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The Bureau declassifies DLC plans

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Publisher 2K Games announced today that The Bureau: XCOM Declassified will have pre-order and post-launch downloadable content, which is about as shocking of a revelation as knowing Marmite will divide humanity into the two groups of the next great war.

"We're excited that our stories will provide a new perspective on the war effort, much like how our critically acclaimed Minvera's Den DLC for BioShock 2 allowed us to present a unique perspective of Rapture," said Morgan Gray, development director at 2K Marin.

The game's pre-order bonus is the "Codebreakers" side mission. In it, Special Agent Carter and his squad must reestablish contact a top-secret government communications facility, eliminate any threats and decrypt the employee's combined lunch order. There are no details about the post-launch DLC, but the first pack "will be available exclusively to Xbox 360 players."

The Bureau: XCOM Declassified will fight the future on August 20 and 23 in North America and internationally, respectively.

The Bureau: XCOM Declassified files 'Battle Focus' trailer


Unearthed from a crate thought lost to Hangar XCOM, this gameplay trailer shows how 2K Marin meshes real-time shooting with strategy in The Bureau. Time can be slowed down while players get tactical via a radial menu, from which they can command Special Agent Will Carter and his trusty squadmates.

Also, it shows us that if you're going to see off an extraterrestrial invasion, you may as well do it dressed to the nines - Carter is the definition of dapper in that vid. Independence Day could only have been improved if Jeff Goldblum had boarded that spaceship in a tux.

The fashion of alien warfare aside, The Bureau: XCOM Declassified touches down on PS3, Xbox 360, and PC on August 20.

Hotline Miami 2: Wrong Number unmasked: Blood, drugs, feelings


Don't worry, Hotline Miami 2: Wrong Number is just as violent as Hotline Miami.

In fact, it has everything that made Hotline Miami so brilliantly bloody – and then it adds more. More characters, more emphasis on narrative, more enemies, more weapons, more underground electronica bands, more masks and more ladies. Playable ladies.

In a demo at E3, one half of Dennaton Games, Denis Wedin, showed off two new, playable characters in Wrong Number: the Pig Butcher and the Fans. The Pig Butcher starred in an early trailer for Hotline Miami, and he's a throwback to the mass murderers of classic '90s slasher movies. That trailer begins with the disclaimer, "Based on true events," because it's for a horror film within the Hotline Miami universe, where these vigilante rampages truly did go down.

The Fans really are the fans, Wedin said.

"They symbolize the players that want Hotline Miami 2 to be exactly like Hotline Miami 1," he said. "They collect masks and get phone calls – and that will be in there, but we don't want to make the same game one more time. We're trying to work with different storylines and what motivates the characters to actually go inside a building and start killing people."

After the demo concludes, Wrong Number makes it clear that "more emotion" doesn't equate "less violence."

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Fist Puncher cracking down on Steam June 21

Fist Puncher cracking down on Steam June 21
Team2Bit's 2D brawler, Fist Puncher, is preparing to light up Steam on June 21. You can pre-order Fist Puncher right now for a buck off its $10 asking price.

Fist Puncher, published by Adult Swim Games, stars black belt holder and neurosurgery practitioner Dr. Karate, who is out to save the city of Los Cruces from the evil grips of the Milkman. Fist Puncher was financed through Kickstarter last April, and an alpha for the game was made available back in September.

Gunpoint success allows dev to become independent, Mac and Linux ports on the way

Gunpoint allows dev to become independent
Writer and developer Tom Francis originally planned his game, Gunpoint, as a showcase piece to earn him a job at a game development studio, but after seeing the success of the title so far he says he doesn't need to join another studio.

As you can see above, Francis hit his initial goal for the game from preorders alone, and sales have only gone up since then, to the point where Francis now says designing the game was "so commercially successful that I'll never need" to work for someone else.

Since the only real monetary cost of the project was a $30 purchase of Game Maker 8 a few years ago, Francis says Gunpoint "recouped its development costs" in just one minute and four seconds. That's after three years of work, of course, but the point remains that Gunpoint was very successful indeed.

The next priority, says Francis, will be to port Gunpoint to the newer Game Maker Studio, where it can then be released for Windows, Mac, and Linux. He's looking to hire someone for this task, so he can get moving on actual updates and another project eventually. It sounds like a tough job, essentially taking over the core game's development for other platforms. "But as the graphs above should suggest," says Francis, "I can pay."

