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Be incredibly impressed by this BioShock Infinite fan art

Hey, Irrational? Need ideas for the BioShock Infinite cover? Maybe give Alex Garner a call. He's, uh, he's really good. ...

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BioShock Infinite's 1999 Mode will party like it's System Shock 2

Turns out BioShock Infinite's 1999 Mode isn't a parody of a Prince song, but was inspired by Irrational Games' classic PC title System Shock 2, which was released in -- wait for it -- 1999. After conducting a survey of BioShock-player preferences, Irrational decided 1999 Mode would add a layer of ...

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BioShock Infinite to include tougher '1999 Mode'

BioShock Infinite is gonna hurt you like it's 1999. Developer Irrational Games announced the "1999 Mode" for the upcoming RPG slash FPS this morning, and it appears to go beyond just messing with health stats for a more challenging game experience. "I'm an old school gamer. We wanted to make ...

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Levine gets dramatic when writing, directing for BioShock: Infinite

Irrational Games' Ken Levine writes video games through the lens of a playwright and stage director, having penned plays since the age of 14 and majoring in drama in college. This perspective on storytelling helped him write the audio logs in BioShock, and it's shaping the way he directs the ...

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BioShock Infinite VGA trailer plays a little ditty

BioShock Infinite gets calm and says, "We're gonna do it in an emotional montage. MONTAGE!" ...

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2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms

So we don't run the risk of burying the lede, let's start with the news: MVC Pacific reports that the Canberra, Australia-based arm of developer 2K Marin is once again known as 2K Australia and is now working with former sister studio Irrational Games on BioShock Infinite. When asked for comment, ...

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Levine: BioShock Infinite won't favor close-range weapons, Objectivism

Ken Levine and the team at Irrational Games are switching things up for BioShock Infinite -- instead of being based on the Objectivist society of Ayn Rand's Atlas Shrugged, Infinite is aiming for more of an Erik Larson's Devil in the White City feel, with a focus on physics rather than gene ...

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Report: Sony producing 'special' Move peripheral for BioShock Infinite [update: 2K says no]

We haven't heard exactly how BioShock Infinite will make use of the Move peripheral, only that it will; however, we now know that you'll have the option to play Infinite with its very own "special" Move device. Videogamer caught the following note in a Move article on the UK PlayStation site: ...

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Going even deeper into BioShock Infinite's voice acting

Last week we brought you the first half of a two part feature with Irrational Games head Ken Levine coaching BioShock Infinite's two main voice actors. This week, we've got Booker (Troy Baker) yelling at Elizabeth (Courtnee Draper) to elicit emotion-filled lines. Next week? Tigers. ...

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Ken Levine and Guillermo del Toro talk films, monsters, and narrative on latest Irrational Interviews

We've got a perfect excuse for you to once again don that Big Daddy costume from Halloween of aught seven: a podcast. Wait, wait, hear us out -- the podcast is Irrational Games' own "Irrational Interviews," and stars none other than BioShock and BioShock Infinite creative lead Ken Levine. Oh, ...

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