| Mail |
You might also like: WoW Insider, Massively, and more

Worms dev invites you to think inside the box with Schrodinger's Cat



In 1935, Erwin Schrodinger designed a thought experiment in which a feline trapped in a box could be said to be simultaneously alive and dead until it was observed as being one or the other (to be clear, the experiment was imaginary, so weep not for its nine lives); this experiment is now known as "Schrodinger's Cat." In 2014, "Schrodinger's Cat" will also be the name of a video game collaboration between Worms series developer Team17 and indie developer Italic Pig.

Schrodinger's Cat and the Raiders of the Lost Quark invites players into the box in which Schrodinger would have placed one unfortunate kitty for some fun. The game's trailer, however, warns that Schrodinger "doesn't know the half of what goes on in there" before showing a purple cat using anthropomorphic particles to move about in a subatomic zoo. ... Wait, what? Go home, science. You're drunk.

Yes, Schrodinger's Cat is a platformer in which players explore the subatomic level of existence and use quantum physics to solve puzzles. And who said quantum science wasn't fun? Schrodinger's Cat is slated to release in Q3 of this year for PC, Mac and Linux via Steam.
[Image: Italic Pig]

Cybernetic sports FPS Epigenesis gets new map, singleplayer mode



We're not sure at what exact point in time humanity will decide that sports could be spiced up with a few laser guns and death traps, but judging from years of pop culture, we know it's bound to happen. And when it does, you're going to want to be prepared. Thankfully, Epigenesis, a futuristic first-person sportsball simulator, has just added a new singleplayer mode so that you can practice your moves before being sent to the game grid.

The game's most recent update also includes a new map, called the Legacy Arena. This level is more vertically-oriented than most of Epigenesis' existing content, featuring a mineshaft that helps divide battling players into upper and lower playing fields. Because everything in the world, no matter how practical or unassuming, is always cooler when people with cybernetic augments fight around it.

Epigenesis won the Make Something Unreal 2013 competition, as well as Game of the Year at the 2013 Swedish Games Awards. It has been on Steam Early Access since November of last year.
[Image: Dead Shark Triplepunch]

Continue Reading

Check out Magic 2015's list of card-contributing game developers

Magic the Gathering is arguably the most iconic trading card game out there, and when a game is played for more than two decades, its legacy is bound to pick up some notable fans. The upcoming Magic 2015's Core Set, due for release in July 18, reflects that truth, incorporating ideas contributed by game developers into 14 cards in the Core Set.

The Genesis Hydra, seen above, was fittingly spawned from a concept submitted by Plants vs Zombies designer George Fan. While the remaining cards in the set have not been shared, other designs include the ideas of Team Meat's Edmund McMillen, Mojang's Markus "Notch" Persson, and Penny Arcade creators Mike "Gabe" Karhulik and Jerry "Tycho" Holkins.

You can check out the full list of contributors after the break, as well as the full scan of The Genesis Hydra in the gallery below.
[Image: Wizards of the Coast]

Continue Reading

Skywind dev diary is a call to arms for would-be Morrowind heroes



Skywind, the mod to recreate The Elder Scrolls 3: Morrowind inside of The Elder Scrolls 5: Skyrim, is chugging along like a Siltstrider on its way to Seyda Neen - which, to those who may not be aware of what a Siltstrider is, means well. It's coming along well. The team behind the mod, calling itself the TES Renewal Project, has just released a new dev diary showcasing their progress on several fronts, including new voice acting, models, animations, textures and music.

