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Posts tagged @previews

Lara Croft and the Temple of Osiris doesn't mess with success

Relax, Crystal Dynamics hasn't ruined the wonderful, action-fueled, puzzle-solving fun that made Lara Croft and the Guardian of Light such a joy. When it comes to the basics, at least, Lara Croft and the Tomb of Osiris has it down. The fundamentals have hardly been altered. The visuals have...

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Recruiting goats and researching cardboard in Metal Gear Solid 5: The Phantom Pain

The in-game demo of Metal Gear Solid V: The Phantom Pain features an impressive array of technology, from Fox Engine's fantastic character models and dynamic weather effects to its day and night cycle and open-world locales. Oh, and also, you have the ability to attach a surface-to-air recovery...

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Civilization: Beyond Earth not just the new Alpha Centauri

Sid Meier's Civilization: Beyond Earth is unabashedly the spiritual successor to Sid Meier's Alpha Centauri, which Electronic Arts retains the licensing rights for, keeping it safe deep within Yucca Mountain for never use. We spoke with Pete Murray of Firaxis Games about how Beyond Earth...

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NOPEing out of The Evil Within

I wasn't overly impressed with The Evil Within when I saw it last year. It felt too copy/paste to me, too many familiar elements from too many familiar games. It all felt like more of the same, and while I could understand the desire to return to the roots of survival horror, I didn't enjoy it....

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Mortal Kombat X seems to live up to its gory pedigree

I won't claim to have in-depth, intricate knowledge on Mortal Kombat X - the demo I played only featured six characters and three stages - but I can confidently say that short of a few changes, the game should feel very familiar to fans of Mortal Kombat 9. The biggest change I was shown offers...

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The curious case of Splatoon, Wii U's dollop of squidly joy

Splatoon is a game out of time. Steering its funky kid combatants around brightly lit arenas, spraying down thick smears of hot pink and olive green paint out of what looks like Super Soaker 50s, recalls the neon cartoon style of early-'90s cartoons. "Up next on Snick we've got the kids from...

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Dead Island 2 turns its frown upside down

It's not the "world's first motion-captured cat," nor the lovely, gory graphics that should attract players to Dead Island 2. Instead, it's that developer Yager is proudly crafting a game that lets players live out their gory dreams of surviving amidst the zombie apocalypse with the core goal...

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The Witness and the joy of intuition

"[When making] adventure games, your puzzles should have a point," Braid creator Jonathan Blow said during a gameplay demonstration for his upcoming PlayStation 4 first-person puzzler The Witness at E3 today. Blow opened the demo by stating that his latest project was inspired by puzzle-driven...

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Crytek's Arena of Fate is a MOBA for people frustrated by MOBAs

Imagine a first-person shooter game without a sprint or jump button - moment to moment you're still fragging your friends or foes, but the experience is just a touch more streamlined. Now imagine the same principle applied to a MOBA: The store is gone, getting the last hit on a minion doesn't...

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Beyond Infinity: Disney Infinity 2.0's mechanical evolution

Disney Interactive Studios isn't content to stick with what works after the success of last year's figure-driven action game Disney Infinity. The studio will overhaul its gameplay mechanics in the upcoming Disney Infinity 2.0: Marvel Super Heroes, improving on its established formula in several key...

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