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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hall: DayZ console port discussed with Sony; 'wait and see']]></title><link>http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/</guid><comments>http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/"><img alt="DayZ console port 'almost certain,' Sony seems interested" data-src-height="266" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/dayz-galleryp2.jpg" /></a></div>Dean Hall, creator of <a href="http://www.joystiq.com/game/day-z"><em>DayZ</em></a>, is considering a move to consoles, as long as the PC launch goes well.<br /><br />"Certainly I think if we don't - for want of a better word - 'fuck up' the PC release, then I would say a console port is almost certain," Hall told <a href="http://www.escapistmagazine.com/news/view/123007-DayZ-Creator-A-Console-Port-is-Almost-Certain">The Escapist</a>. "I know a lot of people get really hot and bothered about it. Like, I'm not a console gamer, I'm a PC gamer, but I don't think it necessarily has to hurt things."<br /><br />Hall has put his thoughts into action already: He met with Sony and people there were into the idea.<br /><br />"It appears to be the kind of game that Sony are interested in; I think we just have to wait and see," he said. "We've talked and met with Sony, and they're obviously interested."<br /><br /><em>DayZ</em> was initially scheduled to launch in December of last year, but now it won't see an alpha until June <a href="http://www.joystiq.com/2013/03/22/dean-hall-dayz-standalone-alpha-wont-launch-until-at-least-jun/">at the earliest</a>. Hall's main concern is perfecting the client-server architecture, but once that's settled, he'll start sending out batches of alpha keys, possibly 50,000 at a time. And let's not forget <a href="http://www.joystiq.com/2013/03/28/dayz-free-to-play-was-considered/">that brief time</a> Hall considered turning <em>DayZ</em> into a free-to-play experience.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/">Hall: DayZ console port discussed with Sony; 'wait and see'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Apr 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20525829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>day-z</category><category>dean-hall</category><category>pc</category><category>SONY</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 02 Apr 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[DayZ free-to-play was considered]]></title><link>http://www.joystiq.com/2013/03/28/dayz-free-to-play-was-considered/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/28/dayz-free-to-play-was-considered/</guid><comments>http://www.joystiq.com/2013/03/28/dayz-free-to-play-was-considered/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/28/dayz-free-to-play-was-considered/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/dayz.jpg" /></a></center>During his GDC talk chronicling the ascension of the <a href="http://www.joystiq.com/game/day-z"><em>DayZ</em></a> mod, creator Dean "Rocket" Hall revealed that there was a time - albeit a brief window - when he considered turning <em>DayZ </em>into a free-to-play game. "Every one likes having four Lamborghinis parked in their driveway," Hall joked.<br /><br />"When I looked at signing with a bunch of companies, some of them were interested in free-to-play. We're talking a lot of money, like stupid money. I felt like - I just knew it wouldn't work. <em>DayZ is</em> about survival and not buying your way into it. I still think there's room for free-to-play games - I've got one idea I think could actually work quite well as a free-to-play game - but it's like trying to cram a round peg into a square hole."<br /><br />Hall also touched on the infamous shops found in some free-to-play games, where players can purchase good gear or bypass certain mechanics by throwing down real money. "The <em>DayZ</em> experience is about what you find in the world, so introducing a shop and things like that, like cosmetic items. It's not about cosmetic items, there are no cosmetic items in <em>DayZ -</em> it's not like, 'I worked at Burger King for an hour and bought this hat,' you know; it's 'I found that hat in a barn fight.'"<br /><br /><em>DayZ</em> standalone is currently in development at Bohemia Interactive. The alpha build isn't expected to launch until <a href="http://www.joystiq.com/2013/03/22/dean-hall-dayz-standalone-alpha-wont-launch-until-at-least-jun/">at least June</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/28/dayz-free-to-play-was-considered/">DayZ free-to-play was considered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Mar 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/28/dayz-free-to-play-was-considered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20521002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/28/dayz-free-to-play-was-considered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bohemia-interactive</category><category>day-z</category><category>dean-hall</category><category>free-to-play</category><category>gdc-2013</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 28 Mar 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Dean Hall: DayZ standalone alpha won't launch until at least