New screens from the upcoming strategy RPG game Gungnir show in-game battles and dialogue. The Sting-developed title will launch on June 12 for PSP. ...
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New screens from the upcoming strategy RPG game Gungnir show in-game battles and dialogue. The Sting-developed title will launch on June 12 for PSP. ...
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Generally, having a magical wizard in your pocket would either be incredibly uncomfortable for one (or both) of you, or prohibitively expensive. Wizard upkeep costs an arm and a leg as it is, and with the money you'd spend on the reagents needed to concoct a shrinking potion, you could buy an entire mage. It's a pain, and usually not worth it.
There's is, however, a more humane, cost effective solution on the horizon. WizOrb, the pixelated, chiptuned indie block-breaking/RPG hybrid from Beatshapers and Tribute Games will smash through geometrically perfect arrangements of blocks and onto your friendly neighborhood PS3, PSP and/or Vita next month, when it launches as a $3.99 PlayStation Mini.

"Our Kickstarter for Class of Heroes 2 didn't reach our funding bar but I think it was a great experience," MonkeyPaw CEO John Greiner told Joystiq, during an interview about the announcement of Tomba! for PSN. "Class of Heroes isn't a well-known brand but we were able to educate people about the game and its features. That will help immensely when we release the digital version."
The drive may not have worked out to get Class of Heroes 2 onto UMD, but it served in an educational capacity about more than just Class of Heroes, Greiner suggested. "This drive was the first time a console game had been pushed on Kickstarter so that also entailed teaching people why we needed $500K. Not a small sum but not really that much when you consider this was a physical, deluxe boxed version of a console game."
Every month, the NPD Group releases a report on the previous month's US sales in the game industry, both consoles and software. While that monthly report is already "projected to 100% of the market," according to NPD Group's David Riley, next month, it'll get bolstered by the nation's largest retailer: Walmart. Despite being revealed this past February, the past several months of NPD reports haven't included Walmart's numbers.
"Our enhanced retail coverage, including the addition of several new retailers, begins with May data released on Thursday, June 14," Riley told me in an email yesterday. While he couldn't supply a list of all of the retailers involved, he told me, "Yes, it does include Walmart."
With any luck, the addition of Walmart to NPD's stable of retailers reporting – which already includes America's largest game retailer, GameStop – will help to thwart claims of NPD being a "very poor indicator of the industry's performance." Then again, between the lack of digital sales accounted for in NPD's monthly report and the urge of publishers to spin poor sales numbers, those complaints likely won't stop anytime soon.
"Our enhanced retail coverage, including the addition of several new retailers, begins with May data released on Thursday, June 14," Riley told me in an email yesterday. While he couldn't supply a list of all of the retailers involved, he told me, "Yes, it does include Walmart."
With any luck, the addition of Walmart to NPD's stable of retailers reporting – which already includes America's largest game retailer, GameStop – will help to thwart claims of NPD being a "very poor indicator of the industry's performance." Then again, between the lack of digital sales accounted for in NPD's monthly report and the urge of publishers to spin poor sales numbers, those complaints likely won't stop anytime soon.

In addition to being just incredibly cute, Tomba! has some serious credentials. After an illustrious career at Capcom during which he designed the Ghosts 'n Goblins games and produced the Mega Man series, Tokuro Fujiwara founded his own studio, Whoopee Camp, where he directed Tomba! and its sequel for publisher Sony Computer Entertainment.
"Sony and MonkeyPaw have a good working relationship," MonkeyPaw CEO John Greiner told Joystiq. "I think they appreciate the titles we've brought to the Store. And they value the support we give the games. Having a plethora of Japanese content is a distinct advantage PlayStation has over Xbox. But the games still need to be brought Stateside. So our model helps Sony spread their Japanese edge and we help Japanese developers get their titles to a wider audience. Hence, Sony is willing to work with us on titles that may not have otherwise been licensed out. Support is key."
MonkeyPaw has been working on acquiring the Tomba! rights for a year. "We often have to chase down multiple right holders," Greiner said. "In this case, Sony and Whoopee Camp had rights that needed to be negotiated." The deal didn't necessarily include the sequel, however. "Tomba! 2 is a possibility but we need to really sell Tomba! 1 well before we can extend our relationship," Greiner explained. "It's the first time to work with Fujiwara-san so we're trying to make a good impression. Good sales have a way opening doors a bit wider."

Both PSOne Classics (Alone in the Dark New Nightmare) and PS2 classics (Need for Speed: Most Wanted, Syphon Filter: The Omega Strain) are available on PS3 today, along with a mess of old Sega games.
Meanwhile, on Vita, Table Top Tanks provides AR tank battles.
