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Unity mobile tools go free for indies and small studios

Unity dropping Flash support
Unity Technologies, creators of the multi-platform Unity engine and its tools, is making its mobile tools free to indies and small studios starting today, taking tools that cost around $800 and making them free. Unity currently supports Apple's iOS and Google's Android, with support for BlackBerry and Microsoft's Windows Phone 8 to be added at no additional cost in the future.

"Mobile games development is possibly the most dynamic and exciting industry in the world, and it's an honor to be able to help so many developers be so successful in fulfilling their visions and in building their businesses," said Unity CEO David Helgason. "We were able to make Unity free for the web and for desktop computers a while ago, but have been dreaming of doing the same for mobile for what seems like forever."

To contextualize this, Unity is already a beast in the mobile field in terms of market share and developer relations. The company just opened the flood gates further.

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Molyneux's Godus goes mobile, Mobage with publisher DeNA

22Cans' Godus gets publisher, DeNA
Godus, the Kickstarted god game from Peter Molyneux's 22Cans, will be published on mobile devices by DeNA in western territories, Japan and Korea. Godus raised £526,563 ($852,000) with Kickstarter in December, exceeding its goal of $£450,000 ($730,000). It will launch on PC and Mac, alongside mobile devices Android, iPad, iPhone and iPod Touch.

Godus will use DeNA's Mobage platform for mobile and social games, joining previous handheld iterations within the No More Heroes, Final Fantasy and Professor Layton franchises, to name a few.

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Spicy Horse's Oz game is OZombie: 'If I only had some brainsss'

Spicy Horse's Oz game is OZombie 'If I only had some brainsss'
Spicy Horse's Oz game combines the undead with "an Oz not of our remembering" – it's called OZombie, and it stars Dorothy, Toto, the Lion and the Tin Woodsman. The Scarecrow, who always wanted brains, is cast as the villain in this iteration, and instead of carrying around a basket, Dorothy gets a repeater.

Spicy Horse is unsure which game it will make next, OZombie or Alice: Otherlands, and it all depends on whether the studio can regain the Alice rights from EA. If Spicy Horse and EA work out a good deal, then Alice it is. If not, OZombie gets the green light and probably a Kickstarter.

"Actually, the more I think about it – and the more I see/hear feedback from you guys – the more I'm personally leaning towards Oz," Spicy Horse founder American McGee writes on the OZombie Facebook page. "There's so much fun stuff to explore, so many interesting characters and locations to discover. Wonderland will also be there, if not today, if not the next project, then perhaps the one after that?"

Keep in mind (and mind your brains) that OZombie is entirely separate from American McGee's Oz, the game Atari canceled in 2004.

Nvidia Shield pre-orders open early (as in, right now)

Nvidia canceled its forced wait time to pre-order an Nvidia Shield, allowing anyone to commit to the $350 Android handheld as of now. The Nvidia Shield is available for pre-order directly through Nvidia or through select retailers: GameStop, Micro Center, Canada Computers and New Egg.

The Nvidia Shield – previously known as Project Shield – is a handheld gaming console powered by Android. It has a five-inch retinal multi-touch screen capable of 720p, 16GB of internal storage and can stream your PC games, granted you have a GTX 650 GPU or better in your PC.

Sonic the Hedgehog speeds to Android today

Update: The game is now available on the Google Play store.

There are quite a few Sonic games available on Android, but today marks the first appearance of the Blue Blur's original adventure, Sonic the Hedgehog. Sonic's first adventure has been updated for mobile devices, adding widescreen support, a remastered soundtrack, leaderboards and more. Furthermore, a brand new addition will allow users to play as either Knuckles or Tails. This new feature is also being added to the iOS version of Sonic the Hedgehog via a free update.

The game hasn't appeared on the North American Google Play store as of this writing, but it's slated to arrive today for $2.99.

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Indie platform confessional: Steam, Humble Store, Apple, Android

Indie platform confessional Steam, Humble Store, Apple, Android
The internet is kind of like a classic confessional – except it's not a box, it's a lot brighter and everyone can hear what you have to say. Still, we asked a handful of independent developers for their thoughts on what exactly makes a platform effective, and they spilled it all, dissecting the pros and cons of the most popular, current models of distibution.

