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Icewind Dale: Enhanced Edition now available for pre-order

Having already enhanced both Baldur's Gate and Baldur's Gate 2, developer Beamdog now sets its sights on another Dungeons & Dragons Infinity Engine classic, Icewind Dale.

"It is now official, Icewind Dale:Enhanced Edition is available for pre-order on Beamdog," reads a tweet from Trent Oster, creative director on the aforementioned Baldur's Gate: Enhanced Edition. Those who follow Oster's tweet to the game's website will find a brand new pre-order page for Icewind Dale: Enhanced Edition that reveals a few key details. Like its predecessors, Icewind Dale: Enhanced Edition will appear on PC, Mac, iOS and Android devices, and will feature a purchase price of $20.

Unfortunately, Beamdog has yet to decide on a release date for Icewind Dale: Enhanced Edition, though in the meantime, prospective players can learn all about the various tweaks and improvements Beamdog has planned for the roleplaying classic by visiting this page.
[Image: Beamdog]

You only get one chance to play Upsilon Circuit

Upsilon Circuit is an upcoming PC game from Legend of Dungeon developers Robot Loves Kitty, but you might never get the chance to play it. In fact, only eight people will ever be playing the game simultaneously, and once one of those players dies, that's the end for them; in Upsilon Circuit, you only have one life. Ever.

Think of it like Twitch Plays Pokemon meets Diablo 3, as televised by The Running Man, playing a game of 1 vs 100. Yeah.

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Resident Evil trailer reanimates remake in horrifying HD

Image Capcom has released a brand new trailer for Resident Evil, the HD version of Shinji Mikami's survival horror classic remake which first hit Gamecube back in 2002. Due out in 2015, this new edition of Resident Evil will be available on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and Steam. ... Continue Reading

UK takes Metro Redux to the top of the charts

Metro Redux - we can't believe they didn't go with Metro Revival - is the new UK No. 1 this week, overthrowing Diablo 3: Reaper of Souls - Ultimate Evil Edition after one week of glory. Meanwhile, Madden NFL 15 debuts 6th, which isn't bad given which version of football it is.

The PS4, Xbox One and PC bundle of Metro 2033 and Metro: Last Light is Deep Silver's first No. 1 of the year, but it's far from the first remaster to lead the way in 2014. Upgraded and enhanced versions of Tomb Raider, Diablo 3 and The Last of Us had already scored five chart-topping weeks between them before Metro Redux came along, and we could see a few other remasters at the top before the year's close.

In honor of the remasters, we're going to re-release our idea of music videos below the break for these posts. This week and with Metro in mind, we'll keep it Russian with 2000s duo t.A.T.u, who infamously caused great controversy with their awful capitalization.

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Resident Evil: Revelations 2 confirmed for early 2015 [update]

Update: Capcom Unity and a press release confirm Resident Evil: Revelations 2 for PS4, Xbox One, Xbox 360, PS3 and PC in early 2015. There's no mention of the 3DS, which the original Revelations debuted on. Check out a teaser below the break.

Capcom confirmed the development of Resident Evil: Revelations 2 during Sony Entertainment of Japan's press conference today. The publisher will launch the game in early 2015.

While the game's predecessor, Resident Evil: Revelations, featured series mainstays Jill Valentine and Chris Redfield as protagonists, Revelations 2 will star new heroes in a new story and setting. Box art for the game was leaked on Microsoft's official Xbox site earlier this month for Xbox 360. Capcom confirmed the game for PlayStation 4 during Sony's press event. A playable demo of Resident Evil: Revelations 2 will be available at Tokyo Game Show later this month.

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Good Old Games discounts 35 games, delistings imminent

At the time of this writing, there's about a day left to pick over Good Old Games' recent promotion for PC, the Last Chance Special. There's more urgency to this sale than the allure of a good deal however – after the sale's conclusion on Monday at 12:00 a.m. EST, the Last Chance Special's 35-game catalog will be removed from GOG.

