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Rumor: Mass Effect 3's next DLC is the Rebellion Multiplayer Expansion

The next DLC for Mass Effect 3 won't be the "Extended Cut" DLC planned for this summer, if a pulled listing on Sony's Hong Kong site is to be believed. The next piece of content will apparently be focused on multiplayer.

The Rebellion Multiplayer Expansion is a series of multiplayer maps and other goodies. "The Rebellion Multiplayer Expansion opens two new fronts against the Reapers: Firebase Jade's jungle reservoir and Firebase Goddess on Thessia," Kotaku reports. "In-game reinforcement packs now include three new weapons as well as equipment, consumables, and six new classes: Quarian Engineer and Infiltrator, Vorcha Soldier and Sentinel, Phoenix Adept and Vanguard." The listing has since been pulled from Sony's site, so we're unable to confirm the contents of the listing.

We've contacted EA and BioWare for comment and will update as they respond.

EA and Activision settle in Call of Duty lawsuit

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EA and Activision have reached a settlement in a lawsuit that began two years ago, pertaining to the profit rights of Call of Duty: Modern Warfare 2.

No details about the settlement are currently available, but both companies said today that they will file a settlement agreement in Los Angeles' California state court.

Former Infinity Ward developers Jason West and Vince Zampella sued Activision in 2010 after being fired, claiming damages of $36 million from unpaid royalties associated with Modern Warfare 2, which launched in 2009. After leaving Activision, the pair began their own studio, Respawn Entertainment, and inked a publishing deal with EA. Since then, West and Zampella's claim rose to $1 billion and Activision countersued with EA as a defendant.

Activision recently paid out $42 million to the Infinity Ward Employee Group, though not as a settlement; at the time, IWEG said it would pursue litigation.

The settlement news comes the same day as a report on Activision's "dirt"-digging tactics has surfaced, stating that Activision launched an information-gathering IT spree on West and Zampella just before the launch of Modern Warefare 2, intended to see them both fired. Activision called it "Project Icebreaker."

No joke.

In Project Icebreaker, Activision's George Rose asked the IT department to access West and Zampella's email, voicemail and computer without anyone's knowledge, a court filing given to Giantbomb by West and Zampella's attorneys shows. The orders reportedly came from Activision CEO Bobby Kotick. Activision attempted to use third-party security specialists and threw around the idea of staging a fake fumagation to get into West and Zampella's offices, the report says.

But now the case is settled -- any verdict on the level of sanity of gaming companies is, however, still out.

The scene following 38 Studios' 'emergency meeting' with Rhode Island officials

Image To get a real sense of the severity of the situation between 38 Studios and the state of Rhode Island, here's a package by the Providence Journal. The events shown immediately follow today's "emergency meeting," where officials decided they didn't know what to do about the studio. ... Continue Reading

The Last of Us demo offers a first look at Naughty Dog's direction

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Despite being a huge bummer for everyone involved, the end of the world can at least be counted on as a magnanimous source of drama and spectacle. Naughty Dog's latest game, The Last of Us, aims to leverage the studio's sophisticated technology and credible presentation to forge a more intense connection between players and their on-screen avatars. If it succeeds, your actions will stem from the same paranoia, hesitation and fierce bravery coming from Joel and Ellie, two survivors of modern civilization's mysterious closure.

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Epic Mickey 2 and 'The Power of Next Gen'

Image Epic Mickey's first foray was a Wii-exclusive affair. This time around, Junction Point is bringing Mickey's epic-ness to what it's calling "next-gen consoles." We might call them "7-year-old consoles," but, well, Mickey's best bud is from 1920, so we can appreciate the anachronism at play here. ... Continue Reading

There's already some Max Payne 3 DLC, and it's free

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We assume while everyone was waiting for the Diablo 3 servers to boot back up yesterday, they played as much Max Payne 3 as the downtime allowed. So, since everyone has finished the entire Max Payne 3 campaign, Rockstar is mixing up multiplayer gameplay with a free DLC pack for Xbox Live and PSN, titled "Gorilla Warfare."

The Gorilla Warfare pack contains a gorilla mask, which gives players extra adrenaline for melee kills from behind; the lucky coin, giving players extra booty for looting bodies; and the booby trap item, which has players' corpses explode when they're looted.

The Rockstar Pass is also now available for download on Xbox Live and PSN. The Rockstar Pass gives players all of the Max Payne 3 DLC for a one-time price of $30. These offers will hit PC on launch day, May 29.

Rhode Island owns Amalur, all other 38 Studios intellectual property if studio defaults

If 38 Studios does shutter, beyond Rhode Island taxpayers having to pay off the $75 million bond (plus interest) through 2020, it appears the state will also own the intellectual property of the developer as a parting gift. Reviewing updated documentation released by the Rhode Island Economic Development Corporation (RIEDC) today, it appears 38 Studios put up all present and future IP by the company as collateral.

