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Posts tagged 22-cans

DeNA and 22 Cans bestow Godus upon iOS devices

Godus, the game that gives you phenomenal cosmic power, is now available on an itty-bitty living space: your iOS device screens. Mobile game developer / publisher DeNA has translated Peter Molyneux's game that quite literally lets you play god for Apple's iPad and iPhone, while simultaneously ...

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Godus iOS soft-launches on New Zealand App Store

Peter Molyneux's new god-game spread its dominion to iOS after soft-launching in the New Zealand App Store over the weekend. Godus is available as a free download, and although no official announcement's been made its arrival downunder is likely the prelude to a full release in the coming weeks. ...

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Molyneux: You can doubt me, but Godus will evolve

Godus creator Peter Molyneux told me how much he's enjoying responding to feedback and using analytics to change his game in "massive ways." In the din of the Eurogamer Expo press area, the 54-year-old designer showed me spreadsheets stuffed with values that he could adjust there and then, things...

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Molyneux on Fable Legends: 'I'm a fan'

After a report emerged on Peter Molyneux's "mixed feelings" towards the recently unveiled Fable Legends, I asked the veteran designer if he had any resentment over seeing a major Fable entry crafted without his involvement. His answer was a quick, cheerful "Not at all." "I'm now more of a fan th...

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Curiosity: A worthwhile shame

I played Curiosity: What's Inside the Cube. I played it for a few hours over the course of its six-month lifespan. I feel a small amount of shame in confessing this, shame that I don't feel about anything else I've ever played – not Hooters Road Trip, not Dragon Power, nor any of the other...

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Assassin's Creed 3 director Jamie Stowe joins 22cans

Assassin's Creed 3 level design director Jamie Stowe recently joined Peter Molyneux's 22Cans studio. Stowe will assume the role of technical director for Godus, the developer's spiritual successor to Populous. Stowe worked at Codemasters as a QA lead and level designer prior to joining Ubisoft Sin...

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Godus Kickstarter concludes at £526K

Peter Molyneux's 22cans studio has completed its Kickstarter for Godus with £526,563 ($852K) in funding, from 17,184 backers. The game, which is a spiritual successor to Molyneux's Populous, reached its Kickstarter goal of £450,000 two days ago. If you'd like to check out some prototype...

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Molyneux's Project Godus reaches Kickstarter goal

Peter Molyneux's studio 22cans has reached its £450,000 ($730K) Kickstarter goal for Godus, a spiritual successor to Molyneux's classic game Populous. The Project Godus Kickstarter reached its goal with a little under two days to go. The studio has been a PR kick the past couple of days, sum...

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Godus prototype video released as Molyneux Kickstarter teeters

With three days left to go, and another £80,000 needed to reach its Kickstarter goal, Peter Molyneux's studio 22cans is throwing out a "hail mary" prototype video of Godus. 22cans also plans to post a second prototype video sometime today with commentary from Molyneux, detailing Godus featu...

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Molyneux hopes to have Godus prototype available on Friday

Peter Molyneux and his experimental game studio 22 Cans hope to have a prototype of project Godus available tomorrow, December 14, the famed creator tells Ars Technica. "I've seen the prototype, I've actually played it... I've got a few changes I'd like to be made, but the progress has been pretty ...

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