Mob Rules Games had high hopes for its innovative, user-oriented Kickstarter campaign, where investors would get to choose one of three concepts for the developers to turn into a real game -- Haunts, The Last Second or Guerrilla Gorilla. They believed in this approach so strongly that they allotted just 30 days to raise $20,000. It's more than a month later, and now Mob Rules has just one thing to say about their entire Kickstarter venture:
"Well, that didn't work."
Mob Rules Games didn't reach their goal, but they have a backup plan. The Lewis Charitable Foundation has offered to invest in Mob Rules' first game as part of its Open Game Labs program, but Rick Dakan, Jonathan Wills and Austin McKinley still want users to choose which game they should make. Enter: Free voting.
Anyone can enter to vote for free on one of Mob Rules' three potential games, from now until Nov. 30 at 5 p.m. EST. Whichever game has the most audience support, Mob Rules will make. Entertainment is a wholly subjective experience, so we don't want to tell you which game we think sounds like the most fun, but we'll give you a hint: It isn't the First and it rhymes with "meckond." Happy voting.
Reader Comments (8)
Posted: Nov 27th 2011 6:10PM Dhexodus said
That blueprint looks like it came straight from Singularity.
Posted: Nov 27th 2011 9:34PM AFinalUltimatum said
@Dhexodus Damn, Someone beat me to the comment. But that picture just immediately made me think of the game too, and it I would say it needs a sequel.
Reply
Posted: Nov 27th 2011 6:41PM darkinchworm said
I hope the opportunity arises for all of them to come to life, but I have to dial G for Gorilla.
Posted: Nov 27th 2011 7:29PM SomethingElse said
So, charging for votes didn't work so they're doing this one vote for free. Then they're going back to charging for votes. Which didn't work... Good luck guys.
Posted: Nov 27th 2011 7:46PM Amstrad said
I honestly don't think /any/ of their ideas are particularly good.
Posted: Nov 27th 2011 9:17PM Vandell said
I'm going to re-post what I said on their website:
"The issue with your first idea was that, well, we simply don't know your pedigree. How do we know you can put out a decent game if you haven't made any yet? While I liked the concept of "Last Second", I didn't like it ENOUGH to put my money on it with such a risk that it may not get made.
What if the game loses? I just wasted my cash on some other stupid dreck I don't want (Really? Guerrilla Gorilla?). What if you guys aren't very good? Then my investment hasn't paid off, again. And really, that's what it's about - you're asking us to invest our money into something, and you're coming right out the gate saying "Oh, the game YOU invested in may not get created and you may just end up wasting it entirely." You think you may be drawing in 3x the number of viewers, but really you're only going to draw the same number, and then cut off 2/3rds of them at the end of the development cycle.
I know my comments may sound brutally honest, but they're aimed at being critical, not spiteful. I don't want you guys to pack up and leave, I want you guys to improve how you present your ideas to us. What is your past history with games? I want to know what you worked on (without having to google for the info). I want more than just a brief game concept.. which leads into another point.
To be (even more) frank, waiting around for voting is not doing you any favours. You could be working on a game RIGHT NOW!, but instead you're twiddling your thumbs and waiting for us to vote one way or another. You're delaying a release by putting these voting stop-gaps along the way, and it makes you seem uninvested in your ideas and wasteful with your time and money.
Cheers!"
"The issue with your first idea was that, well, we simply don't know your pedigree. How do we know you can put out a decent game if you haven't made any yet? While I liked the concept of "Last Second", I didn't like it ENOUGH to put my money on it with such a risk that it may not get made.
What if the game loses? I just wasted my cash on some other stupid dreck I don't want (Really? Guerrilla Gorilla?). What if you guys aren't very good? Then my investment hasn't paid off, again. And really, that's what it's about - you're asking us to invest our money into something, and you're coming right out the gate saying "Oh, the game YOU invested in may not get created and you may just end up wasting it entirely." You think you may be drawing in 3x the number of viewers, but really you're only going to draw the same number, and then cut off 2/3rds of them at the end of the development cycle.
I know my comments may sound brutally honest, but they're aimed at being critical, not spiteful. I don't want you guys to pack up and leave, I want you guys to improve how you present your ideas to us. What is your past history with games? I want to know what you worked on (without having to google for the info). I want more than just a brief game concept.. which leads into another point.
To be (even more) frank, waiting around for voting is not doing you any favours. You could be working on a game RIGHT NOW!, but instead you're twiddling your thumbs and waiting for us to vote one way or another. You're delaying a release by putting these voting stop-gaps along the way, and it makes you seem uninvested in your ideas and wasteful with your time and money.
Cheers!"
Posted: Nov 28th 2011 9:57AM FeaturePreacher said
It's a good thing I'm not into race to the bottom priced phoney games.






