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Mighty No. 9 surpasses current-gen console stretch goal

Keiji Inafune's Mighty No. 9 Kickstarter has rushed past $2.2 million, meaning is should roll out Xbox 360, PS3 and Wii U versions at launch in 2015. The Kickstarter recently added stretch goals for PS4 and Xbox One versions (you know, your likely consoles in 2015) at the $3.3 million mark. With...

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Mighty No. 9 reaches $2 million, lets you cut to the front of the boss line

The Kickstarter pledge drive for Mighty No. 9, Keiji Inafune's new retro-inspired 2D platformer, has exceeded $2 million. As a result, Boss Rush mode, a time-based attack mode where players fight all of the bosses in rapid succession, will be in the game when it launches in 2015. No more waiting...

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Mighty No. 9 adds PS4, Xbox One ports to stretch goals

Keiji Inafune's Mighty No. 9 will come to Xbox One and PS4 if the ongoing Kickstarter campaign earns $3.3 million in funding. Presumably this figure would help developer Inti Creates overcome its unfamiliarity with next-gen systems. If the $3.3 million figure is reached, all backers eligible...

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Mighty No. 9 console stretch goals lowered by $300K

Among the stretch goals announced for Mighty No. 9, Mega Man creator Keiji Inafune's Kickstarter project, was a $2.5 million goal originally set in order to bring the game to PS3, 360 and Wii U. A recent update on the project's page notes that stretch goal has now been lowered to $2.2 million. ...

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Mighty No. 9 will have old-school challenge, yet still be 'fair'

One of the chief concepts relayed by Keiji Inafune in his Kickstarter pitch video for Mighty No. 9, a new side-scrolling 2D action platform game from Comcept, was his intention to combine old and new – the classic gameplay sensibilities of the past paired with modern conventions. "Finding...

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Mighty No. 9 stretch goals ignoring Xbox One, PS4 due to tech unfamiliarity

Mighty No. 9, the new Kickstarter campaign from Keiji Inafune, has numerous stretch goals, one of which is console ports for Wii U, Xbox 360 and PS3 if pledges make it to $2.5 million. Since the game is being developed for PC, wouldn't it make more sense to port to Xbox One and PS4? Both of which...

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