The video also serves as something of a recruitment reel, as the process of bringing Skywind to completion requires many helping hands. It's almost like re-building an island nation of giant mushrooms and flying jellyfish monsters is hard or something. If you want to help out and serve the TES Renewal Project as a modeler, artist, writer or voice actor, be sure to read up on the contributor guidelines via their official site.
[Image: The TES Renewal Project]

Zombies Monsters Robots closed beta coming to get you in May



Zombies, monsters, robots, oh May! You'll have the chance to kill 'em all next month, when En Masse Entertainment's Zombies Monsters Robots goes into closed beta. Along with PvP deathmatches, the beta will feature two additional modes: Kill Every Thing, a wave-based survival mode, and Assault, a humans vs. aliens mode. Kill Every Thing will only have one map for beta players, but Assault and PvP will feature two maps each.

For your chance to enter the beta, you'll need to register on the Zombies Monsters Robots website. Doing so will also enter you for a chance to win a First Blood Pack, which contains exclusive in-game items. Although the press release announcing the beta doesn't specify what said items are, an image on the game's website shows two characters decked out in shirts reading "First Blood," as well as red and black tiger-striped bandanas and rifles with the same red and black design.

ZMR was announced at last month's GDC, and has been dubbed a spiritual successor to iOS shooter Mercenary Ops.
[Image: En Masse Entertainment]

Continue Reading

Join The Golf Club on Steam Early Access, save 15 percent

Virtual golfers looking for an alternative to EA's simulation franchise can now take a swing at The Golf Club, a new golf game from developer HB Studios that just hit Steam Early Access.

Though HB warns would-be players that The Golf Club is not yet complete - a caveat that should be attached to all Early Access releases - the developer notes that this version of the game includes "the full core experience." Not only can players hit the polygonal links, either solo or with online pals, they can also build their own courses to share with others. As development rolls on, HB Studios plans to add tournament support as well as full-fledged tours.

Best of all, to celebrate the Early Access debut, HB Studios is offering a 15 percent discount on The Golf Club for a limited time. More details are available on the game's Steam page.
[Image: HB Studios]

Dog bites man, man clubs dog in Risen 3 CGI teaser

Image Attach a Sarah McLachlan song to this new Risen 3: Titan Lords teaser and suddenly that ferocious hellhound becomes a cuddly, misunderstood puppy, lost in a world of dark magic and knights who taste remarkably like snausages. [Image: Deep Silver]... Continue Reading

TinyBuild kills JetGetters funding drive, despite surpassing goal

It's not uncommon for a developer to cancel a crowdfunding drive, but it's not often you see a project go dark after exceeding its funding goal - yet that's exactly what TinyBuild Games has done.

Though JetGetters, an action game centering on the thrills of hijacking aircraft in flight, pulled in nearly $2,000 more than its initial $50,000 funding goal, TinyBuild has canceled the fundraiser. If you backed the game, don't worry, TinyBuild is not going to walk away with your cash. Instead, everyone who backed the game will keep their money and receive the tinyBundle, a compilation including all seven of the developer's games.

Why walk away from all that money? According to TinyBuild, it's due to an unforeseen development delay. JetGetters is still en route, but the developer now claims it will be delayed by a few months. Instead of disappointing the game's backers, TinyBuild would rather let everyone keep their money - especially since the game found corporate backing during the recent PAX East conference.

"Because of the time it will take in bringing our new partners up-to-speed and hiring on additional people for JetGetters we have decided to cancel the Kickstarter," stated the developer in its final Kickstarter update. "The main reason for this is because we feel strongly that if we promise something, we better damn well deliver on it and with the few month delay we won't be able to deliver JetGetters this year."

"We have a reputation to uphold and don't want to be lumped in with all the other Kickstarters that have been delayed and or abandoned," added the update. "Being up front and honest about everything is always what we strive for."
[Image: TinyBuild Games]

Big Band, Skullgirls' first male character, joins the fight next week


Though Skullgirls Encore has always been defined by its distaff roster of pugilists, the 2D fighter is about to get a shot of gender equality in the form of Big Band.

