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Interview: Cave Story's salaryman designer, Daisuke 'Pixel' Amaya

Daisuke "Pixel" Amaya is one of just a few Japanese names in the indie gaming pantheon, after developing 2004's Cave Story entirely on his own as a labor of love. This year, he came to the Game Developers Conference to present a long-overdue postmortem about the development of Cave Story and to...

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Cave Story's Balrog shot in the butt -- in 3D

Okay, so it's not really stereoscopic 3D yet, but this teaser video is a really detailed look at the polygonal character models from Nicalis and NIS America's new Cave Story 3D -- some of whom are shot in the butt during the course of the video....

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Cave Story 3D is a 'fully reconstructed' port for 3DS [update: coming this summer]

NIS America has announced it'll publish Cave Story 3D, a "fully reconstructed in 3D" version of Studio Pixel's shooter, on the Nintendo 3DS -- Nicalis will be handling development duties. This means that there will be polygons and, utilizing the tech of the 3DS, certain environments will have a...

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