June]]></title><link>http://www.joystiq.com/2013/03/22/dean-hall-dayz-standalone-alpha-wont-launch-until-at-least-jun/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/22/dean-hall-dayz-standalone-alpha-wont-launch-until-at-least-jun/</guid><comments>http://www.joystiq.com/2013/03/22/dean-hall-dayz-standalone-alpha-wont-launch-until-at-least-jun/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/22/dean-hall-dayz-standalone-alpha-wont-launch-until-at-least-jun/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/dayzguy530.jpg" /></a></div><a href="http://www.joystiq.com/game/day-z"><em>DayZ</em></a>, the standalone zombie survival game spawned from the popular <em>Arma 2</em> mod, will enter official review in June, with plans for a widespread alpha sometime after then, creator Dean Hall tells Joystiq.<br /><br />"We're going to review the situation in June," Hall says. "So there'll be no release between now and June. And we're quite hopeful that we'll go then. I know that people get really frustrated because they want to play, but I just think this is the best option."<br /><br /><em>DayZ</em> is basically ready for an alpha run, but Hall and his team are waiting to perfect the client-server architecture. Hall currently has 25 people in a small pre-alpha, and he hopes to get a few hundred playing <em>DayZ</em> before opening the alpha. <em>DayZ</em> alpha keys will go live in batches, possibly 50,000 at a time, and Hall is looking at a possible Kickstarter-inspired distribution model, where players would pay certain amounts to opt into the alpha and snag other goodies, in tiers.<br /><br />"We want to release the keys in chunks of what we have servers available," Hall says. "The idea is to very, very quickly try to release something out there, because that allows us to start capacity testing. We've got one final thing we're waiting for with the release date, which is the completion of our client-server architecture. It's basically making the game into an MMO, and pretty much the moment that's done, we'll release."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/22/dean-hall-dayz-standalone-alpha-wont-launch-until-at-least-jun/">Dean Hall: DayZ standalone alpha won't launch until at least June</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Mar 2013 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/22/dean-hall-dayz-standalone-alpha-wont-launch-until-at-least-jun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20514633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/22/dean-hall-dayz-standalone-alpha-wont-launch-until-at-least-jun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bohemia-interactive</category><category>day-z</category><category>dean-hall</category><category>pax-east</category><category>PAX-East-2013</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 22 Mar 2013 10:35:00 EST</pubDate></item><item><title><![CDATA[DayZ standalone teases new health system, overhauled zombies]]></title><link>http://www.joystiq.com/2013/03/12/dayz-standalone-teases-new-health-system-overhauled-zombies/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/12/dayz-standalone-teases-new-health-system-overhauled-zombies/</guid><comments>http://www.joystiq.com/2013/03/12/dayz-standalone-teases-new-health-system-overhauled-zombies/#comments</comments><description><![CDATA[<center> <img alt="DayZ standalone teases overhauled health system, zombies" class="hidden" data-src-height="287" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dayz031113.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/W8xcv51C2ug?wmode=opaque" width="530"></iframe></center><br />Creator Dean Hall has offered up another video diatribe on the development on the standalone version of <a href="http://www.joystiq.com/game/day-z"><em>DayZ</em></a>. One teased addition is an overhauled health system, one that features "longterm play effects such as poor diet affecting your long term health levels."<br /><br />There's a new inventory system, which supports "crafting, interchangeable clothing, degradation, tracking, weapon customization, and much more," the <a href="http://dayzdev.tumblr.com/post/44886721127/weve-gone-for-a-reasonably-quick-and-dirty-video">developer blog post says</a>. Hall promises crafting will be different than how it's presented in other games, but says it isn't ready for the public eye yet.<br /><br />Meanwhile, zombie spawning and behavior is governed server-side, so the game client is less susceptible to foul play and hacking. It also means the undead are able to move around the island autonomously, rather than being summoned around active players. (They'll still enjoy your presence, though, so don't get reckless.