NBA 2K13 is set to launch on October 2 for Xbox 360, PS3, Wii, PSP and PC, Take-Two Interactive announced today. This is in line with the October precedence set by previous NBA 2K titles. Developer 2K Sports has yet to reveal any details about the game, but our best guess is that it will feature an orange ball and some tall dudes.
2K13's direct predecessor, NBA 2K12, shipped 5 million units, Take-Two said.
2K13's direct predecessor, NBA 2K12, shipped 5 million units, Take-Two said.

The former NCAA athletes claim EA conspired with the NCAA and the CLC to have players sign away their likenesses and names to be used in video games without compensation. The players allege that in order to participate in NCAA sports they were required to sign a form allowing EA their likenesses in games, even after their college sports careers ended.
The federal judge previously dismissed other claims in the lawsuit, but denied EA's attempt to have an antitrust claim thrown out.
EA is facing more than a few lawsuits at the moment, but it did recently settle a two-year-old lawsuit with Activision, with as-yet undisclosed concessions from either side.
Who has time to accumulate cash then wait for a game to launch before actually paying for it? In this work-a-day world, we need to prepare for such things; we need lead time. And if you're of a similar mind, it may please you to know that Sorcery will be the first game to kick off a new pre-purchase feature on PSN.
Right now, you can log onto PSN and pay for Sorcery, triggering a download granted you have auto-download enabled. Once you have the game pre-loaded, you can play as soon as Sorcery launches next week on May 22.
Sorcery is the only game you can pre-purchase through PSN right now. We've inquired with Sony about future games.
Right now, you can log onto PSN and pay for Sorcery, triggering a download granted you have auto-download enabled. Once you have the game pre-loaded, you can play as soon as Sorcery launches next week on May 22.
Sorcery is the only game you can pre-purchase through PSN right now. We've inquired with Sony about future games.
The full PlayStation downloads list for April – as opposed to the sneak peek we got thanks to Pulse earlier this month, where the list is not segregated by platform – has been released and Ubisoft's I Am Alive was indeed the top download. On the PS3 and PSN list, thatgamecompany's Journey followed Ubisoft's long-awaited title. Reverge Labs' debut Skullgirls managed to snag the third spot.
On the PS Vita side, Escape Plan continued to dominate – no surprise since there's not much else for the PS Vita right now, though that changes today. Modern Warfare 3's Content Collection #1 drop on PSN also did well, topping out the PS3 add-on category. Finally, Final Fantasy VII was the top PSOne Classic, but then again you already knew that because it's always Final Fantasy VII.
On the PS Vita side, Escape Plan continued to dominate – no surprise since there's not much else for the PS Vita right now, though that changes today. Modern Warfare 3's Content Collection #1 drop on PSN also did well, topping out the PS3 add-on category. Finally, Final Fantasy VII was the top PSOne Classic, but then again you already knew that because it's always Final Fantasy VII.
Grandma sure did like playing Rainbow Six: Vegas on that old PSP when you'd make your weekly homage for family dinner, didn't she? "Blap! Blap! Blap!" she'd shout. And things really haven't been the same since you traded up to a Vita, what with its lack of support for many PSP titles. We understand.
Thankfully, so does Sony. This morning, the US PlayStation blog announced today's launch of several PSP games on the Vita (including Grandma's fave), as well as a variety of PSP Minis (full list after the break). As usual, if you already own the games digitally for your PSP, all you'll have to do is re-download the files to your PSN-tied Vita. If not, well, you'll have to pony up some virtual cash.
Interestingly, Sony also mentioned "improved playability" for some titles beyond the up-res'd graphics – we're checking to see what exactly that means. The line has since been removed from Sony's blog post.
Thankfully, so does Sony. This morning, the US PlayStation blog announced today's launch of several PSP games on the Vita (including Grandma's fave), as well as a variety of PSP Minis (full list after the break). As usual, if you already own the games digitally for your PSP, all you'll have to do is re-download the files to your PSN-tied Vita. If not, well, you'll have to pony up some virtual cash.
Interestingly, Sony also mentioned "improved playability" for some titles beyond the up-res'd graphics – we're checking to see what exactly that means. The line has since been removed from Sony's blog post.
GameStop is going to stop selling PSP titles at the smallest 25 percent of stores, Kotaku reports. A GameStop representative called this move a "consolidation" and used phrases such as "maximize the merchandising space" to justify the dropped titles, Kotaku says.
GameStop will continue to sell PSP titles at its larger stores and online -- where it's also selling the PlayStation Vita. Just saying.
GameStop will continue to sell PSP titles at its larger stores and online -- where it's also selling the PlayStation Vita. Just saying.

