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Costume Quest 2 drags Sackboy to PS4, PS3 next week

Double Fine's dress-up RPG Costume Quest 2 will launch on PS3 and PS4 next Tuesday, October 28, publisher Midnight City announced. The PlayStation versions of the game will also receive an exclusive Sackboy costume modeled after the hero of Media Molecule's popular platforming brand, LittleBigPlanet.

The Sackboy costume will be available for free to PS4 and PS3 players as part of an update to the game. To unlock it, quest-goers must find four pieces of the costume tucked away in the game. While there's no set release date for the Sackboy update, it is expected to go live "in the coming weeks." Costume Quest 2 is already available to PC, Mac and Linux players via Steam for $14.99. No launch date has been announced for the Xbox One, Xbox 360 and Wii U versions as of yet.
[Image: Midnight City]

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Sony sets up Season Passes for Video Unlimited, PS Store

Sony has introduced a new feature for the PlayStation Store and its Video Unlimited service, allowing users to buy full seasons of featured content at a discount.

Starting today, PSN shoppers can queue up a full season of their favorite shows with a single "Buy Season" purchase. The feature is available for the PlayStation 3 and online via the PS Store this week, and support for the PlayStation 4, Bravia TVs, and Blu-ray players is coming soon.

Sony commemorates today's feature launch with a collection of discounts for several popular series, including The Walking Dead. Season Pass launch deals go into effect on October 30, and extend through November 17.

[Image: Sony]

The Legend of Korra review: Bend it like Bayonetta

Bending the elements like folks do in The Legend of Korra is an intoxicating dream. Much as they did in the original Avatar: The Last Airbender cartoon, many people born in Korra's world can freely manipulate the four elements through martial arts. The Avatar, born into every generation to maintain the spiritual balance of the world Dalai Lama style, is the only one who can bend all four. Fire from your fingers, literally riding the wind, lifting up the earth to make an easy chair, and never needing a squirt gun; the promise of feeling unity with the physical world, even if you're just playing around, is mesmerizing. Who wouldn't want to do that?

That Platinum Games captures even a little of that feeling in its video game adaptation of The Legend of Korra is impressive, but physical fantasy is only one piece of the show's winning formula. Platinum's made a fun, flighty, sometimes infuriatingly pedantic game that's admirably old fashioned but disappointingly limited. The Legend of Korra is a strong body missing most of its heart.
[Images: Activision/Nickelodeon]

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Joystiq Streams: Relapse with Geometry Wars 3: Dimensions [Replay]

Update: It's over, so catch the full replay after the break!

Don't worry, the hard days are all in the past. The habit's been kicked. No more obsessing over leader boards. No more retries at dawn, trying to best your friend's achievements. No more shakes when you put down the controller. Geometry Wars 2 was 2008! We've all moved past it. Wait. There's a Geometry Wars 3? It warps and distorts the old twin-stick shooting? Fine. Just one play. It's easy to stop after just one round. Let's do this.

Lucid Games joins Joystiq Streams today to give us an early taste of Geometry Wars 3: Dimensions. Starting at 5:15PM EST on Joystiq.com/Twitch, Ludwig Kietzmann (@LudwigK) will pick up his controller and relapse hard.

Joystiq.com/Twitch broadcasts live every Tuesday and Thursday at 4:00PM EST, but if you want to catch streams of weird games and upcoming releases like this one, follow us on Twitch to know whenever we go live.

[Images: Sierra]

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Halloween Horror Streams: A very Slender: The Arrival giveaway



The mere suggestion of danger, peril, and the impossible can be the scariest thing in the world to some folks. Take good old Slender Man, the Internet's very own nightmare tulpa. He's not even a killer! He's just omnipresent, convincing others to do evil. Spooky freak with his stupid Matrix suit. We'll show him a thing or two.

Joystiq's Halloween horror game streaming extravaganza rolls on at 4:00PM EST today on Joystiq.com/Twitch with Slender: The Arrival. Anthony John Agnello (@ajohnagnello) has never played any Slender game before and is walking in blind. Susan Arendt (@SusanArendt) will be on hang giving away copies of the game for PS3 and 360 in the chat and to laugh at Anthony's cowardice.

We broadcast live every Tuesday and Thursday on Joystiq.com/Twitch at 4:00PM EST, but we're streaming horror games every day until Halloween so follow us on Twitch to know when we go live.
[Images: Blue Isle Studios]

Dead or Alive 5 Last Round picks a fight in February 2015

The updated, supposedly final iteration of Dead or Alive 5, known as Dead or Alive 5 Last Round, will reach the PlayStation 4, Xbox One, PS3 and Xbox 360 on February 17, publisher Koei Tecmo has revealed.

