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Bayonetta's dancing is really 'sexy'

Did you think the footage of Bayonetta summoning intricate torture devices was disturbing? Wait until you see this context-free prototype dancing footage, featuring everyone's favorite giant witch cutting a motion-captured rug (after the break). We don't know if it's the fact that the animations have yet to be finalized in this sequence, or if it's the idea of Bayonetta taking a break from her brutal revenge quest to get down, or if it's simply Bayonetta's flagrantly inhuman body proportions, but yikes.

What kind of touch-ups did Platinum do after this prototype stage? " ... on Kamiya-san's orders," animator Uchi says, "we accentuated the movements of her waist and butt to make it over-the-top in the sexiness department." You'd have to accentuate the hell out of those movements to go from that to "sexy."

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Sega picks America's next top Bayonetta model in Maxim competition

Sega and Maxim.com have selected a winner in their search for a model that best captures the lead character from forthcoming action title Bayonetta. The young lady, Andrea Bonaccorso, walks away (slowly, considering she has guns for shoes) with an Xbox 360, a copy of the game and a 50-inch Panasonic TC-P50X1 HDTV Plasma TV. She'll also appear on Maxim.com, in a sensible, dignified outfit, we're sure.

So how did she qualify for such an honor? This is really what it says in the press release: "While some entrants perfectly mirrored the outfit of the character and others simply donned librarian glasses, Andrea married both elements to come out on top."

So, there you have it. We're rewarding this girl for wearing both clothes and glasses.

Meanwhile, Joystiq and Joystiq.com selected a loser in Sega and Maxim.com's Bayonetta Model Search and it's all of us.

Bayonetta demo available in North America and Europe Dec. 3

Finally, a chance to play Bayonetta for those of us who never got around to setting up Japanese PSN accounts or Sega Passes. Sega announced that the demo for Platinum Games' torturiffic action game will be available on Xbox Live and PSN, in North America and Europe, on December 3.

With this demo, you'll be able to gauge the limits of your Bayonetta fandom. Maybe you'll like it enough to buy it. Maybe you'll like it enough to buy the PAL limited edition. Or enough to import the PAL limited edition (for North American gamers). Or maybe you'll freak out about Bayonetta and feel compelled to import the Australian limited edition. This is why demos are so important: you can make sure you actually like the game before you bring yet another fancy plastic foot-pistol into your home.

Gallery: Bayonetta

Bayonetta's magical torture fetish explained

Bayonetta has the magical ability -- and macabre desire -- to conjure torture devices for use against her enemies. But why does the hair-clothed, gun-toed heroine of Platinum Games' action game do this? Is she just a horrible person?

In a new developer diary (after the break), Director Hideki "Viewtiful" Kamiya explains that Bayonetta and her fellow witches have suffered through torture themselves, and so she fights not only for survival, but for revenge. Her sadism is a direct result of her own experience previous to the game's events. Plus, as Kamiya says, "It is important players enjoy seeing enemies sadistically destroyed." Do try to enjoy the torture. Otherwise you'll be doing the cruelest attack of all: hurting Kamiya's feelings.

Congratulations to Jonathan on being the first to comment. You've been emailed a free Battlefield: Bad Company 2 beta code. Click here, for more information on this giveaway. Official rules apply.

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Video: Bayonetta gets creative with death

Apparently it's not good enough to simply dispatch enemies these days. No, in these modern times, one must also torture them before they die. At least, that would appear to be the stance of Platinum Games' Bayonetta. The latest video released for the game explains the magic system. In short, landing successive blows on enemies without being struck fills the magic bar, allowing Bayonetta to unleash some particularly nasty finishing moves. For example she can summon a guillotine, stomp a foe's head right onto the chopping block and then drop the blade with a snap of her fingers.

Or, if you're not really a traditionalist, you can opt for the giant, spiked wheel of death. Your choice. See the video after the break.

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Sega Europe announces Bayonetta special edition

Sega of Europe revealed a new offering for PAL gamers who are way into Bayonetta, but not so way into Bayonetta that they're already buying the crazy five-disc soundtrack from Japan. The Bayonetta special edition, announced for release in the UK, Spain, France, and Australia, includes a single soundtrack disc, along with a hardcover art book. It'll be released alongside the regular edition of the game on January 8.

Sega of America has yet to announce a special edition of Bayonetta, but we won't be shocked when the company does decide to pick up the extra money generated by such a release.

So you want to play the Bayonetta demo early, do you?


Sega just announced that 40,000 lucky Xbox 360 owners will get extremely early access to a demo for the upcoming action game Bayonetta. To be considered for the prize, gamers must register for a free Sega Pass -- essentially the publisher's newsletter -- and enter for a chance to be selected on the official Bayonetta demo site.

Registration for the "contest" will be open from Monday, November 9 to Friday, November 13. Winners will be notified on Monday, November 16. Those not selected will then be referred to as "the group least likely to win a 'boot-gun thing' firing contest" ... or PlayStation 3 players. Should you not get selected, you might want to take advantage of making a Japanese account.

Bayonetta launch continues Platinum's winning streak

Bayonetta had a strong debut in Japan this week -- on PS3. The PS3 version of Platinum Games' action title sold 135,242 copies in its first week, topping the Media Create sales chart. The Xbox version had a good launch for an Xbox 360 game in Japan, at 64,325 copies. It wasn't a Resident Evil 5-size launch on either console, though the Xbox 360 version came close, and it wasn't a Wii Sports Resort-level sensation, but it should be enough to be considered a successful launch.

