Halfbrick Studios will launch its next game, Colossatron: Massive World Threat, on December 19, the developer announced in a new trailer. The game was first announced in July at PAX Australia for iOS, though the Fruit Ninja and Jetpack Joyride developer's latest announcement now includes both Google Play and the Amazon App store as the game's other destined platforms.
Colossatron gives players the ability to smash through cities as a giant robotic snake, thwarting resistance efforts from one General Moustache and his army. Halfbrick promises a "chaotic campaign, epic boss fights, devastating weaponry, survival challenges" and other features in the mobile game. No price was listed for the game.
There's no indication whether these features will make their way into the Android app, which is currently at version 1.0.3. We've followed up with Valve and will update this post if we hear back.
The Steam mobile app launched early last year as a free download on Android and iOS. You can use the app to talk to your Steam friends, browse the Steam store and peruse community groups.
Officially titled "Bit.Trip Presents ... Runner2: Future Legend of Rhythm Alien," Runner2 is a game in which your character runs, constantly and with no regard for his or her personal safety. It's your job as the player to use a few simple maneuvers (jumping and sliding, for example) to ensure that your on-screen pal doesn't meet a grisly death by dashing off the side of a cliff or sprinting into something sharp. It's a simple formula, but as the cult success of Bit.Trip Runner and the console iterations of Runner2 demonstrate, it's also incredibly addictive.
The Vita version of Runner2 is said to be identical to its console counterparts, right down to its DLC offerings. The Good Friends Character Pack DLC (an addition that allows you to play as the protagonists of Psychonauts, Spelunky and other esoteric hits) will be available alongside Runner2 when it launches on December 17.
On debut, the game will set you back $10 on the PlayStation Network Store, while the DLC is priced at $3. PlayStation Plus subscribers can expect a discount on both, with the game being reduced to $8 and the DLC to $2.09.
After applying the update, players will now receive ten lives after getting a Game Over, compared to the five lives that players started out with pre-patch. Our review cited a lack of opportunities to earn extra lives as a major drawback in Sonic: Lost World, as players can easily run out of lives in the difficult later levels, leading to frequent and frustrating restarts.
The patch additionally enables analog stick and button control for some of Sonic's Wisp powers, eliminating the need for motion controls and touch screen input.
You'll have the option of grabbing either the standard edition or a more elaborate and expensive collector's edition of Lightning Returns: Final Fantasy 13 when the game launches on February 11, 2014 for Xbox 360 and PS3.
The collector's edition will be available exclusively through the Square Enix Store for $90. It includes special packaging, a hardcover art book, a silver embossed pocket watch, Aerith Gainsborough "Midgar's Flower Girl" DLC costume and a copy of the game. Pre-ordering the collector's edition will also guarantee a Cloud Strife outfit and his iconic Buster sword for use in-game.
Lightning Returns: Final Fantasy 13 is the third and final game in the Final Fantasy 13 series. It takes place 500 years after the ending of Final Fantasy 13-2, with protagonist Lightning awakening from a self-imposed hibernation 13 days before the world is about to end.
Meanwhile, the super-crazy but super-good Saints Row 4 plummets from its lofty PSN price of £50 to the much more affordable figure of £20 (€30/AU$340) - it's also staying discounted for 48 hours. If you're looking to shave off some more savings, a PlayStation Plus subscription razors a further 10 percent on both games.
Saints Row 4's final DLC mission pack, "How the Saints Save Christmas," is available for download now on PC, Xbox 360 and PS3.
The DLC includes three new story quests, a Christmas dubstep gun, a Red Rider BB gun (you'll poke your eye out) and some vehicles: the Flying Reindeer and Santa's Sleigh. In the story missions, the Saints aim to help Santa Claus, who has become trapped in The Matrix-like simulation that is the setting for the main campaign.
Owners of the Saints Row 4 Season Pass can snag "How the Saints Save Christmas" as part of that investment. Everyone else can grab the DLC pack for $7.
On average, crowdfunding projects raised $128,573 in the last six months, but as we examined in our last quarterly report, these mean averages can be quite misleading. By comparison, the median, or middle number in the data set for the amount of money raised by each of the 186 projects, is $25,188. Given that only six of the projects raised at least one million dollars, and just seven more raised at least $500,000 during that time frame, we can conclude that the average amount of money raised by crowdfunding projects in the last six months is positively skewed. Similarly, the median number of backers per project was 542 (a sharp contrast to a mean average of 2,691). Future project creators should take note, then: Your average Kickstarter or Indiegogo gaming project earns closer to $25,188, not $128,573.