With Jack Keane 2: The Fire Within carrying the special's highest price at $7.49 and the average ranging closer to $2.49, at least it won't strain your savings if you decide to splurge. The first two entries from the Spellforce, Desperados, Red Faction, Aquanox and Dark Fall series are up for grabs, as are Chaser, Alien Nations, The Penumbra Collection and plenty more.

Check to see if the Last Chance Special has anything for your tastes, and if not, there's always a less-urgent sale on classic Activision titles like the Quest For Glory and King's Quest series.
[Image: GOG]

Borderlands: The Pre-Sequel season pass, pre-order Slaughter Pit announced

In case you were worried about running out of loot to hoard in Borderlands: The Pre-Sequel, a $30 season pass has been announced for Gearbox and 2K Australia's upcoming shootout on Pandora's moon. The pass will last for four additional content packs, which a related press release notes will include "new characters, missions and experiences." Vault hunters wary of preemptive bulk DLC purchases will still be able to pick up the packs individually as they release for $9.99 apiece.

As is the modern custom, bonus content called the Shock Drop Slaughter Pit can also be earned by pre-ordering The Pre-Sequel from select retailers. Those waiting on holiday sales to stock up on this year's remaining games won't miss out on the Slaughter Pit though, as the press release adds it will be available for purchase later on.
[Image: 2K Games]

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VR puzzler Darknet teaches players technomancy

E McNeill's Darknet was the winner in the open call category of the 2013 Oculus Indiecade VR Jam. It's a strategy-puzzle game designed for Oculus Rift where players explore a virtual reality computer network and use viruses, worms, exploits and other hacker tools to capture sensitive data from what may or may not be a shady megacorporation. It's practically the definition of cyberpunk, sharing much in common with one of the genre's defining novels, Neuromancer.

However, McNeill told Joystiq at PAX Prime that he doesn't particularly like Neuromancer, nor many other cyberpunk tales. "I like the idea of cyberpunk," McNeill said, expressing his feeling that many of the genre's stories – especially those featuring hacking – tend to feel empty and without substance. McNeill proposed The Matrix as an example:

"In The Matrix, [the character Cypher] says, 'All I see is blonde, brunette, redhead.' But the falling symbols don't mean anything. They're just backwards kana letters." McNeill said that Darknet is a game aimed at maintaining the sense of mystery that The Matrix's iconic green rain of characters creates, but simultaneously providing an experience where what the player sees and does "actually means something."

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Spry Fox explores the joy of flight in Free-Range Dragons


After challenging players with the uncompromising high-stakes roguelike Road Not Taken, Spry Fox is taking on more lighthearted fare with Free-Range Dragons, an action-oriented game in which players pilot flying dragons across fanciful 2D worlds.

There's a hardcore streak underneath Free-Range Dragons' cheery surface, however. Citing inspiration from Capcom's Monster Hunter series, Free-Range Dragons features high-flying battles in which you'll hunt down dangerous creatures and drag them back to your home base to recruit them. Free-Range Dragons is flexible enough to support multiple playstyles, and it's up to the player to decide how far they want to push themselves during their quest.

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Super Meat Boy Forever trims fat, cooks up 'huge' challenge

Super Meat Boy Forever is as much a game as it is a meat grinder. It's "impossible," but only in the sense that it's similar to The Impossible Game, Grip Games' 2011 auto-running platformer that placed an emphasis on blazing hard difficulty. Super Meat Boy Forever dumps a similar formula into Team Meat's universe, and it's optimized for touch-based controls. "The goal is, this is going to be a Meat Boy that you play everywhere," Team Meat's Tommy Refenes told Joystiq at PAX Prime.

We took a moment to play both the tablet and PC versions of the game at the event, which both relied on two physical (or touch-based) buttons. While Meat Boy never stopped sprinting through the boldly-outlined demo level, he happily jumped, slid and fell to the Earth at a rapid pace on command. Leaping across broad gaps and jumping from wall to wall, our Meat Boy dodged spinning saw blades just like he did in the original, making the experience feel immediately at home with pared-down controls, particularly on a mobile device.

