gauges more turn based and think out moves more properly and react to battle situations as they changed.

FFX was great in that sense being full turn based for me. I enjoyed the character switching and specialization for handling enemy types and it made the game's battle system really fun and I used every character evenly, unlike other FF games where I pick my favorite team and go.

13's battle system was a bunch of mashing X. That or wishing I hadn't learned so many low level abilities that cluttered the battle menus up so badly it took so long to get to the command I wanted, and then died because I was fumbling around the menu. After 40 hours, I got tired of spamming X and just enabled remember cursor position and left it on auto-attack because that was more effective than me looking for the attack. I eventually started falling asleep while in combat due to combat being heavily dragged out with ridiculously high enemy HP values.

You can't really say that's good game design when it's more thoughtless than ever.
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Posted: Nov 21st 2011 2:12PM TemjinZero said

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@TemjinZero

Ack... lagged double post. I'm sorry! T_T
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Posted: Nov 21st 2011 2:25PM Altairio said

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@Punkrawk Bbob

"If you want to play Skyrim, play Skyrim. If you want to play Final Fantasy, play Final Fantasy."

And if you want to watch your fan base erode as your franchise becomes more and more niche, continue to stick to formula and use mechanics initially done out of necessity, that are becoming more and more outdated for a AAA blockbuster game. It's time to face facts, the genre has shifted. Final Fantasy doesn't have to become Skyrim, but something has to change if they want to continue to grow their audience. Evolve or die.
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Posted: Nov 21st 2011 2:46PM Altairio said

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@Altairio

I cannot believe I missed an opportunity to use "PARADIGM SHIFT!!" in that last post. It actually hurts. I am so disappointed in myself.
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Posted: Dec 5th 2011 8:27AM Punkrawk Bbob said

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@Altairio

You do realize that FF13 DID grow it's fanbase? FF13 outsold FF12. So don't worry, they are selling out. Unfortunately it's killing their name in the process. They need to launch a new RPG series aimed towards the casual market and stop screwing up the FF branded titles with half-assed ideas to make it more marketable.
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Posted: Feb 9th 2012 4:31PM jms1218 said

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@DjiegoMoz
I agree.
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Posted: Nov 21st 2011 11:48AM ItsameMatt03 said

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Sounds like the lessons they need are a bit more...elementary.

Posted: Nov 21st 2011 11:49AM saintstryfe said

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Damn. I woulda hoped they actually learned that slow, plodding, maddeningly depressive first acts that act like an extended tutorial should be avoided. Also to make a game's protagonist sympathetic, or likable, or something other then hateful and stupid.... or how about this, tell us who the hell the antagonist is in the damned manual for change?

Posted: Nov 21st 2011 11:52AM foxhound said

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Or they could just completely "modernize" FFVI or FFVII from the ground up and recoup their losses in one big swing.
But "that's what we want, and that's not what we'll get"... as is the case with many games originating from Squ'enix lately.

Posted: Nov 21st 2011 11:54AM Scuffles said

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@foxhound

Ruh Roh

you said modernize ....... that means the next FF game will be an FPS :P
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Posted: Nov 21st 2011 11:55AM ouenwoof said

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@foxhound

Yes, remakes, clearly the bastions of quality and effort that Square-Enix should be giving complete focus.
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Posted: Nov 21st 2011 12:05PM foxhound said

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@ouenwoof
I think you've misunderstood the request I mentioned.
The E3 "tech demo" of that FFVII came out in 2005. Yet, even in present day, the demand for such a remake is ridiculously huge. Mind you, this is also including the fact that the devs said repeatedly that they wouldn't attempt it any time soon due to FFXIII AGITO and such. That's why I think it's a bit silly that they aren't at least "considering" to entertain the notion of high profit from tapping into a fan-beloved game in the series. I really don't think gamers would fret too much if AGITO was thrown on a "paused development" to issue a game of AAA-caliber like FFVII.

