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SplitFish FragFX controllers continue to evolve, now more fishy

While "10.10.10" made for a dramatic release date, oddball peripheral manufacturer SplitFish has announced a revised November 1 street date for the next iterations of its FragFX controller (think: Wii Nunchuk, sans accelerometer, tethered to a mouse). Having already introduced a "Pro" edition last year, SplitFish went with the "deadly [aquatic] predator" motif for the 2010 series, which includes: the wireless FragFX Shark and its wired counterparts, the fire engine red FragFX Piranha (pictured) and more subtle FragFX Barracuda.

The Shark, compatible with PS3, PC and Mac systems, will retail for a whopping $90. The Barracuda and Piranha, only for PS3, will go for $70 and $50, respectively. Splitfish notes that its 2010 FragFX lineup will coincide with the release of Call of Duty: Black Ops on November 9.

"It may look like the Pro," says endorser Dennis Dozier, the "#1 Global CoD Champ," comparing the Shark to last year's model (itself an upgrade of the 2007 original). "It is definitely not the Pro."

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Dragon Age: Witch Hunt DLC review: Build a bridge out of her

"But whether you seek answers, revenge, or reconciliation with your lost love, you may find more than you bargained for."

Contrary to the marketing line, you'll likely find less than you bargained for in Dragon Age: Witch Hunt, a disappointing and flimsy finale to the Dragon Age: Origins storyline. It's not a terrible chunk of content -- and it would have to do far worse before it could tarnish BioWare's other efforts in keeping the Dragon Age universe alive for almost a year now -- but the crucial failure to deliver a satisfying conclusion is hard to forget. We'll talk forgiveness later.

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Space Invaders Infinity Gene Xbox 360 & PS3 preview: a classic evolved


Space Invaders: Infinity Gene is coming to PS3 and Xbox 360 next week, on September 14 and 15, respectively. Although based on the iPhone version of the game, the HD presentation and the much-needed ability to use a gamepad makes it a worthwhile upgrade over the iPhone version. It's far easier to pull off combos, powered by consecutive shots, with a controller -- especially when you're able to see your ship (instead of your thumb).

For those unfamiliar with the game, the concept centers around the evolution of the shooter. Starting with the iconic intro stage to the original arcade game, Infinity Gene introduces new gameplay and visual elements as you reach certain score targets. The first upgrade allows you to move your ship freely across the X and Y axis, and eventually you'll be able to move along the Z-axis as well. The visuals transform from a monochromatic not-even-8-bit look, to a wild barrage of colorful vectors.

Like the rest of the recent Space Invaders games, Infinity Gene may be more fun to look at, than to actually play. The entire presentation is high-concept -- every time the bright white "EVOLUTION" screen appears on the screen, it's hard not to think how odd this title really is. It's definitely intriguing, but perhaps not everyone's cup of tea.

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HAWX 2 review: The mild blue yonder

By naming its flight combat franchise "HAWX," Ubisoft created an expectation of ... something more. Something to do with the letter "X." It wasn't "HAWKS" -- that X was a built-in promise, right there in the title, of something x-otic and x-treme. While the first game in the series attempted to make the genre a little more x-citing, its sequel isn't so much a thrilling melange of dogfights and bombing runs as it is a simulation of working nine to five for a missile and bomb delivery service.

Hey, a game where you pilot a flying UPS truck -- that could be pretty neat! Oh, sorry. See, I'm already forgetting HAWX 2. Let me get this all down before I move on to something more exciting, like a documentary on how they make packing peanuts.

Gallery: H.A.W.X. 2

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Rock Band 3 trailer shows off the power of love (and keyboards)

Don't call it a keytar! If you've been waiting for a chance to see Rock Band 3's new keyboard in action, Harmonix delivers just that in its latest trailer for October's music/rhythm release. We're certainly enticed by its addition to regular gameplay, but that Pro mode? Well, we'll leave it to ... someone else.

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Mindjack moves to 2011

We hope you've mentally prepared yourself for this: Square Enix's Mindjack has been delayed until 2011. Siliconera received confirmation from the publisher that the Feelplus (Lost Odyssey, N3 II: Ninety-Nine Nights) developed title would not be making its scheduled October launch.