Additionally, the data shows that strategy games like Hex and Warmachine: Tactics led the genre to the top of the list, as they earned the most money of the group ($6,901,527). Conversely, the adventure genre had the most successful projects, as 46 adventurous or narrative-driven games were funded in the last six months, such as Obduction and Armikrog. Action games had the highest number of backers (145,316), thanks especially to the highest-earning game of the group, Keiji Inafune's Mighty No. 9, which hauled in $3,845,170 thanks to 67,226 people.
Head past the break to see the top-earning games and breakdown by genre for the six-month period.
YouTube has confirmed it's taking a fresher, steely approach to videos flagged by its "Content ID Match" system, which will have an impact on monetization of Let's Play content. Prominent accounts such as TheRadBrad, TetraNinja and GhostRobo have received claims, which seem to be targeting music specifically. A YouTube representative told Game Informer that these claims are part of some policy updates to better help content networks be more transparent."Nothing illustrates the incredible growth and evolution of YouTube better than the enterprise class of businesses being built on the platform today," the statement reads. "As these networks grow, we're making product and policy updates that will help them operate at scale. We are also rolling out tools that will provide more transparency for creators and networks alike. This is part of our commitment to ensure that all enterprise partners can continue to thrive and be successful on YouTube."
Some publishers, such as Capcom, Deep Silver, Ubisoft and Blizzard, are asking users to contest the claims so they can quickly dismiss the dispute from their end, while others report a third-party account called 4GamerMovie is specifically targeting all Metro: Last Light footage. Another company called IDOL, which has been known to issue claims on a much smaller scale in the past, is also contesting YouTube videos.
Earlier this year, Nintendo issued mass claims for a wide number of Let's Play videos. While anyone is free to upload footage of a game to YouTube, those videos technically do not fall under Fair Use.
Massively reached CCP Games for comment and received the official statement below confirming that the layoffs are real and that they are from the World of Darkness team:
"CCP today made strategic adjustments to the staffing on the team working on the World of Darkness project in Atlanta that resulted in the elimination of approximately 15 positions at the company. The change was due to our evaluation of the game's design and ongoing development needs. While this was a difficult decision, CCP remains committed to the franchise and our promise to make a compelling, rich, and deep World of Darkness experience."
Ubisoft Montpellier's manic side-scrolling platformer Rayman Legends is on its way to the Xbox One and PlayStation 4 next year. So says ... Snoop Dogg?! Hi, Snoop! Didn't expect to see you there.
Originally announced as a Wii U exclusive, Rayman Legends is now more multiplatform than it's ever been, following up on this year's PlayStation 3, Xbox 360, PS Vita, PC and Wii U release with upcoming launches for next-gen hardware. The new ports feature upgraded graphics, reduced load times, and a selection of exclusive costumes on each platform. Xbox One players can access new costumes inspired by Ubisoft's Splinter Cell series and Far Cry 3's Vaas, while PS4 owners can look forward to a unique Assassin's Creed-themed outfit for Rayman.
The Xbox One version additionally includes 10 new challenges and time-limited achievements, while the PS4 edition features DualShock 4 touchpad support. Both ports will hit retail on February 25 in North America and February 28 in Europe.
Monument Valley is an optical illusion presented as a game – or a game presented as an optical illusion – starring Princess Ida as she travels alone, seeking forgiveness for a past misdeed. The levels twist and turn to create impossible pathways and shapes, allowing Ida to travel where she needs to go. It's due out on mobile devices "soon" from indie developer ustwo, and beta registration is live now directly through the studio.
Ustwo's past work includes mobile game Whale Trail and a handheld game with a murky history called Papa Quash. Ustwo pulled Papa Quash from the App Store last year following a cloning controversy – the game was commissioned by a third party to play like JS Joust, but it wasn't sanctioned by that game's creator, Die Gute Fabrik. The air was cleared in May and Die Gute Fabrik Lead Designer Douglas Wilson said he didn't harbor any ill will toward Ustwo.
Monument Valley takes cues from the mind-melting art of MC Escher, with gameplay influences from Zelda and Myst. That sounds like the right kind of inspiration to us.
While Obsidian offers no explanation for the new name, nor how these pillars grew to such a ripe old age, it has issued the above trailer. It describes the clip as a teaser, and while technically that might be true, there's far more footage of actual in-game content here than we normally see. Combat, spellcasting, biologically improbable huge spiders; it's all here, and the game's aesthetics look like a modern take on the Western roleplaying games of the late 1990s, typified by such classics as Baldur's Gate 2. Obviously that's by design as Obsidian's website is currently running a poll asking fans which late-90s RPG they'd most like Pillars of Eternity to resemble.
