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Reader Comments (32)

Posted: Jan 8th 2012 11:12AM asdfkeyboardman said

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Looks like Sim Tower minus the complexity and plus a forced indie vibe.

Posted: Jan 8th 2012 5:24PM db2 said

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@asdfkeyboardman
Basically, plus in-app microtransactions rammed down your throat. It's crap, mostly.
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Posted: Jan 9th 2012 4:29AM Design by Adrian said

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@asdfkeyboardman

The indie vibe is cool! But the lack of complexity makes it boring.
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Posted: Jan 9th 2012 12:18PM Axcalibur said

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@db2

After logging about 5+ hours into the game, I haven't been forced into any sort of microtransaction. They are available, within the menu, but in no way does that hinder my enjoyment - I can still go about building my tower at my own pace.

As for the "lack" of complexity (mentioned by someone else in this thread), it's actually kind of refreshing. It's a game I can pick up for a couple minutes at a time, check how things are going and then leave.

The best IOS games are the ones that are simple - Jetpack Joyride, Angry Birds, Tiny Tower, Fruit Ninja, etc. They're not "easy", they do present a good challenge, however they kind be enjoyed in quick spurts.
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Posted: Jan 8th 2012 11:12AM (Unverified) said

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Love this game, I don't know whats good about it but I keep finding myself trying to improve my tower.

Posted: Jan 8th 2012 11:13AM (Unverified) said

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Love this game, I don't know whats good about it but I keep finding myself trying to improve my tower.

Posted: Jan 8th 2012 11:18AM SpaceFox said

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I was addicted to this game for a day, until I realized it's really really pointless. And not even in a fun way.

Posted: Jan 8th 2012 2:35PM Michelobius said

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@SpaceFox
I realized that a long time ago as well. Haven't stopped playing.
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Posted: Jan 8th 2012 9:04PM sigma8 said

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@Michelobius
Ditto, but Christmas festivities finally distracted me long enough to break the need to get my fix. I feel liberated, and totally ready for more Ninja Fishing.
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Posted: Jan 9th 2012 11:09AM Coco Bananas said

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@SpaceFox

I played this for pretty much 2 months straight, then decided to go outside. I still keep Tiny Tower on my first screen, as a grim reminder of those 2 months of darkness.
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Posted: Jan 8th 2012 11:22AM tinytim31 said

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104 floors later, awesome game.

Posted: Jan 8th 2012 11:41AM Courtney said

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I played this for about a week, before I realized that it's essentially a Farmville, designed on the same basic foundation of gambling addiction. I deleted once I realized what an awful timesink it is.

Posted: Jan 8th 2012 12:16PM (Unverified) said

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@Courtney

I pretty much felt the same. The OCD / Addictive side of me constantly wanted to play this game, but my brain kept telling me, "This is a waste of time."
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Posted: Jan 9th 2012 7:29AM Decanus said

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@(Unverified) yhea i couldn't get past the tutorial without being bored out of my mind, pressed the home button and deleted that piece of shit
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Posted: Jan 9th 2012 12:42PM Axcalibur said

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@Courtney

Gambling addiction? I think that's an overly negative way of looking at it, but it's not entirely false. However, this isn't something that is limited to Farmville or Tiny Tower.

Tiny Tower is a game that rewards players for persistence. But there are plenty of other examples of this in the world that we don't automatically consider forms of gambling addiction: Acheivements/Trophies are examples of this, rewarding players (in most cases) for persistence. MMO's are notorious for this. Also, most recent FPS games (and some other genres) do this as well, by offering new weapons/perks as you "level up".

Good game designers know what drives players to keep playing, which is what makes certain games so popular. Do you think COD is as popular as it is just because it's a good FPS? Nah, it's also because it's addicting - unlocking all that great stuff for killing other people with friends - that's huge fun. Tiny Tower just repackaged that addicting formula in their own way.
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Posted: Jan 9th 2012 12:57PM Courtney said

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@Axcalibur

Maybe you haven't ever read about the science behind gambling addiction. Games like Tiny Tower and many other non-skill, casual games are actually using the human brain against itself in the same way that slot machines do, through random reward. This is different than skill based games, where the same action will earn the same reward every time (Most Achievements have defined reward criteria).

