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Indie studio Almost Human is more human than most

Yesterday morning, Juho Salila went to work as usual, expecting to streamline the graphics and build a few monsters for Legend of Grimrock, Almost Human's imminent dungeon crawler. He sat down, booted up his computer, and noticed the Grimlock site had crashed multiple times throughout the night due to traffic overload, and his inbox was inundated with new emails.

Hours earlier, Reddit user meandertal had posted this screencap from the Almost Human blog, highlighting a fan's question about the inclusion of on-screen arrows in Grimlock. That wasn't currently an option, programmer Petri Häkkinen said, asking the fan why he wanted to know. "I'm disabled and use a mouth stick for typing," he responded, saying he'd adapt to the existing controls and couldn't wait to play the game.

Two and a half hours later, Häkkinen posted this:

The fan was blown away -- and so were the Redditors who read meandertal's post.

"When we got our inbox open, we almost couldn't believe our eyes; it was just pouring with encouraging emails," Salila told Joystiq. "All these people writing in saying thanks and wishing us good luck, just like in the mountain of comments on Reddit.

"For us it was a rather simple thing to implement, but we couldn't imagine that it could mean so much to somebody else. It kind of gives you perspective on life itself."

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Nintendo: 3DS sales prove there's still room for dedicated gaming handhelds

Nintendo President Satoru Iwata believes the company has proven there's still a market for dedicated gaming handheld hardware like the 3DS. In a briefing -- which covered a lot of ground -- Iwata revealed the pictured chart above, comparing internal Nintendo weekly sales data of the Wii, DS and 3DS. The executive said the initial sales pace of the 3DS was "unsatisfactory," but the device gained momentum after the price cut and the launch of popular games like Super Mario 3D Land, Mario Kart 7 (and Monster Hunter 3 (Tri) G in Japan).

"Last summer, when the sales pace of the Nintendo 3DS was slow, there were extreme remarks saying, 'With the penetration of smartphones, will there still be a market for handheld hardware?,' which was almost equal to 'Handheld hardware is not necessary anymore,'" Iwata said. "I believe we proved that such opinions are incorrect."

In the end, however, Nintendo did not reach its internal sales goal for the device, despite the 3DS gaining momentum and ending the year with a respectable 15 million unit sales. Iwata says the company could not cover the lack of units sold pre-price drop, which is one of the reasons for its negatively revised financial forecasts.

Portabliss: Hero Academy (iOS)

Did you know that you can download handheld games now? That's amazingly convenient! The only inconvenient part of it is finding the right games to buy -- and that's where we come in, with our Portabliss column. In each installment, we'll tell you about a downloadable game on the iPhone, iPad, Android device, DSi, 3DS, PSP, etc. Today: Hero Academy from Robot Entertainment.

Remember that scene in Star Wars where R2 and Chewie are playing a weird, virtual Chess-type game? Hero Academy is perhaps the closest we'll ever come to experiencing such a distraction firsthand.

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Rage HD adds melee combat, in-app purchases in 2.0 update

Shooting mutants? Psh, where's the challenge in that? Any Mutant Bash TV participant worth his weight in shotgun shells will tell you the true mark of great contestants is their ability to entertain the audience. Nothing makes for good programming like slicing and dicing some mutants!

Melee combat is just one of Rage HD's newest features in update 2.0. There are also two new episodes, Kraken and Aqueduct -- which players can purchase together for $.99 from the in-app store -- to play through and full iOS 5 support. And, for the best viewing experience, the app also supports HDMI out, in case you want to host your own Mutant Bash TV murder party.

Just, uh, don't tell people it's a murder party. They might get the wrong idea.

Namco Arcade is a weirdly stocked virtual game center for iOS

Namco has discovered another avenue for selling you its stable of classic games. The free Namco Arcade app for iOS is the most haphazardly chosen collection of catalog titles yet: Xevious, Phozon, Motos, and The Tower of Druaga.

Taking a page from Turbografx-16 Gamebox's ... book ... of how to sell old games ... Namco Arcade offers free play of one selected title per day. You can choose one every day, or -- here taking inspiration from Capcom Arcade -- buy "Play Coins" to unlock additional plays. If you don't want to deal with that nonsense, in-app purchases will let you buy the games permanently for $3.99.