As his name makes plainly clear, Big Band is an oversized character who relies on musical instruments to beat down his opponents. Developer Lab Zero Games describes Big Band as a "high risk, high reward" character capable of dealing out massive damage, just as long as his attacks don't miss. Alternately, if you prefer a defensive playstyle, Big Band is the first Skullgirls character with the ability to parry incoming attacks. Most notably, Big Band's Blockbuster attack allows players to perform wildly damaging custom trumpet solos, such as the surprisingly well-orchestrated tune in the above video.

As Big Band's development was funded by the massively successful Skullgirls Kickstarter, the character will debut at the attractive price of "totally free." Simply download the addition once it appears on your platform of choice and Big Band's musical fisticuffs are yours to command.
[Image: Lab Zero Games]

Get Even, Dead Synchronicity among 75 games Greenlit for Steam

Steam's Greenlight community gave 75 more games the thumbs-up for distribution on the PC platform this week, adding a few familiar titles to the mix. Among the games that can begin start selling on Steam is Get Even, a first-person shooter from Polish developer The Farm 51.

Unlike other first-person games, players jump into the memories of Get Even's main characters to make decisions that impact their personality traits as the game's story progresses. The developer spoke at length in March on films and games that explore players' perceptions of reality, which the Painkiller: Hell and Damnation developer set as a goal.

Other games greenlit for distribution include pretend dogfighter Cult of the Wind, dystopian 2D point-and-click adventure game Dead Synchronicity: Tomorrow comes Today and Pivvot, which brings minimalistic arcade-style action to Steam. Pivvot achieved over 2.65 million downloads on iOS and Android and comes from Whitaker Trebella, a Chicago-based developer that shifted from music composition to programming in 2010; though he still crafted tunes for more recent games like Nimble Quest and Super Stickman Golf 2.
[Image: The Farm 51]

King crushes trademark dispute with Banner Saga, CandySwipe devs

Candy Crush Saga developer King settled trademark disputes with The Banner Saga developer Stoic Studio and CandySwipe developer Runsome Apps, according to updates from both studios.

"Stoic is pleased to have come to an agreement with King regarding Stoic's The Banner Saga trademark, which enables both parties to protect their respective trademarks now and in the future," Stoic Studio wrote, referring to the ongoing tension between the two developers over the term "saga." King said in January that it wasn't against The Banner Saga's name, though its legal opposition to Stoic's own trademark filing remained. At the time, Stoic said it would make another "saga" game regardless of King's trademark.

Runsome Apps wrote that it is withdrawing its opposition to King's trademark for "candy," and the Candy Crush Saga developer is pulling its counterclaim against Runsome Apps. "I have learned that they picked the Candy Crush name before I released my game and that they were never trying to take my game away," the developer wrote. "Both our games can continue to coexist without confusing players." King withdrew its application to trademark "candy" in the U.S. in February, and saw opposition to its European trademark for the word in March from Cut the Rope developer ZeptoLab.

Continue Reading

Atari, Human Head resume development of shooter Minimum


Atari has partnered with Prey developer Human Head to resurrect Minimum, a free-to-play online shooter presumed lost following the closure of its creator TimeGate Studios.

Announced last year, Minimum is a third-person shooter with strategy and progression elements, featuring competitive gameplay bolstered by a weapons-crafting mechanic. Gameplay is partially similar to Respawn's Titanfall, as players can equip traversal-enhancing jetpacks and summon gigantic Titans during battle.

A beta version of Minimum will launch for PC platforms this spring.

[Image: Atari]

Final Fantasy 3 rated for PC in Germany

Square Enix is bringing Final Fantasy 3 to PC, according to a German classification for the game. The USK, Germany's entertainment software regulation body, published a rating for the game earlier this month with the platform PC attached to it. The organization rated the game USK 6, approving it for children aged six and above. Square Enix previously ported other games in the series to PC, including both Final Fantasy 7 and Final Fantasy 8's appearances on Steam in July and December, respectively.

