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Dragon Age: Inquisition delayed to November

Dragon Age: Inquisition will launch on November 18 in North America, a delay from the previous launch date of October 7, Executive Producer Mark Darrah announced today. In Europe, Inquisition will now launch on November 21.

"We appreciate the enormous support we've received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you'll play will be all the better for it," Darrah says.

He continues, "I'm privileged to be a part of a team that has been working very hard to surpass every measure they've set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on."

Dragon Age: Inquisition was part of what we called "The Video Game Industry's $300 Day," a lineup of five major games slated to launch on October 7. This is the first game on that list to change release dates, and a few of our contributors totally called it.

EA also announced today the delay of Battlefield Hardline from October 21, 2014, to some time in 2015.

Walk like an Altair at the SDCC Assassin's Creed Experience



When San Diego Comic Con opens on Thursday, would-be Ezios, Altairs and Avelines will finally get their chance to seamlessly run over castle walls, shuffle along delicately arranged plinths, and hop over pedestals like a bonafide assassin in the Assassin's Creed Experience.

Ubisoft constructed this new, real-life teachable obstacle course for the convention, conceived in part by Michael "Frosti" Zernow, the publisher's new Chief Parkour Officer. Zernow and other pro freerunners will not only give demonstrations, they'll also give lessons on how to move like a regular Auditore as well. Before you go diving off any churches into hay carts, maybe try this out. Also remember you'll probably end up pulling a Homer.
[Images: Ubisoft]

Joystiq Streams: The Crew beta giveaway road trip [UPDATE: Relive the stream!]




[UPDATE: We're live at Joystiq.com/Twitch... but we're not playing The Crew! The beta is currently down, but we're still giving away a ton of codes for when the beta is back up.]

The end of July is dangerous for the Joystiq crew. As the heat continues to climb and the days stretch on and on, our lust for summer adventure reaches its zenith. We want to fill the car with mixtapes and take to the open road, wearing nothing but swimsuits, sunglasses, and bravery! How could we possibly abandon our audience, though? We can't rightly stream video games for you if we're tearing up the asphalt from here to Kalamazoo! The Crew, Ubisoft's open-nation racing game in beta testing this week, must slake our thirst for a road trip. Plus, you can join us!

Starting at 4PM EST on Joystiq.com/Twitch, Joystiq's newly formed racing team will take to The Crew beta to put it through its paces. Xav de Matos, Richard Mitchell, and Anthony John Agnello will be tearing up the road. Meanwhile, Alexander Sliwinski will be doling out a few dozen beta codes in the chat. How do you get the codes? Just show up and hang out.

Joystiq Streams broadcasts every Tuesday and Thursday at 4PM EST, and many other times when it strikes our fancy. Never miss a stream by following us on Twitch!
[Images: Ubisoft]

Capcom: Dead Rising 3 PC to include free Untold Stories DLC

Unlike its console predecessor, when open-world zombie apocalypse sim Dead Rising 3 reaches the PC on September 5, it will include all four Untold Stories of Los Perdidos DLC episodes at no additional cost.

The news about the game, now known as Dead Rising 3 Apocalypse Edition, comes via a message from the official Dead Rising Twitter account. A later tweet notes that those who have pre-ordered Dead Rising 3 on the PC will be automatically upgraded to the Apocalypse Edition.

It's unknown if Dead Rising 3 Apocalypse Edition will include any DLC beyond the Untold Stories of Los Perdidos episodes, such as the miscellaneous costume DLC awarded to players for buying Dead Rising 3 at launch, or the more recent, multiplayer-focused Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha. We've attempted to reach Capcom for more information, but have yet to hear back.

Dungeon Defenders Eternity includes gear for sequel

The original Dungeon Defenders now comes in an all-in-one package called Dungeon Defenders Eternity. The $15 bundle includes "previously released material, new content, redesigned gameplay balance and cross-platform play." Owners of the original game on PC, Mac and Linux can upgrade for $6.

There's also a package with "less content" on Android Tegra Devices for $9.99. It'll arrive on other Android devices, iPhones and iPad later this year. There's also a browser version at Playverse.com.

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The Walking Dead Season 2, Episode 4 review: Life and Death

This review covers the latest episode in an ongoing season, and may contain minor spoilers.
Death is better than zombification, but life is the best option of all. Even in a hellhole of a world; even with rotting corpses hunting you down every path, salivating for your flesh; even when you have to kill your friends every day – life is the better option.

That's what "Amid the Ruins" teaches us. More than any previous episode of The Walking Dead, it throws the importance of life in our faces – the fragility of breathing, the futility of fighting, the need to do it anyway – and it makes us wish for life harder than we ever have. Not necessarily our own lives, either. Clementine, for her part, is capable and in charge in this episode. She's rarely in direct danger herself (at least not in any way she hasn't already conquered 50 times before), but she bears witness to the potential deaths of many others, multiple times over. She saves some people. She kills some people. And she survives.

She lives.

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New Mighty No. 9 footage is ready to rock, man

At this point, the best thing that could happen to Keiji Inafune's Mighty No. 9 is if Capcom straight-up sued. Free marketing, great debate, battle lines would be drawn. We don't know what the grounds for the lawsuit would be, but the latest footage of the game comes so close to sharing similarities with Mega Man, it's almost difficult to tell the two apart.

Go ahead and test it yourself. Take the Mighty No. 9 footage found after the break and play it to someone who has general video game knowledge. Take out all the context and just ask: What game is this? Actually, please go ahead and do that and let us know what the other person says.

