Randy's rambling ... er, writing about games dates back more than a decade. You may remember him best as executive editor of the late, great PSM: 100% Independent PlayStation Magazine. Or, if you're really old, the official Sega Dreamcast magazine. Now he's Joystiq's west coast editor, bringing you first-hand coverage from the nucleus of the games industry.
EA has announced a deal to feature the Strikeforce MMA league in its upcoming EA Sports MMA. The publisher also finalized contracts with two pro mixed martial artists currently fighting in Strikeforce, Jake shields (pictured, left) and Brett Rogers, to appear on the game's roster. Don't expect the signings to throw any fuel on the UFC vs. EAfire, however, as neither fighter has ever been on the payroll of UFC prez Dana White.
Frank Shamrock and Mauro Ranallo, Strikeforce's commentary team, will also be recording voiceover for the game. It has yet to be revealed which, if any other leagues will be featured in the game, and if their own commentary teams will be included. Currently, we know that MMA referee "Big John" McCarthy and Strikeforce ring announcer Jimmy Lennon, Jr. will also lend their voices and likenesses to the title.
While locking up more pro talent and the Strikeforce license lends credibility to EA Sports MMA, we've still yet to see any hint of an actual video game apart from a lone screenshot released late last month. Hey, EA: You do know that, at this pace and given the nature of MMA, these guys could be retired by the time the game actually ships ... right?
Former X-Men, Battle Chasers and Ultimates artist Joe Madueira and his team at Vigil Games are drawing closer to realizing the celebrated illustrator's dream of making his own video game, Darksiders. We've seen the apocalyptic action-adventure a few times in the past, and its similarities to games such as the 3D Zeldas, God of War and, in some ways, Devil May Cry are still obvious in the latest build.
There were some new elements for publisher THQ to show off, though, like War's range of attacks. For instance, the Apocalypse Horseman can throw his cross blade into a source of time-slowing magic energy and have it return, momentarily giving him an advantage over a group of scurrying spider enemies.
Undoubtedly, the most interesting new tidbits we saw were obvious tributes to two of gaming's most hallowed franchises: Portal and Panzer Dragoon.
Announced yesterday, the multiplayer beta for EA and DICE's Battlefield: Bad Company 2 is going to give PS3 owners (and only PS3 owners) a one map appetizer on November 19 for the main course coming March 2, 2010. The beta features one match type -- Rush, a version of Bad Company's Gold Rush ... only without the gold -- and takes place in the sun-baked seaside locale of Arica Harbor.
Last week, we took part in a 24-player stress test for the beta (the version coming Nov. 19 will support 24 players, as will the final game) and came away rattled but ready for more. You can read about how it all went down after the break.
EA's new Skate 3trailer touts team-play as the stand-out addition to the franchise. The new element allows players to tackle challenges and compete against other teams online for popularity within the Skate.Feed community. Of course, it's just as easy to become unpopular, too -- just ask the guy in the short shorts.
EA Black Box is once again handling the development of the game, building on the, um, building features of Skate 2. The studio is working to greatly improve the film maker and skate park editor, as well as adding new features such as an in-game and web-based "social network," plus the ability to seamlessly share parks, board designs and other user-created content a la Forza 3's storefront.
We get the feeling someone at BioWare has proclaimed this "Epic Week," what with the release of its fantasy RPG stunnerDragon Age: Originsand now an epic new video from its next big game, Mass Effect 2. This isn't a trailer or developer diary -- you're in for nine minutes of unedited, uninterrupted gameplay footage from the most recent build of ME2. In fact, it's the same mission -- set inside Omega's "Inferno" nightclub -- that we ourselves got to play earlier this week. (And yes, we can confirm it looks that good.)
You'll get a sense of the sequel's leap in environmental detail, character modeling and dialog scene camerawork in this clip, along with loads of intense combat. There's even an appearance by returning character (and total badass) Garrus from the first Mass Effect, plus a joke that manages to poke fun at rumors of Commander Shepard's deathand the fact players can make him/her look like anyone they choose. Again -- nine minutes.