According to the documentation, 38 Studios' intellectual property rights and other collateral were pledged to the RIEDC and assigned to a trustee, which we've confirmed by pulling Uniform Commercial Code documentation. Any proceeds made from the sale of the collateral would go back to the bondholders. This covers "all rights, title and interest in any projects, including video game projects," such as Kingdoms of Amalur: Reckoning and "Project Copernicus" – the title currently in development at 38 Studios.

"Based on what information I've been able to review on the 38 Studios situation, it appears that the funds they received from the RIEDC were secured by collateral that amounts to all of 38 Studios assets, including all of their intellectual property," attorney and Law of the Game editor Mark Methenitis told Joystiq this afternoon. "That would include all the rights to Kingdoms of Amalur and any other games they may have in development, even if no information about those titles has ever reached the light of day."

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38 Studios, Schilling ask Rhode Island for more money; state officials freeze

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Today's emergency meeting by Rhode Island officials to determine what they are going to do about Curt Schilling's 38 Studios has concluded with officials freezing like deer in headlights. Nothing happened.

Rhode Island's Economic Development Corporation will take no immediate action to aid the developer, following a closed-door meeting attended by Governor Lincoln Chafee and Schilling, who asked for additional help to save the company. Schilling refused to answer press inquiries and officials wouldn't declare how much money the studio is seeking.

"How do we avoid throwing good money after bad?" Chafee is quoted by the Associated Press as saying after the three-hour emergency meeting finished.

"The company still has the option to cure the existing default by paying the $1,125,000 guaranty fee that is past due," reads an official statement by the EDC board. "In the meantime, we will continue to talk with 38 Studios and develop additional information, and will resume the Board meeting at our regularly scheduled meeting on May 21. The members of the Board may not discuss the confidential information received and discussed today."

If the studio doesn't receive assistance, it appears Rhode Island taxpayers may very well be on the hook for the $75 million 38 Studios loan that, after interest, would require paying back $112.6 million through 2020.

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Crysis 3 screens both new and 'new'

Image You see that dude above, straight chillin'? Yeah, you've seen him before – like, a few weeks ago, when the image leaked alongside several other Crysis 3 screens. Well here he is again, but this time he's got a whole bunch more totally official screens, straight from EA. Thrilling! ... Continue Reading

Sonic the Hedgehog 4: Episode 2 review: Running in place

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Searching for the proper metaphor for Sonic the Hedgehog 4: Episode 2, the best I can conjure is a glass of milk. There's nothing really wrong with it per se, but it's not exactly exciting either. It has some good qualities and is mildly refreshing, but when's the last you time you raved about a glass of milk?

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EX Troopers: a Lost Planet spinoff for ... 3DS and PS3

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We certainly didn't expect a 3DS spinoff of Lost Planet ... and we definitely didn't expect a 3DS-slash-PS3 spinoff. EX Troopers, revealed in this week's Famitsu magazine, is also unexpectedly anime styled, featuring manga panel cutscenes and a theme by Jpop star May'n.

EX Troopers takes place on EDN-3rd, in some kind of academy. Bren Turner is new in school, and seems to jump right into the Akrid fighting in what producer Shintaro Kojima describes as a beginners' action shooter.

No official images have been released yet (above is Lost Planet 3), but expect to see a lot of this, as Capcom indicated plans to use this IP outside of games, like its other "Single Content Multiple Usage" initiatives.

Doctor Who: The Eternity Clock lands on PSN May 23

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Like the TARDIS, the PS3 is "bigger on the inside," capable of holding an entirely new Doctor Who adventure within its slim casing. The BBC announced today that Doctor Who: The Eternity Clock will be released "globally" on PlayStation Network Wednesday, May 23, and in UK retail the following Friday. "We really appreciate your patience as we've been making sure the game is perfect for all you eager fans," said executive producer Simon Harris, referencing the two-month delay of the game, which made the title unfortunately ironic.

The brief announcement on the PlayStation Blog did not offer any release dates for the announced PC or PlayStation Vita versions. It also doesn't tell us if the game will finally reveal the fate of the Doctor's daughter Samantha.

I Am Alive tops April 2012 PSN downloads; Escape Plan still atop PS Vita list

The full PlayStation downloads list for April – as opposed to the sneak peek we got thanks to Pulse earlier this month, where the list is not segregated by platform – has been released and Ubisoft's I Am Alive was indeed the top download. On the PS3 and PSN list, thatgamecompany's Journey followed Ubisoft's long-awaited title. Reverge Labs' debut Skullgirls managed to snag the third spot.

On the PS Vita side, Escape Plan continued to dominate – no surprise since there's not much else for the PS Vita right now, though that changes today. Modern Warfare 3's Content Collection #1 drop on PSN also did well, topping out the PS3 add-on category. Finally, Final Fantasy VII was the top PSOne Classic, but then again you already knew that because it's always Final Fantasy VII.