In the "consumer business" division (the one that deals with home video games), Sega reported a year-over-year drop in unit sales. Its best-performing game was Mario & Sonic at the London 2012 Olympic Games, of course, at 3.28 million copies. Sonic Generations followed at 1.85 million; Virtua Tennis 4 sold 1.04 million across five platforms. Sega listed sales for Football Manager 2012 (710,000) and Yakuza: Dead Souls (550,000), but nothing else -- so we don't know how well Binary Domain did, except to guess that it probably didn't do very well.
Shares of Sony stock have dipped to their lowest number in 31 years in Japan and to a 19-year low in the US, following a dismal earnings report for the previous fiscal year. Sony shares dropped 7 percent in Japan, to 1,135 Yen ($14), and 2 percent in the US, closing at $15.37.
Sony CEO Kaz Hirai plans to lose 10,000 employees in a company-wide reorganization effort. Sony reported a net revenue loss of 9.6 percent for fiscal year 2012, dropping from $89 billion to $79.1 billion year-over-year.
Sony CEO Kaz Hirai plans to lose 10,000 employees in a company-wide reorganization effort. Sony reported a net revenue loss of 9.6 percent for fiscal year 2012, dropping from $89 billion to $79.1 billion year-over-year.
Sony's financial results for the fiscal year ending on March 31, 2012 are in, with the Japanese giant reporting year-over-year losses in revenue and operating losses that it attributes to "the unfavorable impact of foreign exchange rates, the impact of the Great East Japan Earthquake and the floods in Thailand, and deterioration in market conditions in developed countries."
Sony's fiscal 2012 ran from April 1, 2011 through March 31, 2012, with the company reporting net revenue of ¥6.49 trillion ($79.1 billion), down 9.6 percent year-over-year from the ¥7.18 trillion (approx. $89 billion) reported at the end of fiscal 2010. After expenses, Sony reports an operating loss of ¥67.3 billion ($820 million), which is actually a smaller loss than that reported at the end of fiscal 2011 (¥199.8 billion/approx $2 billion).
Year-over-year sales decreases were primarily due to Sony's Consumer Products & Services (CPS) and Professional, Device & Solutions (PDS) divisions, with CPS sales down 18.5 percent at ¥3.13 trillion ($38.2 billion) in 2012 vs. ¥3.84 trillion (approx. $48 billion) in 2011, resulting in an operating loss of ¥229.8 billion ($2.8 billion) – more than a 2,000 percent decrease from 2011's operating income of ¥10.8 billion (approx. $135 million). CPS encompasses Sony's consumer electronics sectors, including LCD TVs, PCs, photography solutions and, of course, gaming.
Sony partially attributes CPS' decline in sales to "lower sales of PlayStation®3 hardware due to a strategic price reduction and lower sales of PlayStation®2 due to platform migration," among other reasons like deteriorating conditions in North American and European TV markets.
Sony's fiscal 2012 ran from April 1, 2011 through March 31, 2012, with the company reporting net revenue of ¥6.49 trillion ($79.1 billion), down 9.6 percent year-over-year from the ¥7.18 trillion (approx. $89 billion) reported at the end of fiscal 2010. After expenses, Sony reports an operating loss of ¥67.3 billion ($820 million), which is actually a smaller loss than that reported at the end of fiscal 2011 (¥199.8 billion/approx $2 billion).
Year-over-year sales decreases were primarily due to Sony's Consumer Products & Services (CPS) and Professional, Device & Solutions (PDS) divisions, with CPS sales down 18.5 percent at ¥3.13 trillion ($38.2 billion) in 2012 vs. ¥3.84 trillion (approx. $48 billion) in 2011, resulting in an operating loss of ¥229.8 billion ($2.8 billion) – more than a 2,000 percent decrease from 2011's operating income of ¥10.8 billion (approx. $135 million). CPS encompasses Sony's consumer electronics sectors, including LCD TVs, PCs, photography solutions and, of course, gaming.
Sony partially attributes CPS' decline in sales to "lower sales of PlayStation®3 hardware due to a strategic price reduction and lower sales of PlayStation®2 due to platform migration," among other reasons like deteriorating conditions in North American and European TV markets.
The results for April are in, and things are looking a little rough out there in consumer video-game electronics land. As a whole, the gaming industry (which for our purposes includes all hardware, software and accessories sales between April 1 and April 28, 2012) brought in $630.4 million, a 32 percent decrease over the same period last year, where its various machinations resulted in collective sales of $930.9 million.
Breaking the industry down into its three major components, hardware sales accounted for $189.7 million (down 32 percent year over year), while software sales contributed $292.1 million to the cause – a 42 percent decrease year over year. Accessories, on the other hand, posted a 1 percent increase year-over-year at $148.6 million in 2012, as compared with $147.8 million in 2011.
