Perhaps we should send out Joystiq-themed calendars to game publishers with clear explanations of when seasons begin and end, and maybe a note with the definition of "early" and "late." Despite Namco telling us back in late January
would arrive in "early 2012" (it was the 24th, so it was actually
late in the month), it looks like the game isn't arriving until early June (as in "the fifth and the eighth for North America and Europe, respectively, which isn't even remotely in "early 2012").
Namco said the extra time in the oven will give Saber Interactive "the opportunity to create an enjoyable and engaging third-person shooter experience with a comprehensive multiplayer component." We had just assumed that the graphics needed tightening on level three or something, but then that's why we're not game devs, eh?
NAMCO BANDAI GAMES Inc. can today confirm that INVERSION™ will be released on June 5, 2012 in North America and June 8, 2012 in Europe. The extra development time for INVERSION affords the team the opportunity to create an enjoyable and engaging third-person shooter experience with a comprehensive multiplayer component, including extensive competitive and co-operative modes. Developed by Saber Interactive, INVERSION challenges players to master the forces of gravity to create moveable cover, use enemies as projectiles, and navigate through zero-gravity segments. INVERSION will be available for the Xbox 360, PlayStation®3 computer entertainment system and PC. An "M" for Mature rating by the ESRB is anticipated. To prepare for the gravity-defying experience of INVERSION, NAMCO BANDAI Games is also releasing The INVERSION Project, on compatible Android and iOS (iPhone, iPad, iPod touch) devices later this year. The mobile game serves as an introduction to the world of INVERSION with a full cover-based, third-person shooter experience with gravitational powers intact.