"How it works is that you're playing the single mission in the story of Arno. He has his own mission, but when you play co-op it's like you're playing a brotherhood mission," Limoges explained. "So your friends joining you, they can walk through the city with you, they can actually join you in a specific mission, a co-op one." While other cooperative multiplayer games give players the chance to create their own characters or choose from a diverse cast of heroes, Assassin's Creed: Unity players each play as the game's main character, Arno, and for now there is no competitive multiplayer mode. When asked about the co-op's gender diversity options – why not have the choice of appearing differently in a friend's game, for instance? – Ubisoft told me it would revisit the question in the future.
Regardless of tackling missions as a duo, trifecta or a group of four assassins, there don't appear to be any computer-controlled allies in sight, as Limoges explained: "It's all friends. I'm sure you can play with strangers also, but it's all real people." Instead of totally sidetracking players from the main plot, Ubisoft wants to use the co-op missions to compliment the game's story, which is set in the 1789 version of Paris, during the French Revolution.
"All the co-op missions are basically the same experience you would have in this. We didn't want to have a 'capture the flag' inside Assassin's Creed. It was about giving you a story-driven [experience], it's exactly the same experience you would have but with friends," Limoges added. Assassin's Creed: Unity will launch on October 28.