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Deconstructing Spelunky: Teaching the next (next) generation of game devs

Creating a video game can be an incredibly daunting task, but with the recent rise in independent development, garage-based game creation is more accessible than ever. The tools are out there to help you create a game no matter your skill level. But how do you learn the tools, especially if you're...

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Families who game together stay together

My dad enjoys hunting, fishing and fighting fires. I enjoy reading, philosophy and not exerting myself too much. But while we might not have a ton in common, we do play a lot of games together. Military shooters, mostly, as he gets easily bored by many of the slower moving, story heavy games I...

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Looking into the world of Carmack's Doom through the Oculus Rift

"When people have sort of hacked together first-person demos with head mounts before, they usually have to wind up pretending they're a mouse, which gives you this very limited interface," master of the Doom franchise John Carmack told me in a meeting during QuakeCon 2012. "It's like using it as a...

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Unleashing ludicrous gibs in the Rise of the Triad revival

By the late 90s, Apogee Software – the legal name of 3D Realms – was a household name for hardcore PC gamers. The Texas-based studio was responsible for franchises like Duke Nukem and published some of id Software's earliest hits such as Wolfenstein 3D. Years later that partnership...

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Dishonored's chaos, morality and potentially over-powered hero

Many elements of Dishonored – from its original setting and art style to the protagonist's arsenal of special powers – have made the game subject to a great deal of attention. But with great power comes a great fear: Will the game lack any sort of challenge? Where is the difficulty in...

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A game of murder in Arkane's Dishonored

What I learned from playing Arkane Studios' anxiously awaited Dishonored is that playing it like a standard action game isn't the best course of action. You may succeed, but you're more likely to fail or stumble disappointingly to the end of a mission – a far cry from those playing with...

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Rise of the Triad's return will cost $14.99; free DLC planned

The return of the PC classic Rise of the Triad from developer Interceptor Entertainment will be sold digitally for $14.99 and offer all post-launch DLC for free, the dev announced during QuakeCon 2012. Marketing director Dave Oshry told Joystiq the priority was being faithful to the original Rise...

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Get your nostalgia to Mars in Doom 3 BFG Edition

It has been a long time since I last visited the imperiled Mars research facility featured in id Software's 2004 shooter, Doom 3, but playing the upcoming HD revamp, Doom 3 BFG Edition, I felt like I hardly ever left. While not as highly regarded as its predecessors, Doom 3 was an enjoyable (and,...

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The Splatters review: Slip, slide, splat

Physics-based puzzle games can be a little hit-or-miss – sometimes literally. While the element of unpredictability can be addictive in games about knocking down structures with furious birds, it can also lead the way to frustrating trial and error when the physics refuse to cooperate. The...

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Aliens: Colonial Marines multiplayer, or 'How Gearbox played as Xenomorphs and dissected its guests'

At a recent preview event for Aliens: Colonial Marines, developer Gearbox didn't let us play through the single-player portion of its upcoming shooter, but gave us a shot at commanding our own marine in multiplayer. Playing Team Deathmatch, journalists took the reigns as marines, while a group of...

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