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I Am Alive not planned for PC due to piracy concerns

I Am Alive creative director Stanislas Mettra has plainly stated that PC piracy makes the financial viability of the game on the platform uncertain. Ubisoft previously announced the downloadable title was only planned for consoles. "We've heard loud and clear that PC gamers are bitching about...

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The edge of civilization in I Am Alive

For a game set in the aftermath of a disaster of enormous magnitude, I Am Alive looks to be composed of small triumphs and intimate terrors. Every ledge climbed is an achievement. An unloaded gun might be as useful as a full magazine. And the scariest thing around isn't the crumbling remains of a...

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I Am Alive confirmed for XBLA and PSN, coming 'this winter'

Despite a long-term disappearance (perhaps into the bowels of the Earth?), Ubisoft's I Am Alive will arrive on consoles via Xbox Live and PlayStation Network, confirming previous suspicions. The game is said to arrive at some point "this winter." Following the story of a yet-to-be-named...

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I Am Alive rated by ESRB

Ubisoft's I Am Alive, a game that exists mostly as whispers and shadows, has been rated "Mature" by the ESRB. The last official bit of news on the spectral entity came three months ago when it was classified by the Australians, while the last sighting was an "unreleased" teaser trailer that made...

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Ubisoft's I Am Alive is alive, leaks out a new teaser trailer

Ubisoft hasn't killed its action shooter I Am Alive, but it must have the game tied to a chair in a dank basement room with only one way out, through a three-inch-thick steel door surrounded by a moat of hungry alligators with lasers for eyes, because we've not heard anything from it in...

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I Am Alive found hiding on Australian game classification website

It's been nearly half a year since we last heard from Ubisoft about the long ago teased I Am Alive, but an Australia game rating classification for the title popped up yesterday, indicating it may be closer to release than we once thought. The listing doesn't reveal anything beyond what we...

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Ubisoft's canceled projects were unannounced, not I Am Alive nor BG&E 2

As hard as it may be to still believe that Ubisoft's long-ago announced and rarely heard from projects Beyond Good & Evil 2 (May 2008) and I Am Alive (July 2008) are still in the works, Ubisoft continues to insist they haven't been canceled. After the publisher noted the (rather costly)...

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I Am Alive report was a 'joke,' game's continued delay evidently not a joke

We're going to ask you to remember all the way back to last week, when we reported on a rumor that the long-in-development (and optimistically titled) I Am Alive was, in fact, still alive but would only see release on Xbox Live Arcade and PlayStation Network. Nearly a full week after that story...

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Rumor: I Am Alive on PSN and XBLA

*Cough, cough.* I Am Alive. No, really, I haven't been declared dead yet! I know it's been touch-and-go, but I appear to be on the mend. It's just -- well, I may have lost a bit of myself along the way. I was once supposed to be a full-fledged retail game -- in a nice box and everything --...

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Ubisoft cautious over new IP, remains focused on established franchises

Ubisoft Europe managing director Alain Corre isn't one to parse words -- for instance, he told GamesIndustry.biz in a recent interview, "The games that are not triple-A are not profitable anymore. And that's changed in the last 18 months." He admitted that "we are still releasing some new...

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