Ubisoft sale on PSN has some big titles at tiny prices

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Ubisoft is celebrating the gorgeous, inviting weather of May with a sale on PSN titles designed to keep you indoors for days. Today through May 22, a large Ubisoft lineup is 30 percent off for standard PSN users and 50 percent off for PlayStation Plus members.

Titles include Assassin's Creed Brotherhood, Scott Pilgrim, Prince of Persia Classic Trilogy HD and Far Cry 2, among other full games and DLC packs. Check out the full list and prices below, you hermit.

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Capcom re-evaluating on-disc DLC, is 'listening'

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Capcom is revising its DLC strategy to include less content on-disc at launch, senior vice president Christian Svensson writes in a post in the Capcom forums. "We would like to assure you that we have been listening to your comments and as such have begun the process of re-evaluating how such additional game content is delivered in the future," Svensson says.

This introspection follows vicious complaints about Street Fighter X Tekken's on-disc DLC, to which Capcom responded that it sees no distinction between on- and off-disc DLC. A few titles currently in production will ship with on-disc DLC, including Dragon's Dogma, Svensson writes.

Capcom decided to add DLC on Dragon's Dogma discs "at the beginning of the game's development cycle as at the time this was determined to be the most efficient way of ensuring certain content was made available," according to Svensson. "You are being heard," Svensson concludes.

Take the scenic route through this The Last of Us trailer

Image Even in the post-apocalyptic setting of The Last of Us, safety comes first when driving. Buckle that seat belt, Ellie! ... Continue Reading

PSN Tuesday: PixelJunk 4am, Sonic 4: Episode 2, Rock of Ages

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PixelJunk 4am drops its sick beats on PSN today, daring anyone to look cooler or make prettier sounds come out of a TV than mixmaster Baiyon. Seriously, launching this game is a dare in itself – to create something beautiful and share it with the world – so don't be a wuss. Today PSN also gets Sonic the Hedgehog 4: Episode 2, Prototype 2 and Rock of Ages for download on PSN.

PlayStation Plus members get Rock of Ages for free, Goldeneye 007 Reloaded for half price ($30) and Assassin's Creed: Brotherhood Complete Edition for 40 percent off ($15). The entire run-down of content, free, discounted and just-launched, is available on the PlayStation Blog.

Game of Thrones review: Bowed, bent, broken

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Translating the tome that is author George R.R. Martin's masterwork A Song of Ice and Fire is a task that must be both daunting and erratic. In its second season on HBO, the television adaptation of the series has been lovingly crafted into a marvelous weekly hour of television. In the video game world, developer Cyanide Studio has stumbled in its task thus far, releasing an abysmal strategy game that seemed to be created less in devotion to the source material and more in reaction to the franchise's new mainstream spotlight. With the studio's second effort at the series, the French developer has brought the Seven Kingdoms to life in a new, role-playing adventure.

Unlike the strategy title A Game of Thrones: Genesis, the RPG Game of Thrones feels like it was cobbled together by people who have genuine affection for the series. But Cyanide's ideas themselves seem more grand than the company is capable of delivering, showing stitches of the small studio's limitations throughout. It's the intention of the HBO series – with the budget of a SyFy original movie.

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Darksiders 2 rides into retail August 14

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"We look forward to launching Darksiders [2] beginning on August 14 in North America," announced THQ CEO Brian Farrell during an investor conference call today. Farrell said that the delay from the previous June date was a "demonstration of our commitment to quality" – and that, after discussions with retailers, the publisher determined that "mid-August is a more favorable release window."

Pre-orders for Darksiders 2 are more than five times what they were for the first game at the equivalent point before release, Farrell noted. THQ is accompanying this release with double the marketing spend of the first game as well – it needs a hit game, and badly.

THQ sees net loss of $239.9 million, still in business

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THQ saw a net revenue loss of $239.9 million for the fiscal year ending March 31, 2012, $100 million more than the previous fiscal year's loss of $136.1 million.

"We have made significant changes to our business, and are on track to execute our strategy of delivering quality connected core gaming experiences, beginning with the sequel to the award-winning Darksiders in August," president and CEO Brian Farrell said in a THQ earnings statement.

THQ has seen a rough year, with plummeting revenue despite the success of Saints Row: The Third and WWE '12. THQ laid off 240 employees, slashed the salaries of its head honchos and cut its "kids' licensed video games" department earlier this fiscal year, following quarter losses of nearly triple the previous period.

THQ has sold through 84 percent of its shipped uDraw tablets and expects to sell its remaining inventory in fiscal 2013. The company's "future kids' license commitments" have been reduced by $30 million, THQ reports.

THQ describes its emergency layoffs, salary cuts and company rehashing as follows: "The company exited the traditional kids' licensed games business, and streamlined its product line, organization and cost structure to support a smaller company positioned for sustained profitability."

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