Blizzard still tinkering with Diablo 3 systems, highlights new changes
35
For a game that isn't even out yet, Diablo 3 has undergone many, many system changes. Today, game director Jay Wilson has posted a load of upcoming system adjustments, mostly made to systems that have already been changed. A few prime examples include the complete removal of "identify item" scrolls -- characters handle that with a universal spell now -- a dedicated potion button, and Blizzard deciding to rename the Stone of Recall and "just call it what it is," namely "Town Portal."
Another big change, the Nephalem Cube and Cauldron of Jordan (both integral to the crafting system), have been removed from the game outright. According to Blizzard, the two items "detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk." It's a lot to take in, especially given how long fans have waited for Diablo 3 but, in Wilson's words, "no one will remember if the game is late, only if it's great."
Head over to the Diablo 3 site to read about these changes (and many others) in more detail.
Another big change, the Nephalem Cube and Cauldron of Jordan (both integral to the crafting system), have been removed from the game outright. According to Blizzard, the two items "detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk." It's a lot to take in, especially given how long fans have waited for Diablo 3 but, in Wilson's words, "no one will remember if the game is late, only if it's great."
Head over to the Diablo 3 site to read about these changes (and many others) in more detail.
Reader Comments (35)
Posted: Jan 19th 2012 6:34PM SgtDookie said
"no one will remember if the game is late, only if it's great."
I disagree,no matter how great D3 turns out everyone will still remember waiting forever.
I disagree,no matter how great D3 turns out everyone will still remember waiting forever.
Posted: Jan 19th 2012 6:44PM Burner said
@SgtDookie
No he's right. I haven't heard anyone complain how long Starcraft took them at this point. Everyone was relieved it finally arrived and that it was awesome. As much as I would have loved to get this game years ago the wait will undoubtably be worth it.
Reply
No he's right. I haven't heard anyone complain how long Starcraft took them at this point. Everyone was relieved it finally arrived and that it was awesome. As much as I would have loved to get this game years ago the wait will undoubtably be worth it.
Posted: Jan 19th 2012 7:38PM Granger said
You are absolutely right, unfortunately, I don't think the simple act of recalling the release delays is what he was talking about. Obviously, a fair amount of people will recall that Diablo III took a long time to release, that won't be what defines the game though, assuming it is indeed great.
It's not that people won't remember, it's that people won't care. Half-Life 2 is another fine example.
Reply
It's not that people won't remember, it's that people won't care. Half-Life 2 is another fine example.
Posted: Jan 20th 2012 12:22AM Darklink2009 said
@Traptz Eh, besides a few graphical glitches and the usual "giant game needs to be restarted when you play it for 8 hours" bugs, I haven't had anything game breaking in SWTOR. I've really enjoyed it as a single player experience... the MMO aspect didn't really appeal to me in the first place.
Reply
Posted: Jan 20th 2012 2:12AM This Little Man Says His Name Is said
@Burner
Everyone remembers that they released 1/3 of a game but still charged you full price for it.
Reply
Everyone remembers that they released 1/3 of a game but still charged you full price for it.
Posted: Jan 19th 2012 6:42PM fifthbus said
Good! I'm glad they're realizing that making a Torchlight clone isn't the right direction to go for the third Diablo. Yeah, it's convenient to sell things while still in a dungeon. It's also convenient to have the game play itself and just watch it. Convenience does not make great games.
I'm hoping they'll bring back the ability to actually distribute attribute points the way you see fit instead of every level getting a predetermined set of stamina/health/etc. It's straying too far towards a simplified, streamlined version of it's former self, like Torchlight aimed to achieve. I hate pulling the 'console' card but a game like this, if it's going to be developed for consoles, has to be somewhat simplified (Look at how Starcraft/Diablo did on consoles in the past.)
I'm hoping they'll bring back the ability to actually distribute attribute points the way you see fit instead of every level getting a predetermined set of stamina/health/etc. It's straying too far towards a simplified, streamlined version of it's former self, like Torchlight aimed to achieve. I hate pulling the 'console' card but a game like this, if it's going to be developed for consoles, has to be somewhat simplified (Look at how Starcraft/Diablo did on consoles in the past.)
Posted: Jan 19th 2012 7:32PM James816 said
@fifthbus Personally, I think the removal of stat points is a step in the right direction. It's not an interesting way to build your character, and it's frustrating for those of us who like to play without following a min-maxing guide. There's nothing fun about investing hours into a game to later realize you screwed up and need to start over. Allowing stat point respeccing would be a good move as well, but I'm a fan of the current design.
Can I delete my last comment? Typing on phone = disaster.
Reply
Can I delete my last comment? Typing on phone = disaster.