There are two random rewards in Tiny Tower (at least when I was playing it on release). Which type of person shows up in the elevator, and what you get tipped for delivering them or delivering a package/message. This is basically a simple slot machine. An automatic lever is pulled, producing a "reward/person" in the elevator. Then you the player pull the slot machine lever again when you deliver them. Maybe you get coins, or maybe you get a dollar bill.

Our brains actually have a lot of problems processing random reward. It kicks of dopamine receptors in the same way that skilled reward does, but there is no skill or pattern involved. This is what makes gambling addictive. It has the physiological reward of a skilled action in a random system.

I actually find it disgusting that these casual games are relying on gambling strategies to hook players. They should be ashamed of themselves for relying on tricks rather than designing good games. You want a negative analysis, these are potentially addictive gambling games designed to slowly siphon money away from the player and should probably be classified as a type of slot machine rather than a video game.
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Posted: Jan 9th 2012 2:58PM Axcalibur said

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@Courtney

Thanks for the insight. It's an interesting concept, and one that makes you wonder if there should be regulations preventing under-age people from participating.

I will say this, I'd be pretty damn embarrassed if I had to go to a Gambler's Anonymous meeting over Tiny Tower...

But your comments have inspired me to do some more reading on the subject...
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Posted: Jan 9th 2012 3:14PM Courtney said

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@Axcalibur

Thanks for considering what I wrote! That's refreshing. This article has a decent summary of the science:

http://www.boston.com/news/globe/ideas/articles/2007/08/19/your_brain_on_gambling/?page=full

Though there are also far more in-depth pieces online as well.
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Posted: Jan 9th 2012 10:49PM DarkNightRJ said

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@Courtney
Same here, I had a hard time deleting it but im like "It's for the best." haha
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Posted: Jan 8th 2012 12:40PM eskimonoise said

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I know it's a pointless time sink but I keep playing it.
The main thing that annoys me is when you're looking for someone on one of the floors and they've wandered off the right side of the screen.
having to scroll up and down 100 floors a few times gets very tedious.

Posted: Jan 8th 2012 12:47PM Zamzoph said

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Can they ungimp the Android version now?

Posted: Jan 8th 2012 1:40PM Doos said

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I got about 10 towers in before I let my bitizens rot.

It became too much like work.

Posted: Jan 8th 2012 1:54PM gnordy said

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I played for a few weeks and got about 60 floors and then something clicked and I said no more of this. That was one the best decisions I have ever made (I may be exaggerating a little). I realized it was pointless, challengless, skillless and mindless.

Posted: Jan 8th 2012 1:56PM daevv said

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The game plays you, not the other way around. Once I figured that out I stopped playing.

Posted: Jan 8th 2012 2:25PM Pikachief said

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wow I didn't realize so many people got so addicted to this game O.o

Every once in a while when I'm bored and have a lot of free time I start looking for my apps to waste some time and I see this and play with it for about 20 minutes then play it again a week later.

Nice little game to waste time pointlessly if your bored but nothing else really. i like it for what it is :)

Posted: Jan 8th 2012 3:21PM ItsameMatt03 said

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I decided to try it when it came to Android, but I have way too many games to play. I don't have time to waste on something like this. It is really pointless.

Posted: Jan 8th 2012 3:35PM Timjoy said

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Is that frog suit Mario?

Posted: Jan 8th 2012 4:23PM Gnomenutz said

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I blame Scott Johnson on the Morning Stream for getting me hooked. I tried to quit but then it only got my Girlfriend to play more. Then after it hit the android i was able to get i pod back. Can't get rid of the tower 139 floors and still hooked. the notifiers broke a few with the last iOS update witch left me with some relief not having to grab for it when a floor ready. But still its addicting.

Posted: Jan 8th 2012 5:47PM LordBlackass said

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Without the competition of having a better tower than your friends, the act of clicking floor after floor and having only one decision to make every couple of days means this game has been left to rot on my iphone. Also the fact you can cheat so easily doesn't help matters.

Posted: Jan 8th 2012 6:48PM JCat said

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Built about 14 floors, then deleted it. forever

Posted: Jan 8th 2012 7:34PM JoeTheRed said

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It was with this game that I learned that something can be addictive, but not fun.

Posted: Jan 9th 2012 7:18AM Shinchi said

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My Mrs is addicted to this game... which is great beacuse she can't say anything about me playing Xbox for hours. :)

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