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Randy Nelson

San Francisco Bay Area - http://www.joystiq.com

Randy's rambling ... er, writing about games dates back more than a decade. You may remember him best as executive editor of the late, great PSM: 100% Independent PlayStation Magazine. Or, if you're really old, the official Sega Dreamcast magazine. Now he's Joystiq's west coast editor, bringing you first-hand coverage from the nucleus of the games industry.

Three games to light up your 4th


The founding of a nation is pretty significant and well worth getting excited about. The best way to display said excitement is, of course, with massive, colorful airborne explosions, a.k.a. fireworks. Tomorrow night, towns across the USA will be putting on fireworks displays, big and small -- but why should you have to wait for it to get dark? The games you'll find after the break will let you get all explode-y from the comfort of your living room, without the charred mess and frantic 911 call. So, put on your favorite patriotic tune (it's "The Stars & Stripes Forever" for us) and make with the clicking!

Continued →

Vandal Hearts delayed for XBLA and PSN, still hearts you

If you had your heart set on downloading Vandal Hearts: Flames of Judgment via XBLA or PSN this September, prepare to have it broken. Konami has confirmed to Joystiq a report by Eurogamer that the return of the company's classic strategy RPG franchise has been delayed until "winter."

No reason was provided for the postponement of the game, which we first caught a glimpse of earlier this year. Let's hope the developer's equipment wasn't ... wait for it ... vandalized. (That one was from the heart.)

Suda 51 plays Burnout Paradise (a lot) more than you

Grasshopper Manfacture boss Goichi "Suda 51" Suda likes to do everything to the extreme, whether it's the ultra-violence of No More Heroes or -- as we now know -- playing other developers' games, specifically Criterion's Burnout Paradise. The British dev's head honcho, Alex Ward, issued a tweet revealing that Suda had recently popped by his studio (likely after the recent Nordic Game Conference) and is a "hardcore Burnout fan."

"Hardcore" may be an understatement, as Ward disclosed that server logs show Suda has played more than 700 hours of Burnout Paradise. So, there it is: Even more proof that Suda 51 knows great games and takes everything to the extreme. It may also explain why we haven't heard anything more about the horror title he's working on for EA alongside Resident Evil creator Shinji Mikami.

[Via VG247]

Xbox 360 getting 1080p, 5.1 sound ... ads

Thanks to Silverlight, Microsoft's answer to Adobe's cross-platform Flash standard, Xbox 360 owners will soon be able to experience the thrill of high-definition interactive advertisements. Speaking to MediaPost, Microsoft's advertising business group director, Sean Alexander, touted the ability for HD ads created using the technology to run in web browsers, on mobile phones and on the fancy-schmancy, multi-touch Surface "table computer" without needing to be re-written.

The tech is to be implemented on 360 "within the year," Alexander said. Though it would likely require a minimal download, we've got the feeling MS will save its roll-out for the next major Dashboard upgrade, rumored to hit this fall. We can't wait.

[Via Edge Online]

Tim Schafer's Brutal Legend box art accolade

Whilst staring longingly at Tuesday's finally released cover art for Brütal Legend, something struck us as a little ... out of the ordinary. There they were, right above the game's logo: the words "A Tim Schafer Game." (With a seriously metal "S" in Schafer, we must say.)

You see, unlike the wonderful world of film, it's a rarity that video games' creators get credit in promotional materials, let alone on their games' covers. Sure, there are exceptions, like Sid Meier, Hideo Kojima, Tom Clancy and John Madden. Oh, that's right. Those last two don't even make "their" games; they just get all the credit. For shame!

But Tim Schafer? He makes the game (in more ways than one). Although his lone "solo" work to date -- Psychonauts -- was a critical success, it unfortunately didn't set cash registers ablaze, literally or figuratively. So, why the box-front accolade then? Two likely answers. The first is the fact that EA, in its early years, was fairly unique among computer game publishers in that it prominently displayed the names of its designers on their games' boxes -- so there's precedent. The other, perhaps stronger possibility: EA knows it's got something good, and is banking on Schafer and his Double Fine crew to keep on making EA-published games with his name on them, hopefully for many years to come.

