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Mike Schramm

Editor -

blog: http://mikeschramm.com
twitter: mikeschramm

Mike has worked in the Joystiq Network for years now, as lead blogger and senior editor on WoW.com and one of the founding editors on Massively.com. Currently, he is a contributing editor on Joystiq, and also writes and podcasts for various outlets, including The Unofficial Apple Weblog.

Mike Schramm's Latest Posts

Ex-BioWare writer reveals alternate endings to Mass Effect trilogy

Potential Spoiler Warning Mass Effect fans! Toronto's AM640 did a radio interview recently with former BioWare scribe Drew Karpyshyn, in which he chatted about some of the alternate story theories and endings that BioWare tossed around for the Mass Effect series. Eurogamer has the highlights, ...

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Rogue joins the gallery of guest stars in the Deadpool game

Cable, Wolverine, Psylocke, and Domino were already announced as making appearances in the upcoming Deadpool game by High Moon Studios (due out on June 28), and now you can add one more X-(wo)man to that list. Rogue is joining the team, and as you can see above, she's brought a new look with her. ...

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Gunpoint success allows dev to become independent, Mac and Linux ports on the way

Writer and developer Tom Francis originally planned his game, Gunpoint, as a showcase piece to earn him a job at a game development studio, but after seeing the success of the title so far he says he doesn't need to join another studio. As you can see above, Francis hit his initial goal for the ...

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Plants vs. Zombies 2: it's about time we talked freemium vs. premium

PopCap Games is known for making games that appeal to a mass audience, and perhaps none are more so than Plants vs. Zombies. The cute 'n clever tower defense game has connected with players of all ages and origins. A sequel, then, was inevitable, and after an announcement last year we finally got ...

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Navigating the Castle of Illusion with a 3D Mickey Mouse

When players look back on the platformers of yore, it's easy to forget one important thing about them: They're tough. Modern platformers allow infinite retries and plentiful checkpoints, but old-school platformers, like Disney's Castle of Illusion Starring Mickey Mouse, required precise jumps over ...

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May NPD: 3DS steals top console spot

The Nintendo 3DS finally edged out the Xbox 360 in May 2013 as the best selling console across hardware and portables, according to the NPD's monthly report on the retail sector. In what the NPD claims was a slow month overall, the 3DS landed three different games on the top 10 (including ...

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Total War: Rome 2 is a 'completely reworked vision' from The Creative Assembly

Rome: Total War is one of those games that a certain, very dedicated audience loves, while the rest of the gaming world is left outside admiring the craft but not quite understanding the dedication. The first Rome: Total War was critically acclaimed and spawned a line of expansions and updates, ...

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Harmonix's Fantasia: Music Evolved is made of pure magic

I can name the exact moment that I fell in love with Harmonix's latest game, Fantasia: Music Evolved, at this year's E3. Periodically throughout the game, you're presented with an on-screen globe, and you can wave your hand over it to create a tune. The science of how it works isn't exactly clear ...

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DCUO and PlanetSide 2 devs deal with good and bad on PS4 ports

Sony Online Entertainment doesn't have any new games at this year's E3 conference. But the developers behind DC Universe Online and PlanetSide 2 are hard at work anyway, and not just because they're running two live MMOs. Both games, which currently run on the PC (for both) or the PS3 (for DCUO) ...

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Ultima Forever reduces most freemium prices after Canadian beta

Ultima Forever, being made by EA for iOS platforms, has received some major tweaks to its freemium currency prices. The RPG has been available in Canada as a beta for a while now, and producer Carrie Gouskos says the biggest change – besides performance adjustments – has been to the ...

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