In a message posted to Xbox Wire, Crimson Dragon director Yukio Futatsugi explains the decision. "Crimson Dragon is designed to be challenging. This has always been my vision for the game," Futatsugi stated. "I want you to feel like you've accomplished something each time you master a mission. To be proud of each dragon you've worked so hard to evolve to its ultimate form.
"My challenge as the game director is to find the sweet spot of adhering to my vision for the game while keeping the game from becoming too frustrating," he said. "Using the power of Xbox One's cloud system, we can adjust this balance even after release. Based on the feedback so far, we've decided to make some changes even before the game is released."
Futatsugi then outlines three of the biggest changes. Experience points earned during battle will be increased (even if you fail the current mission), the jewels used as in-game currency have been increased in number and frequency of appearance, and the "Casual" and "Classic" difficulty levels have been altered to "better match their intended level of difficulty." All three of these changes should make the game easier, though exactly how much easier is up in the air until the patch arrives.