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Super Meat Boy gets turned into an NES (or vice versa)

Indie game developer (and apparent Team Meat super-fan) Benjamin Braden recently Tweeted a pair of images of a simple, stylish Super Meat Boy-themed NES clone. Check out the image below to see the before and after, and watch that unassuming cartridge slot transform into a horrified meat-mouth. ...

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Super Meat World now orbiting Steam

If you own the Steam version of Super Meat Boy, you're about to be in a user-generated world of pain. According to die-hard developer Team Meat, the free "Super Meat World" level portal is open and serving eight custom-made chapters (comprising about 140 levels) from various players and ...

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Steam offering 13 indie games (including Super Meat Boy!) for 75% off

Rather than go the "make up a fake game/product/service" route that so much of the game industry takes on April Fool's Day, Valve instead put together an indie bundle and heavily discounted it, making those who didn't buy it fools in the process. It's what we like to call "the old switcheroo." ...

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Super Meat Boy's PC level hub is 'days away,' Mac port to follow

In addition to the game's forthcoming level editor, Super Meat Boy devs Team Meat are planning a hub for user-created content: Super Meat World. The hub's launch is set for "very soon, days away even," according to tweets from Team Meat. Aside from allowing Steam players to share and download ...

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Super Meat Boy is good for a LARP

Remember Gary Bigham, the (professional) live-action role-player who took on a real-life version of Minecraft? Well, he's back, this time tackling the evil Dr. Fetus in an all too real version of Super Meat Boy. If you absolutely must try this at home, remember to watch out for warp zones. ...

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Super Meat Boy misses jump to Wii (falls into chainsaw)

Team Meat today finally laid to rest the troubled Wii version of Super Meat Boy. "We really tried hard to make this happen but not one publisher we talked to thought a retail budget title for the Wii would be profitable at this point in the Wii's life cycle," reads a missive on the Team Meat ...

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Super Meatmortem: The almost-death of Team Meat

Crunch time is just part of game development. When the deadline is looming, it's not uncommon for developers to pull 12-hour shifts (or longer). For Team Meat, crunch time nearly killed half of the duo. Tommy Refenes (pictured left) told GDC attendees that he would "be dead if we put Meat Boy ...

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Super Meat Boy 'Ultra Edition' comes to retail in North America this April for $20

During a postmortem on Super Meat Boy, Edmund McMillen, the hairier half of Team Meat, gave GDC attendees a lengthy peek at the box art for a special "ultra edition" of the PC game. "Here's the Walmart box," he told attendees as he gave a Skype video call tour of the North American retail package ...

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Team Meat confirms 3DS development, Super Meat Boy sales approaching 400K

During a postmortem on Super Meat Boy here at GDC 2011, Team Meat's Tommy Refenes spoke at great length about the plight of developing the most punishing game of 2010 -- a long stretch of development Hell that has since seen nearly 400,000 copies sold across Xbox Live Arcade and Steam, he ...

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Super Meat Boy gets two new chapters on XBLA

As promised, the "Expert Remix" and fan-created "Cramps" chapters of Super Meat Boy on Xbox Live Arcade are now available for the cheaper-than-fast-food price of free. Accessible through "The Internets" -- the hub world included in the XBLA version of SMB -- each chapter features a slew of sharp, ...

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