Posted: Jan 19th 2012 7:44PM fifthbus said
@James816 Screwing up is a part of playing a video game. I don't think that restricting choices available makes the game any more playable, considering you could always just choose to take the route that would've been chosen for you anyway. I liked going through Diablo 2 with the same classes multiple times with different stat builds and sure, once I wanted to test a VIT build but having the ability to do so is what counts. If you're lazy/uninterested enough to like the game divvying up your stats for you, just find an ideal guide online and follow it. Let everyone else have their customization and enjoyable character building.
Reply
Posted: Jan 19th 2012 8:31PM blueskyv201 said
@fifthbus
Here's the thing though. The vast majority of people who will play Diablo 3 don't want to assign individual points to stats. What you find enjoyable, an average game will find to be a boring, needlessly complicated activity.
Sure, it's restricting your choices. In the same way as not being able to freely choose and modify every single stat on all the items is restricting. I'm sure some people (like you) would like that but that doesn't mean it's a good design decision. If you give the player too much choice, most people will end up making a whole lot of wrong choices and end up with a character that is not viable for later parts of the game, which is what happened to me when I first played D2. But more importantly, it's boring. Maybe not to you, and not to other hardcore Diablo fans. But you have to look at the bigger picture here.
Plus, it's not like there isn't enough customization in the game. In fact, things like the new talent system, runes, followers, artisans, etc. is customization at its finest.
Reply
Here's the thing though. The vast majority of people who will play Diablo 3 don't want to assign individual points to stats. What you find enjoyable, an average game will find to be a boring, needlessly complicated activity.
Sure, it's restricting your choices. In the same way as not being able to freely choose and modify every single stat on all the items is restricting. I'm sure some people (like you) would like that but that doesn't mean it's a good design decision. If you give the player too much choice, most people will end up making a whole lot of wrong choices and end up with a character that is not viable for later parts of the game, which is what happened to me when I first played D2. But more importantly, it's boring. Maybe not to you, and not to other hardcore Diablo fans. But you have to look at the bigger picture here.
Plus, it's not like there isn't enough customization in the game. In fact, things like the new talent system, runes, followers, artisans, etc. is customization at its finest.
Posted: Jan 19th 2012 7:02PM (Unverified) said
I pretty much never remember a Blizzard title coming out on time, but they are always very polished, as compared to the crap we get quite often these days with release date patches, and major wide spread bugs, heck v1.0 is the new open beta. Maybe Blizzard is actually releasing on the correct time frame to create a great experience rather then the fast timetable that is now followed by most publishers. That being said, Im getting a little antsy myself here, but i'll get over it as long as it lives up to its hype.
Posted: Jan 19th 2012 7:23PM GuardianLegend2 said
i wish this was coming out on PS3 with keyboard/mouse support
I haven't had a gaming PC for at least 10 years now. Besides the Witcher series, all the big PC exclusives are sequels to games I played ages ago... and I can never come to the conclusion that i should spend $700 on a PC just to play these games..
I haven't had a gaming PC for at least 10 years now. Besides the Witcher series, all the big PC exclusives are sequels to games I played ages ago... and I can never come to the conclusion that i should spend $700 on a PC just to play these games..
Posted: Jan 19th 2012 8:01PM Kinthalis said
@GuardianLegend2 The PC exclusives are great, though I agree the ones that get the tripple A treatment tend to be sequels (but not always!).
However the indie scene is HUGE on PC and there's a lot of innovaiton going on there, there's also you know, the definitive version of most multi-plats (better graphics, better performance) and of course, MODS!
Reply
However the indie scene is HUGE on PC and there's a lot of innovaiton going on there, there's also you know, the definitive version of most multi-plats (better graphics, better performance) and of course, MODS!
Posted: Jan 19th 2012 7:39PM Carac said
When did Blizzard hire George Broussard? Because at some point you have to have someone that can say "it's never going to be perfect, but this is close enough, so stop tinkering."
Posted: Jan 20th 2012 2:59AM darkinchworm said
@Carac
Hey, at least it hasn't been in development for 14 years. Sure, they started pitching concepts around in 2001, but I don't think development of the current incarnation really took off until 2005, 2006 maybe...
Yeah, that is a hell of a long time compared to the Duties and Creeds and whatever else of the gaming world, but if there's anything I can totally succumb to in the gaming world, it's a Blizzard title. Let them polish it, I say.
Reply
Hey, at least it hasn't been in development for 14 years. Sure, they started pitching concepts around in 2001, but I don't think development of the current incarnation really took off until 2005, 2006 maybe...
Yeah, that is a hell of a long time compared to the Duties and Creeds and whatever else of the gaming world, but if there's anything I can totally succumb to in the gaming world, it's a Blizzard title. Let them polish it, I say.
Posted: Jan 19th 2012 7:40PM Ramen of Doom said
A Blizzard game is being delayed? Unpossible!
Posted: Jan 19th 2012 8:29PM James816 said
There's still plenty of customization to enjoy even without stat points, but think of it this way: it's far easier to balance the game and deliver an enjoyable experience for a wider range of people if the system is removed entirely—especially when changes and adjustments are made after release. I do see where you're coming from, just consider it a difference of opinion.
Reply
Posted: Jan 19th 2012 8:04PM liquidsoap89 said
"detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk."...
Really? Not having to go back to town and piss around was considered a BAD thing?!
Really? Not having to go back to town and piss around was considered a BAD thing?!
Posted: Jan 19th 2012 9:34PM LordBlackass said
@liquidsoap89
Must be a really short game so they need to add some filler. Shouldn't their focus be on maximising the time I spend killing mobs i.e.. playing the game? The game will be crap anyway (but I'll still buy so I can prove myself correct).
Reply
Must be a really short game so they need to add some filler. Shouldn't their focus be on maximising the time I spend killing mobs i.e.. playing the game? The game will be crap anyway (but I'll still buy so I can prove myself correct).
Posted: Jan 19th 2012 11:47PM liquidsoap89 said
@LordBlackass
That is an INCREDIBLY awful reason to buy a game!
Reply
That is an INCREDIBLY awful reason to buy a game!
Posted: Jan 19th 2012 11:23PM MythosMinion said
Yes cause we all no how much everyone loved going back to town to interact with the NPCs.
Posted: Jan 20th 2012 12:54AM holysocks said
DNF is only remembered as it being late
Posted: Jan 20th 2012 1:08AM Soiden said
"no one will remember if the game is late, only if it's great."
Although I totally agree with that, it's not the case with Duke Nukem Forever.
Although I totally agree with that, it's not the case with Duke Nukem Forever.
Posted: Jan 20th 2012 4:19AM drunkingamebar said
I'm sure Diablo 3 will be great to a lot of people, but to me, meh.. I loved Diablo 1, I got the demo in a pc gamer magazine almost a year before the game had an official release date. I played the hell out of it, Diablo 1 was delayed, but I don't know anyone who remembers it by that.
Diablo 2, to me wasn't that great, and by the looks of this 3rd game, it's more of the same with a 2012 twist.
No thanks.
Diablo 2, to me wasn't that great, and by the looks of this 3rd game, it's more of the same with a 2012 twist.
No thanks.
Posted: Jan 20th 2012 9:00AM Uncommon said
I dont mind these changes at all. Im not upset that there will be no scrolls of identification. Also, I think its a good idea to keep towns a center point for crafting and commerce. Cant wait to see these changes in action.
Posted: Jan 20th 2012 9:08AM EvilCartographer said
At some point, is it possible that either D3 or Torchlight 2 are actually going to... you know... be released?
I'm significantly more concerned about Torchlight 2, at this point, since I can actually pause the single player campaign, but, I haven't completely ruled out D3.
It would just be nice to... you know... play one of them. Since they are pretty much the only titles in the genre.
I'm significantly more concerned about Torchlight 2, at this point, since I can actually pause the single player campaign, but, I haven't completely ruled out D3.
It would just be nice to... you know... play one of them. Since they are pretty much the only titles in the genre.
Posted: Jan 20th 2012 10:10AM EdgarPinkerton said
"no one will remember if the game is late, only if it's great."
Except for all the people who have died of old age waiting for its release.
Except for all the people who have died of old age waiting for its release.
Posted: Jan 20th 2012 10:49AM drunkingamebar said
@EdgarPinkerton dead people don't remember anything... What people will remember is how great Diablo series was, ya' know before they had 15 year dev cycles.
Reply
Posted: Jan 20th 2012 12:35PM EdgarPinkerton said
@drunkingamebar I'm not sure if you missed my point, or kind of made it for me. The point is that yes, everyone will remember how great Diablo is – everyone, that is, except those who died waiting for its release. You're right, dead people remember nothing, but my point is that the dev. cycles have gotten so out of control (especially for Blizzard) that an entire generation of fans have come and gone waiting for a sequel to their favorite games. Time between SC1 and SC2: 12 years. Diablo 3 is on par to match that length as well.
Don't get me wrong; I'm a huge fan of Blizzard games and I will happily and impatiently wait for their release. However, I just feel bad for all the people who felt the way I did, and then passed away without ever getting a chance to try the sequel.
Reply
Don't get me wrong; I'm a huge fan of Blizzard games and I will happily and impatiently wait for their release. However, I just feel bad for all the people who felt the way I did, and then passed away without ever getting a chance to try the sequel.
Posted: Jan 20th 2012 1:37PM iceveiled said
So, what, we'll have to go out of our way and head to town to break apart (essentially disenchant) items, instead of being able to do it wherever using the cube? BS.
This reminds me of WoW in WOTLK how they didn't have class trainers in dalaran because they wanted people to "have a reason to return to the major cities of azeroth".
Hey blizzard - your cities aren't THAT neat.
This reminds me of WoW in WOTLK how they didn't have class trainers in dalaran because they wanted people to "have a reason to return to the major cities of azeroth".
Hey blizzard - your cities aren't THAT neat.