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/12/dayz-standalone-teases-new-health-system-overhauled-zombies/">DayZ standalone teases new health system, overhauled zombies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Mar 2013 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/12/dayz-standalone-teases-new-health-system-overhauled-zombies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20497971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/12/dayz-standalone-teases-new-health-system-overhauled-zombies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bohemia-interactive</category><category>day-z</category><category>dean-hall</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 12 Mar 2013 03:00:00 EST</pubDate></item><item><title><![CDATA[DayZ standalone dev update flaunts new island, rehauled loot spawning]]></title><link>http://www.joystiq.com/2013/02/07/dayz-standalone-adds-another-island-rehauls-loot-spawning/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/07/dayz-standalone-adds-another-island-rehauls-loot-spawning/</guid><comments>http://www.joystiq.com/2013/02/07/dayz-standalone-adds-another-island-rehauls-loot-spawning/#comments</comments><description><![CDATA[<center> <img alt="15 minutes of DayZ footage" class="hidden" data-src-height="282" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/dayzyutes.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/x_SKBJaJBcI?wmode=opaque" width="530"></iframe></center><br /><a href="http://www.joystiq.com/game/day-z"><em>DayZ</em></a> mod creator Dean Hall has been hard at work on <a href="http://www.joystiq.com/2012/08/07/dayz-now-an-official-standalone-project/">the standalone retail version</a> of <em>DayZ</em> since it was announced back in August, and even has <a href="http://www.joystiq.com/2012/11/30/dayz-creator-on-games-delay-console-ports-and-why-hes-holdi/">dreams of console ports</a> dancing around in his head. In this hefty development diary, he is joined by production assistant Matt Lightfoot and takes the time to check in with us on the improvements to the terrain of Chernarus, the enhanced UI and the new loot spawning system.<br /><br />A good deal of the first part of the video has to deal with clothing, but the real juicy stuff comes at the tail-end where the two go into how loot spawning has changed - specifically, items can spawn in odd places like behind an overturned chair or underneath a kitchen table. So in the standalone version, you'll need to poke around a bit more to find those tins of baked beans, whereas in the mod things are pretty much there in plain sight.<br /><br />On top of that, the world of <em>DayZ</em> has gotten a bit more damp with the addition of swamps to the island and even <em>another</em> small island off the coast of Chernarus. It's an island pulled directly from <a href="http://www.joystiq.com/game/arma-2"><em>Arma 2</em></a>, the original game the <em>DayZ</em> mod was built on.<br /><br />Sadly, Hall has no word on when we might get to play the standalone version of <em>DayZ</em>, but did say that the team at Bohemia Interactive are working to be more transparent during the development process, offering information in blog posts and (hopefully) more lengthy video updates like these.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/07/dayz-standalone-adds-another-island-rehauls-loot-spawning/">DayZ standalone dev update flaunts new island, rehauled loot spawning</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Feb 2013 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/07/dayz-standalone-adds-another-island-rehauls-loot-spawning/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20451538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/07/dayz-standalone-adds-another-island-rehauls-loot-spawning/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bohemia-interactive</category><category>day-z</category><category>dean-hall</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 07 Feb 2013 07:00:00 EST</pubDate></item><item><title><![CDATA[DayZ standalone ambition expands, imminent closed test to dictate public release]]></title><link>http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/</guid><comments>http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/"><img alt="DayZ dev mentions plan going foward" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/dayzguy530.jpg" /></a></div><a href="http://www.joystiq.com/tag/dayz"><em>DayZ</em></a> creator Dean Hall acknowledged this morning that the standalone version of the <a href="http://massively.joystiq.com/2012/08/06/dayz-surpasses-one-million-unique-players/">hit mod</a> missed its <a href="http://www.joystiq.com/2012/11/30/dayz-creator-on-games-delay-console-ports-and-why-hes-holdi/">planned 2012 launch</a>, and explained the reasons for the delay.<br /><br />"The plan from here is straightforward. We will be releasing a closed test imminently, during which approximately 500-1000 people will assist in ensuring our architecture is correctly functioning," Hall wrote on the <a href="http://dayzdev.tumblr.com/post/39933141266/where-is-the-standalone-release-i-suppose-i">DayZ development Tumblr</a>. "This closed test will be focused purely on architecture, not the game design. Once we have confirmed fixes for issues arising from the closed test, we will then reschedule an internal date for our public release."<br /><br />Hall also said the inventory system has been overhauled to make it more intuitive. Changes include use of drag-and-drop on "3D models rather than 2D pictures, and being able to add items/clothing to your character in 3D in the inventory screen."<br /><br /><em>DayZ</em> taking the "it's done when it's done" approach may be in its best interest from a couple angles. Given the title's similarity and proximity to the <a href="http://www.joystiq.com/2012/12/19/the-war-z-removed-from-steam/"><em>War Z</em> debacle</a>, distance and a polished product can only help the game when it's ready for public consumption.