Call of Duty: Black Ops 2 gets 'Vengeance' DLC map pack July 2


Call of Duty: Black Ops 2 is ready to fire off its next DLC salvo on July 2 on Xbox Live, with PS3 and PC versions to follow. The Vengeance map pack includes new multiplayer maps Rush, Detour, Cove and Uplink, which a remake of Summit from the original Black Ops.

Buried, a new Zombies mode variant, is included with Vengeance along with the Ray Gun Mark 2 weapon, available exclusively in Zombies mode. No pricing is announced in the video above, though the two previous DLC offerings – Revolution and Uprising – were both priced at 1,200 MS Points ($15) each.

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Skulls of the Shogun heads to Steam next month, beta available now

Skulls of the Shogun headed to Steam
A "bigger" and "beefier" version of 17-BIT's tactical strategy game, Skulls of the Shogun, will hit Steam next month, boasting six new maps, a multiplayer progression system, and a new four-chapter epilogue.

Skulls of the Shogun: Bone-a-Fide Edition features all of the content found in the Xbox Live Arcade and Windows 8 versions of the game, including real-time multiplayer, hotseat support, and asynchronous multiplayer modes. The Steam version's exclusive chapter introduces a new playable protagonist, along with a new unit type equipped with teleportation spells.

Buyers who pre-purchase Bone-a-Fide Edition will receive instant access to a beta version, which includes the first single-player campaign chapter and all 36 multiplayer maps.

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Humble Bundle 6 adds Android to PC lineup: Aquaria, Stealth Bastard

Humble Bundle with Android! 6
Humble Bundle 6 lasts for two weeks and includes PC, Mac, Linux and Android versions of five games for the low, low price of "anything": Aquaria, Fractal, Organ Trail: Director's Cut, Stealth Bastard Deluxe and Pulse. Pulse is the outlier, available for Android only.

Pay more than the average and snag Frozen Synapse and Broken Sword: Director's Cut. Frozen Synapse is in late beta on Android and has some known issues, and it's best played on tablets, the developer notes. All games come with their respective soundtracks, too.

Currently the Humble Android Bundle's average is below $5, so act fast and get seven games for less than one single-digit piece of American money. Or, knowing that you can allocate your money among charity, the developers and Humble itself, you can pay the equivalent of a double-digit piece of money. Or triple-digit. All of these games would cost $95 separately, and it's safe to expect more additions before the sale ends in two weeks. Because that's how Humble Bundles roll.

'Shadowrun Returns' on July 25

Shadowrun Returns is scheduled to release for PC and tablets on July 25, a slight delay from developer Harebrained Schemes' original release window, which in itself was already a delay. Harebrained has also gone ahead and noted some highlights on its site from backers using the game's editing tools, which will ship with the game.

If you've missed checking out Shadowrun Returns, here's 20 minutes of footage.

Endless Space: Disharmony settles on June 26

Endless Space Disharmony
Ampltude Studios' Endless Space will launch its first premium expansion, Disharmony, on June 26 through Steam. Publisher Iceberg Interactive will also have an English retail version – key-only box with 16 page artbook – two days later. The expansion is priced at 10 in both $ and € Earth currency forms.

The Disharmony expansion will add a new faction ("The Harmony") to the 4X strategy game, as well as new ship types, targeting and redesigned weapon systems, better AI, along with an "enhanced invasion mechanics."

Endless Space has sold over 300,000 copies and the developer has been quite generous with free add-ons, having done four since last year's July launch.

GOG.com summer sale: Free Torchlight, Alan Wake series for $4.48 and more


GOG.com, already home to hundreds of ridiculously cheap games, may be going a little bit crazy. The site is currently running a "#NoDRM" summer sale, discounting over 500 games, with most of them down to $5 or less. Then we have the really nutty deals like Alan Wake and Alan Wake's American Nightmare for $4.48 and several other games, like Torchlight, for free.

Steam Greenlight sneaks out six more games, one more app

Steam let six games and one piece of software through its Greenlight service last week during E3, granting each the ability to be distributed on the platform.