SouthPeak bringing Trine to PC, demo out now


The indie, fantasy action-platformer that is FrozenByte's Trine has already impressed us during hands-on time with it. Today, SouthPeak announced that it will be publishing a PC version of the game in the US so that non-console gamers can experience its unique blend of on-the-fly object creation -- both for puzzle-solving and attacks/defense -- and side-scrolling gameplay for themselves.

Supporting three-player co-op, the game is due to hit PC, PSN and XBLA (the latter via Atlus) in late summer. PC owners don't have to wait for a taste of the game, though, as the San Francisco Examiner turned us on to the fact that a demo is available now from BigDownload. If you want a better idea of the console version's gameplay ... plug in a 360 controller and BAM!

[Thanks, theineffablebob!]

SIGGRAPH 2009 panel to focus on Fight Night Round 4, Gears of War 2 graphics


The organizer of SIGGRAPH, an annual gathering of digital visual artists, has already implied that gaming will have a larger presence at 2009's conference than in previous years; there's even going to be a keynote address by SimCity creator Will Wright. It's now been announced that a session focusing on real-time computer graphics will explore the creation of visuals for EA Sports' newly released Fight Night Round 4 and Epic Games' not-so-new (but still mightily pretty) Gears of War 2.

Titled "Big, Fast, and Cool: Making the Art for Fight Night Round 4 & Gears of War 2" (that title is neither small, quick or cool, by the way), the session is being offered for CG artists because, as SIGGRAPH 2009 real-time rendering chair Evan Hirsch says, "So much of what makes today's videogames so great are the responsive graphics and the stories that unfold during game play." It's a shame about that "during game play" bit; otherwise the entire thing could be called "The cinematics of Metal Gear Solid 4: Watch and Learn." Next year, Kojima. Next year.

Georgia men arrested for returning 'games'


Like all crime, the meticulous effort three Georgia men put into buying, opening and selling games -- only to return the seemingly unopened boxes for a refund -- didn't pay. Atlanta's Fox 5 News reports that 29-year-old Levar Thornton, 19-year-old Michael Cunningham and 18-year-old Tyrell Myers managed to swap game discs for blank CD-R media using games purchased from 11 area Wal-Mart stores, amounting to 200 returns in all.

Once the retailer eventually got wise to the scam (guess it had enough of customers complaining their "unopened" games contained blank discs), police arrested the trio, who were found with 400 shipping receipts on them. Evidently, they had sold the swiped software via eBay to tune of at least $10,000, according to Wal-mart's estimated losses.

We're not exactly sure what to make of this final detail: The report states that all of the stolen games were for Xbox 360.

[Thanks, User_Name!]

Sony to talk 'a lot more' about motion controller at Develop Conference

According to the official programme for this year's Develop Conference (a UK soiree for game devs), the recently totally confirmed PlayStation Motion Controller will be a highlight of a keynote titled "PlayStation: Cutting Edge Technologies." Specifically, attendees are being told to "expect to hear a lot more about the new PS3 controller shown at E3, together with vision processing and advanced graphics techniques in the PS3 libraries" during a presentation by SCEE staff.

The keynote description also makes mention of "several real-world examples of such techniques as used in recent and soon to be released PS3 and PSP titles from both Sony Computer Entertainment first party and external developers," but don't take that to mean "OMG actual games using motion control;" it's referring to the aforementioned "adavanced graphics techniques," which should still be pretty ... and pretty ace. The conference runs July 14 through 16 in Brighton.

Glu also sticking Guitar Hero 5, Blur, Tony Hawk: Ride on cell phones


Activision has stuck with Glu for bringing more than just Modern Warfare 2 to mobile phones. Gamasutra reports that the studio will also create keypad-friendly versions of Guitar Hero 5, Blur and Tony Hawk: Ride for release this year, although we have to question how closely the gameplay of the latter with adhere to that of the peripheral-based console version.

Again, these ports are all for mobile phones, not gaming handhelds masquerading as such, iPhone! (Which, when you think of it, would seem ideally suited for Ride.) They're being made for handsets running Android, Blackberry, Windows Mobile and Java-based operating systems. In Ride's case, we imagine the phone must also be able to handle a rider weight of 300 lbs.

