Skyrim has become just a little more cognizant of the money you spent on extra RAM, and the teeny bit of blood lost when you pushed the modules in with enough enthusiasm to cut your fingers. A new incremental patch, bringing the PC version of Skyrim up to 1.3.10, lets the game address up to 4 gigabytes of RAM.
A similar performance fix was issued by the modding community shortly after the RPG's launch, but was rendered incompatible by an official patch. Now, modders and developers agree that Skyrim should take advantage of the extra space afforded on PC.
Reader Comments (55)
Posted: Dec 21st 2011 9:48PM nerdydesi1 said
And DDR3 ram is so insanely cheap these days it would be a shame not to take advantage of it.
Posted: Dec 21st 2011 10:19PM drunkingamebar said
@nerdydesi1
Sad my PC has 8g, but what's even more sad is the fact I got the ps3 version so my kid could play it with out hogging my PC to play it on all the time.
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Sad my PC has 8g, but what's even more sad is the fact I got the ps3 version so my kid could play it with out hogging my PC to play it on all the time.
Posted: Dec 22nd 2011 10:15PM jackal said
@nerdydesi1
"And DDR3 ram is so insanely cheap these days it would be a shame not to take advantage of it."
No, it's a shame there really is no good reason to release a non-64 bit executable in the current day and age. 64-bit CPUs have been available since 2003 and they've been released in every market segment since 2006; everything from $1000 demonstrations of excess to chips barely suitable for a netbook have been 64-bit capable. Even the Xbox 360 and PS3 have 64-bit capable CPUs.
Anyone who's bought or built a machine (be it desktop or laptop) in the last 4 years most likely has a 64-bit operating system. Finally, the massive increase in the VRAM found in discrete videocards has made the use of said 64-bit operating systems a necessity (as VRAM is also factored into how much memory an OS can address); most cards now have at least 1 GB, premium cards have 1.3-2 GB, and recently released high end cards have 3 GBs of GDDR5 memory.
Developers need to quit catering to the Windows XP crowd and start releasing 64-bit exclusive software; the OS support is there, the hardware support is there, and the marketshare to make it worthwhile also exists. Will it allow for massive improved games? No, of course not. It will, however, allow for more stable titles.
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"And DDR3 ram is so insanely cheap these days it would be a shame not to take advantage of it."
No, it's a shame there really is no good reason to release a non-64 bit executable in the current day and age. 64-bit CPUs have been available since 2003 and they've been released in every market segment since 2006; everything from $1000 demonstrations of excess to chips barely suitable for a netbook have been 64-bit capable. Even the Xbox 360 and PS3 have 64-bit capable CPUs.
Anyone who's bought or built a machine (be it desktop or laptop) in the last 4 years most likely has a 64-bit operating system. Finally, the massive increase in the VRAM found in discrete videocards has made the use of said 64-bit operating systems a necessity (as VRAM is also factored into how much memory an OS can address); most cards now have at least 1 GB, premium cards have 1.3-2 GB, and recently released high end cards have 3 GBs of GDDR5 memory.
Developers need to quit catering to the Windows XP crowd and start releasing 64-bit exclusive software; the OS support is there, the hardware support is there, and the marketshare to make it worthwhile also exists. Will it allow for massive improved games? No, of course not. It will, however, allow for more stable titles.
Posted: Dec 21st 2011 9:48PM Stevorino said
Confused.... why are they stopping at 4 gigs? I have to imagine there's a lot of PC gamers playing this game with 6+
Posted: Dec 21st 2011 10:04PM Faceless Troll said
@Stevorino It's a Bethesda game. It's not exactly resource-intensive.
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Posted: Dec 21st 2011 10:05PM (Unverified) said
@Stevorino
I believe it has to do with It being a 32-bit program. a 32-bit program can modified to address larger memory sizes, but it's still limited in being a 32 bit program. This is why 64bit exes are awesome! :)
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I believe it has to do with It being a 32-bit program. a 32-bit program can modified to address larger memory sizes, but it's still limited in being a 32 bit program. This is why 64bit exes are awesome! :)
Posted: Dec 21st 2011 10:05PM (Unverified) said
@Stevorino
I believe it has to do with It being a 32-bit program. a 32-bit program can modified to address larger memory sizes, but it's still limited in being a 32 bit program. This is why 64bit exes are awesome! :)
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I believe it has to do with It being a 32-bit program. a 32-bit program can modified to address larger memory sizes, but it's still limited in being a 32 bit program. This is why 64bit exes are awesome! :)
Posted: Dec 21st 2011 10:07PM Draugdraugr said
@Secolliyn
That is not why. Just because something can use 4 GB of ram doesn't mean it needs to. It gets to share like all the rest of the software on your computer.
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That is not why. Just because something can use 4 GB of ram doesn't mean it needs to. It gets to share like all the rest of the software on your computer.
Posted: Dec 21st 2011 10:24PM Milak said
@Stevorino It's impossible to address more than 4 gigs of ram to an application running in 32 bit, most recent computers are 64 bit, so they can address FAR more ram (don't ask me how much, but trust me, it's more ram than you have), but this is a game designed for cross-platform capability, and to run on as many computers as possible, so it's probably only 32-bit.