Today, we feature answers from Ridiculous Fishing's Rami Ismail, Canabalt's Adam Saltsman, Octodad's Philip Tibitoski, Retro City Rampage's Brian Provinciano and others. This group of developers had specific thoughts about Steam, the Humble Store, Apple's app stores and the Android hub, Google Play.

This follows yesterday's batch of answers from the Steam, Humble Store, iOS and Android camps. Let the confessions begin:

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Angry Birds flick flies to cinemas July 1, 2016

A release for the upcoming Angry Birds flick has been narrowed to July 1, 2016, with Sony distributing the movie worldwide, Rovio announced on its website today.

Rovio's intent on creating a feature film was made public late last year, when the studio tapped producers John Cohen and David Maisel from Despicable Me and Iron Man to lead the project. The Angry Birds movie is unique in that it's being completely done in-house – Rovio is funding and producing the film entirely on its own.

Google Play launches game services for mobile, social, cloud gaming

Google Play launches game services for mobile, social, cloud gaming
Google is kicking off games services on its Play Store that allows developers to add achievements, social and public leaderboards, cloud saving, and real-time multiplayer. The games service goes live today and works completely on Android, and mostly on iOS or other "connected devices" – that second batch won't support multiplayer.

Google Play's games services differs from Apple's Game Center in that it offers backend support, rather than a standalone application.

Anyone making a game with Google Play has access to its developer services. A handful of games already have these services incorporated: World of Goo, Super Stickman Golf 2, Beach Buggy Blitz, Kingdom Rush, Eternity Warriors 2 and Osmos.

"We won't make it a mandatory exercise, or have any certification process around it," Google lead product manager Greg Hartrell told Engadget. "We create fantastic services that allow developers to create these great game experiences, and help promote their discovery, help retain their users and keep them engaged."

Check out the games services on Google's developer site.

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Karateka Classic coming to iOS and Android tomorrow

Karateka Classic coming to iOS, Android
History repeats itself in both video games and colas it seems. Years after releasing the original Karateka, Jordan Mechner revised the formula, giving the world "new" Karateka. Some people liked the new flavor – others, not so much. Hearing the demand of fans everywhere, Mechner has announced that Karateka Classic is coming back, specifically to iOS and Android.

Karateka Classic recreates the Apple II experience – right down to the disk drive noises – and offers a range of "monitor" choices, including color CRT, green or amber display. There are a couple of new additions, including gameplay tips and a rewind feature that can be earned, allowing players to reverse their mistakes.

Karateka Classic arrives on iOS and Android tomorrow for $0.99.

Rovio lets loose Stars publishing program for third-party games


Rovio is entering the mobile publishing arena through its Rovio Stars initiative, which will cover the whole spectrum of publishing duties such as marketing and PR. Rovio will even consult with developers to help them optimize their games prior to launch.

Budding developers can already submit their mobile works to Rovio Stars through a handy application page, though all applicants must have a playable build to present. Screens, videos and other supplementary materials are also encouraged, as it provides Rovio with a better sense of the overall game.

As of now, Rovio Stars has recruited two games: Icebreaker: A Viking Voyage from Longdon-based Nitrome (based on the Flash version) and Tiny Thief from Barcelona indie outfit 5 Ants. The latter is due sometime this summer, while Icebreaker's mobile release is tentatively scheduled for "soon" on the official site.

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EA developing Frostbite Go mobile game engine for iOS and Android

EA has a mobile version of Frostbite
EA has published a website for its Frostbite graphical engine, and text on the website mentions the existence of a project called Frostbite Go, which EA describes as "a mobile division empowering EA game developers with Frostbite's proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms." In other words, the company is putting together the technology to run Frostbite on platforms such as iOS and Android.

The blurb doesn't say which version of Frostbite the mobile engine will be based on, but given that Frostbite 3 is the new hotness around EA, it's a fair guess that the company is adapting the latest and greatest for Frostbite Go. We're supposed to see Frostbite 3 games arrive later on this year (with Battlefield 4 being the first of these), so odds are that any Frostbite Go-created products should hit the market at that same time.

