Carmack has experience in working with the headset in the past, showing it in conjunction with Doom 3 BFG at QuakeCon 2012. Whether Carmack has officially left id Software is undetermined at this time.
Update: Carmack will not be leaving id Software, according to a tweet issued by the company, which states that Carmack "will continue to provide leadership for our games in development."
IRVINE, CALIFORNIA (August 7, 2013) – Oculus VR, Inc., developer of the highly anticipated Oculus Rift, today announced that legendary programmer John Carmack has joined the Oculus team as Chief Technology Officer (CTO) and will lead development from their new office in Dallas, TX. An industry visionary and renowned technical genius, Carmack will lend his unique engineering expertise to the development of the Oculus VR platform.
"The dream of VR has been simmering in the background for decades, but now, the people and technologies are finally aligning to allow it to reach the potential we imagined." said John Carmack, CTO of Oculus and cofounder of id Software. "I'm extremely excited to make a mark in what I truly believe will be a transformative technology."
"To build the best virtual reality experience, we're putting together a team of the brightest minds, and John Carmack is at the top of the list. It's a true honor," said Brendan Iribe, cofounder and CEO, Oculus. "A pioneer of 2D, 3D, and now VR, John continues to define the future of computer graphics and gaming. We share John's commitment to providing the world with open platforms that inspire innovation and creation."
An advocate of open source software, Carmack is a world renowned luminary who has altered the landscape of multiple industries. From programming several of the most groundbreaking video games, to trailblazing 3D engine licensing, Carmack's work has been leveraged in industry defining franchises such as Wolfenstein, Doom, Quake, Half-Life, Call of Duty® and Medal ofHonor. He has pioneered adoption of many of the techniques used in real time computer graphics today, including light mapping, megatexturing, raycasting, and binary space partitioning. Carmack was inducted into the Academy of Interactive Arts and Sciences' Hall of Fame in 2001, awarded two Emmy® awards for his work in graphics technology in 2006 and 2007, and received a Lifetime Achievement Award from the GDC in 2010.
"I am thrilled to work with John on building the Metaverse." said Palmer Luckey, founder, Oculus.
"John's early experiments with the Rift put Oculus on the map and helped create an amazing amount of momentum around virtual reality. His technical genius and passion for solving hard problems makes him the ideal CTO."
The Oculus Rift is a virtual reality headset that allows users to step into the game. It provides an immersive, stereoscopic 3D experience with a huge field of view-110 degrees diagonally-and overcomes latency challenges. Development kits for the Oculus Rift, which game developers can use to create Oculus ready applications and interactive content, began shipping in March 2013. No date has been announced yet for the consumer version. To stay updated on Oculus' progress, please visit www.oculusvr.com.
Oculus is currently recruiting the world-class engineers to help develop the Oculus virtual reality platform. Please check the Oculus career page for information regarding open positions in Irvine, CA and Dallas, TX: http://www.oculusvr.com/careers/.
About Oculus VR, Inc.
Oculus VR, Inc. is revolutionizing the way people experience video games. The company's first product, the highly anticipated Oculus Rift, is a virtual reality headset that allows players to step inside the game. It provides an immersive, stereoscopic 3D experience with an ultra-wide field of view and super low latency head tracking. For more information, visit: www.oculusvr.com.