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Posted: Dec 22nd 2011 1:02AM MetricTwo said
@Stevorino
As a few people above said, the maximum amount of memory addressable by a 32 bit program is 4 GB ( ~ 2^32 bytes ). The reason they had to patch it in is that 32-bit Windows only allows an individual program up to 2 GB of memory by default. It can however, be explicitly configured as "Large Address Aware," allowing it to use the full 4 GB.
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As a few people above said, the maximum amount of memory addressable by a 32 bit program is 4 GB ( ~ 2^32 bytes ). The reason they had to patch it in is that 32-bit Windows only allows an individual program up to 2 GB of memory by default. It can however, be explicitly configured as "Large Address Aware," allowing it to use the full 4 GB.
Posted: Dec 22nd 2011 9:58AM Ramen of Doom said
@Stevorino
Not possible without a 64-bit executable. Skyrim ony uses 32-bit, hence the 4 GB limit as that's the maximum amount of RAM possible
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Not possible without a 64-bit executable. Skyrim ony uses 32-bit, hence the 4 GB limit as that's the maximum amount of RAM possible
Posted: Dec 23rd 2011 4:49PM Onihikage said
@Milak Actually, modern PS3 architecture is 64 bit, as was the PS2; I don't know about the eggsboxes. The main thing is that the 360 and PS3 consoles each have only 512MB of RAM. Highly optimized for each console, they could make Skyrim work with that much. For the far less optimized PC version, they thought 2GB + whatever VRAM you have would be enough. They thought wrong, of course.
All that is a symptom of the main problem, which is that from the beginning they tried to limit the whole Skyrim project to be able to fit on the consoles, rather than make it as amazing as they could for the PC and then scaling it back for the consoles, like DICE did with Battlefield 3.
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All that is a symptom of the main problem, which is that from the beginning they tried to limit the whole Skyrim project to be able to fit on the consoles, rather than make it as amazing as they could for the PC and then scaling it back for the consoles, like DICE did with Battlefield 3.
Posted: Dec 21st 2011 10:00PM StReborn said
With so many varying issues on each platform I wonder why this game was released in this state. To be honest that screams rushed. I know they say play testing in these situations to account for every instance is an impossibility but game breaking errors can be discovered within an hour of booting up Oblivion and I'd wager the same goes for Skyrim.
I also agree with the 4GB limit comment @Stevorino . I patched Morrowind to run with this much RAM.
I have 12GB system and 2.5GB Video in my machine and it is several years old now. Most systems ship with at least 4 at this day and age. I admit all problems cannot be resolved by throwing heaps of available memory but I hope there is not some artificial limit which could cause yet another issue on machines with more than 4? Waiting for the fallout of this update in a week or two.
I also agree with the 4GB limit comment @Stevorino . I patched Morrowind to run with this much RAM.
I have 12GB system and 2.5GB Video in my machine and it is several years old now. Most systems ship with at least 4 at this day and age. I admit all problems cannot be resolved by throwing heaps of available memory but I hope there is not some artificial limit which could cause yet another issue on machines with more than 4? Waiting for the fallout of this update in a week or two.
Posted: Dec 22nd 2011 12:07AM KirbyCommando said
@Raffi256
I might just be lucky, but in my 60 hrs. I've only experienced a few minor bugs.
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I might just be lucky, but in my 60 hrs. I've only experienced a few minor bugs.
Posted: Dec 22nd 2011 12:28AM Bubbameister33 said
@KirbyCommando
I completed the whole game (360) and didn't have any problems. It sucks that everyone else is though.
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I completed the whole game (360) and didn't have any problems. It sucks that everyone else is though.
Posted: Dec 22nd 2011 2:03AM Hyperion45 said
@Bubbameister33
They aren't glitches, they're features ;)
It's a shame you're missing out.
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They aren't glitches, they're features ;)
It's a shame you're missing out.
Posted: Dec 21st 2011 10:15PM (Unverified) said
Inb4arrowstothekneememe
Posted: Dec 22nd 2011 2:04AM Hyperion45 said
@(Unverified)
Alternatively, you can actively not say anything about that god forsaken, beaten to a bloody pulp horse, and help quicken its death into obscurity.
Reply
Alternatively, you can actively not say anything about that god forsaken, beaten to a bloody pulp horse, and help quicken its death into obscurity.
Posted: Dec 22nd 2011 3:12PM shdwghst457 said
@(Unverified) I used to be a rabid annoying meme, but then I took an arrow to the knee.
Good call Mr Wolf.
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Good call Mr Wolf.
Posted: Dec 21st 2011 10:21PM SpiderPrime said
Awesome, and a awesome counter-strike buddy just gifted the game to me, what a awesome game! I can't say awesome enough to explain how awesome he is for getting me this game. I know! I shall knife him in the back every round just to show my love!