Alongside the wealth of fighters and stages included in Dead or Alive 5, Dead or Alive 5 Plus and Dead or Alive 5 Ultimate, Last Round introduces two new fighters and new stages, including "The Crimson," a remixed Dead or Alive 2 stage where players battle their way across tin rooftops before plummeting onto a busy Asian street to continue the fight. Like all of Dead or Alive 5's best stages, The Crimson features "several all-new over-the-top Cliffhanger events" for those times when you just have to toss your opponent off a building.

Dead or Alive 5 Last Round will feature a $30 price tag on PlayStation 3 and Xbox 360 and a $40 price tag on PlayStation 4 and Xbox One. However, PlayStation 4 owners can download the free Dead or Alive 5 Last Round: Core Fighters for a test drive featuring four fighters and limited gameplay options, with the option to purchase additional pieces of the game later. Xbox One owners can purchase access to Core Fighters for $5, or they can play a free demo that lacks Core Fighters' DLC options.

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Battlefield 4 class action lawsuit dismissed on 'puffery'

42-15392482| RF| ¿ Royalty-Free/CorbisAtlantic Puffins, One Gaping, Newfoundland, CanadaAtlantic puffins (Fratercula arctica)
No, not puffinry. Puffery.

A class action lawsuit levied against Electronic Arts for allegedly misleading investors over the performance of Battlefield 4 was dismissed this week, with U.S. District Court for the Northern District of California Judge Susan Illston labeling the publisher's promises as pre-release "puffery," rather than intentionally misleading hype.

The lawsuit was filed late last year, accusing Electronic Arts of misrepresenting "the development and sales of the Company's Battlefield 4 video game and the game's impact on EA's revenue and projects moving forward." Battlefield 4 suffered numerous issues upon its launch in November, leaving many players unable to access its online multiplayer component. Fixes arrived months after the game's initial release, leading EA CEO Andrew Wilson to later describe the debacle as "unacceptable."

EA argued that its pre-release statements had no direct bearing on the plaintiffs' decisions to purchase company stock. In addition, the publisher noted that five of the eight company-issued statements labeled as misleading in the suit were made after plaintiffs had already purchased EA stock.

"Defendant [CFO Blake] Jorgensen's Oct. 29, 2013 statement comparing 'BF4' to a World Series ace pitcher is puffery," Judge Illston wrote. "Defendant Wilson's Oct. 29, 2013 statement explaining that EA 'worked more closely with Microsoft and Sony throughout the entire process' resulting in a 'launch slate of games that are the best transition games that I've ever seen come out of this company' is an inactionable opinion, as well as a vague statement of corporate optimism."

Illston's response does not represent a total dismissal of the case. Lead plaintiffs Ryan Kelly and Louis Mastro must revise their statements by November 3 to continue the suit.

[Image: Getty]

Melodrama strikes Japan in Samurai Warriors 4 launch trailer

Image To celebrate the PlayStation 4, PS3 and Vita debut of Sengoku-era musou brawler Samurai Warriors 4, publisher Koei Tecmo has issued a launch trailer that is equal parts histrionic rock music and androgynously sexy Japanese historical figures - exactly what series fans would hope for. [Image:... Continue Reading

PSN Sale of the Dead is 2 weeks of spooky game discounts

PSN is a scary place right now. The Sale of the Dead starts today, offering discounts of up to 65 percent – and 80 percent for Plus members – on a lineup of games over two weeks. On sale in the first week's round is Dante's Inferno ($6.50, $3.90 for Plus), Dead Space 2 ($6.50, $3.90 for Plus), Dead Nation Apocalypse Edition ($7.50, $6 for Plus), Plants vs. Zombies Garden Warfare on PS4 ($26.50, $19.90 for Plus) and Tiny Brains on PS4 ($5, $4 for Plus), among others.

Week two begins on October 28 and includes Castlevania: Symphony of the Night ($5, $4 for Plus), Catherine ($10, $7 for Plus), Corpse Party: Book of Shadows ($10, $9 for Plus), Guacamelee: Super Turbo Charged Edition ($10.50, $7.35), Manhunt ($5, $4 for Plus), Outlast ($10, $5 for Plus) and Silent Hill Book of Memories ($15, $12 for Plus).

Week one of the sale concludes on October 27, and week two ends on November 3. There's also a lineup of horror movies and television shows on sale during both weeks.
[Image: Sony]

The Walking Dead stumbles to PS4, Xbox One

Both seasons of Telltale Games' episodic adventure The Walking Dead are now available digitally and at retail on Xbox One and PS4. Retail versions of the two seasons are also out now for Xbox 360 and PS3. At least, this is the case for North America; European players will have to wait until October 31 for the Xbox One and PS4 versions.

