Toys R Us added via email, "we apologize for any inconvenience that may have been caused pertaining to customers' amiibo pre-orders. Please know that we are working on an email communication to all customers effected, which will provide instructions on how we plan to fulfill their order." The Lucario amiibo was revealed in November as a Toys R Us-exclusive figure, though the retailer's listing for the figure is currently missing from its storefront. Toys R Us was unable to offer specific inventory data for amiibo, but assured that the issue was unrelated to its supply of the figures.
You probably haven't pre-ordered it yet. I mean, I heard about it months ago, but it's cool if you like it now, or whatever.
It's the penultimate podcast of 2014, and we still have plenty of games, released and forthcoming, to discuss. Ludwig, Xav, Jess, and Anthony are here with impressions of Dying Light, praise for Bloodborne's authentic goth, and hope for Evolve's team play. Also on the slate, Jess's thoughts about Croteam's The Talos Principle, and a lengthy discussion about the role and scope of story in games.
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One reason that the big budget gaming industry is able to sell incomplete products as part of its business model is the pre-order ecosystem. The "insidious psychology" of wanting the latest thing first, as Richard puts it, is taken advantage of by the publishers producing the most expensive games in the world and people end up buying broken goods as a result. A solution to the problem: Stop pre-ordering.
Problem is, sometimes pre-ordering games is the only way to reliably get your hands on them. Limited run items like the retail PS4 version of Retro City Rampage sold out before the game was released. Obviously an international release like Assassin's Creed: Unity isn't going to suffer from the same shortage issues, but some physical releases by larger publishers are rare all the same, particularly limited editions.
The question: Do you pre-order games? Do you do it regularly or only in special circumstances? Take the poll and discuss in the comments.
In a recent interview with YouTube personality iJustine (translated by Nintendo Senior Product Marketing Manager Bill Trinen) Miyamoto said, "You'll be able to see what happens when other people play your course or when you play other people's courses. There will be some popularity rankings for the most popular courses and things like that. So there's a lot on the community side."
Miyamoto hopes you won't forsake those in your own home though, elaborating that he still pictures couch-based play, with a creator handing off their level to a friend or family member who is in the room. "But of course we will have the internet ability to exchange courses as well." We can't wait to see all the age-appropriate and completely family-friendly designs that the internet will come up with.
"I'm not going to say you won't be able to find a PlayStation 4," House added. "I think it's going to be kind of hand to mouth in terms of that market." The CEO noted that sales for the system in December were in line with Sony's projections, though it was a "tougher" month thanks to the $50 holiday price cut by its main competitor in the United States, Microsoft's Xbox One. While its gaming division is thriving, Sony upped its loss forecast to $2 billion in September due to struggling smartphone sales and opted to not renew its FIFA sponsorship at the beginning of this month to spend more money on structural reforms.
Capcom announced the crossover compilation goes off sale from PSN on December 23 and XBLA on December 31. The publisher didn't explain why it's delisting the Xbox 360 and PS3 game, but expired licensing wouldn't be a giant leap of speculation.
MCV reports it's "been told" all UK online retailers can start shipping the game ahead of a new launch date of Monday, December 22. Similarly, Nintendo Life sources indicate GAME has begun shipping the game out, while VideoGamer.com went to its local GAME store and bought a copy this morning. In other words, if you're a Brit waiting patiently for the Wii U puzzle-platformer, you might want to track down some early treasure on the high street.
While you're doing that, we've reached out to Nintendo for official clarification.
Tyminski's statement in full reads:
"I can confirm that the statements made recently to the local Polish media at a press conference earlier this week in Warsaw, and mentioned on Facebook by Executive Producer Tomasz Gop, are true: a Lords of the Fallen sequel is currently in development for PC, PS4 and Xbox One. The reaction from fans to the news has been tremendous so far, and we're eager to take on the challenge of improving upon the solid experience that has been created with Lords of The Fallen.
"I'd also like to offer some new information - we're currently working on a mobile game that takes place in the Lords of the Fallen universe, which we're aiming to launch on iOS and Android in 2015. It will not be a straight port of the game though, but rather a brand new Lords of the Fallen experience. More details on that are still to come."
SEC filings in November admitted that Majesco "suffered losses that raise substantial doubt about our ability to continue as a going concern." It reported a 27.2 percent drop year-over-year in net revenue in September, as well as net losses of $2.7 million. As a result, Majesco laid off several staff in October to reduce fixed costs. The company also noted last month that it is "currently not developing any significant new games for release in fiscal 2015," which ends on October 31, 2015.
Prior to The Master Chief Collection's launch, 343 specified that the Halo: CE playlist would be held until they were able to "provide the best experience possible." The developer now touts that many of the game's needed tweakings and improvements were added via the most recent patch, and so players can queue up to take one another down, old-school style. The playlist features 2v2 battles, which is due to player feedback, according to 343.
Developed by Enter the Gungeon creator Dodge Roll Games, Holiday Profit Hike is a vertically scrolling action game that blends gameplay mechanics from Nintendo's Ice Climber and the classic arcade game Roc'n Rope. Players ascend an icy mountain using an infinite supply of ropes and pulleys, grabbing any cash they find along the way to fill Parker's pocketbook. Be careful, though -- the climb is perilous, and each death deducts cash from Parker's savings to cover medical costs.
It's a short game (there's an achievement for players who can climb the mountain in under 12 minutes), but the platforming within is surprisingly complex, and it'll take you a while to fully grasp how the rope mechanics work. Good luck, and try not to bankrupt Devolver Digital. Think of the indies!
Escape from Durgesh Prison was revealed as part of Far Cry 4's season pass in October, which gives buyers access to multiple add-on missions including the season pass-exclusive DLC, The Syringe. Those without the $30 season pass can still pick up Escape from Durgesh Prison separately for $10. Far Cry 4 launched in November and received praise for its "interesting and absorbing" world in our review.
Eligible players can head to this site to submit a claim. Ubisoft is offering affected players their choice of one of several featured free games, including Far Cry 4, The Crew, Assassin's Creed 4: Black Flag, Watch Dogs, Rayman Legends, and Just Dance 2015.
All Assassin's Creed Unity players will receive the upcoming Dead Kings DLC expansion free of charge once it launches next year. Season Pass buyers have until March 15, 2015, to redeem their free game codes.
Here's hoping the Wii Remote makes a decent stand-in for Nintendo's classic Zapper light gun.
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