Square recently adopted an educational stance in a "how to play" video, showing off the shooter's frantic, out-of-body respawning feature. lt looked a little rough, so a delay seems prudent . And besides, Q4 2010 is already packed.

Battlefield: Bad Company 2 Vietnam getting first showing at TGS

EA has been mum on Battlefield: Bad Company 2 Vietnam since announcing the multiplayer-only expansion during its E3 press conference three months ago. But Battlefield Community Manager zh1nt0 says that's about to change. "I am going to Tokyo Game Show to showcase Battlefield: Bad Company 2 Vietnam for the first time," he said on the studio's Battlefield Blog.

He reiterated the original feature set – "4 brand new maps built in Frostbite, as well as Vietnam specific weapons, vehicles, persistence, unlocks, and achievements/trophies" – and, well, that's about it. We're shipping out to Tokyo next week where we'll rendezvous with the expansion and deliver the intel back here. Still think they're going to hit that "this winter" release window?

NBA Jam East rosters revealed, legends included

"Mr. NBA 2K11" is still noticeably absent from NBA Jam's Eastern Conference roster, which does boast the likes of Bird, Dr. J and Jordan sidekick Scottie Pippen. Even Drazen Petrovic, who is said to haunt the original arcade game and was removed from console versions following his death in a car accident, has been resurrected as a Nets legend. Of course, the new NBA Jam will feature plenty of current players, including the Miami Thrice, when it's released next month for Wii and as a downloadable bonus with new copies of NBA Elite 11 for Xbox 360 and PS3.

Each team has 3–4 active players, as determined by fan voting (with the exception of Gilbert Arenas, who made the cut but was left out of the voting after that handgun fiasco), explains ESPN, which obtained the complete game roster -- the West's stars to be posted next week. Additionally, most teams have a "legend" or two -- or three for the Knicks: Ewing, LJ and Starks (hey, they need help!) -- on hand, with a preference for the original arcade's stars (sorry Zo!). Some teams don't have a long or storied enough history to feature a legend, in which case EA has added the team's mascot to the bench -- or in the Pacers' case (a contractual hiccup with Reggie Miller), there's simply ... Schrempf.

Some late summer trades also contribute to a few oddities in the final rosters, with Courtney Lee (now a Houston Rocket) still on the Nets and Al Harrington (now in Denver) still a Knick. It's unlikely the Wii version will be patched after release, and EA Sports community manager Alain Quinto recently confirmed (in response to the question) that it wouldn't feature online multiplayer either.

Head past the break for the full Eastern Conference breakdown.

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Dungeon Hunter gets HD remake for PS3

Gameloft is porting yet another one of its iOS games to the PS3 for release on PlayStation Network. Dungeon Hunter, a classic hack-and-slash adventure is getting an HD remake exclusively for Sony's console. According to GamerBytes, the PS3 version features a "dramatic artistic makeover" over the iPhone original, inviting comparisons to Torchlight.

In addition to new visuals, the PS3 version of Dungeon Hunter will boast four player cooperative multiplayer, both online and off, making it one of Gameloft's most ambitious PSN games yet. Get a glimpse of the iPhone original after the break.

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You can name Futurlab's upcoming Minis space shooter

Coconut Dodge developer Futurlab is working on yet another game for the PlayStation Minis platform -- this time a space shooter. The studio already has a concept: mixing classic vertical shooting with a new teleporting gimmick; and it already has some music. What it needs now is a name. This is where you come in. Like PixelJunk Shooter, the developer is asking for your suggestions, awarding prizes for the best name ideas.

Of course, it's hard to name a game without knowing more about it. "In our shooter, there is a reason the world scrolls vertically, and a reason that you can't turn around," explains Futurlab, "everything is being sucked into a giant black hole!" Additionally, you'll be able to "save other people that are being sucked into the black hole" via your ship's unique teleporting ability. And ... well, that's all we know.

Hopefully, you can come up with something a bit more fitting than our suggestion -- COOKIESz.

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