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Posts tagged @previews

Meet the new monster hunters of Evolve

The snarling villain of Evolve, an enormous monster that attempts to thwart and smash four hunters trying to turn him into a trophy, isn't going to like this. The four-versus-one shooter is getting a new set of hunters, each one lugging unique weapons to match the monster's ferocious power and...

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Video preview: Sunset Overdrive grinds out its own rules

In the chaotic world of Sunset Overdrive there are virtually no rules: Realistic physics are merely a suggestion, weapon designs were likely first scrawled in a composition notebook by a madman, and returning to the battlefield after death is a mashup of nostalgia and insanity. All of these...

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Slide until you die in Xbox One's crazy Sunset Overdrive

Sunset Overdrive is a goofy explosion of vivid colors and anything-goes attitude, though it's not without shape. The outline resembles Jet Set Radio, with weapons on loan from Ratchet and Clank, and a dash of Fable's fuck-you to dying. We all know it's a video game, but listen - Sunset Overdrive...

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Video preview: Destiny wears its Halo with pride

The setting is different, the enemies are different, the grand, operatic story is different, and you'll spend more time looking down the sights, but Bungie's Destiny feels every bit like a Halo game. Having never touched Destiny before, I slipped into the effortless momentum of its gunplay...

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Come on feel the toys: What's new in Skylanders Trap Team

Knowing full well that kids love catching them all when there are even more to catch, Activision announced Skylanders Trap Team for PlayStation 4, Xbox One, Wii U, Nintendo 3DS, PS3, and Xbox 360. The latest entry in the franchise follows up last year's Skylanders: Swap Force and introduces the...

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Miegakure solves puzzles, breaks your brain in the 4th dimension

At first glance, Miegakure is just a simple puzzle-infused platformer with a crisp, colorful Japanese setting. That is, until you stumble upon its central mechanic. At the press of a button, the world seems to fold in on itself, collapsing and expanding like an accordion until a new, different...

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Becoming the monster in Evolve: Lessons from Left 4 Dead

For all of the technical wizardry going on behind the scenes, Left 4 Dead was a simple game: four players versus seemingly endless hordes of zombies, peppered with the occasional, amped-up special zombie. Evolve, the latest game from Left 4 Dead developer Turtle Rock Studios, trims down the number...

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Always Sometimes Monsters is surprisingly almost human

Always Sometimes Monsters doesn't play, look, or read as particularly human. Vagabond Dog's story about traveling across the United States to win back your first love, built in GameMaker, is a heady brew of visual novels like Zero Escape: Virtue's Last Reward and SNES-era Squaresoft role-playing...

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A bullet and bad guy love affair in Sniper Elite 3

Bullets soar in slow motion once again in Sniper Elite 3, a new installment of Rebellion's third-person shooter coming to PS4, Xbox One, PC, Xbox 360 and PS3 this summer. Continuing the franchise's tense action through the second World War, Sniper Elite 3 focuses its efforts on the mountainous...

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Just rolling with the apocalypse in Mushroom 11

In the aftermath of global annihilation, Mushroom 11 gives rise to a bioluminescent blob that looks like someone made radioactive jello in a murky swimming pool. It expands, contracts, squeezes and climbs through dilapidated nooks and crannies, never losing its total mass while the player prods it...

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Featured Stories

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Light review: Standing in shadow

Posted on Jul 16th 2014 12:00PM

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Sniper Elite 3 review: War and pieces

Posted on Jul 11th 2014 8:30PM

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