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Games and Twitch at the heart of Nvidia's Shield Tablet

Nvidia believes the market is ready for a specialty tablet that can run Unreal Engine 4 with ease, play your PC games remotely and broadcast your every demise in Spelunky. Built around its Tegra K1 processor and partnered with a wireless controller, Nvidia's Shield Tablet is that specialty product. It plays native Android games, streams your large Steam library (aren't they all inevitably large?) and offers a quick route to Twitch.

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Watch the Dota 2 International Grand Finals right now

The Dota 2 International Grand Finals are live right now, with Newbee versus ViCi Gaming in a best-of-five matchup. The teams are competing for their piece of the almost-$11 million prize pool. Here's how you can watch (yes, right now):
  • ESPN3: Watch online if you have one of the supported cable subscriptions, or watch via the ESPN apps on consoles.
  • Twitch: The official Dota 2 International channel, complete with all the chat commentary you never knew you wanted.
  • Dota 2: Watch the stream directly on the Dota 2 website.
  • Game client: Load up Dota 2 and enjoy the stream from there.
"At the end of Phase 2 (group stage) there could not have been two teams further apart," the Dota team says. "VG had dominated the entire set of round robin matches ending on top of the standings with a 12-3 record. Newbee on the other hand, squeaked in with a 7-8 record that forced them into a three way TieBreaker."

Yogventures dev breaks down costs of a Kickstarter failure

Developer Winterkewl Games has issued a financial breakdown of its failed Yogventures project, offering insight into how nearly $600,000 in backer pledges was spent without a finished product to show for it.

After wrapping up its Kickstarter project in 2012, Winterkewl weathered a series of setbacks and costly mistakes before calling it quits on the project earlier this month. In one notable gaffe, the project's concept artist departed after two weeks of work, pocketing Winterkewl's lump-sum payment of $35,000 before taking on a job at LucasArts.

While the artist's LucasArts contract prevented them from working on Yogventures and other outside projects, Winterkewl's own contract did not ensure artist exclusivity, nor did it provide a way to recoup its money for failure to render expected services. Winterkewl additionally claims that it gave the Yogscast team $150,000 to create physical Kickstarter rewards and to help hire an additional programmer who never surfaced.

"Since the money was all spent either directly on development of the game or paid to the Yogscast to handle physical rewards and 'licensing fees' I'm afraid Winterkewl Games has a negative balance at this point," Winterkewl's lead developer Kris Vale stated in his final project update. "We don't have any of the money left and as such can't really offer refunds."

Yogscast members announced last week that project backers will receive Steam keys for Nerd Kingdom's in-progress RPG TUG in lieu of refunds.

[Image: Winterkewl Games]

Bethesda: Doom reveal meant to quell negative Id Software chatter

Id Software's upcoming Doom reboot was revealed last week at QuakeCon 2014, though the event's livestream cut out during the presentation. As Bethesda's VP of PR and Marketing Pete Hines told PC Gamer, Doom isn't exactly ready to show off, so the developers at id Software were reluctant to offer images of the game up freely for the rest of the world to pick at.

"We're working with them to say, 'How does this work? What do we want to show?'" Hines said. "And they're like, 'Look, we don't want a stream to go up for a game that isn't at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn't be showing this to anybody at all.'"

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Sims dev hiring for 'unique, emerging IP'

A recent Maxis (The Sims, SimCity) job posting for a Senior Designer sounds like the studio is in the early stages of creating a new brand in the creative genre.

The job posting notes the candidate should have an "understanding [of] other games in the creativity space, including Little Big Planet, Minecraft and its popular mods, Roblox, Disney Infinity, Project Spark, and other upcoming efforts."

EA describes this as a "unique, emerging IP." We'd describe it as another "me too!" move by the publisher to keep shareholders appeased with a genre that requires massive investment and will be past its prime by launch. Oh well, better this than EA trying to push another MOBA in a saturated market. Sorry, another other MOBA.

UK charts: Watch Dogs stands guard, market melts in heat


Watch Dogs notched its fifth UK number one this week, the most for any game in 2014, and that's all well and good. Frankly, the entire country is just too exhausted from the relentless summer heat to notice. Brits are so used to rain, clouds, rain and more rain, so prolonged heatwaves like this one tend to take their toll.

Maybe the heat's even affected games retail in the country, with nationwide sales enduring a 14 percent drop in revenue from the week before as the heat ramped up. Then again, it really doesn't help when you're having a summer drought of new releases.

Since the UK charts refuse to play - it's another week of tiny changes - we're continuing our run of music below the break. In the words of Avicii, wake us up when it's all over.

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Stand your ground or flee for now in Darkwood trailer

Image You can't play ​Darkwood until it shines a light on Early Access on July 24, but you can make a pivotal decision in an adventurer's life: fight or flight? Don't fret too much about your choice – the survival horror game will show you equally-unsettling things either way. [Image: Acid... Continue Reading

Inside My Radio laying down extra tracks for official release


Action platformers might be second nature to you after years of practice, but how many have you played that demand a knack for rhythm for everything but basic movement? You can add Inside My Radio to that shorter list once Seaven Studio finishes helping TurboDindon expand the build that won the Overall and Audio prizes during 2012's Lundun Game #23 Jam.

Inside My Radio follows a little grinning square as he tries to fix the boom box he lives in. While players can freely move left and right, dashes and jumps must be done in unison with an area's beat. Different sections of the stereo will be backed by different styles of music, with the existing build featuring electro and disco-styled stages. Visuals shift to accommodate each genre, complete with our protagonist swapping headphones for a poofy hairdo between the electro to disco-driven dance floors.

The game's website lists a "when it's done" arrival for the finished version on PC and consoles, but if your interest is piqued and you're running a PC, you can try the Lundun build right this minute. Your clicks don't have to match a beat as you make your way to the download link, but it might prepare you for what's ahead.
[Image: Seaven Studio, TurboDindon]

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