Steam is king in service wars, Humble Store a sleeping giant, indies say

Steam is king in service wars, Humble Store a sleeping giant, indies say
Twenty-one randomly selected indie developers walk into a digital room and ponder the question, "Which online distribution system has been the most effective for your games?"

If this were the set-up to a joke, the punchline would probably be, "Facebook." But for many indie developers, the question of which platform to publish their games on is a very serious one, with potentially dire consequences. Pared down, platform success is all about accessibility, upload and support, and in terms of those factors, there's a clear, unsurprising favorite: Steam.

But maybe not for long.

I asked 21 indie developers this question, and while the majority mentioned Steam in the same casual manner that begets an unchallenged king, there were consistent whispers of other platforms doing things well, perhaps even better than Steam, from a backend perspective. One of these platforms was the Humble Store, which received the second-highest number of solid votes and a handful of positive shout-outs.

"I owe pretty much my entire survival the last few years to iOS, the Humble Store, and to a lesser extent Android and Steam," Adam Saltsman, the creator of Canabalt, said. But iOS ran into some bad censorship issues, Android had discoverability problems and Steam was "obviously" too closed, he said. If Saltsman could choose just one of those platforms to release his next game on, it would be, "Humble Store," hands-down.

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Portabliss: Mosaique (iOS, Android)

This is Portabliss, a column about downloadable games that can be played on the go.


Puzzle games tend to fall into one of two categories. There are the fast and frenetic ones, where you watch pieces smash into one another, pushing your mental and physical reflexes as far as they can go before a wire is crossed and it all comes crashing down, hopefully after you've set a new high score. Then there are the Zen puzzlers. These are slow, asking you to plan the best moves for the highest score. You examine the board, analyzing its patterns and discerning how best to eliminate all those pesky blocks or orbs or gems or what-have-you.

Mosaique falls into the latter category, presenting a deceptively simple game of destroying colored blocks. At no point will it bring you either the stress or exultation of a Tetris or a Puzzle Fighter, but sometimes that's okay. Sometimes you want to sit back, relax, and watch as everything falls into place.

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Nvidia Shield: Joystiq goes hands-on


The Nvidia Shield arrives next month for $349.99, and yesterday I got to sit down with the final version of the hardware. The first thing I noticed was the heft: bulkier than a PS Vita, but no less comfortable.

Where the PS Vita sacrificed bigger buttons for smaller form factor, the Nvidia Shield takes a lot of inspiration from the Xbox 360 controller. In fact, the left and right triggers feel identical to the Xbox 360 and, more or less, so does the d-pad. The one big difference from Microsoft's gamepad is the symmetrical analog sticks.

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Nvidia Shield launches in June for $350, pre-orders open May 20

Nvidia's Project Shield – now officially dubbed Nvidia Shield – will launch before the end of June for $349.99, Nvidia has announced. Pre-orders for the Tegra 4-powered Android handheld will open on May 20, through select online and brick-and-mortar retailers: New Egg, GameStop, Micro Center and Canada Computers. Those on Nvidia's Project Shield notification list can pre-order starting today.

With the price and pre-order date, Nvidia announced five new games coming to the platform: Broken Age and Costume Quest from Double Fine, Flyhunter: Origins from Steel Wool Games, Skiing Fred from Dedalord Games and Chuck's Challenge from Chuck Sommerville's Niffler, who you may recall of Chip's Challenge fame.

The Nvidia Shield is running Android 4.2.1, sports a 5-inch retinal display capable of 720p and has 16GB of internal storage, expandable through a SD card slot on the back. Other hardware features include a built-in mic and GPS, plus a mini-HDMI out in the back. The Shield is also capable of streaming games from your PC, granted you have a GTX 650 GPU or better in there.

All Nvidia Shields will include two free games: Sonic the Hedgehog 4: Episode 2 and Expendable: Rearmed. We'll have a hands-on video with the final Nvidia Shield and some impressions up soon.