The greenlit games were Assetto Corsa by Kunos Simulazioni, DreadOut by Digital Happiness, Benjamin Hill's Ether One, GunZ 2: The Second Duel by MAIET Games, Stonehearth by Radiant Entertainment and Ben Falcone's first-person survival horror game for Oculus Rift, The Forest. Stonehearth, a sandbox strategy game, recently raised $751,920 on Kickstarter. Heaven Benchmark by Unigine was the lone piece of software that community approval last week.

Volition working with modders, will release official Saints Row tools

Up until now, Saints Row: The Third modders have had to rely on community-created tools to make Volition's game even more lively. Jeff Thompson, Volition's studio director of programming, is currently preparing official engine tools to share with the mod community, prominent modder IdolNinja explains in a blog post.

In addition to Saints Row: The Third documentation, Thompson is preparing official Saints Row 2 tools – something IdolNinja explains is a "test run" for Saints Row 4. "In simple terms, the modding community will finally be able to create and offer new clothing, new vehicles, new guns, new NPCs, new missions, and even new world geometry which will greatly extend the life of the series and enhance the Saints Row games in ways we never even dared to dream of," IdolNinja explains.

IdolNinja concludes that Thompson is expected to send something along this week, though there's no indication if that'll be the Volition mod tools or just the first steps in making that happen.

Thief producer: 'We have a single shot'

Thief producer 'We have a single shot'
In late March, Square Enix cited "weak sales" of big console titles to explain its massive restructuring, which saw the dismissal of now-former President Yoichi Wada. Games such as Hitman: Absolution and Tomb Raider were slated to reach over three million units in sales in fiscal 2013, arguably considered successful to other publishers.

Meanwhile, Eidos Montreal's reboot of the long-running Thief series reportedly suffered multiple setbacks during its lengthy development cycle. When asked if he feels pressure to ship a critically-acclaimed game in light of the "disappointing" sales of other top-tier Square Enix games, Thief Producer Stefan Roy told Joystiq at E3 that the developer "cannot compromise with this one. We reinvented this franchise, I think we have a single shot."

"We cannot say, 'oh sorry, we missed, so we are going to try again.' No, it doesn't work that way," he added. "So we cannot compromise, we must really give a good product, we must work closely with the marketing to make sure that the messaging around the game is really clear."

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Incredipede's Linux version goes free

This image of Incredipede's creature next to a penguin isn't just for the adorbs
The adorable picture above is letting you know that Incredipede on Linux is now absolutely free.

Incredipede developer Colin Northway says he made the Linux version free "because Linux users are such strong supporters of indie games," and because he enjoys its open source philosophy. Incredipede is available for Linux right here, and though it will run fine out of the gate Northway includes a list of tweaks to make it extra pretty.

Incredipede is also on sale on Steam for $5 through June 24. This is all part of an "Open Source Appreciation Week," and 50 percent of sales directly through Northway's Humble Store hub will benefit FlashDevelop and Box2D, two open source programs that he used to create Incredipede.

Watch Brian Provinciano's Retro City Rampage talk from GDC

Brian Provinciano's GDC talk now in The Vault
One of our favorite talks from GDC was Brian Provinciano's session, in which the indie developer discussed bringing his game, Retro City Rampage, to just about every platform known to man. It's a valuable talk for many reasons, giving a clear picture of what it's like working with The Big Three™ and the types of hurdles a determined indie developer will inevitably hit.

Provinciano's determination to port Grand Theft Auto 3 to NES hardware escalated into a love letter to video games and pop culture. While Provinciano hasn't announced his next project yet, he says we should expect more humorous open-world games.

Surgeon Simulator 2013 adds support for Oculus Rift, Razer Hydra

Surgeon Simulator 2013 adds support for Oculus Rift, Razer Hydra
Surgeon Simulator 2013 will soon support the Oculus Rift and Razer Hydra peripherals, adding a new layer of immersion to Bossa Studios' PC medical malpractice sim.

In Surgeon Simulator 2013, players attempt vital organ transplants from a first-person perspective using an intentionally awkward control scheme. It suffices to say that if you're squeamish, head-tracking and motion-sensing peripherals won't make the experience any less nauseating.

The peripheral-enhanced version of Surgeon Simulator 2013 will be playable at Rezzed 2013 in Birmingham on June 22 and 23. An update adding official support for the Oculus Rift and Razer Hydra will be released to the public "soon."
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YOU'RE NOT GOING TO BELIEVE YOUR EYES. BE NIGEL, ON OCULUS RIFT!