Additionally, if you happen to have put down some cash to fund Pillars of Eternity, you can now pay a visit to the game's backer's portal. This allows you to make further donations to the project, earmark your donations for specific purposes and select which backers' rewards you'd like to receive in exchange for your optimistic contribution.
Originally planned as a bonus level showcasing Sonic's transformation into Super Sonic after collecting the game's seven Chaos Emeralds, the Hidden Palace Zone was scrapped midway through Sonic 2's development. The level's remnants later surfaced in a prototype version distributed as a downloadable ROM file, sparking fan discussion and speculation for years afterward.
The mobile version of Sonic the Hedgehog 2 is developed by Sonic Retro members Simon Thomley and Christian Whitehead, creator of the "Retro Engine" that powered the multiplatform Sonic CD port released for Xbox Live Arcade, the PlayStation Network, PC and mobile platforms in 2011. Whitehead is known to incorporate cut content in his modern-day Sonic ports; the recent Sonic the Hedgehog remake for iOS and Android featured an expanded debug mode giving access to items scrapped from the original game, and his Sonic CD adaptation hinted at a revival for Sonic 2's lost Dust Hill Zone.
The Hidden Palace Zone is featured in Sonic the Hedgehog 2's upcoming Android release, and is included in a free update replacing Sonic the Hedgehog 2's previous port on iOS. Both the new Android version and the iOS update are launching tomorrow.
Though Daily Royale only sells digital games, it does so using redeemable codes, and the site usually only has a limited number of codes to work with. The inaugural offering from the service is space shooter Strike Suit Zero at $5 (instead of its normal $20 price point), and with just under 67 hours left, Daily Royale has 942 codes remaining. Expect those to go quickly once word spreads of this site.
Despite its name, Daily Royale plans to offer two new sales a week initially, with more frequent sales appearing once the site has established itself. If you'd like to make sure you're up to date on what Daily Royale has on offer, signing up for the site's newsletter is the fastest way to get updates on new sales. For those of you unwilling to leave the warm, soothing cocoon of social media however, there are also Facebook and Twitter accounts to keep tabs on.
The investigation targets public statements the company made regarding Battlefield 4 between July 24 and December 4 of this year. The firm requests contact from shareholders who purchased EA stock between these two dates for legal consultation.
Battlefield 4 saw a troubled launch, requiring several patches to fix lingering issues across multiple platforms. EA has since prioritized Battlefield 4 bugfixing within its DICE studio, putting the team's other projects on the backburner until the game's issues can be resolved.
Holzer Holzer & Fistel previously targeted now-defunct publisher THQ in an investigation alleging that the company withheld information from investors regarding decreased sales of its uDraw tablet.
SteamOS will go live once the hardware ships on Friday, downloadable by individual users and commercial OEMs. Additionally, the in-home streaming beta will begin soon, Valve notes.
Steam Machines are due to ship commercially in 2014. Expect more information about Valve's hardware initiative at CES in January.
These weeks of frustration are hopefully drawing to a close. A communication from Battlefield 4 developer DICE says the PlayStation 4 version has received a patch that "should remove a large amount of the client crashes" currently being experienced on the console since launch.
My heart longs for your affection and for this cruelty to pass us. The constant crashing, which would occur in part when bringing up Battlelog in-game, when using the BattleScreen and when destroying vehicles, are all said to have been fixed, too. I wish and hope this to be true.
There is more in the report, but for now I must return to the Battlefield and see if I can recapture the thousands upon thousands of points I've lost due to instability.
Lance Corporal XxSmokesMadBluntz420xX
Non-profit computer science advocacy group CODE.org promotes its ongoing "Hour of Code" campaign by giving students an audience with Gabe Newell, managing director of Half-Life creator Valve Corporation. The full half-hour talk is archived for public viewing in the video above.
"Hour of Code" challenges students to spend an hour learning the basics of software coding, with CODE.org offering several online tutorials helping to jumpstart a career in the field of computer science. Over three million students have completed the organization's "Write your own computer program" tutorial, which is available in 20 languages and features characters from Rovio's Angry Birds and PopCap's Plants vs. Zombies throughout its lessons teaching the fundamentals of coding.
Electronic Arts announced this week that elementary and middle school students who complete CODE.org's 20-hour training course are eligible to receive a free PC game via Origin. Available games include Bejeweled 3, FIFA Soccer 13, SimCity 4 Deluxe Edition and Plants vs. Zombies.
Fully armed and operational.
Fully armed and operational.
Fully armed and operational.
What's In A Name
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Latest episode: Friday, December 6th, 2013