This is Platinum Games's second launch in Japan, and it's the second to debut at the top of the charts. Infinite Space on DS took the winning position back in June, with a comparatively modest 38,394 copies. MadWorld, Platinum's other game, has yet to be released in Japan.

The number two and three spots on Media Create's chart are also occupied by new games: Four Warriors of Light: Final Fantasy Gaiden, the new Final Fantasy for DS made by Matrix Software, and Tekken 6.

Bayonetta might need a backpack for all those guns

Knowing now that we won't be able to get our hands on a retail copy of Bayonetta on this side of the Pacific until January 5, it's hard not to be frustrated when the game's publisher releases more footage reminding us how much fun the combat is. It might be incredibly silly that she has guns on her feet, sure, but they're guns on her feet. It makes the thought of kicking an enemy all the more enticing!

It's also just plain nice to see a trailer for this game that focuses on how the gameplay works, rather than on its hyper-sexualized main character. Also: she fires a bazooka at a demon wearing a tuba. If that's your kind of thing.

Gallery: Bayonetta

Bayonetta's nonstop-climax action starts January 5

If you were just about to place an order for the Japanese PS3 version of Bayonetta, having just learned that it's in English, hold on! Sega has announced Western release dates for Platinum Games' foot-gunnin-action game, and they aren't terribly far off. Bayonetta will arrive in North America on January 5 and in Europe on January 8. Sorry, Darksiders!

In the meantime, you can check out some of the humiliating (and potentially NSFW) extra costumes that are available in the game. Amazingly, the default costume, which is composed entirely of magical human hair, is the most practical and restrained outfit of the lot.

Gallery: Bayonetta

Bayonetta's first dev diary explains protagonist's origins


Platinum Games' Hideki Kamiya and Yusuke Hashimoto may not be taking the story super seriously in upcoming third-person action game Bayonetta, but that doesn't mean no effort was exerted in creating the title character's backstory.

As it turns out, she came from the future to kill someone's mother so that ... okay, yeah, we're just making that up. Everyone knows that you couldn't bring back all those fancy guns through time! Duh! It's really that her family was attacked when she was a baby and even though the attacker came after her, she lived and ... alright, it's not that either. Rather than trust ourselves to relay it, we'll just let the developers explain Bayonetta themselves in the video after the break.

Gallery: Bayonetta

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Japanese Bayonetta knows English, is region-free


Chances are, you want "non stop climax action" as soon as possible. Thanks to the PS3's region-free gaming, you'll be able to do just that. The game's menus and dialog, as Siliconera discovered, are all in English -- no need to learn Japanese, folks. Considering the game isn't due to arrive in North America until early next year, this import is an easy choice for those who want Hideki Kamiya's latest now.

Bayonetta is first Xbox 360 game awarded perfect score by Famitsu

We bet you didn't know Bayonetta was a (numerically) flawless game. As it turns out, it is ... at least according to Famitsu, which just gave the game a perfect 40/40 review -- the first perfect score given to a game available on Xbox, incidentally. It's no secret that the Japanese mag has been handing out perfect scores at an accelerated rate these days. Of the twelve games to receive a perfect score -- Bayonetta included -- six were awarded in the last two years. There are only so many reasons we can imagine that Bayonetta would receive such high scores.

First, it could be that Bayonetta is just a really good game. Second, it's possible the editors of Famitsu really have a thing for hair witches. Given the involvement of Hideki Kamiya -- one of the principal minds behind Devil May Cry -- it's probably the former. At least, we certainly hope it's the former.

Interview: Bayonetta's Hideki Kamiya and Yusuke Hashimoto


Like the US release of Bayonetta, this interview from Tokyo Game Show is fashionably late. Who's responsible for creating a world where a witch must fight evil angels with her hair and shoe-guns? We talked with Platinum Games' Hideki Kamiya and Yusuke Hashimoto about the seriousness of Bayonetta's plot, and the inspiration behind the game's one-handed mode. [Note: While two people were interviewed, only the responses from our single Sega-provided translator are transcribed. We apologize for the lack of proper attribution.]

Joystiq: Bayonetta has sex and violence, but do you consider it a "mature" game?
It's definitely not a game for kids. Being a parent, is this a kind of game I would want my grade schooler playing? Absolutely not. It's pretty straightforward: all the blood and violence and sexual overtones. My idea is even more than that. If you see a movie for adults, does that necessarily make it an adult movie that you wouldn't let your kids watch? Or, would kids really understand it and get any value out of participating in that?

Having made games like Viewtiful Joe and Okami, and Bayonetta as well -- it's never been a thought of "oh well, is this intended for adults or intended for children?" It's more like "we're making the best game we know how to make." And for a game like Bayonetta, because there's so much blood splattering on screen when you're in battle and stuff ... if it weren't for that, it probably would be alright for kids to be playing, on just the level that it's a game, an action game, and it doesn't really matter how old you are when you're playing it. You should be able to appreciate it and enjoy it. So the idea that we're targeting a specific demographic, or specific age rather, when making a game doesn't really enter in too much. Once the game comes in reaches this level of development, and reaches this stage of concept, it naturally gravitates in a certain direction.

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Bayonetta's PS3 and 360 iterations compared on video

You've likely been hearing reports about Bayonetta's graphically inferior PS3 version for quite some time -- now, you can see the two versions of the title side-by-side in a GameTrailers comparison video in order to make an educated decision for yourself. It's posted after the jump, and is rated NSFW due to brief partial nudity, blood and terrifying hair monsters.

For a more in-depth look at the game's graphical non-parity, check out Digital Foundry's collection of comparison videos as well. After studying up, let us know what you think in the comments -- provided "what you think" doesn't include any inappropriate musings on these videos' lustier segments.

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