Bossa Studios puts meat on the bones: Surgeon Simulator 2013TM now supports cutting-edge peripherals, playable at Rezzed show this weekend

London, 17 June 2013 - Bossa Studios announced today that Surgeon Simulator 2013 will soon support the hotly anticipated Oculus Rift™ and the Razer Hydra®, taking surgery to the next level of mayhem and creating the most immersive operating theatre experience ever. In addition, the game will be playable with the hardware at the Rezzed Show at the NEC in Birmingham on June 22 and 23 2013.

Released on Steam in April 2013 at £6.99 (or equivalent), Surgeon Simulator 2013 has quickly become nothing short of a phenomenon. The original prototype – developed in just 48 hours at the 2013 Global Game Jam in January 13 – challenged players to complete a heart transplant using a combination of keyboard and mouse actions, armed only with an arsenal of clumsy and inappropriate tools and a hapless hand that was diabolical to control.

Set to release soon and with development kits already with Kickstarter backers, the Oculus Rift allows players to step into game. It was one of the big hits at this year's E3 show in Los Angeles, impressing the audience with its stereoscopic 3D experience and a huge field of view.

For additional information on the game, please visit the following links:

Official game site: www.surgeonsimulator2013.com
Twitter: @surgeonsim2013
Facebook: www.facebook.com/OfficialSurgeonSimulator2013
Steam: http://steamcommunity.com//app/233720

About Bossa Studios

London-based Bossa Studios is led by a team of veterans from the worlds of gaming and entertainment. Proud creators of BAFTA-winning Monstermind, and the BAFTA-nominated Merlin: The Game, Bossa Studios has revolutionised the social gaming market. Its achievements of developing and publishing innovative games resulted in it being awarded the Develop Excellence Award for best 'New Studio' in 2012. As part of Shine Group, the Studio is also developing new transmedia experiences.
www.bossastudios.com

Brad Muir on building trust with Double Fine's Massive Chalice


Double Fine is using a second (and already successful) Kickstarter to produce "Massive Chalice," an ambitious turn-based strategy game that hinges on the lineage of your kingdom. Project lead Brad Muir is candid about the early delta between the game's promises – allowing you to produce and raise multiple generations of heroes in a war against demons – and the reality anticipated by those committed to its crowdfunding drive, which exists independently of that for Broken Age.

"We're gonna mess up in public, and that's a little bit scary, but it's also like – I think it helps build trust too," Muir told me during E3 last week. "We're totally fallible, and we're gonna trip up, but we'll figure it out and we're gonna make the game the best game it can be."

Muir also responded to fears from backers who have yet to see the fruition of Double Fine's previous Kickstarter project, Broken Age, and expressed enthusiasm over developing a game with "the doors wide open on the studio."

Now Playing: June 17-23, 2013

Now Playing June 1723, 2013
Jump into the ultimate retro-style meta RPG experience this week with The Knights of Pen and Paper +1 Edition...

Choose your platform to jump to a specific release list:

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State of Decay MMO sequel, Class4, in limbo at Microsoft

State of Decay MMO followup in limbo at Microsoft
State of Decay developer Undead Labs can't begin working on its follow-up game, an MMO called Class4, until it agrees with Microsoft on a series of terms about future technology, support and goals, Undead's community director Sanya Weathers told Eurogamer.

Microsoft owns the IP for Class4, following a deal that funded and developed State of Decay, Weathers said: "We cannot begin working on Class4 without a greenlight from Microsoft ... and a mutually agreeable contract." Undead is still talking with Microsoft about the specifics of Class4.

State of Decay was originally called Class3, and Undead viewed it as the first step toward that larger MMO project, Undead founder Jeff Strain told us in 2011. "The minute-by-minute core of the game will all be there in Class3," Strain said. "The only thing it won't have is the massive player participation the sequel will have."

Today, Weathers explained the negotiations with Microsoft regarding Class4. "We have to agree on where we think the technology is going to be in a few years (since the game will take a few years to develop); we have to agree that we have the same goals; and we have to agree on how we'll collectively run and support the final game," Weathers said.

State of Decay is doing well – since its launch on June 5, it's been crowned the fastest-selling original game on Xbox Live Arcade, ever, with 500,000 sales. We found State of Decay's premise and vibe to be tense (in a mostly good way), but we ran into some technical issues that Undead is currently having problems patching.

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