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Reader Comments (123)

Posted: Nov 30th 2011 8:06AM Korbie said

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Unfortunately things like soundtrack, making-of videos and art books can still be pirated.

On a different note, why does Geralt look so...strange? That ain't no Geralt of Rivia that I know.

Posted: Nov 30th 2011 8:11AM sinergy said

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@Korbie Lol yeah he looks dumb as hell. This must be an older screenshot of witcher 2 before they changed his looks.
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Posted: Nov 30th 2011 8:40AM AMonkey said

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@sinergy Yeah that was his original younger design. After feedback CDProjekt changed his face to the one we know now.
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Posted: Nov 30th 2011 8:56AM FuriousMailman said

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@Korbie

And now... they've changed the picture
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Posted: Nov 30th 2011 8:56AM Korbie said

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@Korbie

Well, it looks like the picture's changed, so now my comment is 50% pointless.

I shake my fist at you, Mike Schramm.
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Posted: Nov 30th 2011 10:59AM Hunter141072 said

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@Korbie

The funny thing is that if you read the original pc gamer note it´s a more optimistically point of view on all this piracy stuff, but joystiq edited it to make it sound like something terrible, like if cd projekt was disappointed for this, they don´t mention in this note the success of GOG, or things like this phrase "and PC is and will remain super important for us." and those are part of the interview, this note was edited to sound like a complete bash against the p.c. a real shame joystiq.
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Posted: Nov 30th 2011 11:22AM Guibs said

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@Hunter141072

Fox News journalism at his best!
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Posted: Nov 30th 2011 12:20PM Hunter141072 said

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@Guibs

You said it buddy.................
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Posted: Nov 30th 2011 1:16PM SlyBeast said

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@Korbie

Exactly. Furthermore, they're lame offerings. I hate a damn art book.
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Posted: Nov 30th 2011 1:37PM (Unverified) said

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@SlyBeast

To each their own; I'd like an art book for every game.
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Posted: Nov 30th 2011 8:08AM Tachyonic Cargo said

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HOLY COW!!! Don't anyone tell Ubisoft this, or they may go getting ideas that they CAN actually make money on PC gaming.

Posted: Nov 30th 2011 10:38AM TheChezDispenser said

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@Tachyonic Cargo

They sold 1 copy for every 4 or 5 pirated and this is an encouragement?
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Posted: Nov 30th 2011 10:49AM Hunter141072 said

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@TheChezDispenser


They didn´t complain and even call the game a success, so yes it´s an encouragement, even more when you read that the first witcher for example keeps selling, and more when you consider that those numbers are not something easy to get even in consoles.
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Posted: Nov 30th 2011 11:50AM Liquidfingers said

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@Hunter141072

just goes to show that if you've got good people supporting a great product to its fullest then you don't have to worry about all the butt pirates out there. you see companies getting all disgruntled with pirating far too often these days (see: Ubisoft, EA, etc.) it's never going to stop, so why not just be content with the millions of units that were sold legitimately?

i know i've done my part to support CD Projekt and their little pet project GOG in the past, but that's just because they know what they're doing and aren't trying to nickel & dime us every chance they get. i think a lot of other people see that as well...and, i mean, lets face it, The Witcher is an amazing game series. why not support it where you can?
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Posted: Nov 30th 2011 1:02PM Stevetrop Man of Mystery said

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@Tachyonic Cargo

I just want to say to all those who downloaded The Witcher 2 still purchase a copy and support CD Projekt. I mean its not like the games doesn't go on sale from time to time. They make awesome games and gives us PC gamers a touch of the past with DRM free classic games we all know and love.

Stop being dicks, support them
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Posted: Nov 30th 2011 5:38PM jackal said

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@TheChezDispenser

"They sold 1 copy for every 4 or 5 pirated and this is an encouragement?"

Considering how absolutely abysmal the piracy rate of PC games is in eastern European countries, Russia, and other regions underserved by publishers, it could very well be an improvement. It's also worth noting that The Witcher 2 has sold more copies in the last 6 months than the first game did in 4 years and it's still selling steadily despite the massive glut of AAA titles that've been released across all platforms in the last 3 months. This sounds poor until you consider that, had it been a console only game, CD Projekt would've had to sell roughly 30-40% more copies JUST to stay solvent due the extra development, licensing, and publishing costs.
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Posted: Dec 1st 2011 1:32AM SirUrza said

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@TheChezDispenser

So 1:5. Big deal. How many copies of Call of Duty get pirated. Nevermind, the real question is, how many games can sell a million copies on the PC? Didn't that D-bag making I Am Alive say it's not coming to PC because it wouldn't be worth his time to port it because it would only sell 50,000 copies?

I think the lesson to take away from this is, make a good game, and you'll get your return back from legitimate customers. Make a crappy game, and don't expect anyone to buy it period. I guess they don't expect I Am Alive to be a very good game, PC or not, so I guess we don't need to buy it.
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Posted: Nov 30th 2011 8:15AM Alex Trebek said

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Even though I enjoy playing games on my PC much more so than I do on a console, I don't blame companies who avoid releasing on PC due to the current state of piracy. I'm sure the Skyrim statistics will be even more alarming.