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Creepy Japanese title Nanashi no Game phones in a sequel (in Japan)


Call us masochists, but we were really looking forward to the stateside release of Japanese horror title Nanashi no Game, or its sequel, Nanashi no Game Me (trailer above) for the DS. Neither of these made the trip -- evil spirits are afraid of flying, we assume -- and now there is one more Nanashi no Game title we can feel left out on, Nanashi no Appli, out today for iOS devices in Japan.

Nanashi no Appli follows the same story as its predecessors, Andriasang reports, where you play as someone who downloads a cursed RPG, which gives you one week (whisper: seven days) to complete it before you die. Nanashi no Appli features Twitter connectivity, a virtual OS that decomposes as the game progresses, and 3D sound, so you never know exactly where those disembodied voices are coming from.

An Android version will be released in February, also in Japan. Maybe it's better that way.

PSA: Anomaly Warzone Earth, Sonic 4 Episode 1 now on Android

The two games couldn't be more different, yet today they set aside those differences and unite on the Android Marketplace. 11 bit studios' tower offense title, Anomaly Warzone Earth, and Sega's latest downloadable addition to its tower of Sonic games, Sonic 4 Episode 1, are available on the Android Marketplace today.

Both games will set you back $3.99, though if your particular device is running Android 4.0 (Ice Cream Sandwich) you may want to hold off on Sonic 4 Episode 1 until Sega's ironed out some bugs. Sorry, one of those bugs is not the physics -- you'll need to wait for Sonic 4 Episode 2 for that.

Steam launches Android and iOS app for free, in beta

Valve today announced and launched Steam applications for both iOS and Android platforms. The app, dubbed "Steam Mobile," allows users to chat, read a limited selection of syndicated gaming news (might we also suggest another mobile app for that?), browse groups and profiles, and purchase games while on the go. Like many Valve products before it, the App is launching in limited beta, with only invitees currently able to log in. Snagging the App and attempting to sign in lets Valve know that you're interested, and select folks will then receive an invite should they be chosen.

Company president and co-founder Gabe Newell said the app comes at the request of many fans over the years -- it marks Valve's first foray into the mobile space. "Mobile is changing the way people interact, play games and consume media, and the Steam app is part of our commitment to meet customer demands and expand the service functionality of Steam to make it richer and more accessible for everyone," Newell said.

No news is given regarding the potential for iOS or Android game selling through the Steam mobile portal, but it seems unlikely -- at least on Apple devices -- given various terms of service restrictions regarding competition with the official application stores. Both the Android and iOS versions are available as of right now.

Sonic the Hedgehog 4: Episode 2 rated by ESRB for consoles, PC

The ESRB has granted Sonic The Hedgehog 4: Episode 2 an "E for Everyone" rating on the PC, 360, PS3 and Windows Phone platforms, thankfully without dyeing its sideburns in the process. Usually, an ESRB rating is indicative of an impending release date announcement or, in the case of badly promoted games, an impending release.

Android, iOS and Wii classifications are missing from the ESRB's breakdown of the title, which isn't to say that those version don't or won't exist, but it is a good sign that they may not be among the first batch of platforms to receive Sonic 4: Episode 2. Still, it's at least reassuring to know that the game exists, which is more than some people can say.

Quarrel was rejected by 'almost every games publisher,' mostly for being a word game

Bringing Quarrel to XBLA seems like a no-brainer. The game's done very well on iOS, and it was intended for Microsoft's platform in the first place. But in a post on Denki's official blog, managing director Colin Anderson says that the game (which began as the prototype above) was rejected by "almost every games publisher in the world. Sometimes twice; occasionally three times."

The acquisition teams at game publishers liked it, apparently, but the finance and marketing departments ... not so much. They suggested, says Anderson, that the game was too difficult, that it was broken because you sometimes had to beat opposing players with fewer letters to make words, or because gamers in general "just don't buy word games."

Obviously, the iOS version proved that untrue, and Anderson hails the release of the game on XBLA as a chance for gamers to show "the game industry" that it was wrong. The only question left is if XBLA gamers will find themselves under Quarrel's spell just as much as their iOS counterparts.

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