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Pillars of Eternity and the dangers of fantasy pest control

"Streamlined" is a buzzword you hear often when talking to developers about games. "Simplified" is almost as common. The unspoken implication behind these descriptors is that complexity and time-consuming mechanics are a thing of the past. If that's true, Pillars of Eternity is a time machine.

Developed by Obsidian and designed to evoke the look and feel of the Infinity Engine games – Planescape: Torment, Baldur's Gate, Icewind DalePillars of Eternity is as old-school as a roleplaying game can get without turning into a text adventure or a dice-rolling tabletop quest. There is nothing simple or streamlined about Pillars, and therein lies the appeal.

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Get back on the hunt: A second Evolve alpha is coming

If an invite to Evolve's upcoming closed alpha is your white whale, you've got two (constructive) options: Play a round of Evolve at 2K's PAX Prime booth (Level 4, booths 814 and 1414), or stalk Evolve's social media channels and the Turtle Rock forums. Hunting game at Prime will earn you an invitation to register, but "additional chances" can be tracked down on Twitter, Facebook and the forums.

Unfortunately, putting down your first monster is going to be a lot like real-world hunting – the alpha's reveal post doesn't specify when the event will begin, so you'll need to keep a determined watch on the aforementioned channels or your inbox.

The upcoming expedition will follow a separate alpha from July which must have thinned out Turtle Rock's monster supply, as Evolve was rescheduled for February 10, 2015 days after the alpha went live.
[Image: 2K Games]

BioWare's Shadow Realms is 4-on-1, action-RPG mayhem

"We're focused on delivering the unexpected," Shadow Realms Senior Producer Dallas Dickinson said during a demonstration event at PAX Prime this weekend. After seeing the game in action, "unexpected" doesn't even begin to describe the chaos that will soon be unleashed by a developer rooted in deliberately paced single-player RPGs.

BioWare's Shadow Realms is a 4-versus-1 competitive multiplayer game that aims to capture the unpredictable nature of a dungeon master directing a tabletop game. The result is a deft mixture of Left 4 Dead and Tecmo's Deception series, challenging a party of players to navigate deadly dungeons overseen by a sadistic and omnipresent human opponent.

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Mew-Genics on hold, will return when it's 'more coherent'

Mew-Genics is officially on hold, Team Meat's Tommy Refenes confirmed to Joystiq at PAX Prime in Seattle. The game was first revealed in October 2012, though the Super Meat Boy developer did not fully explain how the genetically-altered cat lady simulator would operate for another four months.

The decision to drag the game's esoteric explanation out is one that Refenes seemed to regret, saying the developer "shouldn't have been talking about it as much in the beginning as we did, because the game expanded beyond what it originally was." As a result, the game grew beyond Team Meat's own original vision: "Even some of the posts that we made in the beginning, that stuff doesn't exist in the game anymore," he added. For example, the developer discussed a "trinkets" system in December 2012, which is now gone from Mew-Genics, as it's "expanded into the stores" in the game.

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Behind-the-scenes video basks in Geometry Wars 3's glow

We don't envy Lucid Games – the studio has a passionate fanbase to appease when it launches Geometry Wars 3: Dimensions this fall on Xbox 360, Xbox One, PS3, PS4 and PC. Fortunately, Lucid houses senior developers from now-defunct series creator Bizarre Creations, and it's clear that the team has some ideas on how to progress from 2008's GW2: Retro Evolved.

In a behind-the-scenes feature posted after the break, Lucid Co-Founder Nick Davies and Creative Director Craig Howard describe what they have in mind for Dimensions, including boss battles, 3D battlegrounds and head-to-head multiplayer. Check the video to get a glimpse of those elements in action and to get reacquainted with your neon-hued geometric rivals!
[Image: Sierra]

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