Final Fantasy 3 originally launched on Famicom in 1990 and didn't arrive in North America until its 2006 3D remake on DS. Since then, Square Enix republished the game on WiiWare in 2009, iOS in March 2011, Android in June 2012, PSP in September 2012 and Windows Phone this past December. The North American classification board ESRB does not have a rating for the game's PC version. We've reached out to Square Enix to see whether the PC version of the game will come to North America.
[Image: USK]

Sci-fi RTS Salvaged takes two screens to play on PC, tablet


Opposable Games recently showed off Salvaged, a real-time strategy game that requires a bit of multitasking from its players. The tactical sci-fi game is played using two screens, one on any iOS or Android tablet or smartphone (as the controller) and the other being a monitor via PC, Mac or Linux.

In Salvaged, players act as one of many operators for a Remote Interstellar Salvage Crew (RISC), boarding wrecked ships to locate loot and retrieve each ship's black box recorders. The touchscreen in players' hands offers a top-down view of the frantic, squad-based action, allowing players to issue commands to their team and assess alien threats as well as interact with the wrecked ships themselves by hacking terminals, downloading data and restoring power and lighting. The second screen on players' PCs shows the operation in real-time through the squad's shoulder-mounted cameras.

The UK developer cited classic games like Captive and the 1993 version of Space Hulk as well both the original XCOM and XCOM: Enemy Unkown as inspirations for the game, though players may recall FTL: Faster Than Light and Spelunky when it comes to the game's replayability. Salvaged's crew, environments, enemies and spoils are all procedurally generated, and like the aforementioned roguelikes, once a crewmember dies, they will be gone forever.

The developer is seeking $125,000 by Thursday, May 15 to fund the game, of which it is just scratching the $10,000 mark as of this writing.
[Image: Opposable Games]

Dynasty Warriors 8 bug reports requested for PS4, Vita versions

Tecmo Koei has issued a public request for feedback from players experiencing bugs within the newly launched PlayStation 4 and PS Vita versions of Dynasty Warriors 8: Xtreme Legends Complete Edition in an effort to fix widely reported issues.

The publisher is specifically targeting online connection issues in the PlayStation 4 version of Dynasty Warriors 8 and framerate drops on the PS Vita. Tecmo Koei asks affected players to report "where, [with] which characters, [in] which stages and when" the bugs occur, along with regional details via its Facebook page.

Tecmo Koei additionally revealed that a Steam version of Dynasty Warriors 8: Xtreme Legends Complete Edition is due to launch in May.

[Image: Tecmo Koei]

Gold Rush-era empire builder 1849 strikes paydirt on May 8

While normally you'd need a mule and scraggly beard to properly reenact the California Gold Rush, developer SomaSim's upcoming 1849 will allow players to build a mining empire from the comforts of their own home.

Slated to debut on PC, Mac, iPad and Android tablets on May 8, the simulation drops players into one of 20 virtual cities, each based on a real Gold Rush-era boomtown. SomaSim cites SimCity as a direct influence on 1849 and claims that players will need to build mines, attract workers, find ways to keep said workers fed and entertained, and establish trade networks to ship ore out of the wilderness. SomaSim promises a campaign consisting of 20 distinct scenarios designed to test different aspects of a player's mining talents, alongside an endless sandbox mode.

If you'd rather not wait until May 8 to kick off your mining career, 1849 is currently available in Early Access form from Indie Game Stand and the Mac Game Store. The former offers both PC and Mac versions of 1849, while the latter strictly features OS X software. Both sites are offering 1849 for $10, and each will be updated with new content as the game nears its official launch.
[Image: SomaSim]

Gnah's monster-poking puzzles head to Steam

Gnah, the head-turning puzzler from Montreal gaming collective KO-OP Mode, is coming to Steam for PC, Mac and Linux, complete with Steam Play, cloud saves and "maybe even controller support," the developer says. KO-OP Mode hasn't set a launch date, though Gnah has a release window of 2014.

