As children, our parents tell us not to be afraid of the dark. They say this not to provide us with a valuable life lesson, but to keep us quiet, so that they can sleep. What our parents neglect to say is that fear of the dark is, in fact, perfectly reasonable, because there are things in the dark. Things that want to kill and eat us. Granted, you won't find many ...

Amnesia: A Machine for Pigs delayed once more to Q2 2013
An official blog post from Frictional Games now says that the publisher's Amnesia: The Dark Descent followup, subtitled A Machine for Pigs, is due out not in "early 2013," as last stated, but in "Q2 2013," which means in April of this year or later. That's another slight delay for the title, which ...
Amnesia sales surpass a million, dev working on new horror game
Frictional Games' Amnesia: The Dark Descent has sold over a million copies over the past two years. Breaking the math down, Frictional owner Thomas Grip says sales of 1.4 million is the "optimistic figure," since he doesn't think people purchasing multiple copies should count. The game's inclusion ...
Steam Summer Sale, Day 8: Alan Wake, Witcher 2, Fallout: New Vegas
Valve's onslaught on your wallet continues with yet another day in the Steam Summer Sale. Today's deals include horrifically slashed prices on Amnesia: The Dark Descent and the Alan Wake franchise. RPGs have taken a critical price hit as well, including the Witcher franchise, Fallout: New Vegas and ...
The Potato Sack Reunion Tour kicks off on Steam today
Last April, Valve launched a guerrilla marketing effort for Portal 2 and promotion on select indie titles. This week Valve remembers its ARG campaign with the Potato Sack Reunion sale, which knocks half off the price of 13 individual indie titles. Games include Super Meat Boy, The Ball, Cogs, ...
Humble Indie Bundle V includes Psychonauts, Limbo, Superbrothers, Amnesia, Bastion (as a bonus)
The fifth iteration of the Humble Indie Bundle has gone live, granting donors their choice of Mac, PC or Linux versions of Psychonauts, Limbo, Superbrothers: Sword & Sworcery EP and Amnesia: The Dark Descent, as well as the soundtracks for each game. Anyone that pays above the average price ...
Amnesia dev shares secrets of evolving the horror genre
Frictional Games proved it knows how to make a game that would scare the bejeezus out of Beelzebub himself with Amnesia: The Dark Descent, but there's always room for improvement. Frictional's Thomas Grip has compiled a list of 10 items that can "take horror games to the next level," and ...
Amnesia: A Machine for Pigs aims to frighten you, even if you know what to expect
Amnesia proved, among other things, that atmosphere is one of the most important aspects in a horror title, trumping jumpy music, grotesque character designs and top-of-the-line graphics -- but now imagine Amnesia's panicked, clammy tone coming from a game as dark and beautiful as Dear Esther. Pure ...
Amnesia follow-up teased with ARG, more clues
Fans have been working around the clock since a new teaser site appeared for Frictional Games' suspected follow-up to the acclaimed indie horror title, Amnesia: The Dark Descent. Not only has the blurred image been revealed as a freaky tunnel entrance, with what looks like a limbless corpse (ew), ...
Frictional teases a new Amnesia project, possibly set in China
Frictional Games, known for the Penumbra series and 2010's fantastically creepy Amnesia: The Dark Descent, is teasing something new. A new website, NextFrictionalGame.com, hosts a blurry image above emblazoned with the Amnesia logo and the cryptic words "Something is emerging." The image also ...
Amnesia dev discusses success; next project won't lose the 'scary atmosphere'
Thomas Grip, project manager at Amnesia: The Dark Descent developer Frictional Games, spoke on "Evoking Emotions" earlier this week at GDC Europe, and explained the intricacies of the game that absolutely terrified those who played it. We wanted to discuss his emotions on the success of the game, ...
Featured Stories
Xbox One sticking with $499 price, Kinect still 'core part' of experience
Posted on Jun 19th 2013 8:30PM

