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Reader Comments (18)

Posted: Nov 25th 2011 2:56PM ripvanwinkle said

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Imagine if Nintendo hadn't jumped the gun and waited until the holiday season to launch this thing? Having Zelda and a new Mario/Mario Kart at launch (or even one as a pack-in) would have really helped this thing sell.

Posted: Nov 25th 2011 2:58PM dakoe3 said

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@ripvanwinkle and they probably would have been able to get that 2nd thumbstick on it.
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Posted: Nov 25th 2011 3:33PM foldor said

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@ripvanwinkle With Nintendos reputation for redesigning it's handheld consoles, I'm sure a lot of people just saw the 3DS and thought, awesome I can't wait until they release version 2.
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Posted: Nov 25th 2011 3:53PM CaramelZappa said

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@dakoe3

They wouldn't have put the second stick on it. They design their consoles for Nintendo games, and Nintendo games don't use the second stick. The only reason the circle pad pro even exists is because third parties pressured nintendo for it. They don't have the foresight to ask what the third parties need BEFORE making their console.
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Posted: Nov 25th 2011 3:57PM JMC611 said

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@foldor

You mean Handhelds in general, right? Its very ignorant of you to state that only nintendo has this problem.
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Posted: Nov 25th 2011 7:56PM (Unverified) said

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@JMC611 i guess eh missed the whole Dpad issue when Capcom was giving out a cover to make it eaiser to play Street Fighter Alpha 3/Darkstalkers.

or the whole psp Go thing,but anyways.

Nintendo only does redesigns and no one else ever does it.


If only a 2nd analog stick was the biggest problem i had with ever other electronic device i own that can play games i'd be happy as a pig in poop
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Posted: Nov 26th 2011 2:43AM ripvanwinkle said

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@(Unverified)
"Nintendo only does redesigns and no one else ever does it."

Am I wrong, or are there several different versions of the PSP, besides the GO.
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Posted: Nov 27th 2011 12:48PM Vuvuzelas said

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@ripvanwinkle More than DS redesigns that is
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Posted: Nov 25th 2011 3:00PM mrmobius said

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With Retro involved, there is a risk that the classic courses will shadow the new courses. Would have liked to see Retro's take on some new courses.
Should have split the workload to 50% of old and 50% of new to Retro instead.

Posted: Nov 25th 2011 3:00PM houstons85 said

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I can't imagine how difficult it must have been.

Considering Mario Kart has been nearly the same game for the last 100 iterations.

Posted: Nov 25th 2011 3:45PM DarkSonata said

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@houstons85 Because Mario Kart 64, Mario Kart Double Dash, Mario Kart Wii, Mario Kart Super Circuit, and Mario Kart DS are exact ports of Super Mario Kart... yah
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Posted: Nov 25th 2011 4:00PM JMC611 said

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@houstons85

You obviously have never played Mario Kart......

Or any racing series in general that has squeals.
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Posted: Nov 25th 2011 3:14PM kvn7918 said

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And that's another reason why Retro is awesome.Please Nintendo let them make a new ip.

Posted: Nov 25th 2011 3:27PM Fuzunga said

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I've seen the new courses in action and they're not too impressive. In the style of MK Wii, in fact. Something was really off with that one. They should have given Retro full development of the game.

Posted: Nov 25th 2011 4:38PM RasenganFury said

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@Fuzunga
Dang, I was not a huge fan of MK Wii. I liked Double Dash more xP
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Posted: Nov 25th 2011 7:53PM Tab said

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@RasenganFury

I loved MK Wii, but yeah, Double Dash doesn't get the credit it deserves. I know a guy who swears 64 had the best versions of every major nintendo game but when we play mario kart, it's always double dash. The horrible balance and unfair online kinda ruined Wii for me. Hope 7 doesn't have the same issues.
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Posted: Nov 25th 2011 10:09PM Fuzunga said

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Double Dash is my favorite! The DS game was great (more traditional, sort of like a true 64 sequel), but it's just not the same to play with friends. DD will always be the best in my mind.
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Posted: Nov 27th 2011 12:58AM Beanpie01 said

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I have now become a Retro Studios Fan.

it is perhaps something long over due.

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