The European release date always differed from that of North America, as the adventure game's two seasons were previously expected to reach the next-gen platforms on October 24. Telltale's ten episodes generally impressed players, though the final episode's conclusion left a lot to be desired according to our review in August. The developer added that The Walking Dead series has sold "more than 39 million episodes worldwide" to date.

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PSN Tuesday: Shadow Warrior, The Legend of Korra

Though the PlayStation gets the bulk of new additions in today's PlayStation Network Store update, most of the biggest releases are available on multiple Sony devices.

Koei Tecmo's musou brawler Samurai Warriors 4 and arcade flyer Race The Sun are now available on the PlayStation 4, PS3 and Vita. Battlefield 4 Premium Edition and Platinum Games' Legend of Korra game adaptation are now available on both PlayStation 4 and PS3. Just Dance 2015 likewise graces both the PlayStation 4 and PS3.

Devolver's Shadow Warrior and Season Two of Telltale's The Walking Dead adventure game are now available on PS4 as well. For a full rundown of the new games, DLC and pre-orders available via the PlayStation Network, visit the PlayStation Blog.
[Image: Koei Tecmo]

Alien: Isolation goes into Corporate Lockdown next week

Corporate Lockdown, the first of five planned DLC additions to Alien: Isolation's Survivor Mode, arrives on October 28.

Corporate Lockdown focuses on a Seegson executive named Ransome as he attempts to swipe classified data from the company and make his getaway aboard the Torrens. As with all things in Alien: Isolation, that plans goes awry when a horrible space monster appears, and Ransome's corporate espionage attempt quickly becomes a fight for survival.

Come October 28, Alien: Isolation owners will be able to purchase Corporate Lockdown on their platform of choice for $8. Alternately, the $30 season pass offers access to Corporate Lockdown as well the four DLC episodes to follow, all of which publisher Sega claims will be available by March 2015.
[Image: Sega]

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Far Cry 4 season pass offers yetis, drugs and prison breaks

For those who want to spend a bit more time in Kyrat than Far Cry 4 offers on its own comes the $30 season pass, which offers a handful of new missions and an additional player vs player gameplay mode.

At launch, those who've purchased the season pass will receive exclusive access to The Syringe, a mission in which players must keep a potent drug from falling into the hands of warlord Pagan Min. Escape From Durgesh Prison, as its name suggests, sees players attempting to escape from one of Min's prisons, either solo or with a friend playing as series mainstay Hurk. Speaking of Hurk, the lovable explosives expert brings with him an five additional missions that introduce a number of new weapons, including a harpoon gun.

On the more supernatural side of things, we have Valley of the Yetis, a mission that drops our hero onto a frozen mountaintop populated both by a mysterious cult and the mysterious, hairy creatures of its title. The Overrun multiplayer game type likewise dips into the arcane as players assume the role of either Rakshasa or a member of the Golden Path in a battle to wrest control of map locations from your opponents.

Unfortunately lacking from Ubisoft's announcement is word on when these downloadable additions will become available to season pass holders. The Syringe is slated to debut alongside Far Cry 4 on November 18, but otherwise Ubisoft has yet to reveal when the $30 season pass will pay off.
[Image: Ubisoft]

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Ubisoft Toronto founder Jade Raymond departs to pursue 'new opportunities'

Longtime Ubisoft producer and collaborator Jade Raymond has left the company, citing a need to "pursue my other ambitions and new opportunities."

Raymond joined Ubisoft as a producer of the Assassin's Creed series in 2004, and went on to found subsidiary Ubisoft Toronto. Raymond's recent credits include Watch Dogs and Splinter Cell: Blacklist. Fellow Ubisoft Toronto founding member Alexandre Parizeau will fill Raymond's vacated position as managing director.

"I've spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games," Raymond said. "This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I'm confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what's next for me, but for now, I'd like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavors."

[Image: Jade Raymond / Wikipedia]

Editor's Note: We Are Always Fighting

We are always fighting.

The first video game I ever played, Space Invaders, rendered fighting in a sickly green hue, with squid-like aliens descending down the bulbous surface of a beige monitor. As much as I admired their patient and orderly see-saw attack pattern on our planet, it made it easy to blow them away from below. You see, it's not about the violence, but timing and pattern recognition.

My other starting game was some kind of Mad Libs program, which accepted a list of nouns and verbs and then spat out a boring or comical story, depending on how creative your input was. The key to playing this game well, I determined, was baking a well-timed "pie" into the plot. The archer reaches into his quiver and removes ... a pie! Help, the sheriff's been shot in the pie! The crowd sucked the air out of the room as the boxer fell to a critical blow from his opponent ... the PIE. You see, a video game lets players control (and probably ruin) the story.

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