Posted: Nov 30th 2011 9:06AM Jenks said

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@Alex Trebek

Imagine how much stronger the video games industry would be, and how many fewer studio closings there would be, if everyone paid for their games instead of stealing them.
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Posted: Nov 30th 2011 9:09AM Faceless Troll said

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@Jenks Not much. It's not like people who pirate were really going to pay for it anyway.
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Posted: Nov 30th 2011 9:44AM Luciano said

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@Jenks

You have the answer to that on consoles.

Piracy is not dead on consoles, but it's definitely weak, yet I don't see publishers cutting back on nickel and dime schemes or killing less studios, in fact, it's getting worse.

Killing piracy gives publishers a lot of control, if you assume they will use that control to make gaming better you're going to be very disappointed.
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Posted: Nov 30th 2011 11:44AM sigma8 said

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@Jenks
I don't think it would be all that stronger. A high school kid with a $5000 library of pirated games would probably have spent like $50 if he was forced to buy them. That would help the industry a little bit, but not incredibly much.

In some cases, it could completely kill online communities for games (by getting rid of the enthusiastic, pirated-copy population), which might damage value for legitimate customers more than piracy does. Who wants their online game to have nobody playing on the servers? Or barely any mods?
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Posted: Nov 30th 2011 2:17PM wrongThinker said

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@Luciano I'm also not really sure what you mean by "nickeled and dimed" in this context. I don't know if I've ever bought a game where I've felt nickeled and dimed. You don't want extra content, don't pay for it.

More importantly, if people had not pirated Witcher 2 this much, it's true that Witcher 2 wouldn't suddenly, magically get better. But Witcher 3 would. Part of the problem with software pirates is they're incapable of thinking in the long term (they wouldn't be thieves if they could).

In addition, with less piracy, it seems to me we would have less crippling DRM (see: console games).
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Posted: Nov 30th 2011 5:03PM Misterlee said

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@sigma8
Sorry but you're wrong. The kid who pirates all/most of his games gets used to the fact that he can have what he wants for free by stealing it and continues to do so when he does 'grow up' and starts earning a living.

So then you've got a whole generation of young adults with a feeling that they should have access to whatever they want, whenever they want it for free and you have the situation we're in now where many times more copies of games, movies and music are stolen than paid for while people are loosing their jobs and studios are closing.
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Posted: Nov 30th 2011 6:44PM Icculus said

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@Misterlee

Well, I know when I was a poor student I pirated games more often than not. After I graduated, not only did I start buying far more games, I actually went back and bought many of the games I pirated that I enjoyed.

I pirate occasionally still, but only when I'm not sure about a game and the publisher doesn't offer a demo. Most of the time, those turn into sales.
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Posted: Nov 30th 2011 8:20AM RobertCarr said

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Well I won't blame them if they decide to stop making games for the PC cause 4.5 million pirated versions of their game is insane and unfair considering the quality and work they put into The Witcher 2.

Posted: Nov 30th 2011 8:30AM sinergy said

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@RobertCarr Agreed. I remember I got this game for $40. That's a hell of a price for a game of this caliber. Pisses me off considering COD and BF games go for $20-$30 more and sell way more copies.
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Posted: Nov 30th 2011 9:26AM Luciano said

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@RobertCarr

And now the old question: just how many would-be customers are among those 4.5 million pirates? For example I wonder how many of those pirated copies go to third world countries where they can't buy the game anyway (due to overpricing or lack of distribution channels).
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Posted: Nov 30th 2011 10:23AM Mmmmz said

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@RobertCarr
That "statistic" is unfair and insane. Simply untrue, in fact.
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Posted: Nov 30th 2011 10:25AM Jimmyjames said

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@Luciano

That doesn't even matter. If a person wants to play it, they should go buy it! If you don't want to pay for it, don't play it! It's so simple of an ethical conundrum. Always cracks me up how people try to justify it. It's not stealing in the traditional sense, you could debate that borrowing it isn't any different than pirating it. It's just a dick move to the people that worked hard to make the game.
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Posted: Nov 30th 2011 10:47AM Luciano said

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@Jimmyjames

Not a moral issue, it's actually pretty simple.

If you're ever met with these choices:

A: Never play the game
B: Pirate it

Nobody wins anything if you pick A, nobody loses anything if you pick B. As long as there are people who are given only those choices, piracy will exist, it's not a matter of morality, heck, not even the war on piracy is a matter of morality, publishers don't care much about the devs' just compensation, they just want to control all distribution channels and piracy is one hell of an uncontrollable distribution channel.
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Posted: Nov 30th 2011 11:19AM NBear927 said

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@Luciano Would be customers? Honestly, if I get a game for free... I'm not buying it!
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Posted: Nov 30th 2011 12:32PM skakid9090 said

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@NBear927

There are plenty of people who do this exact thing.
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Posted: Nov 30th 2011 8:38AM PrinceWitherdick said

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Killer rack.

