"We sought to build a work-for-hire platform with the ultimate goal of developing our own IP and seven years in we're incredibly proud of what we have achieved," Romanos and Darby wrote. "Making our own games remains our goal, so we have made the decision to close down Remode as a work-for-hire studio and focus on developing new ways to raise resources for IP projects, plans for which will be announced soon."
Posted on Jul 22nd 2014 1:00PM
Posted on Jul 22nd 2014 12:00PM
Posted on Jul 22nd 2014 9:01AM