Hit mobile RPG Puzzle & Dragons earned $113 million in April

Hit mobile RPG Puzzle & Dragons earned $113 million in April
In its latest financial report (translated here by Dr. Serkan Toto) Osaka-based publisher GungHo Entertainment announced that its mobile puzzle-RPG Puzzle & Dragons grossed over $113 million in April.

To put that in perspective, GungHo's catalog-wide earnings for April totaled ¥12 billion ($119 million) – a 1,142.8 percent increase over its performance in April 2012. Puzzle & Dragons currently generates $3.76 million in daily revenue, and boasts 13 million players in Japan.

Puzzle & Dragons originally launched for iOS and Android devices last year. A Nintendo 3DS adaptation is slated for release in Japan this winter.

C-Wars Kickstarter ends with over $95K raised, heading to Wii U, iOS and Vita

C-Wars, the cyberpunk roguelike RTS by Beijing developer OniPunks Studio, raised a total of $95,574 in its Kickstarter campaign, which ended Saturday. That's $63,574 more than its initial $32,000 goal, just under 300 percent of its funding aspirations thanks to 3,348 backers.

The campaign hit a number of stretch goals along the way, which will result in the PC, Mac, Linux and Android game also coming to 3DS, Vita, Wii U and iOS. C-Wars is estimated to launch in late 2013.

Google Play Games leaks out, will feature matchmaking and achievements

'Google Play Games' leaks out, will feature matchmaking and achievements
The Android answer to Apple's Game Center app on iOS will be Google Play Games, according to information obtained by Android Police from a Play Services APK teardown. The service will bring lobbies and invites for matchmaking, in-game chat, cloud game saves, achievements and leaderboards to the platform for developers to make use of.

The APK Android Police pulled apart is a file package primarily used to update Android apps, so this update was riddled with code that indicated what features would be coming to the platform down the road, but aren't accessible just yet. There is certainly a good chance Google Play Games will be fully unveiled at Google's I/O event next week in San Francisco.

Into the Dead, endless zombie shooter for mobile, hits 10 million

Into the Dead, endless zombie shooter for mobile, gets 10 million hits
Mobile games may not all reach the same level of fame as retail or desktop counterparts, but the market is strong, producing games that sell millions more than some of our favorites and support entire teams of developers. Into the Dead from mobile publisher PikPok, for example, just passed 10 million downloads across iOS and Android devices, after five months on the market.

Into the Dead is an endless runner combined with a shooter, all set in the zombie apocalypse. It's free on iOS and Android, but a no-ad version of the game is available for $2 as an in-app purchase. And now for a thought experiment: If only 10 percent of players purchase the ad-free game, that's $2,000,000. Not bad for a 5-month-old.

If you want to bring Into the Dead to 10,000,001 downloads, head to the App Store or Google Play. Another PikPok game to pass 10 million downloads is Flick Kick Football. The Flick Kick series has clocked in more than 20 million downloads.

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Ouya secures $15 million in funding, Bing Gordon joins board

Ouya has picked up a new board member with some industry klout – no really, he's on Klout's board too – in the the form of former EA chief creative officer Bing Gordon. "What we really liked about Bing is that he doesn't get constrained by conventional thinking, and that's a lot about what we do at Ouya," CEO Julie Uhrman tells Joystiq. "And he also is a really big supporter of game creators, and that's been one of the key focuses of Ouya. It felt like a perfect match." Gordon will be helping the company seek out new games and promote the Ouya itself, she says.

The company has also secured $15 million in new funding. "We want to be in this for the long haul," says Uhrman. "This money will allow us to continue to support game developers as well as meet the demand that we're seeing from retailers and really gamers all over the world."

Ouya has seen higher than expected demand, she says – so high, apparently, that the company delayed the launch from June 4 to June 25 to manufacture more units – and this new funding will help "service that demand." The funding may also help Ouya expand beyond its initial launch territories, North America, Canada and the UK. Many regions have shown an interest in Ouya, she says. "We will be able to look at those regions and determine what makes sense for Ouya, and be there when we want to be there."

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