Survey says: Without 'Call of Duty,' Modern Warfare 2 is less recognizable brand

You may find this hard to believe, but removing the Call of Duty from Modern Warfare 2's title -- it's confusing some people. In fact, according to a survey conducted by GamePlan Insights -- a game tracking service offered by OTX -- and reported by Gamasutra, 50% fewer people knew about the game.

"In other words, the Call of Duty brand association essentially doubles the awareness for the game," GamePlan head Nick Williams told the site. "That is quite a remarkable statistic." Williams went on to state his revalatory belief that the massive marketing push Activision has lined up for the game (on the scale of "biggest entertainment launch of all time") should quash any consumer confusion.

Wait -- "Activision?" We've heard of an "Activision Blizzard;" are they the same company? We're only half convinced.

Ex-SCEE boss Reeves to keynote Games Convention Online, physics symposium

Choosing to title it "Schrödinger's Cat and Heisenberg's Dog: The Change from Offline to Online," former Sony Computer Entertainment Europe prez David Reeves will deliver his keynote address at Germany's Games Convention Online, which runs July 31 through August 2. The speech "will provide a view of when online sales of games overtake classic retail distribution," Reeves told Develop.

It had been (wrongly) rumored that Reeves left Sony for a gig at APB dev Realtime Worlds, but we now know the hobbies he'll be taking up in his retirement: theoretical physics, quantum mechanics and watching The Big Bang Theory. We can't wait to hear how he manages to work those topics into a talk about online games. (10 bucks says Reeves' friends submitted the keynote's title without him knowing it.)

Study: gift card style disc activation could boost game, movie sales by $6 billion

Last December, the Entertainment Merchants Association (EMA) called for the development of technology to prevent stolen disc-based software from being used without being "activated" at retail, as detailed in a report by Video Business. Edge Online now reports the EMA has released results of a study it commissioned that show retail, game publisher and movie studio revenue could increase by as much as $6 billion if "benefit-denial" technology could be applied to games, DVDs and Blu-ray Discs.

The issue isn't piracy in this case; it's shoplifting and the current measures used to prevent such theft. EMA president and CEO believes that if technology can "eliminate barriers erected to deter shoplifting, consumers will have easier access to the products, additional retail channels will carry these products, and costs will be eliminated from the supply chain."

Much in the way that stores must activate a gift card before it can be used, the EMA's proposed system would require games and movies to be scanned at checkout before use. There really are more questions than answers at this point. Will discs sold online be pre-activated? Will every copy of a game have a unique serial number? The only immediate solution we can think of is a car wheel boot -- but, as comical as it would be, that wouldn't conform to the EMA's requirement that packaging size must be unaffected.

Explodemon! gets smaller, still as explosive for PSP Go


Curve Studios, developer of Buzz! Master Quiz for PSP, is returning to the portable platform with a version of its upcoming action-platformer, Explodemon!, designed for PSP Go. Already slated to hit PSN, WiiWare and PC, the game will arrive in downloadable form for the Go in 2010. It looks and sounds promising, with retro-inspired design and a title character who does everything by exploding.

Jason Perkins, Curve Studios' managing director, has also confirmed that the developer has "a number of" other titles in the pipeline for PSP also set for release next year. Hopefully we'll see more of its current, explosion-filled project at Cologne Gamescom -- where, it just so happens, an iPhone-style "app store" for PSP is rumored to be unveiled by Sony.

First Max Payne 3 screens look strangely familiar


click for more payne
Oh wow, Nathan Drake has really let himself go since the original Uncharted. What's that? Oh, sorry, this is actually Max Payne 3. So anyway, Rockstar has loosed the first screens of the latest game in its gritty, film noir inspired action series. Bruce Willis Max obviously got wrong directions from Google Maps and has ended up in Uncharted 2 -- or is it Resident Evil 5? No, it really is the next Max Payne. Can't say it's really the look we were expecting. How about you?

[Thanks, danzaiver!]

Gallery: Max Payne 3

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