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/">DayZ standalone ambition expands, imminent closed test to dictate public release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jan 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20419291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bohemia-interactive</category><category>day-z</category><category>dayz</category><category>dean-hall</category><category>delay</category><category>pc</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 07 Jan 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[DayZ creator on game's 'delay,' console ports and why he's holding back on showing it]]></title><link>http://www.joystiq.com/2012/11/30/dayz-creator-on-games-delay-console-ports-and-why-hes-holdi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/30/dayz-creator-on-games-delay-console-ports-and-why-hes-holdi/</guid><comments>http://www.joystiq.com/2012/11/30/dayz-creator-on-games-delay-console-ports-and-why-hes-holdi/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/30/dayz-creator-on-games-delay-console-ports-and-why-hes-holdi/"><img alt="DayZ standalone might be delayed until 2013" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/dayz530herd.jpg" /></a></div><p> Dean Hall has been on a roller coaster of 16-20 hour days since his <a href="http://massively.joystiq.com/2012/08/06/dayz-surpasses-one-million-unique-players/">highly successful</a> <em>ArmA 2</em> mod, <em>DayZ, </em>broke free and was officially <a href="http://www.joystiq.com/2012/08/07/dayz-now-an-official-standalone-project/">announced as a standalone project</a> in early August. Hall had previously expected the standalone version to <a href="http://www.joystiq.com/2012/09/27/dayz-alpha-build-to-drop-in-december/">launch in December</a>, but that release window was <a href="http://massively.joystiq.com/2012/11/29/dayz-standalone-features-new-engine-moving-to-mmo-client-server/">cast in doubt</a> yesterday.<br /> <br /> "We really don't know, it's still our target," Hall told us when we got in touch late yesterday to discuss the state of <em>DayZ</em>. "But the architectural changes are scheduled to be complete next week. These are still on track to be completed then. But we don't entirely know what effect these changes will have, if any, on everything else. So there could be a massive amount of unforeseen work that comes out, we just don't know until it's done and we test."<br /> <br /> According to Hall, "The changes we've been making are so fundamental to the game that estimates can be a bit of a stab in the dark. The lucky thing is, so far nearly everything has taken less - even much less - time than we expected. So we won't know until next week, and we'll let people know the plans from there. Regardless, we'll be into some open testing this year anyway, as we need to capacity test. So the likelihood of seeing something is high even if we did push our release date."<br /> <br /> DayZ has not been delayed, but it may be pushed back if development doesn't proceed to Hall's satisfaction. "We haven't announced a delay yet," he said. "We're just saying, if it comes down to it, we will slip the date no matter what effect it would have on sales - rather than ship something we believe is not ready as a first step. We're also trying to be honest about the uncertainty over the impact of these major architectural changes. Initially, this was just going to be 'mod on steroid'. This is now really a refurbishment of the engine specifically to suit <em>DayZ</em>."</p><p><a href="http://www.joystiq.com/2012/11/30/dayz-creator-on-games-delay-console-ports-and-why-hes-holdi/" rel="bookmark">Continue reading <em>DayZ creator on game's 'delay,' console ports and why he's holding back on showing it</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/30/dayz-creator-on-games-delay-console-ports-and-why-hes-holdi/">DayZ creator on game's 'delay,' console ports and why he's holding back on showing it</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Nov 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/30/dayz-creator-on-games-delay-console-ports-and-why-hes-holdi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20390923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/30/dayz-creator-on-games-delay-console-ports-and-why-hes-holdi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arma-2</category><category>bohemia-interactive</category><category>day-z</category><category>dayz</category><category>dean-hall</category><category>pc</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 30 Nov 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[First DayZ standalone screens take a trip to the country]]></title><link>http://www.joystiq.com/2012/10/15/first-dayz-standalone-screens-take-a-trip-to-the-country/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/15/first-dayz-standalone-screens-take-a-trip-to-the-country/</guid><comments>http://www.joystiq.com/2012/10/15/first-dayz-standalone-screens-take-a-trip-to-the-country/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="First Day Z screens show picturesque country manor" data-src-height="333" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dayzstandalone.jpg" /></div>A standalone version of <a href="http://www.joystiq.com/game/day-z"><em>DayZ</em></a>, the little <em>Arma 2 </em>mod that could, is <a href="http://www.joystiq.com/2012/08/07/dayz-now-an-official-standalone-project/">currently in development</a> and project lead Dean Hall has shared the first images today. They're not exactly what you might have expected. There are no zombies, no humans-slash-backstabbers to look at; just a quaint country house untouched by the plague affecting the outside world.