It's been downloaded more than a million times across all platforms, and yet that doesn't include Wii U. As such, it's a bit of Curve-ball for Stealth Inc 2 to launch on Nintendo's console alone. Speaking to Joystiq, Curve Digital CEO Jason Perkins and Stealth Inc creator Jonathan Biddle explained Curve learned a lot from working with Nintendo before; Curve developed WiiWare game Fluidity and 3DS follow-up Fluidity: Spin Cycle. The studio's also mindful of the contingent of fans who know Curve from those games.
Biddle added that the eShop is a bit underpopulated at the moment, so there's no issue over fighting for attention on Wii U. He also noted the studio's "platform-agnostic," and happy to support anyone and any platform. On that note, when asked if Stealth Inc 2 is a fully-fledged exclusive or only a timed one, Curve PR and Marketing Manager Rob Clarke simply stated that at the moment the studio's only focusing on the Wii U for the sequel. Also, there are no plans to bring the first Stealth Inc to the system. Biddle didn't rule out the possibility, but he said Curve's tuning the sequel to be as, if not more accessible than the first game, as well as a larger, longer experience.
The second major addition is turning the facility setting into a Metroid-like connecting world that leads players to test chambers. Players can explore and delve further into that more open area by using the gadgets they collect along the way.
"We've got a really rich dynamic," Biddle said. "It's taking some of the stuff we did with Fluidity which was a Metroid-style game where you had to go and find puzzles in order to progress, and twinning with it the more focused test chamber stuff we had in 3DS Fluidity and Stealth Inc. It's going to be interesting, it's almost like two complimentary game styles."
Stealth Inc 2 is being published by Curve's Digital arm, and is due on Wii U later this year.