The average amount of money spent on hardware increased year-over-year, however, due in part to the 360 Star Wars Kinect Bundle, according to NPD analyst Anita Frazier. Generally though, the period's lackluster performance is due to the month's release schedule: "Last April, the top seven titles outsold the top-selling title this year, and, simply stated, there were notably fewer new market introductions. I think it's a simple as that because when we see compelling content come into the market, the games are still selling as well as ever – we just saw a lot less this April as compared to last."
The list of April's top 10 best-selling titles can be found after the break as per usual, with newcomers Prototype 2 and Kinect Star Wars leading the charge ahead of Modern Warfare 3, Mario Party 9 and Mass Effect 3.
Update: According to Microsoft's Major Nelson, the Xbox 360 sold 236K units during April.
Breaking the industry down into its three major components, hardware sales accounted for $189.7 million (down 32 percent year over year), while software sales contributed $292.1 million to the cause – a 42 percent decrease year over year. Accessories, on the other hand, posted a 1 percent increase year-over-year at $148.6 million in 2012, as compared with $147.8 million in 2011.
The average amount of money spent on hardware increased year-over-year, however, due in part to the 360 Star Wars Kinect Bundle, according to NPD analyst Anita Frazier. Generally though, the period's lackluster performance is due to the month's release schedule: "Last April, the top seven titles outsold the top-selling title this year, and, simply stated, there were notably fewer new market introductions. I think it's a simple as that because when we see compelling content come into the market, the games are still selling as well as ever – we just saw a lot less this April as compared to last."
The list of April's top 10 best-selling titles can be found after the break as per usual, with newcomers Prototype 2 and Kinect Star Wars leading the charge ahead of Modern Warfare 3, Mario Party 9 and Mass Effect 3.
Update: According to Microsoft's Major Nelson, the Xbox 360 sold 236K units during April.
Activision Blizzard has released its financial results for the first quarter of its fiscal 2012, posting total net revenue (pre-tax income) of $1.17 billion for the period ending on March 31, 2012. This is a 23 percent drop over the same period in 2011, where Activision Blizzard posted a net revenue of $1.44 billion. Net income (post-tax/expenses profit) was also down year over year, with the pub/dev reporting a remainder of $384 million for Q1 2012, as compared with $503 million in Q1 2011.
Breaking that down a little more specifically, Activision itself was responsible for 23 percent ($271 million) of segment net revenues, down 19 percent form the $323 million it was responsible for in 2011. Blizzard accounted for 21 percent ($251 million) of segmented net revenues, down 42 percent year-over-year vs. the $357 million it posted for Q1 2011.
Many of Activision and Blizzard's major releases are still pending, including Diablo 3, World of Warcraft: Mists of Pandaria and Call of Duty: Black Ops 2. Looking forward, Activision Blizzard expects to report a "record" non-GAAP Q2 net revenue of $805 million due to Prototype 2, Amazing Spider Man and Diablo 3. As for the rest of the year, the company expects to end fiscal 2012 to the tune of $4.2 billion in net revenue.
Breaking that down a little more specifically, Activision itself was responsible for 23 percent ($271 million) of segment net revenues, down 19 percent form the $323 million it was responsible for in 2011. Blizzard accounted for 21 percent ($251 million) of segmented net revenues, down 42 percent year-over-year vs. the $357 million it posted for Q1 2011.
Many of Activision and Blizzard's major releases are still pending, including Diablo 3, World of Warcraft: Mists of Pandaria and Call of Duty: Black Ops 2. Looking forward, Activision Blizzard expects to report a "record" non-GAAP Q2 net revenue of $805 million due to Prototype 2, Amazing Spider Man and Diablo 3. As for the rest of the year, the company expects to end fiscal 2012 to the tune of $4.2 billion in net revenue.
Namco Bandai saw a net income of 1.9 billion yen ($24 million) in its fiscal year 2012, with help from strong US sales of Dark Souls and Ace Combat Assault Horizon. Dark Souls sold 1.19 million units across the US and Europe, while Ace Combat Assault Horizon sold 1.07 million units in Japan, the US and Europe.
Across all platforms, Namco sold 23.3 million software units, led by 8.5 million for PS3, 4.2 million for PSP and 3.2 million for Xbox 360. Revenue from Namco's mobile sector increased, although number of paid subscribers dropped from 3.34 million to 2.15 million year-over-year. Sales of Namco's arcade game machines grew from 56 billion yen ($701.3 million) in FY 2011 to 73.4 billion yen ($919.2 million) in FY 2012.
Across all platforms, Namco sold 23.3 million software units, led by 8.5 million for PS3, 4.2 million for PSP and 3.2 million for Xbox 360. Revenue from Namco's mobile sector increased, although number of paid subscribers dropped from 3.34 million to 2.15 million year-over-year. Sales of Namco's arcade game machines grew from 56 billion yen ($701.3 million) in FY 2011 to 73.4 billion yen ($919.2 million) in FY 2012.