<br /><br />The standalone version of <em>DayZ</em> will <a href="http://www.joystiq.com/2012/09/27/dayz-alpha-build-to-drop-in-december/">launch in an alpha version</a> this December. Project lead and mod creator Dean Hall has said <em>DayZ</em> will follow the <em>Minecraft</em> model with quick, incremental updates.<br /><br />To see more shots of the <em>DayZ</em> country manor's interior, check out the source link below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/15/first-dayz-standalone-screens-take-a-trip-to-the-country/">First DayZ standalone screens take a trip to the country</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Oct 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/15/first-dayz-standalone-screens-take-a-trip-to-the-country/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20350901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/15/first-dayz-standalone-screens-take-a-trip-to-the-country/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bohemia-interactive</category><category>day-z</category><category>dayz</category><category>dean-hall</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 15 Oct 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[DayZ alpha build to drop in December]]></title><link>http://www.joystiq.com/2012/09/27/dayz-alpha-build-to-drop-in-december/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/27/dayz-alpha-build-to-drop-in-december/</guid><comments>http://www.joystiq.com/2012/09/27/dayz-alpha-build-to-drop-in-december/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/27/dayz-alpha-build-to-drop-in-december/"><img alt="DayZ alpha build to drop in December" data-src-height="293" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/dayz.jpg" /></a></div>The standalone version of <a href="http://www.joystiq.com/game/arma-2"><em>Arma 2</em></a> mod <a href="http://www.joystiq.com/tag/dayz"><em>DayZ</em></a> will launch before the end of the year, most likely in December, creator Dean Hall said at the <a href="http://www.eurogamer.net/articles/2012-09-27-dayz-standalone-release-this-year-says-dean-hall">Eurogamer Expo</a>.<br /><br /><em>DayZ </em>isn't just <em>going to </em>release in December - it <em>has to</em>. "It has to be out before the end of the year," Hall said. "Not just because we've committed to it, but in order to achieve what we have to do. It has to be. There's no 'we hope it is;' it has to be. And it's going to be cheap."<br /><br />Hall continued, specifying that by February the <em>DayZ </em>team should have a solid foundation and can work on more intensive gameplay aspects. "I like to think we're taking cautious and sensible steps at the moment. I don't really like cautious and sensible. <em>DayZ </em>as a mod wasn't cautious and sensible. But our first few steps have to be that. And if we can achieve that in December, then in January and February we can start to do all the cool stuff, move to more ambitious features."<br /><br />Hall expressed a sense urgency with <em>DayZ </em>largely because of potential clones, citing Hammerpoint Interactive's <a href="http://www.joystiq.com/game/the-war-z"><em>The War Z</em></a>. "Maybe what they're doing is not cool to me, but the way I look at it is what are my options? What could I do? I could stand up here and be very critical of anyone who does a clone copy of the game. What would that actually achieve other than making me look like a dick? It's not going to result in a better game."<br /><br />The <em>DayZ </em>team saw a setback with the <a href="http://www.joystiq.com/2012/09/11/report-employees-of-arma-dev-arrested-for-spying-in-greece/">imprisonment of two Bohemia Interactive developers</a> in Greece: They were creating the Chernarus Plus map for <em>DayZ</em>. "I just want to see them home," Hall said. "Whatever I do to see them back is important."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/27/dayz-alpha-build-to-drop-in-december/">DayZ alpha build to drop in December</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Sep 2012 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/27/dayz-alpha-build-to-drop-in-december/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20335836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/27/dayz-alpha-build-to-drop-in-december/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arma-2</category><category>arma-3</category><category>day-z</category><category>dean-hall</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 27 Sep 2012 22:45:00 EST</pubDate></item><item><title><![CDATA[DayZ lead wants game on consoles, 'having meetings' about it at