Do I want them to remake every one of the games in the series? Hell no. Nor would I want them to be shovelwared upon us in the same business model as a CALL OF DUTY or ASSASSINS CREED annual series. It works for their respective IPs, but not for that of FINAL FANTASY.
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Posted: Nov 21st 2011 5:39PM develin said

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Ironically, if they cut the filler parts and get the games below 20 hours, I'd start buying them again.
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Posted: Nov 21st 2011 11:52AM Scuffles said

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.....................yeah...... no .....

They need to take their time and release good games. Personally I feel that for the most part the FF series has been on a fairly steady downhill turn and releasing more tames from the same mold, faster, isn't going to turn things around.

That would cement the fact that FF has lost its edge with more people even faster, but I guess a short term profit spike and murdering your franchise is worth it.....

There was a time when a FF game was a sure thing, like a good comfort food...... now you wait for reviews to dissect them before you break out your wallet.

Posted: Nov 21st 2011 11:55AM Knives Chau said

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NO dammit!

Posted: Nov 21st 2011 11:55AM Faceless Troll said

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@GiantGamer I don't mind redefining the series, what little they've shown of Vs. 13 looks great. But stripping out all the bits that make it come to life and turning into a grinding corridor stroller is not the way to go.

Posted: Nov 21st 2011 11:56AM jonjon72 said

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Try not putting all your effort into making the game look pretty. Put effort into a story that makes sense, try something new in terms of gameplay and mechanics and maybe even have the men look like men!

Used to love the FF series on the SNES but its never been the same since IMO.

Posted: Nov 21st 2011 1:00PM mrantimatter said

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@jonjon72
Men didn't look like men in the SNES games, they looked like simple sprites, and often just as girly in the concept art.
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Posted: Nov 21st 2011 1:18PM jonjon72 said

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@mrantimatter

The men looking like men has nothing to do with the SNES versions. That is another comment
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Posted: Nov 21st 2011 11:56AM PN04 said

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Yes, lets compare a 40 to 60 hour RPG with a 10- 15 hours action game because that's the thing to do. Anyone else remember when a FF release was an event that signaled the coming of something exciting?

Hey, Squeenix! There's a little something called "over saturation" that you should really look up. Slow down, take some time, a year or two to make sure you have a decent product and not some conveyor belt slapjob will gain you far more interest then squirting one out every 12 months like EA or Ubisoft who don't make anything nearly as deep. If you want yearly franchises make a second series as popular on the alternating years between FF games.

Posted: Nov 21st 2011 12:01PM Faceless Troll said

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@PN04 I'm not sure they can slow down anymore than they have already without the risk of Duke Nukem Forever jokes.
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Posted: Nov 21st 2011 11:57AM (Unverified) said

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Wow.......................... they really are clueless aren't they.

Posted: Nov 21st 2011 11:58AM Altairio said

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Wrong lesson learned.

Posted: Nov 21st 2011 12:00PM Prince David said

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FF13 is great but compared to Skyrim and Oblivion, it's shallow.

Posted: Nov 21st 2011 2:05PM fourfourfun said

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@Prince David It's not comparable to those titles. Final Fantasy should not be like a Western open world game. It's like asking Skyrim to be more like God Of War as the combat is better.
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Posted: Nov 21st 2011 2:57PM Prince David said

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@fourfourfun yeah good point. I enjoy all these series and the styles are very different.
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Posted: Nov 29th 2011 2:07PM TrueWhiteBoy said

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@fourfourfun
Funny thing is that FF games used to have an open world for you to explore which was one of the huge draws for me.

It seems to have mostly changed with FFX.
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Posted: Nov 21st 2011 12:03PM Timjoy said

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@GiantGamer

They dont have airships in final fantasy anymore?

Posted: Nov 21st 2011 12:06PM Timjoy said

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If you think final fantasy went downhill....wait till you play front mission evolved....

Posted: Nov 21st 2011 12:41PM Daverator said

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@Timjoy
You know what a deep strategy RPG needs?

To be completely redesigned as a third person shooter. And just in case that isn't close enough to a shooter game, you will actually have levels that you are literally a person running around shooting.

I mean does every developer in the world think that the audiences have become so ADD that no one could imagine purchasing a AAA turn based tactical RPG?
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