You will never find a more wretched hive of scum and villainy than Mass Effect 2's newly revealed world, Omega. (Well, apart from the Mos Eisley spaceport, that is.) This is where our latest grubby-mitts-on-the-gamepad outing with BioWare's upcoming RPGshooter role-playing shooter took place -- or, rather, inside its favorite hangout for galactic riffraff, the Inferno nightclub.
It turns out there was a purpose in showcasing this location beyond the throbbing music and exotic alien dancers -- it happens to be the same sort of locale that one of the original Mass Effect's earliest combat encounters played out in, and we got this point before our tour guide even had to make it: The environments in Mass Effect 2 are leaps and bounds better the first game's. In fact, this place seemed alive. Oh yeah -- and there just so happened to be a firefight waiting for us as we ventured further into this seedy sin palace.
PS3 owners will soon have another exclusive to brag about in addition to Uncharted 2. EA and DICE announced today that the multiplayer beta for Battlefield: Bad Company 2will launch on Thursday, November 19, exclusively on Sony's console. As with the recent God of War III demo, a beta code will be offered as a pre-order incentive from GameStop, Amazon and Best Buy (visit the game's official site to check which other retailers are participating).
The beta will focus on one of Bad Company 2's new multiplayer game types: Rush. This multi-stage battle takes place on a map called Arica Harbor, which is broken into unique areas for each round. American forces push forward on foot and in vehicles to scrap with Russian troops outside a military base, in an urban environment and eventually at the harbor itself in a "last stand" scenario.
EA plans to begin a PC round of the beta in December, followed up by an all-new multiplayer demo for PS3, Xbox 360 and PC early next year. The finished game hits shelves on March 2, 2010. We recently had the opportunity to play in the multiplayer beta and will bring you our hands-on impressions tomorrow morning, November 6 at 9:00 a.m. PT / noon ET.
It's been two years since Relic staffers John Johnson and Drew Dunlop (producer and lead programmer on Company of Heroes, respectively) left the company to set up their own, Smoking Gun Interactive. As we reported back in May, the studio has teamed with cyberpunk trailblazer and author Douglas Rushkoff to create an array of multimedia products based on its yet-to-be-revealed premiere franchise. This week, we get a look at what they've been up to with the first of four sneak previews of X, a graphic novel launching next year that lays the foundation for Smoking Gun's new IP.
Hidden within the preview (on page 13, actually) is a link to a tie-in ARG that borrows the opening of the classic text adventure, Zork. This Easter egg is actually pretty appropriate, given that Rushkoff coined the term "viral media." We've gotten as far as "decoding" the Declaration of Independence, which, at least in the conspiracy-filled universe of X, contains warnings of aliens among us and a coming global tyranny. (As opposed to more modern government documents, which warn of a steep fine for filing your taxes late.)
OneBigGame, a non-profit games publisher founded in 2007, announced today that its first title will come from Zoë Mode, creator of games such as Crush (PSP), You're In the Movies (360) and co-developer of the SingStar franchise (PS3) with SCEE. Called Chime, the music-based puzzle game will launch this winter on Xbox Live Arcade.
The first screens, while sort of soothing in their minimalism, don't exactly explain anything about how the game's played. Thankfully, Zoë Mode goes into detail about the gameplay on its newly launched Chime site.
The developer is the first of what OneBigGame says are many others currently creating 15 titles, with at least 80 percent of all revenue made from them going to two charities: Save the Children and Starlight Children's Foundation. Zoë Mode developed Chime pro bono and has committed to giving all the royalties it receives from the XBLA game -- which it says will be around 60 percent of its purchase price -- to OneBigGame.
Other developers signed on to produce games include Shiny founder David Perry, PaRappa the Rapper creator Masaya Matsuura and prolific adventure game designer Charles Cecil (Beneath a Steel Sky, Broken Sword).