Gamescom]]></title><link>http://www.joystiq.com/2012/08/15/dayz-lead-wants-game-on-consoles-having-meetings-about-it-at/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/15/dayz-lead-wants-game-on-consoles-having-meetings-about-it-at/</guid><comments>http://www.joystiq.com/2012/08/15/dayz-lead-wants-game-on-consoles-having-meetings-about-it-at/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/08/15/dayz-lead-wants-game-on-consoles-having-meetings-about-it-at/"><img alt="Day Z becoming official project" data-src-height="293" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/dayz530.jpg" style="margin:4px" /></a></div><a href="http://www.joystiq.com/game/day-z"><em>DayZ</em></a> project lead Dean Hall "really hopes" the game is successful enough to justify a console version. Speaking to us today at <a href="http://www.joystiq.com/tag/gamescom-2012">Gamescom</a>, the developer, who has been thrust into the spotlight thanks to the <a href="http://www.joystiq.com/2012/08/07/dayz-now-an-official-standalone-project/">incredibly successful <em>Arma2</em> mod</a>, told us the only stumbling block is <em>DayZ</em> needs to be successful enough to justify a console version.<br /><br />"You're not going to put it on the consoles if you're only going to sell 100,000 units or something like that," he said. "<em>DayZ</em> will be driven by its PC development and it will innovative on that. And, once we're at a point, we'll take it and do a Mac version, 360 and PS3."<br /><br />Asked if he's met with any of the console developers, he immediately chimed back, "We're meeting with them here."<br /><br /><em>DayZ</em>'s publisher, Bohemia Interactive, does have a console background, and Hall has been a producer on console games in the past and knows "the pitfalls and horror that's involved with it."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/15/dayz-lead-wants-game-on-consoles-having-meetings-about-it-at/">DayZ lead wants game on consoles, 'having meetings' about it at Gamescom</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Aug 2012 10:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/15/dayz-lead-wants-game-on-consoles-having-meetings-about-it-at/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20301241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/15/dayz-lead-wants-game-on-consoles-having-meetings-about-it-at/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bohemia-interactive</category><category>day-z</category><category>DayZ</category><category>Dean-Hall</category><category>Gamescom</category><category>gamescom-2012</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 15 Aug 2012 10:20:00 EST</pubDate></item><item><title><![CDATA[Over 500K attempting to survive in Arma 2 mod 'DayZ']]></title><link>http://www.joystiq.com/2012/07/12/over-500k-attempting-to-survive-in-arma-2-mod-dayz/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/12/over-500k-attempting-to-survive-in-arma-2-mod-dayz/</guid><comments>http://www.joystiq.com/2012/07/12/over-500k-attempting-to-survive-in-arma-2-mod-dayz/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/12/over-500k-attempting-to-survive-in-arma-2-mod-dayz/"><img alt="Day Z downloads poised to eclipse Arma 2" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/dayzheader.jpg" style="margin: 4px; " /></a></div><em>DayZ</em>, the <a href="http://dayzmod.com/">zombie-focused mod</a> for ultra-realistic shooter <em>Arma 2</em>, has reached the 500,000 user milestone, the dev's <a href="https://twitter.com/dayzdevteam/status/223000369393963009">Twitter account</a> revealed today.<br /><br />"Congratulations everyone, with your support through tough times, mistakes, troubles, and technical problems, we now have over 500k users," the tweet revealed. The 'Alpha Version' of <em>DayZ</em>, which requires <em>Arma 2</em> and its standalone expansion <em>Operation Arrowhead</em>, was released in April 2012.<br /><br />Speaking earlier this week at the indie-focused event, Rezzed, mod creator Dean Hall said his free mod will soon eclipse sales of <em>Arma 2</em> at the rate it's being downloaded.<br /><br />"Currently we're running 22,000 concurrent at full peak, and 10,000 off peak, which is pretty huge numbers considering the original data structure and system was designed to handle 100 concurrents, and two servers," Hall said during his talk, according to <a href="http://www.eurogamer.net/articles/2012-07-07-just-how-popular-is-dayz">Eurogamer</a>.<br /><br />Hall, who works for <em>Arma</em> developer Bohemia Interactive, revealed that an estimated 400,000 users had experienced the mod by Friday, July 7, and noted an average of about 10,000 new users were jumping into the fray each day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/12/over-500k-attempting-to-survive-in-arma-2-mod-dayz/">Over 500K attempting to survive in Arma 2 mod 'DayZ'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jul 2012 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/12/over-500k-attempting-to-survive-in-arma-2-mod-dayz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20276395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/12/over-500k-attempting-to-survive-in-arma-2-mod-dayz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arma-2-operation-arrowhead</category><category>DayZ</category><category>Dean-Hall</category><category>pc</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 12 Jul 2012 01:30:00 EST</pubDate></item></channel></rss>