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DayZ standalone sells over one million in four weeks

DayZ just got another healthy influx of folks who will eventually be shot for a can of beans. The player count for the Early Access standalone version has surpassed one million, Bohemia Interactive CEO and co-founder Marek Španěl announced. In DayZ, players fight to survive on a zombie-in...

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DayZ devs taking time, beta not planned until close of 2014

With over 875,000 copies of DayZ standalone sold in Early Access, the development team is going to take its sweet time getting to a final release version. In a recent update on the official DayZ development blog, the team said, "Please keep in mind that we do not expect to reach Beta status sooner ...

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Devs ramp up development as DayZ passes 800,000 sales

ArmA 2 mod turned standalone zombie apocalypse simulator DayZ has topped 800,000 sales less than a month after its Steam Early Access debut, an accomplishment that creator Dean Hall hopes will speed the game's ongoing development. "We ([ArmA 2 developer Bohemia Interactive] and I) had very ambit...

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DayZ alpha first-week sales exceed 400,000, dev outlines update plans

It's been an eventful couple of weeks for DayZ developer Bohemia Interactive, which has provided a state of the union update on the Early Access build. After launching on December 16, DayZ has sold over 400,000 copies on Steam and saw a peak concurrent user count top out at over 40,000 players. ...

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DayZ hits Steam Early Access right in the head

The zombies are finally here! Hooray! DayZ is now available for PC on Steam Early Access for $30. As always, those who buy the early version will get the final build when it launches – and developer Bohemia Interactive is certain to note that the current release is truly an unfinished ver...

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DayZ creator stresses standalone Alpha is 'a platform' for the future

Dean "Rocket" Hall, creator of DayZ, cautioned that those who buy into the standalone game's upcoming Steam Early Access launch should not expect something on par with a fully realized, polished product. DayZ will essentially be "barebones" at the outset, he said in an update on the game's forums, ...

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Tenacious bugs, optimization woes continue to delay DayZ

People have been killing zombies in Arma 2 mod DayZ for years, yet the game's long-awaited standalone client remains in development limbo. The culprit? Bugs and code optimization. "We think we need a minimum of 15 [server side] FPS [with] 50 players, 2000 zombies, and 25000 loot items," explaine...

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DayZ standalone in Steam database, Hall says progress 'very good'

DayZ standalone is showing signs of (re)animation, with "DayZ Early Access" popping up in the Steam Database. The Escapist took note of the entry, and pointed out the entry is marked for the USA territory. "Amazing how quickly the internet picks up on things isn't it," said DayZ lead and creator...

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PBS Game/Show asks: Can permadeath teach us to live better lives?

The latest episode of PBS' ongoing Game/Show series poses an interesting question: Does DayZ and other permadeath games teach us how to live better lives? Game/Show thinks so, positing that the threat of a permanent end to a gaming experience ultimately adds more weight to the time within that ex...

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DayZ September dev blog teases new zombie AI and item degradation

DayZ ​creator Dean Hall's September dev blog detailed changes to the game's inventory, player interaction, item damage, and teased upcoming changes to zombie AI. The entire video is more than 20 minutes long and is stuffed full of information for DayZ fans, but here are a few highlights: In th...

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