Each year, indie developers from around the world submit their creations to the Independent Games Festival Main Challenge in hopes of becoming the next cola-to-Cristal success. This year, the IGF has received a whopping 306 entries (last year: 224) competing for the top prize of $20,000. Last year's winner, Erik Svedang's Blueberry Garden, was picked up for distribution on Steam.
Screens, videos and details on all 306 entries can be perused on the IGF website, while many of the games are either downloadable or directly playable from their developer's homepages. Finalists will be picked in January, with the winners in various categories -- including art, design, audio, and innovation -- set to be announced during GDC 2010, which runs March 9–13, 2010.
Nintendo's resident legend, Shigeru Miyamoto, has revealed that the next installment in the Legend of Zelda series on Wii will make use of Wii MotionPlus for more realistic sword combat and targeting. "In this (installment of the series), we're using MotionPlus to make you feel much more like you're actually fighting while holding a sword in your hand," Miyamoto disclosed during an October 30 Q&A session, as translated by GameLife.
"In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience," Miyamoto added.
Despite these revelations, Nintendo has yet to officially state whether Wii MotionPlus will be an option or a requirement for playing the game. When this next Zelda was announced during E3 2009, Miyamoto could only say that MotionPlus-exclusivity was "possible." These gameplay elements -- especially the swordplay -- only make it seem more likely.
In Splinter Cell: Conviction, superspy Sam Fisher is seeking revenge for his daughter's murder. In the Splinter Cell: Conviction collector's edition, you'll find a varying degree of bonus items -- some cool, some silly -- that Ubisoft is seeking $79.99 for.
Due to arrive on the same day as the standard edition (February 23, 2010) the set will include a comic book prequel to the events in the game; an art book with illustrations from all the previous Splinter Cell titles; a DLC weapon and player skin; a credit-card-sized USB drive filled with art and a making-of featurette; and two stickers: one of the Third Echelon logo and another that looks like those fake bullet holes people slap on their cars to make it appear that they live in a warzone.
Ubisoft's sell-sheet for the CE thankfully displays the game disc and manual, lest you worry they're not included. They go inside the DVD steelcase, which we'd say might be good for deflecting bullets, but appears to already have been used for just that purpose.
Hearing the term "RPG" more than likely brings games such as Tales of Vesperia, Persona or, for some of you, Fallout 3 to mind. Not since the earliest days of this current console generation and a little game called The Elder Scrolls IV: Oblivion have we seen a fantasy role-playing game of this caliber rooted in swords and sorcery you'd find in The Lord of the Rings, Dungeons & Dragons or even World of Warcraft.
The long wait for a true successor to the fantasy throne ends today with the arrival of Dragon Age: Origins. The latest title from Mass Effect and Star Wars: Knights of the Old Republic developer BioWare is a testament to the company's mastery of the art of building the worlds, characters and stories that constitute a "classic" -- and that's exactly what this excellent experience is.
Judging by one analyst's estimation, Assassin's Creed 2is set to escape from store shelves faster than its protagonist can outrun his pursuers. According to Mike Hickey of Janco Partners, pre-orders for the game are running 10 to 20 percent more than those of the original Assassin's Creed, which, as the firm pointed out to Gamasutra, greatly exceeded its initial sales forecast of 3 million units. (It sold 8 million.)
In other words, it looks like Ubisoft's going to make a killing off an assassin.
China's General Administration of Press and Publications (GAPP) has ordered NetEase, which has been operating World of Warcraftin the region since September, to cease collecting subscription payments and signing up new players for the game immediately, calling these acts "illegal behavior." According to a report by the site JLM Pacific Epoch, the GAPP (most recently in the news for outlawing foreign investment in Chinese online gaming) has suspended its review of the game and returned NetEase's application to operate it in the country.
For its part, NetEase claims it has yet to receive any sort of official decree from GAPP. At the same time, an official from China's Ministry of Culture is said to have stated that GAPP's actions are "not appropriate." The situation now becomes one of which agency has final say, and if it's simply "shut it down," why.
We're pretty sure this isn't the kind of Cataclysm Chinese WoW fans were hoping for.