Posted: Nov 30th 2011 8:48AM Kibbles XIII said

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@PrinceWitherdick

Geralts rack is so killer that the girl next to him cant stop staring at it.
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Posted: Nov 30th 2011 8:40AM AMonkey said

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That amount of piracy isn't that surprising. Witcher 2 was a relatively hyped PC exclusive but it came from a relatively unknown developer. And as always I should point out that pirated copy=/=sale lost.

Posted: Nov 30th 2011 9:04AM jsx92 said

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Don't state something so assertively you can't possibly prove, it only makes whatever point you're trying to make look stupid.

But then again, any point in favor of illegally acquiring pay-for software that you haven't paid for is going to be completely stupid regardless.
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Posted: Nov 30th 2011 9:19AM mezzb said

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@jsx92

I think the point isn't to justify piracy - as it cannot be justified. It's just to point out that, even if the game was impossible to crack (hence zero pirate copies), it would not have seed "4.5 million" additional copies sold. Probably less than half that.

It's simple math. Divide the amount of games pirated by the average pirate per year, by the amount of games legally purchased by the average honest gamer. And that would give you a pretty fair starting point.

In other words, that's what the original poster meant by "=/=" not "piracy is ok"
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Posted: Nov 30th 2011 9:33AM mezzb said

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@mezzb

actually the reverse of what I said - divide the honest gamer's games purchased, buy the dishonest gamers piratings.

Example
honest guy buys 12 games a year
dishonest pirate steals 36 games a year

ratio is 1/3. In other words 2/3 of the pirated games would not have been purchased if that was the only way to acquire them.

Just rough numbers - no idea what the raw data shows.
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Posted: Nov 30th 2011 10:35AM InfernoShade said

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@mezzb
I appreciate your trying to determine the loss to pirating. But you realize you're formula and the numbers 12 and 36 are really arbitrary. For example if gamers only wanted, say 6 games a year - above board people buy all 6 and pirates steel all. You get something very different. Bottom line it's not easy to truly determine how much money is lost to pirating. From the companies POV, any illegal download it money lost.

But lets just say, arbitrarily, half of the illegal downloads are money lost. That's still more money LOST than EARNED! That would upset any working person. Also that's money that would go back into the company to make better products.

Pirating is a drag, and it does hurt people. You need to ask yourself: would you like it if you worked extremely hard and people stole your wares. Or even worse, they just expect you to work for free! Lame.

I can ALMOST see pirating software that's say over a thousand dollars - say Adobe CS - that you as an individual can't afford. ALMOST. But pirating a $40 game that you could easily work for - even minimum wage. There's no excuse. You're a thief.
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Posted: Nov 30th 2011 10:36AM InfernoShade said

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@InfernoShade
Sorry for the mistakes. Typing fast and no edit!
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Posted: Nov 30th 2011 12:24PM mezzb said

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@InfernoShade

My rough calculations were not designed as an excuse for piracy.There is no excuse.

I was defending an earlier post which correctly stated that " pirated copy=/=sale lost" and was attacked rather violently for stating so.

The reason it's important to have at least some understanding of this fact, is that companies often use inflated numbers to justify expensive software, draconian DRM, getting awful legislation through Congress. Publishers frequently state "retail value of pirated software" as "actual losses due to piracy".

And honestly, it's pretty cool that the CEO of CD Projekt drew attention to the piracy issue without being misleading or dicky about it. And he didn't do the bad math and say "We lost $180 Million!!!!" (4.5 mil x $40)

Again - no defense for piracy.
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Posted: Nov 30th 2011 8:42AM scratchfury said

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This is why I think every developer should have a donation page. Maybe a guilty pirate will donate a few bucks or someone that paid full price will give even more because they liked the game so much.

Posted: Nov 30th 2011 9:29AM mezzb said

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@scratchfury
I've thought this as well, but it's not going to happen, because it could be seen as somehow legitimizing piracy, in the mind of the pirates, and actually have the reverse effect.

It might work if some a third-party company called "guiltyconsciencegamer.org" which set up accounts with the revenue departments of all software publishers. Then allowed anonymous paypal transactions. There would be a simple form which allowed you to select the game you wish to donate for. The "dot-org" would then compile the funds into a monthly deposit directly into the accounts receivable of the publisher. Minus like 5% for overhead.
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Posted: Nov 30th 2011 9:41AM scratchfury said

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@mezzb And if the company won't accept donations, you could just buy a bunch of copies with the combined money and donate them to charity.
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Posted: Nov 30th 2011 10:50AM pluupy said

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@scratchfury
Companies don't allow that. That similar to tipping the waitor of a resteraunt, said resteraunt prohibiting tipping. Most companies have different reasons.
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Posted: Nov 30th 2011 8:44AM Therion said

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was I the only one who noticed cleaveage before even reading the title of the post?

Posted: Nov 30th 2011 8:45AM Startbuttonnews said

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I bought it...still need to play it...stupid giant backlog of games...

Posted: Nov 30th 2011 8:49AM TheColonel said

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Awesome game, I'm happy to have paid for it, and I'll likely buy whatever game they bring out next. Not many games companies I can say that about

Posted: Nov 30th 2011 8:50AM Kibbles XIII said

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For some reason ive been in a Witcher and Ikaruga mood latley, gonna have to replay them when im done with skyrim.

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