In Gnah, players poke around the heads of giant monsters, interacting with their faces and then turning them around to mess about inside of their craniums, hoping to eventually find the exit. Playing with the inside of a monster head affects the outside, and playing with the outside changes the inside. All giant monsters are beautiful on the inside, of course.

Previous iterations of Gnah featured a tiny boy inside of the monsters' heads, but after playtesting, KO-OP Mode has decided to ditch the character in favor of liberated gameplay:

"When you were on the outside, you could manipulate any part of the monster, and when you'd flip to the inside, you could play as the kid and interact with objects within the kid's reach. Unfortunately this turned out to be not very fun – the more free-form play of the outside of the head was much more enjoyable and it was frustrating to switch to the kid and be limited to only what they could reach."

Gnah had a spot in the GDC Indie Megabooth, and responses to the gameplay tweaks were "awesome," KO-OP Mode says.
[Image: KO-OP Mode]

Kalypso unveils Tropico 5 Limited Special Edition, pre-orders now available


As if ruling your own banana republic with an iron fist wasn't tempting enough, publisher Kalypso has announced a swag-packed special edition of its upcoming island nation simulator Tropico 5.

Alongside the core game, Tropico 5 Limited Special Edition includes an additional map for Sandbox mode, an "authentic" Tropico passport, a postcard from the faux island and an El Presidente avatar costume. Best of all, you won't have to shell out extra cash for these items. According to Kalypso, the Tropico 5 Limited Special Edition will be available at no additional charge to anyone who pre-orders the game or purchases a boxed copy at launch.

If you'd prefer a digital copy, you can now pre-order Tropico from Steam or the Kalypso launcher. While this version will lack the items included in the Limited Special Edition of the game, the digital release comes with its own bonuses including a separate, exclusive map for Sandbox mode and a "Businessman" avatar costume. To further sweeten the pot, those who pre-order Tropico 5 before May 23 will receive a 10 percent discount, though that price break jumps to 15 percent if you order the game directly through Kalypso.

Tropico 5 is slated to make its PC debut on May 23, with Xbox 360 and Mac incarnations following at some point this Summer. A PlayStation 4 version of Tropico 5 is also in the works, and barring catastrophe should be available this Fall.
[Image: Kalypso Media]

Continue Reading

Secrets of Raetikon review: Learning to fly

In Secrets of Raetikon, from developer Broken Rules, you play as a bird. Really, that about sums up most of the experience. You soar through the air, riding the wind like a bird. You swoop and dive, snatching up teeny bunnies and fallen tree fruit like a bird. You collect shiny slivers, using them to activate ancient ruins and power up a massive, ominous device like a bird.

Okay, so maybe that last one is a bit of a stretch. Indiana Jones-esque tomb raiding aside, Secrets of Raetikon is a simple game with a simple premise: You are a bird. Go forth and do bird stuff. Just, you know, don't forget to dig up a long-lost civilization while you're at it.

Continue Reading

Gods will be patched with Age of Wonders 3 v1.09

The first official patch for Age of Wonders 3 is live. Version 1.09 of Triumph Studios' recent release corrects hardware-specific issues, registration problems, optimizes game performance and tweaks AI behavior as well as adding critical balance fixes to the game.

Based on feedback, the developer has also added a few other features, such as an option for quick saving and native high resolution support up to 2560x1440 / 2560x1600. The patch is available as an automatic download via Steam or as a separate file via GOG.com.

Age of Wonders 3 is a strategic role-playing game Joystiq's Earnest Cavalli called "as glorious a resurrection as the series could have hoped for," in his glowing review.

Age of Wonders 3 v1.09 change log can be found after the break.
[Image: Triumph Studios]

Continue Reading


Featured PC Stories

Image

Secrets of Raetikon review: Learning to fly

Posted on Apr 17th 2014 4:00PM

Image

Games so bad they're good: Far Cry 2

Posted on Apr 16th 2014 12:30PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW