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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New Deus Ex: Human Revolution screens look great, very gold]]></title><link>http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/</guid><comments>http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/deusexhumanrevolutionscreens.jpg" alt="" /><br />
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Hey -- new <a href="http://joystiq.com/game/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a> screenshots! Don't look yet, though. Let's guess what's in them based on what <a href="http://www.joystiq.com/2010/05/18/exploring-a-cyber-renaissance-in-deus-ex-human-revolution/">the Art Director said</a> about the game at E3.
<ul>
    <li>Lots of black and gold!</li>
    <li>Heavy <em>Blade Runner</em> influence!</li>
    <li>Someone is probably wearing sunglasses!</li>
    <li>And robots! (Or at least a robot-style arm)</li>
</ul>
Look at that, we were <em>exactly right</em>. Not that these look bad -- mind you. Aside from <a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#/15">this concept piece</a>, they're all in-engine and they all look very impressive (and that's <a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#/9">a nice security camera interface</a>, too). But when Jonathan Jacques-Bellet&ecirc;te said he wanted the game to have a distinct style, he wasn't kidding around.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/">Deus Ex: Human Revolution (08/05/10)</a></strong></p><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#3239441"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/dxhrscreenshotadamapartmentwindow_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#3239442"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/dxhrscreenshotadamapartment_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#3239443"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/dxhrscreenshotadamtakedown1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#3239444"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/dxhrscreenshotadamtakedown2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-08-05-10/#3239445"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/dxhrscreenshotalley_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/">New Deus Ex: Human Revolution screens look great, very gold</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Aug 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19583127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/05/new-deus-ex-human-revolution-screens-look-great-very-gold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex</category><category>deus-ex-3</category><category>deus-ex-human-revolution</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>screenshots</category><category>square-enix</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 05 Aug 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[God is in the new Deus Ex: Human Revolution trailer]]></title><link>http://www.joystiq.com/2010/06/04/deus-ex-human-revolution-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/04/deus-ex-human-revolution-trailer/</guid><comments>http://www.joystiq.com/2010/06/04/deus-ex-human-revolution-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_a66bfabf"><param name="movie" value="http://www.viddler.com/simple/a66bfabf/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/a66bfabf/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_a66bfabf"></embed></object></div>
<span style="FLOAT: right; MARGIN-BOTTOM: 16px; MARGIN-LEFT: 4px"><script> digg_url = 'http://www.joystiq.com/2010/06/04/deus-ex-human-revolution-trailer/'; </script><script src="http://digg.com/tools/diggthis.js"></script></span> Let's not spoil anything. Instead, let's just say that <a href="http://www.joystiq.com/2009/11/24/square-enix-doing-cg-cinematics-for-deus-ex-3-interested-in-thief-4/">Square Enix's CGI work</a> for <em>Deus Ex: Human Revolution</em> is really paying off. You should watch the trailer above right now. And then watch it again.<br />
<br />
Now that you've done that, we've got some actual news: It looks like <em><a href="http://joystiq.com/tag/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a></em> has been confirmed for Xbox 360, PlayStation 3 and PC. The game will be released in 2011, and is now available for pre-order from the usual suspects.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/04/deus-ex-human-revolution-trailer/">God is in the new Deus Ex: Human Revolution trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Jun 2010 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/04/deus-ex-human-revolution-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19503769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/04/deus-ex-human-revolution-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Deus-Ex-3</category><category>Deus-Ex-Human-Revolution</category><category>Eidos</category><category>Eidos-Interactive</category><category>FPS</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Square-Enix</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 04 Jun 2010 12:25:00 EST</pubDate></item><item><title><![CDATA[Exploring a 'Cyber Renaissance' in Deus Ex: Human Revolution]]></title><link>http://www.joystiq.com/2010/05/18/exploring-a-cyber-renaissance-in-deus-ex-human-revolution/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/18/exploring-a-cyber-renaissance-in-deus-ex-human-revolution/</guid><comments>http://www.joystiq.com/2010/05/18/exploring-a-cyber-renaissance-in-deus-ex-human-revolution/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/deus-ex-3-logo-1268377495.jpg" /></div>
When Art Director Jonathan Jacques-Bellet&ecirc;te sat down to design the overarching look of <a href="http://joystiq.com/tag/human-revolution"><em>Deus Ex: Human Revolution</em></a>, he had two big criteria for his designs to meet. First, he wanted to choose "illustration over simulation" -- rather than creating something exactly real, he wanted to make a game that had a definite style. And second, he adhered to the theory that "design distinction creates desire" -- if a game (he used <a href="http://joystiq.com/tag/bioshock"><em>Bioshock</em></a> and <a href="http://joystiq.com/tag/team-fortress-2"><em>Team Fortress 2</em></a> as examples) has a distinct art style, it will already start to stand out in players' imaginations.<br />
<br />
And so, from all of the various genres and settings for the third <em>Deus Ex</em> game, Bellet&ecirc;te and the team landed on the phrase "Cyber Renaissance" to describe the look they chose. In a pre-E3 presentation this week, Bellet&ecirc;te talked about "Cyber Renaissance," and how it defined the art and architecture of <a href="http://joystiq.com/tag/square-enix">Square Enix</a>'s <em>Deus Ex</em> title.<p><a href="http://www.joystiq.com/2010/05/18/exploring-a-cyber-renaissance-in-deus-ex-human-revolution/" rel="bookmark">Continue reading <em>Exploring a 'Cyber Renaissance' in Deus Ex: Human Revolution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/18/exploring-a-cyber-renaissance-in-deus-ex-human-revolution/">Exploring a 'Cyber Renaissance' in Deus Ex: Human Revolution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 May 2010 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/18/exploring-a-cyber-renaissance-in-deus-ex-human-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19481168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/18/exploring-a-cyber-renaissance-in-deus-ex-human-revolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anatomy</category><category>art</category><category>art-director</category><category>cyber-renaissance</category><category>cyberpunk</category><category>deus-ex</category><category>deus-ex-3</category><category>deus-ex-human-revolution</category><category>e3-2010</category><category>eidos</category><category>eidos-montreal</category><category>fashion</category><category>jonathan-jacques-belletete</category><category>props</category><category>square-enix</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 18 May 2010 04:00:00 EST</pubDate></item><item><title><![CDATA[Deus Ex: Human Revolution trailer makes the rounds]]></title><link>http://www.joystiq.com/2010/03/12/deus-ex-human-revolution-trailer-makes-the-rounds/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/deus-ex-human-revolution-trailer-makes-the-rounds/</guid><comments>http://www.joystiq.com/2010/03/12/deus-ex-human-revolution-trailer-makes-the-rounds/#comments</comments><description><![CDATA[<div style="text-align: center; "><img border="1" hspace="0" vspace="0" alt="Deus Ex: Human Revolution" width="580" height="325" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/deus-ex-3-logo-1268377495.jpg" /></div>
And just like that, hours after <a href="http://www.joystiq.com/2010/03/11/joystiq-live-at-the-igf-gdc-awards-2010/">its debut </a>at the Game Developers Choice Awards, we've got the <em><a href="http://www.joystiq.com/tag/Deus-Ex-Human-Revolution/">Deus Ex: Human Revolution</a> </em>trailer for you to enjoy after the break. There's not a lot to see so, instead, let's talk about what we <em>hear</em>. Is that Christian Bale or just a Batman soundalike?<p><a href="http://www.joystiq.com/2010/03/12/deus-ex-human-revolution-trailer-makes-the-rounds/" rel="bookmark">Continue reading <em>Deus Ex: Human Revolution trailer makes the rounds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/deus-ex-human-revolution-trailer-makes-the-rounds/">Deus Ex: Human Revolution trailer makes the rounds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 02:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/dor/objects/907179/deus-ex-3-unofficial-title/videos/deusex3_trl_trailer_30910.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/deus-ex-human-revolution-trailer-makes-the-rounds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/deus-ex-human-revolution-trailer-makes-the-rounds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Deus-Ex</category><category>Deus-Ex-3</category><category>Deus-Ex-Human-Revolution</category><category>Eidos</category><category>Square-Enix-Europe</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 12 Mar 2010 02:16:00 EST</pubDate></item><item><title><![CDATA[Impressions: Deus Ex: Human Revolution]]></title><link>http://www.joystiq.com/2010/03/11/impressions-deus-ex-human-revolution/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/impressions-deus-ex-human-revolution/</guid><comments>http://www.joystiq.com/2010/03/11/impressions-deus-ex-human-revolution/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/deus3-rev.jpg" /></div>
During the <a href="http://joystiq.com/tag/gdc-2010">Game Developers Conference</a>, Eidos Montreal Art director Jonathan Jacques-Belletete revealed that <a href="http://joystiq.com/tag/deus-ex-3"><em>Deus Ex 3</em></a> has been officially renamed <em>Deus Ex: Human Revolution</em>. If the name sounds familiar, it's because Square-Enix actually <a href="http://www.joystiq.com/2010/02/08/square-enix-applies-for-deus-ex-human-revolution-trademark/">trademarked it</a> last month. The title accurately reflects the game's story, which takes place before the events of the original <em>Deus Ex</em>. According to Jacques-Belletete, the world in <em>Human Revolution</em> is on the cusp of a "transhuman revolution," the beginning on mankind's first real foray into cybernetics. As such, the Eidos Montreal team came up with a very unique visual style for the game, taking the common aesthetics of cyberpunk and blending them with those of the European Renaissance -- think Shakespeare meets <em>Blade Runner</em>.<br />
<br />
If it sounds like a weird mix, it is. It was no easy task for the development team either, with Jacques-Belletete noting that it took well over a year to finally strike the right balance. But employing the talents of well-known artists <a href="http://www.jimmurrayart.com/">Jim Murray</a> and <a href="http://www.barontieri.com/">Thierry "Barontieri" Doizon</a>, they managed to come up with an aesthetic that really works. Unfortunately, we weren't allowed to take pictures of the concept art and pre-rendered characters we saw, so you'll have to take our word for it.<br />
<br />
As for the game itself, there aren't many new details. The development team, which started as only a handful of people in 2007, has ballooned to over 130. <em>Human Revolution</em> runs on a proprietary engine and is played from a first-person perspective, though it pops into third-person for certain attacks and taking cover. Only a tiny sliver of actual gameplay was shown during the panel, including a few environments and a conversation between two characters. The environments in particular were impressive, especially the apartment of the main character, Adam Jensen.<br />
<br />
Further details, like the release date and planned platforms, remain under wraps for the time being. One thing, however, is certain: We're definitely ready to see more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/impressions-deus-ex-human-revolution/">Impressions: Deus Ex: Human Revolution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 21:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/11/impressions-deus-ex-human-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19395761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/impressions-deus-ex-human-revolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex</category><category>deus-ex-3</category><category>deus-ex-human-revolution</category><category>eidos</category><category>Eidos-Montreal</category><category>square-enix</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 11 Mar 2010 21:50:00 EST</pubDate></item><item><title><![CDATA[More GDC talks: Yamaoka, Deus Ex 3, Arkham Asylum]]></title><link>http://www.joystiq.com/2010/02/12/more-gdc-talks-yamaoka-deus-ex-3-arkham-asylum/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/12/more-gdc-talks-yamaoka-deus-ex-3-arkham-asylum/</guid><comments>http://www.joystiq.com/2010/02/12/more-gdc-talks-yamaoka-deus-ex-3-arkham-asylum/#comments</comments><description><![CDATA[<center><a href="http://www.gamasutra.com/view/news/26414/GDC_2010_Announces_Deus_Ex_3_Yamaoka_Arkham_Asylum_Talks.php"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gamgdclogo2010580.jpg" /></a></center>The <a href="http://joystiq.com/tag/gdc-2010">GDC</a> organizers have just announced a few more of the Game Developers who will be Conferring at next month's event. Eidos Montreal art director Jonathan Jacques-Belletete will offer some rare info about the upcoming <a href="http://www.joystiq.com/tag/deus-ex-3"><em>Deus Ex 3</em></a> in his talk, <a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10889">"The Successes and Failures of Creating a Near-Future Cyberpunk Setting with a Renaissance Twist in <i>Deus Ex 3</i>"</a>, while new Grasshopper Manufacture hire (and former <em>Silent Hill producer </em>and composer) <a href="http://joystiq.com/tag/gdc-2010">Akira Yamaoka</a> will present a <a href="http://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10896">retrospective</a> of his career at Konami.<br />
<br />
Other new lectures include Rocksteady's David Hego on the <a href="http://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10561">art direction</a> of <em>Batman: Arkham Asylum</em> and ngmoco's Neil Young on <a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10642">"Things to Unlearn Moving From Traditional Development to the New Digital World"</a>. GDC will take place in San Francisco from March 9-13.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/12/more-gdc-talks-yamaoka-deus-ex-3-arkham-asylum/">More GDC talks: Yamaoka, Deus Ex 3, Arkham Asylum</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Feb 2010 06:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/news/26414/GDC_2010_Announces_Deus_Ex_3_Yamaoka_Arkham_Asylum_Talks.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/12/more-gdc-talks-yamaoka-deus-ex-3-arkham-asylum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19354806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/12/more-gdc-talks-yamaoka-deus-ex-3-arkham-asylum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>batman-arkham-asylum</category><category>deus-ex-3</category><category>eidos</category><category>gdc</category><category>gdc-2010</category><category>rocksteady</category><category>rocksteady-studios</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 12 Feb 2010 06:37:00 EST</pubDate></item><item><title><![CDATA[Square Enix applies for 'Deus Ex: Human Revolution' trademark]]></title><link>http://www.joystiq.com/2010/02/08/square-enix-applies-for-deus-ex-human-revolution-trademark/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/08/square-enix-applies-for-deus-ex-human-revolution-trademark/</guid><comments>http://www.joystiq.com/2010/02/08/square-enix-applies-for-deus-ex-human-revolution-trademark/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://oami.europa.eu/CTMOnline/RequestManager/en_Result_NoReg"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deusexprequel580.jpg" alt="" /></a></div>
Square Enix has applied to trademark <em>Deus Ex: Human Revolution</em> in Europe (#<a href="http://oami.europa.eu/CTMOnline/RequestManager/en_Detail_NoReg">008862153</a>). A quick scan of other international trademark bureaus hasn't revealed anything similar. As <a href="http://www.siliconera.com/2010/02/08/have-you-heard-of-deus-ex-human-revolution/">Siliconera</a> notes, it could very well be the official name for the upcoming <a href="http://www.joystiq.com/tag/deus-ex-3"><em>Deus Ex 3</em></a>, but that may simply be a conspiratorial assumption based on logic.<br />
<br />
Information on <em>Deus Ex 3</em> is still quite scarce, with the little tidbits we do know highlighted by <a href="http://www.joystiq.com/2009/11/24/square-enix-doing-cg-cinematics-for-deus-ex-3-interested-in-thief-4/">Square Enix handling CG cinematcs</a> and that whole <a href="http://www.joystiq.com/2009/11/26/deus-ex-3-pc-exclusivity-rumored-doubted-dismissed/">PC-exclusivity kerfuffle</a>. Hopefully, this trademark signals that the <em>Deus Ex </em>prequel is ready to pull back the fiber-optic curtain.<br />
<br />
[Via <a href="http://www.siliconera.com/2010/02/08/have-you-heard-of-deus-ex-human-revolution/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/08/square-enix-applies-for-deus-ex-human-revolution-trademark/">Square Enix applies for 'Deus Ex: Human Revolution' trademark</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Feb 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://oami.europa.eu/CTMOnline/RequestManager/en_Result_NoReg>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/08/square-enix-applies-for-deus-ex-human-revolution-trademark/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19349593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/08/square-enix-applies-for-deus-ex-human-revolution-trademark/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex-3</category><category>eidos</category><category>square-enix</category><category>trademark</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 08 Feb 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Deus Ex 3 PC exclusivity rumored, doubted, dismissed]]></title><link>http://www.joystiq.com/2009/11/26/deus-ex-3-pc-exclusivity-rumored-doubted-dismissed/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/26/deus-ex-3-pc-exclusivity-rumored-doubted-dismissed/</guid><comments>http://www.joystiq.com/2009/11/26/deus-ex-3-pc-exclusivity-rumored-doubted-dismissed/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.rockpapershotgun.com/2009/11/26/deus-ex-3-a-pc-exclusive/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deusexprequel580.jpg" /></a><br /></div>
An Eidos Montreal community spokesperson has put a dent in rumors of <a href="http://www.joystiq.com/tag/deus-ex-3"><em>Deus Ex 3</em></a> being developed exclusively for PC. "Only the PC version has been announced so far," he wrote on the official Eidos <a href="http://forums.eidosgames.com/showthread.php?s=b2b85eb5df7ee98fbbb2e31b7a25d968&amp;t=98502">forums</a>, diplomatically addressing a story that originated from a (now corrected) article on <a href="http://www.bit-tech.net/news/gaming/2009/11/25/deus-ex-3-is-eidos-and-square-enix-joint-ef/1">Bit-Tech</a>. "I dunno where that website is getting its info from!"<br /><br />We dunno if these comments preclude an exclusivity announcement in the future but, as John Walker notes on <a href="http://www.rockpapershotgun.com/2009/11/26/deus-ex-3-a-pc-exclusive/">Rock Paper Shotgun</a>, the situation isn't <a href="http://en.wikipedia.org/wiki/Deus_Ex#Game_versions">a conspiracy</a> so much as "a matter of crossed wires." The <em>Deus Ex</em> franchise is certainly no stranger to consoles and, considered from a commercial viewpoint, it seems likely that Eidos and Square Enix would want to share their <a href="http://www.joystiq.com/2009/11/24/square-enix-doing-cg-cinematics-for-deus-ex-3-interested-in-thief-4/">collaborative efforts</a> with as wide an audience as possible.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/26/deus-ex-3-pc-exclusivity-rumored-doubted-dismissed/">Deus Ex 3 PC exclusivity rumored, doubted, dismissed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Nov 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2009/11/26/deus-ex-3-a-pc-exclusive/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/26/deus-ex-3-pc-exclusivity-rumored-doubted-dismissed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19255571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/26/deus-ex-3-pc-exclusivity-rumored-doubted-dismissed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex</category><category>deus-ex-3</category><category>eidos</category><category>eidos-montreal</category><category>fps</category><category>rpg</category><category>square-enix</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 26 Nov 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Square Enix doing CG cinematics for Deus Ex 3, interested in Thief 4]]></title><link>http://www.joystiq.com/2009/11/24/square-enix-doing-cg-cinematics-for-deus-ex-3-interested-in-thief-4/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/24/square-enix-doing-cg-cinematics-for-deus-ex-3-interested-in-thief-4/</guid><comments>http://www.joystiq.com/2009/11/24/square-enix-doing-cg-cinematics-for-deus-ex-3-interested-in-thief-4/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.edge-online.com/news/square-enix-providing-deus-ex-3-cinematics"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/thi4fdeusex3_112409.jpg" alt="" /></a></div>
"<a href="http://www.joystiq.com/tag/deus-ex-3"><em>Deus Ex 3</em></a> is going to be the first project which will be a concrete product of joint effort between Square Enix and Eidos," said Stephane D'Astous, general manager of Eidos Montreal. Not to be confused with that <a href="http://www.joystiq.com/2009/11/16/square-enix-and-eidos-working-on-first-collaboration/"><em>other</em></a> first collaboration between the two, the devs in Tokyo will take care of any CGI cutscenes in the upcoming <a href="http://www.joystiq.com/2008/10/06/pc-zone-deus-ex-3-confirmed-as-prequel-blessed-by-original-cre/">threequel</a>, while D'Astrous confirmed to <a href="http://www.edge-online.com/news/square-enix-providing-deus-ex-3-cinematics">Edge</a> that the duty of putting together enticing trailers and the game's intro cinematic will also fall on the CGI-smiths at Square Enix.<br /> <br /> D'Astrous says Square Enix was excited to contribute, also expressing interest in<span style="text-decoration: underline;"><span style="font-style: italic;"> </span></span><a href="http://www.joystiq.com/2009/05/12/thief-4-now-entering-pre-production-pha/"><em>Thfourteeneff</em></a>. It should provide a nice change of scenery for Square Enix, though we're sure it'll find a spot to squeeze in a silver-haired, effeminate hero or three.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/24/square-enix-doing-cg-cinematics-for-deus-ex-3-interested-in-thief-4/">Square Enix doing CG cinematics for Deus Ex 3, interested in Thief 4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Nov 2009 16:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/square-enix-providing-deus-ex-3-cinematics>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/24/square-enix-doing-cg-cinematics-for-deus-ex-3-interested-in-thief-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19252402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/24/square-enix-doing-cg-cinematics-for-deus-ex-3-interested-in-thief-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex</category><category>deus-ex-3</category><category>eidos</category><category>eidos-montreal</category><category>square-enix</category><category>thfourteeneff</category><category>thi4f</category><category>thief</category><category>thief-4</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 24 Nov 2009 16:39:00 EST</pubDate></item><item><title><![CDATA[Spector talks initial Disney pitches, hints at spiritual successor to Deus Ex]]></title><link>http://www.joystiq.com/2009/11/03/spector-talks-initial-disney-pitches-hints-at-spiritual-success/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/03/spector-talks-initial-disney-pitches-hints-at-spiritual-success/</guid><comments>http://www.joystiq.com/2009/11/03/spector-talks-initial-disney-pitches-hints-at-spiritual-success/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://weblogs.variety.com/the_cut_scene/2009/11/behind-the-scenes-at-epic-mickey-part-one.html"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deusexprequel580.jpg" /></a><br /></div>
During a London event to showcase <a style="font-style: italic;" href="http://www.joystiq.com/tag/Epic-Mickey/">Disney Epic Mickey</a>, developer Warren Spector revealed that his initial pitches to Disney were for two very different titles; hinting one -- in many ways -- may have been a spiritual successor to <span style="font-style: italic;">Deus Ex</span>. The other title, according to <a href="http://weblogs.variety.com/the_cut_scene/2009/11/behind-the-scenes-at-epic-mickey-part-one.html">The Cut Scene</a> blog, was a "big fantasy" story the developer and his wife unsuccessfully pitched to DC Comics.<br /> <br /> Prior to the announcement of a new game in the series, Spector said he had previously attempted to acquire the <span style="font-style: italic;">Deus Ex</span> license from publisher Eidos, but was unsuccessful. Since then, Spector's Junction Point Studios has been <a href="http://www.joystiq.com/2007/07/12/disney-acquires-warren-spectors-junction-point-studios/">acquired</a> by Disney Interactive, revealed his latest title and <a href="http://www.joystiq.com/2009/11/03/warren-spector-envisions-two-more-disney-epic-mickey-games/">hinted at more</a> from the <span style="font-style: italic;">Epic</span> universe.<br /> <br /> While Spector says there are still stories in the <span style="font-style: italic;">Deus Ex</span> universe he would like to tell, the upcoming <a href="http://www.joystiq.com/2008/10/06/pc-zone-deus-ex-3-confirmed-as-prequel-blessed-by-original-cre/">prequel</a>, <a style="font-style: italic;" href="http://www.joystiq.com/tag/Deus-Ex-3/">Deus Ex 3</a> -- helmed by developer <a href="http://www.joystiq.com/2007/05/17/eidos-montreal-studio-developing-new-deus-ex/">Eidos Montreal</a> -- will be the first title in the franchise without the original creator's watchful eye. "That story is not done for me," Spector said. "<span style="font-style: italic;">Deus Ex</span> was very much a game of the millennium." Sadly -- with another team on the project -- it appears Spector's dream of continuing the <span style="font-style: italic;">Deus Ex</span> conspiracy personally have indeed come to an end, for the time being.<br /> <br /> [Via <a href="http://www.gamepro.com/article/news/212837/spector-reveals-spiritual-successor-to-deus-ex/">GamePro</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/03/spector-talks-initial-disney-pitches-hints-at-spiritual-success/">Spector talks initial Disney pitches, hints at spiritual successor to Deus Ex</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Nov 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://weblogs.variety.com/the_cut_scene/2009/11/behind-the-scenes-at-epic-mickey-part-one.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/03/spector-talks-initial-disney-pitches-hints-at-spiritual-success/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19221409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/03/spector-talks-initial-disney-pitches-hints-at-spiritual-success/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex</category><category>deus-ex-3</category><category>disney-epic-mickey</category><category>eidos</category><category>eidos-montreal</category><category>epic-mickey</category><category>junction-point-studios</category><category>warren-spector</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 03 Nov 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Eidos Montreal to announce second project on May 11 (probably Thief)]]></title><link>http://www.joystiq.com/2009/05/04/eidos-montreal-to-announce-second-project-may-11-probably-thief/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/04/eidos-montreal-to-announce-second-project-may-11-probably-thief/</guid><comments>http://www.joystiq.com/2009/05/04/eidos-montreal-to-announce-second-project-may-11-probably-thief/#comments</comments><description><![CDATA[<div align="center">
	<a href="http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26868659&amp;tag=topics;title"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_eidostweet2_580.jpg" vspace="0" /></a></div>
Fresh-faced development studio Eidos Montreal is currently hard at work on its inaugural project, <a href="http://www.joystiq.com/tag/deus-ex-3"><em>Deus Ex 3</em></a>, but that doesn't mean it's incapable of multitasking -- according to <a href="http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26868659&amp;tag=topics;title">an ad in the upcoming issue of Edge Magazine</a>, the studio is set to reveal its second project on May 11, which just happens to be the day before GDC Canada kicks off. The project's identity is <em>difficult</em> to ... well, it's <em>unclear</em> -- yeah, <a href="http://www.joystiq.com/2009/04/14/rumor-thief-4-to-be-announced-soon/">it's <em>Thief</em></a>. It's going to be a <em>Thief </em>game, guys.<br />
<br />
The ad does more than hint at the identity of the title -- it references accolades from <a href="http://uk.gamespy.com/articles/493/493004p1.html">GameSpy</a> and <a href="http://uk.gamespot.com/gamespot/features/all/greatestgames/p-33.html">Game</a><a href="http://uk.gamespot.com/features/tenspot_heroes/hero8.html">Spot</a> which have been laid upon the <em>Thief</em> franchise, and even seems to feature the <em>Thief </em>logo, somewhat obfuscated by a sticker mentioning the May 11 reveal. Unless we're being fleeced with unprecedented gusto, you can expect to hear more about Eidos Montreal's kleptomaniacal second project in exactly one week.<br />
<br />
[Via <a href="http://www.vg247.com/2009/05/04/eidos-montreal-heading-for-may-11-announcement/">VG247</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/04/eidos-montreal-to-announce-second-project-may-11-probably-thief/">Eidos Montreal to announce second project on May 11 (probably Thief)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 May 2009 14:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26868659&amp;tag=topics;title>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/04/eidos-montreal-to-announce-second-project-may-11-probably-thief/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1535949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/04/eidos-montreal-to-announce-second-project-may-11-probably-thief/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex-3</category><category>eidos</category><category>eidos-montreal</category><category>gdc-canada-09</category><category>reveal</category><category>thief</category><category>thief-4</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 04 May 2009 14:01:00 EST</pubDate></item><item><title><![CDATA[Rumor: Thief 4 to be announced soon]]></title><link>http://www.joystiq.com/2009/04/14/rumor-thief-4-to-be-announced-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/14/rumor-thief-4-to-be-announced-soon/</guid><comments>http://www.joystiq.com/2009/04/14/rumor-thief-4-to-be-announced-soon/#comments</comments><description><![CDATA[<div align="center">
	<a href="http://www.ttlg.com/forums/showthread.php?p=1841654#post1841654"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/thief4tease.jpg" vspace="0" /></a></div>
This one is a stretch, but let's play along, just to not break the hearts of long-suffering <em>Thief</em> fans. Eidos Montreal <a href="http://www.eidosmontreal.com/">is teasing</a> that it'll be revealing their follow-up project to <a href="http://www.joystiq.com/tag/deus-ex-3"><em>Deus Ex 3</em></a> soon and the font used for the announcement tease ... looks like one used in the <em>Thief </em>franchise. No, seriously, that's the story.<br />
<br />
We're not even close to convinced, but feel free to <a href="http://www.ttlg.com/forums/showthread.php?p=1841654#post1841654">take a peek</a> and judge for yourself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/14/rumor-thief-4-to-be-announced-soon/">Rumor: Thief 4 to be announced soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Apr 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ttlg.com/forums/showthread.php?p=1841654#post1841654>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/14/rumor-thief-4-to-be-announced-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1516875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/14/rumor-thief-4-to-be-announced-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex-3</category><category>eidos-montreal</category><category>looking-glass-studios</category><category>thief</category><category>thief-4</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 14 Apr 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[Czech website reveals new Deus Ex 3 details]]></title><link>http://www.joystiq.com/2009/01/30/czech-website-reveals-new-deus-ex-3-details/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/30/czech-website-reveals-new-deus-ex-3-details/</guid><comments>http://www.joystiq.com/2009/01/30/czech-website-reveals-new-deus-ex-3-details/#comments</comments><description><![CDATA[<div align="center"><a href="http://forums.eidosgames.com/showthread.php?t=85713"><img width="582" vspace="4" hspace="0" height="304" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/adam-jensen-dx3-582.jpg" alt="" /></a><br /></div>
New details about <a href="http://www.joystiq.com/tag/deus-ex-3"><em>Deus Ex 3</em></a> have been revealed in a preview article written on the Czech website <a href="http://hratelne.centrum.cz/preview/clanek.phtml?id=623266">Hratelne.cz</a>. According to translations found on the <a href="http://forums.eidosgames.com/showthread.php?t=85713">Eidos forums</a>, the game will feature protagonist Adam Jensen and is set in a world where cybernetics companies hold more sway than world governments. Those who can afford them purchase cybernetic implants to gain an edge in society, which breeds unrest among the poorer, non-augmented populace.<br /><br />One new feature mentioned is squad AI for groups of enemies. Such squads will have an identifiable leader guiding them and will adjust to player actions, such as changing weapons. Take out the leader and a squad's tactical abilities are reduced. Boss battles will evidently also be affected by players' previous actions, though no specifics are given as to how that works. The article also notes that the dialogue system depends on a player's ability to read facial expressions and body language, the proper judgment of which will help to reveal the best response.<br /><br />The game will visit five major locations, including Shanghai, Detroit and Montreal, all winding towards the formation of UNATCO, the organization served by the original <em>Deus Ex</em>'s protagonist, JC Denton (<em>Deus Ex 3</em> <a href="http://www.joystiq.com/2008/10/06/pc-zone-deus-ex-3-confirmed-as-prequel-blessed-by-original-cre/">is a prequel</a>, remember?). Hit the source links for more details. Hopefully, we'll start to see additional details hitting the web soon.<br /><br />[Via <a href="http://www.digitalbattle.com/2009/01/30/deus-ex-3-details/">DigitalBattle.com</a>]<br /><br /><a href="http://forums.eidosgames.com/showthread.php?t=85713">Source</a> -- Eidos Forums<br /><a href="http://hratelne.centrum.cz/preview/clanek.phtml?id=623266">Source</a> -- Hratelne.cz (Czech)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/30/czech-website-reveals-new-deus-ex-3-details/">Czech website reveals new Deus Ex 3 details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Jan 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/30/czech-website-reveals-new-deus-ex-3-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1446185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/30/czech-website-reveals-new-deus-ex-3-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex</category><category>deus-ex-3</category><category>eidos</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 30 Jan 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[PC Zone: Deus Ex 3 confirmed as prequel, blessed by original creators]]></title><link>http://www.joystiq.com/2008/10/06/pc-zone-deus-ex-3-confirmed-as-prequel-blessed-by-original-cre/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/pc-zone-deus-ex-3-confirmed-as-prequel-blessed-by-original-cre/</guid><comments>http://www.joystiq.com/2008/10/06/pc-zone-deus-ex-3-confirmed-as-prequel-blessed-by-original-cre/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=198546&amp;site=cvg"><img vspace="4" hspace="0" border="0" alt="deus ex 3" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/deus.ex.3.lab.490w.jpg" /></a></div>
As <a href="http://www.joystiq.com/2008/09/08/rumor-deus-ex-3-coming-out-party-in-next-months-pc-zone-mag/">anticipated</a>, <em>PC Zone</em> has headlined its 200th issue with a <em>Deus Ex 3</em> preview, reports its online counterpart, <a href="http://www.computerandvideogames.com/article.php?id=198546">CVG</a>. The second sequel to the "Best PC Game of All Time" (according to a 2007 poll conducted by -- who else? -- <em>PC Zone</em>) will be a prequel set in 2027 and apparently has received the blessings of the original designers, Warren Spector and Harvey Smith, along with consultative help from the original writer, Sheldon Pacotti. Still, we should remind you that <a href="http://www.joystiq.com/tag/deus-ex-3/"><em>Deus Ex 3</em></a> is being developed by a largely untested team, in Eidos Montreal, and the studio has made some, um, <em>changes</em>:<br />
<ul>
    <li>Combat won't be influenced by stats, just your FPS skills (or is that "skillz"?)<br /></li>
    <li>Instead, stats will affect "a vast array of fully upgradeable and customizable weapons" (there will be more than one type of ammo); experience points can be attributed to weapons or augmentations</li>
    <li>20 augmentations are promised; examples: "bungee jump tentacles" that fire from your back and anchor into walls (useful when jumping off buildings / faking your death); the ability to punch through walls ... and grab enemies on the other side!</li>
    <li>Stealth will be implemented into a new cover system<br /></li>
    <li>Damage will be recovered by auto-healing (think: most FPSs these days -- even ones without so-called "augmentations")</li>
</ul>
The complete 10-page preview hits UK newsstands on October 9th. Scans are hitting the internet right about ... <em>now!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/06/pc-zone-deus-ex-3-confirmed-as-prequel-blessed-by-original-cre/">PC Zone: Deus Ex 3 confirmed as prequel, blessed by original creators</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Oct 2008 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=198546&amp;site=cvg>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/06/pc-zone-deus-ex-3-confirmed-as-prequel-blessed-by-original-cre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1334607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/06/pc-zone-deus-ex-3-confirmed-as-prequel-blessed-by-original-cre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex</category><category>deus-ex-3</category><category>eidos</category><category>eidos-montreal</category><category>PC</category><category>pc-zone</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 06 Oct 2008 18:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Deus Ex 3 coming-out party in next month's PC Zone mag]]></title><link>http://www.joystiq.com/2008/09/08/rumor-deus-ex-3-coming-out-party-in-next-months-pc-zone-mag/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/08/rumor-deus-ex-3-coming-out-party-in-next-months-pc-zone-mag/</guid><comments>http://www.joystiq.com/2008/09/08/rumor-deus-ex-3-coming-out-party-in-next-months-pc-zone-mag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.neogaf.com/forum/showthread.php?t=334427"><img width="490" vspace="4" hspace="0" height="653" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/deus-ex-3-pc-zone.jpg" alt="" /></a><br /></div>
We don't know much about <em><a href="http://www.joystiq.com/tag/deus-ex-3/">Deus Ex 3</a></em> - we know it's coming; we know it's being developed by the unproven team at <a href="http://www.joystiq.com/tag/Eidos-Montreal/">Eidos Montreal</a>; and we know it will <a href="http://www.joystiq.com/2007/12/03/tomb-raider-engine-to-power-deus-ex-3/">use Crystal Dynamics' Tomb Raider engine</a>. If a pic snagged by GAFfer Endless is to be believed, next month's PC Zone magazine (its "200th issue spectacular"!) will have a lot more details. If the internet has taught us anything - besides <a href="http://tinyurl.com/2q9j9y">the gullibility of its users</a> - it's that one can reasonably expect magazines to end up in the hands of scan-happy forum-goers well in advance of their purported street dates, so hopefully we'll know if this is legit before October 9th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/08/rumor-deus-ex-3-coming-out-party-in-next-months-pc-zone-mag/">Rumor: Deus Ex 3 coming-out party in next month's PC Zone mag</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Sep 2008 13:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=334427>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/rumor-deus-ex-3-coming-out-party-in-next-months-pc-zone-mag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1307752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/rumor-deus-ex-3-coming-out-party-in-next-months-pc-zone-mag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Deus-Ex-3</category><category>Eidos</category><category>Eidos-Montreal</category><category>PC</category><category>PC-Zone</category><category>Rumor</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 08 Sep 2008 13:39:00 EST</pubDate></item><item><title><![CDATA['Thief' is that you? Eidos Montreal project begins with 'T']]></title><link>http://www.joystiq.com/2008/04/04/thief-is-that-you-eidos-montreal-working-on-something-starting/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/04/thief-is-that-you-eidos-montreal-working-on-something-starting/</guid><comments>http://www.joystiq.com/2008/04/04/thief-is-that-you-eidos-montreal-working-on-something-starting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.eidosmontreal.com/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/letter_t_eidos.jpg" alt="" /></a><br /></div>
While Eidos Montreal continues to turn out code that will eventually become <a href="http://www.joystiq.com/tag/deus-ex-3/"><em>Deus Ex 3</em></a>, the studio has apparently found enough time to work towards a second project, <a href="http://www.eidosmontreal.com/">something beginning with the letter "T."</a> Of course, <a href="http://www.joystiq.com/tag/tombraider"><em>Tomb Raider</em></a> is the obvious conclusion, but that series is <a href="http://www.joystiq.com/2008/02/29/joystiq-interview-crystal-dynamics-lindstrom-talks-tomb-raider/">well in hand</a> at Eidos studio Crystal Dynamics, leaving us scratching our heads wondering just what the Montreal devs could be up to. <br /><br />One possible conclusion is <em>Thief</em>, a series that has lurked in the shadows since 2004's Ion Storm-developed second sequel <em>Thief: Deadly Shadows</em>, and while this is enough to get us excited to find out more, the project could just as easily be a game based on <em>Tiny Toons</em>...which come to think of it would be pretty cool too. <br /><br />[Thanks TheSabin]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/04/thief-is-that-you-eidos-montreal-working-on-something-starting/">'Thief' is that you? Eidos Montreal project begins with 'T'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Apr 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eidosmontreal.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/04/thief-is-that-you-eidos-montreal-working-on-something-starting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1158544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/04/thief-is-that-you-eidos-montreal-working-on-something-starting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex-3</category><category>deusex</category><category>eidos</category><category>montreal</category><category>mystery</category><category>thief</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Fri, 04 Apr 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Warren Spector talks retirement, Deus Ex 3, selling out]]></title><link>http://www.joystiq.com/2007/12/19/warren-spector-talks-retirement-deus-ex-3-selling-out/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/19/warren-spector-talks-retirement-deus-ex-3-selling-out/</guid><comments>http://www.joystiq.com/2007/12/19/warren-spector-talks-retirement-deus-ex-3-selling-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=89497"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/warrenspectorretirementplan.jpg" /></a><br /></div>
He's got at least three more games under his belt, and yet <a href="http://www.joystiq.com/tag/warrenspector">Warren Spector</a> is already planning his exit strategy, according to a <a href="http://www.eurogamer.net/article.php?article_id=89497">recent interview with Eurogamer</a>. The 52-year-old game designer believes that he will work on a maximum of five more games during his career, "more likely probably three given how long they take."<br /><br />In the interview, Spector also discusses <a href="http://www.joystiq.com/tag/deus-ex-3"><em>Deux Ex 3</em></a>, which will be the first of the series which Spector will have no input on. Although he has not been in direct contact with developer Eidos Montreal, Spector expresses concern over the <a href="http://www.joystiq.com/tag/deusex"><em>Deus Ex</em></a> franchise, claiming it to be "delicate" and hoping that the third title might in some way correct some of the mistakes made in <em>Deus Ex: Invisible War</em>.<br /><br />Though no details are given about Spector's newest project -- which is being developed for Junction Studios owner <a href="http://www.joystiq.com/tag/disney/">Disney</a> -- Spector does state that the hardcore gaming community will undoubtedly lash out in response to the eventual announcement, and he anticipates claims that he has sold out. According to Spector, it will be "glorious. Just glorious."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/19/warren-spector-talks-retirement-deus-ex-3-selling-out/">Warren Spector talks retirement, Deus Ex 3, selling out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Dec 2007 07:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=89497>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/19/warren-spector-talks-retirement-deus-ex-3-selling-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1066495/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/19/warren-spector-talks-retirement-deus-ex-3-selling-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex</category><category>deus-ex-3</category><category>deusex</category><category>disney</category><category>junction-point</category><category>junctionpoint</category><category>warren-spector</category><category>warrenspector</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Wed, 19 Dec 2007 07:59:00 EST</pubDate></item><item><title><![CDATA[Deus Ex 3 pseudo-confirmed for 360]]></title><link>http://www.joystiq.com/2007/12/05/deus-ex-3-pseudo-confirmed-for-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/05/deus-ex-3-pseudo-confirmed-for-360/</guid><comments>http://www.joystiq.com/2007/12/05/deus-ex-3-pseudo-confirmed-for-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="415" height="400" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D16367%26ordinal%3D1196884618369%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D16367%26ordinal%3D1196884618369%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="400" width="415"/></object></center>In a recent <a href="http://www.1up.com/do/newsStory?cId=3164708">interview</a> with 1UP, <a href="http://www.joystiq.com/tag/Eidos/">Eidos</a> general manager Stephane D'Astous confirmed that <a href="http://www.joystiq.com/tag/deus-ex-3"><em>Deus Ex 3</em></a> is headed to the Xbox 360 ... sort of. Actually, when asked directly about which platforms would be receiving <em>Deus Ex 3</em>, D'Astous responded that "it's next-gen and PC." Given the success of the 360, we're guessing that the 360 is one of the next-gen platforms to which D'Astous was referring. D'Astous spends the rest of the interview discussing Eidos Montreal and allaying the fears of <em>Deus Ex</em> fans. One fear that can't be allayed though: don't expect to see much on the game anytime soon. D'Astous noted that Eidos might have something to show by next summer and also that <em>Deus Ex 3</em> is being developed under a 24 month development schedule. In other words, it's feasible that <em>Deus Ex 3</em> might see a 2009 release.<br /><br />[Via <a href="http://www.gamestooge.com/2007/12/03/1up-deus-ex-3-interview/">GameStooge</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/05/deus-ex-3-pseudo-confirmed-for-360/">Deus Ex 3 pseudo-confirmed for 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Dec 2007 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3164708>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/05/deus-ex-3-pseudo-confirmed-for-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1055407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/05/deus-ex-3-pseudo-confirmed-for-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex-3</category><category>eidos</category><category>eidos-montreal</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 05 Dec 2007 15:45:00 EST</pubDate></item><item><title><![CDATA[Tomb Raider engine to power Deus Ex 3]]></title><link>http://www.joystiq.com/2007/12/03/tomb-raider-engine-to-power-deus-ex-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/03/tomb-raider-engine-to-power-deus-ex-3/</guid><comments>http://www.joystiq.com/2007/12/03/tomb-raider-engine-to-power-deus-ex-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.developmag.com/interviews/104/QA-Stephane-DAstous-Eidos-Montreal"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/deus-raider-225.jpg" alt="" /></a>Adding itself to the rather small list of next-gen titles <em>not </em>using Epic's <a href="http://www.joystiq.com/tag/Unreal-Engine/">Unreal Engine</a>, Eidos Montreal studio head Stephane D'Astous has <a href="http://www.developmag.com/interviews/104/QA-Stephane-DAstous-Eidos-Montreal">confirmed to Develop</a> that <em>Deus Ex 3</em> will use fellow Eidos developer Crystal Dynamics' <em>Tomb Raider </em>engine to render its presumably post-apocalyptic environments. Said D'Astous, "We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios."<br /><br />The other in-house engine D'Astous considered was IO Interactive, who are responsible for the <em>Hitman </em>franchise and <em>Kane &amp; Lynch</em>, the title currently vying for "Most Controversial Game of the Year" award. The original <em>Deus Ex </em>was designed by Warren Spector and Harvey Smith; although Spector is <a href="http://www.joystiq.com/2007/07/12/disney-acquires-warren-spectors-junction-point-studios/">busy at Disney</a>, perhaps the <a href="http://www.joystiq.com/2007/11/30/smith-and-midway-part-following-blacksites-f-cked-up-developm/">now out-of-work</a> Smith can find a way to contribute to the new game (or, as <a href="http://www.joystiq.com/2007/11/26/deus-ex-3-gets-the-green-light/">Ludwig would put it</a>, repent for <em>Invisible War</em>).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/03/tomb-raider-engine-to-power-deus-ex-3/">Tomb Raider engine to power Deus Ex 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Dec 2007 15:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/interviews/104/QA-Stephane-DAstous-Eidos-Montreal>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/03/tomb-raider-engine-to-power-deus-ex-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1053779/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/03/tomb-raider-engine-to-power-deus-ex-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crystal-dynamics</category><category>deus-ex</category><category>deus-ex-3</category><category>eidos</category><category>tech</category><category>tomb-raider</category><category>tombraider</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 03 Dec 2007 15:51:00 EST</pubDate></item><item><title><![CDATA[Smith and Midway part following BlackSite's 'f*cked up' development]]></title><link>http://www.joystiq.com/2007/11/30/smith-and-midway-part-following-blacksites-f-cked-up-developm/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/30/smith-and-midway-part-following-blacksites-f-cked-up-developm/</guid><comments>http://www.joystiq.com/2007/11/30/smith-and-midway-part-following-blacksites-f-cked-up-developm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gametap.com/home/read/article/8a25090116918bc7011691f83b9b04bb"><img vspace="4" hspace="0" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/smithharvey.jpg" alt="" /></a><br /></div>
There's only so <a href="http://www.joystiq.com/2007/11/30/gamespot-issues-short-comment-on-gerstmann-firing/">many</a> <a href="http://ps3.joystiq.com/2007/11/29/sony-america-drops-ad-agency-of-13-years-now/">times</a> in a week one can make a "so long and thanks for all the fish" joke. GameTap is <a href="http://www.gametap.com/home/read/article/8a25090116918bc7011691f83b9b04bb">reporting</a> Harvey Smith has left Midway Austin after making some very public waves in Montreal, calling <em>Blacksite: Area 51</em>'s production "<a href="http://www.joystiq.com/2007/11/29/blacksite-area-51-director-says-development-was-f-cked-up/">f*cked up</a>." Although he took "personal accountability," he also pointed at Midway saying the project went from alpha to final in a "completely reprehensible" fashion.<br /><br />GameTap says their source confirmed Smith's departure was "by mutual agreement between Harvey and the studio." Smith became creative director at Midway Austin after previously working at the now defunct Ion Storm on <em>Deus Ex</em>. Conspiracy theorists believe Smith made his statements to get fired by Midway so he could try and work on the <a href="http://www.joystiq.com/2007/11/26/deus-ex-3-gets-the-green-light/">recently announced</a> <em>Deus Ex 3</em> at Eidos Montreal. Yeah, the same Eidos implicated in the <em>Kane &amp; Lynch</em> <a href="http://www.joystiq.com/2007/11/30/rumor-gamespots-editorial-director-fired-over-kane-and-lynch-rev/">shenanigans</a>. Look at that, we've come full circle. Best 'o luck Mr. Smith. (Also, call us when you want to talk <em>Deus Ex</em>).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/30/smith-and-midway-part-following-blacksites-f-cked-up-developm/">Smith and Midway part following BlackSite's 'f*cked up' development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Nov 2007 15:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametap.com/home/read/article/8a25090116918bc7011691f83b9b04bb>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/30/smith-and-midway-part-following-blacksites-f-cked-up-developm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1052055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/30/smith-and-midway-part-following-blacksites-f-cked-up-developm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Area51</category><category>BlackSite</category><category>BreakingNews</category><category>DE3</category><category>Deus-Ex-3</category><category>Harvey-Smith</category><category>Midway</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 30 Nov 2007 15:53:00 EST</pubDate></item><item><title><![CDATA[Deus Ex 3 gets the green light]]></title><link>http://www.joystiq.com/2007/11/26/deus-ex-3-gets-the-green-light/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/26/deus-ex-3-gets-the-green-light/</guid><comments>http://www.joystiq.com/2007/11/26/deus-ex-3-gets-the-green-light/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="475" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D16367%26ordinal%3D1196107715100%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D16367%26ordinal%3D1196107715100%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="475" width="490"/></object></center>Though plans for a return to the world of <em>Deus Ex</em> were <a href="http://www.joystiq.com/2007/05/17/eidos-montreal-studio-developing-new-deus-ex/">revealed back in May</a>, <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16365">Gamasutra</a> brings further confirmation that gamers will frolic through post-apocalyptic sci-punk landscapes once more. Perhaps <em>frolic</em> isn't the best word ("Behave like a professional, JC!"). According to general manager St&eacute;phane D'Astous, <em>Deus Ex 3</em> has passed proof of concept and will be the inaugural project for the recently established Eidos Montreal studio. "This game was very highly rated at its release in 2000," said D'Astous, "and we have this great huge mandate to do the third one, and everybody is very excited."<br /><br />We sincerely hope the team also plays great huge disappointment, <em>Deus Ex: Invisible War</em>, and brings the series into the current generation with aplomb. No specific platforms have been announced yet, but the studio intends to churn out "only major AAA games, using only next-gen technology." As it's adopting a 24-month development cycle for its initial titles, don't expect more about the game until next year at the earliest. In the meantime, try to guess how many of the game's fictional technologies will be explained away with nanobots. It's <em>always</em> nanobots.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/26/deus-ex-3-gets-the-green-light/">Deus Ex 3 gets the green light</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Nov 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=16365>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/26/deus-ex-3-gets-the-green-light/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1048164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/26/deus-ex-3-gets-the-green-light/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>Deus-Ex</category><category>Deus-Ex-3</category><category>DeusEx</category><category>Eidos</category><category>Eidos-Montreal</category><category>FPS</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 26 Nov 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Eidos Montreal studio developing new Deus Ex]]></title><link>http://www.joystiq.com/2007/05/17/eidos-montreal-studio-developing-new-deus-ex/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/17/eidos-montreal-studio-developing-new-deus-ex/</guid><comments>http://www.joystiq.com/2007/05/17/eidos-montreal-studio-developing-new-deus-ex/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.musiqueplus.com/modules/smartmedia/clip.php?categoryid=9&amp;folderid=45&amp;clipid=1595"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/eidos_true_resized.jpg" alt="" /></a>Developed under the watchful eyes of one <a href="http://www.joystiq.com/2007/03/15/warren-spector-collaborating-with-hollywood-on-new-title/">Warren Spector</a>, <em>Deus Ex</em> (promiscuously pronounced <em>Day o' Sex</em>) was a cyberpunk masterpiece which utterly laid waste to genre barriers and linear storytelling. The post-apocalyptic results are still remembered to this day, though less ambitious games have already rebuilt almost everything that was lost. It's about time we were visited by another catastrophe to conformity and indeed, a proper <em>Deus Ex</em> sequel. According to the director of <a href="http://www.joystiq.com/tag/eidos">Eidos</a> France, Patrick Melchior, the plans to make that happen are already in motion.<br /><br />In an interview with French-language television station, <a href="http://www.musiqueplus.com/modules/smartmedia/clip.php?categoryid=9&amp;folderid=45&amp;clipid=1595">MusiquePlus</a> (translated by <a href="http://xbox360.ign.com/articles/789/789355p1.html">IGN</a>), Melchior asserts that the publisher's new Montreal studio has made its "first mission" an attempt to revitalize the <em>Deus Ex</em> franchise. It's awfully tempting to suggest a remake of the original, but that very thought seems like an insult to what the game meant to accomplish. Still, this seven year-old game would put many modern titles to shame.<br /><br />[Via <a href="http://www.xbox360rally.com/eidos-confirms-next-deus-ex/">Xbox 360 Rally</a>, <a href="http://xbox360.ign.com/articles/789/789355p1.html">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/17/eidos-montreal-studio-developing-new-deus-ex/">Eidos Montreal studio developing new Deus Ex</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2007 22:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.musiqueplus.com/modules/smartmedia/clip.php?categoryid=9&amp;folderid=45&amp;clipid=1595>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/eidos-montreal-studio-developing-new-deus-ex/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/898778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/eidos-montreal-studio-developing-new-deus-ex/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Deus-Ex-3</category><category>DeusEx</category><category>Eidos</category><category>Eidos-Montreal</category><category>WarrenSpector</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 17 May 2007 22:42:00 EST</pubDate></item></channel></rss>