Posted: Dec 21st 2011 10:24PM Shadowdown17 said
I am XBox and what is this?
Posted: Dec 21st 2011 11:00PM Haikiba said
So does this apply to 32-bit EXEs as well?
I just doubled my RAM to 8 GB, it would be nice to see some returns on that.
I just doubled my RAM to 8 GB, it would be nice to see some returns on that.
Posted: Dec 22nd 2011 12:48AM Frostblade10 said
@Haikiba
Assuming you're running 32-bit Windows, I would be surprised if this patch didn't take advantage of your 3GB of recognized RAM.
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Assuming you're running 32-bit Windows, I would be surprised if this patch didn't take advantage of your 3GB of recognized RAM.
Posted: Dec 22nd 2011 4:25AM Foetoid said
@Haikiba
As mentioned above, as 32Bit program, it wont be able to use 4gb of ram. And i'm pretty sure that includes video-ram in some way. A 32bit windows using 4gb of ram and a 1gb graphics card will use 3gb of the ram and all the gpu memory. I'm not sure if perhaps, with a 64bit OS running, the game would use all 4gb of ram in your situation (the max for a 32-bit game) then the video-ram wouldn't count towards that.
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As mentioned above, as 32Bit program, it wont be able to use 4gb of ram. And i'm pretty sure that includes video-ram in some way. A 32bit windows using 4gb of ram and a 1gb graphics card will use 3gb of the ram and all the gpu memory. I'm not sure if perhaps, with a 64bit OS running, the game would use all 4gb of ram in your situation (the max for a 32-bit game) then the video-ram wouldn't count towards that.
Posted: Dec 22nd 2011 6:08PM xxxsam said
@Foetoid
With a 64-bit OS, 32-bit applications can use 4GB RAM if they set the 'IMAGE_FILE_LARGE_ADDRESS_AWARE' flag. Without this they can only use 2GB. I presume this is what Bethesda has just done. (If so, it will also allow the application to use 3GB instead of 2GB on a 32-bit OS.)
Information from this MSDN page (I'm not an expert on this as it's many years since I've done Windows C++ development, so this is just a google result):
http://msdn.microsoft.com/en-us/library/windows/desktop/aa366778%28v=vs.85%29.aspx
Reply
With a 64-bit OS, 32-bit applications can use 4GB RAM if they set the 'IMAGE_FILE_LARGE_ADDRESS_AWARE' flag. Without this they can only use 2GB. I presume this is what Bethesda has just done. (If so, it will also allow the application to use 3GB instead of 2GB on a 32-bit OS.)
Information from this MSDN page (I'm not an expert on this as it's many years since I've done Windows C++ development, so this is just a google result):
http://msdn.microsoft.com/en-us/library/windows/desktop/aa366778%28v=vs.85%29.aspx
Posted: Dec 22nd 2011 7:05PM Bubbameister33 said
@Haikiba
Since you're using 32 bit your OS can only use the 4GB. If you want to use the 8GB (and more) that you installed you're going to have to switch to a 64 bit OS.
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Since you're using 32 bit your OS can only use the 4GB. If you want to use the 8GB (and more) that you installed you're going to have to switch to a 64 bit OS.
Posted: Dec 21st 2011 11:29PM whylekat said
So they patched the PC BEFORE the PS3? That's actually kinda shocking.
Posted: Dec 22nd 2011 2:23AM iHavePants said
@whylekat
Not only is this a tiny change that is actually just rolling back a patch they did before, but they're able to release patches on PC instantly whereas on PS3 it has to go through Sony's moderation first.
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Not only is this a tiny change that is actually just rolling back a patch they did before, but they're able to release patches on PC instantly whereas on PS3 it has to go through Sony's moderation first.
Posted: Dec 22nd 2011 12:04AM noodless said
still need to get this. price drop come on! even better GOTY
Posted: Dec 22nd 2011 2:16AM rydergames said
I stopped playing because crashing was making the game unplayable, but now FINALLY DAMMIT FINALLY! Now I can waste my time more on Skyrim
Posted: Dec 22nd 2011 3:30AM (Unverified) said
ill gladly let it take up 4 of my 8 gigs of ddr3
Posted: Dec 22nd 2011 10:58AM Dale P said
Leaving another 4GB for Windows to gobble up, hurrah!
Posted: Dec 22nd 2011 11:13AM LordSkyline said
ok, ok ok ok let me get this straight.
ok here it goes.
This team, that won the Goty for this Game AND studio of the year.
Took more than a month to change a parameter from false to true.
Something moders figured out day 1 of the game.
And they call this thing a Patch?
Really?
I mean, like REALLY?
One facepalm alone is not enough for this, but the whole VGA debate we had already, several times.
Seriously, really?
ok here it goes.
This team, that won the Goty for this Game AND studio of the year.
Took more than a month to change a parameter from false to true.
Something moders figured out day 1 of the game.
And they call this thing a Patch?
Really?
I mean, like REALLY?
One facepalm alone is not enough for this, but the whole VGA debate we had already, several times.
Seriously, really?







